With OTA's in full effect, it feels like it is time to catch up on where Madden is. I personally found Madden 15 to be one of the best football games I've played in a long time. I ended up putting as much time into it as I did our NCAA Dynasties and APFB 2K8. It's not perfect, but it really was a fun game. I'm planning on getting a Madden 16 league going when it drops, as this year's game really does look to just be last year's game with some improvements, in particular to franchise play.
First Features Revealed
Battle for Air Supremacy
♦Total Control Passing – Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.
♦Receiver/Defender Controls – Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.
Playmaker Broadcast
♦Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!
Game Modes
♦Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.
♦Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.
♦Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.
Franchise Mode Improvements and Features
START PLAYING FASTER
The Connected Franchise introduction flow has been reworked to get new players into the game faster. Getting started in Madden NFL 16 Connected Franchise has been streamlined to three easy steps.
1. Choose between Cloud and Offline. Cloud has faster week advances and gives players the ability to access their league online and invite friends. Offline still has the ability to create multiple offline characters, and saves the league locally.
2. Select your team
3. Customize your experience further or start playing immediately. Players will begin in the regular season by default, you can also begin with a Fantasy Draft, or in the preseason
DYNAMIC DRIVE GOALS
Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence.
Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.
Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.
POST-PLAY GOAL FEEDBACK
The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode.
XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to goals influenced that play.
Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.
WEEKLY GOALS
Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual.
For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.
As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.
GOAL LOADING SCREENS
New goal loading screens allow players to maximize goal completion. Completing these goals during the game will give you additional XP and/or Confidence that helps players perform better on the field.
THINGS TO DO
The Connected Franchise Hub is more streamlined, and players can find what they need faster than ever.
It all starts on the consolidated Things to Do screen, which brings all the information from last year’s Actions and Home to one convenient location. Players can see where they stand in the season timeline, and how far they are from the Playoffs.
VISUAL TEAM DEPTH CHART
One major overhaul this year is the all-new Visual Team Depth Chart, which allows players to easily see each side of the ball and make adjustments.
Your depth chart is the heart and soul of your team, which is why we brought it to the forefront with the Team Panel. Simply drag and drop players to reorder the depth chart.
PLAYER CARD
Another big improvement is the new Player Card, which gives players an attribute breakdown without having to scroll left or right on a spreadsheet. This screen includes all the key position attributes for the player, and which attributes are being affected by Confidence.
Quickly perform actions such as spending XP, viewing goals, adding to trade block, and more.
NEW SCOUTING
Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft.
Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.
Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating.
COMBINE STATS
Players can now access Combine Reports during NFL Combine Week, which includes a Combine Grade and results from six Combine events: 40-yard Dash, Vertical Jump, Broad Jump, 3 Cone, 20-yard Shuttle, and Bench Press. These results can be seen without spending any Scouting Points.
Combine Reports not only include results, but also how players stack up compared to others at their position. Will you draft the fastest running back in the class, or look for a well-rounded player?
DRAFT FEEDBACK
The Draft screen itself has received a visual overhaul, and now provides much-needed feedback right after selecting a player. You’ll immediately be able to see the player’s attributes and where he was ranked, which provides immediate feedback on whether or not you made a good pick.
MEMBERS LIST
New Members panels allow players to quickly interact with fellow league members in a Cloud Franchise. You can see their game status and whether they’re online.
Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league.
SIM-A-WIN
League commissioners can influence wins by using the League Schedule. Sim-a-Win allows you to set the winning team for any game that has not been played.
This tool allows players to craft the season of their dreams, and also helps facilitate large multiplayer leagues.
FREE PRACTICE
Players voiced a desire to practice with their Franchise team, so the team went ahead and added Free Practice to Game Prep this year.
Coaches or Owners can take their team on the field to experiment by using Free Practice. When Game Prep is available during the week, Free Practice can also be used at no additional cost.
It’s is a great way to a look at how a team plays, and lets players stay ahead of the curve.
CONFIDENCE TUNING
Confidence has been greatly tuned in Madden NFL 16. We’ve decreased the amount that confidence changes for every player, and also adjusted the ratings per position that can go up or down, and how confidence impacts them.
A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins. We’ve also increased the amount of time each team has in Game Prep every week.
OWNER MODE FINANCE TUNING
Small-market teams in older stadiums have more money to spend into the offseason every year.
I'm in if there is room.
I havent touched 15 since before Christmas. Definitely rusty. I was doing pretty well with random pubbies, but life kind of pulled me away. Retiring, new job etc... I think 15 was one of my favorite versions as well. I'm really interested in the touch passing controls they are going to introduce in 16. Hopefully they dont introduce some horrid mechanic like the QB cone again.
Whelp, you beat me to it. I was getting ready to post all of those updates as well. It could be one of the best updates to Madden in a long time. I also saw that EA has received an extension to their exclusivity which will likely kill all enthusiasm for Joe Montana Football.
I very much enjoyed M15, probably my favorite of the series to date. I will be a day one Early Access and then purchaser for M16. I'm looking forward to the changes they have said they are implementing. If they have truly removed the glitches I will be doing the Snoopy Happy dance as that was continually frustrating year to year. Maybe someday we will see a college football game again with these new mechanics and then I can die a happy man.
I saw that they added 600 new plays to include a new fake field goal play.
That's a nice list, we'll see how much they live up to it.
Watching that video reminded me of a couple of things that annoy me. Hot routing receivers should really be limited. It's very obnoxious the way a player will come to the line and flurry-of-button-presses hot route every back and receiver on the field faster than an actual QB could even yell at one of them. Same with defense, and that's part of where a lot of the nano blitz exploiting comes from. Sometimes constraint is a good thing.
I dont move defenders, but I do love hot routed receivers (I typically only hot route one) and hot routing defenders to either blitz, spy or drop into zone. This probably comes from playing so much pubbie games, but given some of the crap AI at times (especially zone defenders) that you had to either reblitz or rezone for the defensive play to actually work. Unfortunately, many of the Madden offensive plays seem to always have a throwaway route that is pointless so hot routes actually make that player viable again. That being said - I've enjoyed house rule leagues that limit moving defenders and certain defensive/offensive adjustments. Plus, I just dont have the finger dexterity to make all those adjustments before the play clock expires :).
Ok so Madden is due out in a few weeks. I can't believe we arent going to have a league, especially since there wont be a college game again this year. Arise thread, arise. Let's get a league together.
I already have a hard enough time finding 40min to play a single game on 5min quarters. How long does, "Play Madden in a night" like they're talking about take?
That highly personal concern aside, this looks like a really neat way to do things. I especially like it for casual Madden players but hardcore NFL fans. Would probably go over well at pre game tailgates.
I already have a hard enough time finding 40min to play a single game on 5min quarters. How long does, "Play Madden in a night" like they're talking about take?
That highly personal concern aside, this looks like a really neat way to do things. I especially like it for casual Madden players but hardcore NFL fans. Would probably go over well at pre game tailgates.
Agreed, sounds fun, but not sure I have that kind of time to commit. I'll certainly dabble with this, but my 17 year old will be all over this. He loves building franchises from the ground up. He's definitely front office material, I'm more the strength and conditioning coach.
Is early access going to start this weekend through EA Access?
Nevermind apparently it's out now.
I'll just leave this here...
I'll just leave this here...
I'm so confused.
Yeah its pretty good so far. Still seeing some magic linebacker play,but overall they did a good job.
I never really got into MUT, but it definitely has its hooks into lots of folks.
If only I had an XB1, I would be all over this, loved playing Madden with GWJ lot back in the day, even if I was the token Brit who got beat in every game.
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