XCOM 2 Catch-All

ClockworkHouse wrote:
mwdowns wrote:

Yeah, a Switch version would be cool, but I've read that it doesn't not play so well on the PS4 and the Switch hardware isn't any better than the PS4, right?

Yeah, this game doesn't play great on the PS4 or even the PS4 Pro.

I should say that the base game doesn't play well. I've been told that War of the Chosen improves on a lot of the technical issues of the base game, but you don't see those improvements without buying the expansion. It's a catch-22, though, because I haven't been willing to buy the expansion because the base game has so many technical problems.

I can't speak for the PS4 Pro, but both games worked okay on my PS4. I haven't encountered any game-breaking problems, but there are occasional framerate drops during 'cutscenes' when there's a lot going on on-screen.

On my mid-tier gaming PC (Ryzen 5, RX580 graphics card, SSD drive) the loading times are near-zero, in a higher resolution (1440p) on max detail with no framerate dips. I would imagine that 1080p on high detail would also work just fine on an entry level gaming PC.

So if you own a PS4 (or XBOX) but don't have a gaming PC, don't derive yourself of a great gaming experience if XCOM's your cup of tea. If you do have a fairly recent PC rig, play it there.

My experience with the game on PS4 and PS4 Pro wasn't ever game-breaking, but it was a constant hitchiness where nothing was ever smooth. Panning the camera around the map, for example, would hitch and skip in a way that was really distracting and unpleasant. Your milage will vary as to how much that's a problem, but for someone who usually isn't bothered by frame rates or performance problems I found that it made this game uncomfortable to play.

In any case, I wouldn't expect the Switch to handle it well.

Huh. I have a PS4 Pro and never saw any issues. Go figure.

Anyhoo, I just came to post that XCOM is one of those games that is always in the back of my brain as a game I want to play. I'll go for a few months playing other things, and then that itch will just be too much to ignore and I'm right back in again. That's where I am today, ready to dive back in. My only dilemma is that age old question "Do I pick back up that campaign I left off on, or do I start a new round fresh?" I'm very much leaning toward a fresh go.

Any of you ever do that debate after a long break from the game?

Always start a new campaign. I have saves of campaign ends, but I love the initial "so many options" part of a new campaign.

ThatGuy42 wrote:

Huh. I have a PS4 Pro and never saw any issues. Go figure.

Anyhoo, I just came to post that XCOM is one of those games that is always in the back of my brain as a game I want to play. I'll go for a few months playing other things, and then that itch will just be too much to ignore and I'm right back in again. That's where I am today, ready to dive back in. My only dilemma is that age old question "Do I pick back up that campaign I left off on, or do I start a new round fresh?" I'm very much leaning toward a fresh go.

Any of you ever do that debate