XCOM 2 Catch-All

Sorbicol wrote:

the team behind the Long War mods have bought their new game, Terra Invicta to Kickstarter

Thanks for posting! I represent the publisher of Terra Invicta (Hooded Horse), and also work for the team as the producer (within Pavonis). This kind of sharing by fans on forums has been enormously important to the Kickstarter's success, thank you so much!

Jonman wrote:

$25 is too big an investment for an idea of a game.

We're a bit past the idea stage happily! Terra Invicta has been in development for several years now, and we are starting Alpha testing in two months (December), with Beta following shortly after (March 2021).

The Kickstarter is largely a way for people to sign up for those, or some other rewards (like being made into a councilor within the game), while funding a few enhancements to the game (prior stretch goal was an extra set of human faction ships, next is a Cold War scenario).

However, we also know a lot of players don't use Kickstarter, so we are set up with our Steam Store page as well, where you can wishlist to get a notification when the game is officially released.

ubrakto wrote:

Backed. Kickstarter always a gamble, but I like their premise, track record with Long War, and that they've already had funding to get development off the ground.

Thanks, much appreciated! You won't be disappointed--the game was fully funded to release even before Kickstarter went so well, so you'll have a great game to play come release.

ASpec's latest update on Terra Invicta's campaign (I couldn't find a game thread for Terra Invicta, so I hope it's ok I post here, since the discussion has been taking place here and as a new account and an interested party I don't think it is my place to create one):

Thanks for posting this! I’m definitely going to sign up for the KS, this looks like a lot of fun.

Yeah, this just went from my "I'm mildly interested in this" list to "Shut up and take my money".
IMAGE(https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQ8VCDfdOxuKMTSRjYJpmI-oaYgJUpCTdrq7w&usqp=CAU)

Although it's another podcast (the horror, the horror etc etc) Explorminate had an interview with John Lumpkin (Lead developer of Terra Invicta) last week. It's well worth a listen

Thanks Robear and ThatGuy42! Your support is greatly appreciated!

Sorbicol, thanks for linking it. Explorminate is a great podcast, John was excited to have the chance to do the interview.

Quintin_Stone, that's wonderful, thank you for doing that. I'll move myself over there then!

HoodedHorse wrote:

Thanks Robear and ThatGuy42! Your support is greatly appreciated!

Sorbicol, thanks for linking it. Explorminate is a great podcast, John was excited to have the chance to do the interview.

Quintin_Stone, that's wonderful, thank you for doing that. I'll move myself over there then!

Hey HoodedHorse! I loved what you and the team did with your mods for XCOM and I can't wait to play Terra Invicta! The game looks awesome.

Picked up the XCOM 2 Collection for Switch during the current sale ... and it's portable XCOM2. The performance feels better than when I played it originally on a 2013 iMac. The game looks fine, though I'm sure my opinion of the looks and performance would suffer if I was currently playing a campaign on the PC, but I'm not. Playing with a controller takes a bit of getting used to, but the control scheme seems pretty functional overall.

The only real complaint I have after my initial few hours of a new campaign is that the Tactical Legacy Pack was not included for some reason, which seems like a strange omission.

In the category of "shared interests", I post this as another very worthy but 19th century Turn Based Tactical game has been worthily updated with many worthwhile new features. It's worth noting that "The Feud - Wild West Tactics" has received a huge content update. This is a very enjoyable 19th century X-Com (without aliens) that models tactical Cowboy Action style fights - knives, clubs, pistols, shotguns, rifles, dynamite, even bow and arrows all come into play. There are campaigns as well as Skirmish and Survival modes. The campaigns see you upgrading your character skills over time through a "research" tree and experience points.

And they added 3000 maps for Skirmish mode.

I'm really enjoying this game. Hope you will too! Oh, and when they say "Wild West", that means from western North Carolina all the way to the Pacific Coast. It's the old usage of "The West", so you get to play cowboy feuds as well as - literally - the Hatfields vs the McCoys. And the campaign stories are just a treat.

Below are a few of the things you’ll find in the patch:

Over 3000 new levels
These include Forest, Grassland, Swamp, Mountain and Desert biomes. You can see these maps in Saga, Skirmish and Survival. In Saga the Mine, Mill and Farms also feature a series of new maps broadening the possibilities.

Survival Mode
A new play mode you can find in the Skirmish area of the game. Take a team of 5 characters and see how long you can last. At the end of each wave a health crate drops from the last enemy, choose wisely which of your posse will use it. Survival comes with personal leaderboards and 3 levels of difficulty.

Resource Defenders
In saga you can now purchase resource defenders that will help you fend off attacks. Click the icon while your posse is on a resource to choose from three different purchase options. Beware, enemies can assign defenders too!

New Events
There is a new Abandoned Mine event with a series of maps as well as Trip Out West event that introduces desert battle maps to Saga. You’ll also find certain events have specific rewards like weapons.

New Hero - Akima
The fierce warrior Akima enters the game with a new weapon, the bow and a complete set of unique abilities. Akima is a tank style character that can draw enemy attention and function as either a melee or ranged character depending on how you choose to develop him.

Rebalanced Research Costs
We took a long look at research costs and benefits in Saga and have made some dramatic adjustments. You’ll be able to research more and create new strategies.

Speedier Fights
We’ve tweaked the reload times for all weapon types, speeding up both friendly and enemy combat as a result.

Numerous Bug Fixes
We’ve fixed dozens of bugs to make for a smoother experience in game.

I went back to the well again this week.

ChristopherOdd created an itch I needed to scratch.

This run I upped the difficulty of the alien forces but tipped the scales back a bit my way by adding all 3 heroes and a Spark to the start. It is less punishing for sure, but also all the fun stuff happens a bit earlier.

Still love this game so much.

If you are looking for a good XCOM substitute until 3 comes out play Wildermyth. I'm digging this game. It's a fantasy RPG WAIT COME BACK HERE
Just...let me know if this sounds familiar:
You are on a quest to save the world from invaders
Procedurally generated characters of different classes gather together to go on missions
Team based 2 actions per turn combat mechanic
Enemies get stronger as the game and story proceed
You travel to different regions to perform quests, tasks, or combat while taking over territory
Periodically the enemy raids you and you have to defend your homeland
Characters die but can be replaced by new random characters

But wouldn't it be cool if XCOM2 had this:
Characters with randomly made but well crafted story development and interactions between the party members
Ageing and injures are carried over
Personal character side quests
Characters can have romances, friendships, rivalries, retirements, and you can even have kids that are pulled into the story
Well written dialogue and personalities that are, again, procedurally generated

Wildermyth has those. This is a game you pay full price for and it scratches the XCOM2 itch in a way.

I do love how this thread is completely ignoring the existence of Midnight Suns!

I recently bought this on the Switch and have been enjoying the heck out of it. I am again going to be frustrated I bet by it but I have loved it so far.

What will annoy me is that I have won every fight with an good or better rating but I am suddenly losing locations, etc. because ... well I think that is how the game is built. I know it is supposed to be a nailbiting game but it feels like I should be rewarded more for doing well.

Sorbicol wrote:

I do love how this thread is completely ignoring the existence of Midnight Suns!

I think Midnight Sons looks like the perfect title for that Firaxis team to run wild with all the crazy inspiration they got from Mario vs. Rabbids*. Superheroes are out there enough that they can try anything, but are serious enough that they can also get a sense for what fun mechanics might translate back to the XCOM series.

*Jake Solomon gushing over MvR was some of my favorite video game reading ever.

Vargen wrote:
Sorbicol wrote:

I do love how this thread is completely ignoring the existence of Midnight Suns!

I think Midnight Sons looks like the perfect title for that Firaxis team to run wild with all the crazy inspiration they got from Mario vs. Rabbids*. Superheroes are out there enough that they can try anything, but are serious enough that they can also get a sense for what fun mechanics might translate back to the XCOM series.

*Jake Solomon gushing over MvR was some of my favorite video game reading ever.

I know I'm in the minority. But card based combat... ugh. Can't we just get Marvel in XCOM 2 engine?

I'll probably still buy it. I like supporting Firaxis.

Sorbicol wrote:

I do love how this thread is completely ignoring the existence of Midnight Suns!

TIL about the existence of Midnight Suns!

DGAF about anything Marvel, but I'm not averse to that IP being plastered over something legit good!

Yeah, I have not seen a single Marvel movie/tv show/anything, but I'm at least intrigued by anything the XCOM team is working on. I just wish what they were working on was XCOM3.

farley3k wrote:

I recently bought this on the Switch and have been enjoying the heck out of it. I am again going to be frustrated I bet by it but I have loved it so far.

What will annoy me is that I have won every fight with an good or better rating but I am suddenly losing locations, etc. because ... well I think that is how the game is built. I know it is supposed to be a nailbiting game but it feels like I should be rewarded more for doing well.

What do you mean 'losing locations'? XCOM2 has a strange power curve. It's tough at the beginning. Gets easier as you start to level up soldiers and get your first gear upgrades. Then it gets really hard in the mid-game as you start to see more powerful aliens. But as long as you survive that, you'll eventually get to the point where the aliens won't even get a shot off before you've killed them all. This is especially true if you're playing with War of the Chosen, which allows you to have really over-powered character builds thanks to the training center allowing you to buy random abilities for everyone.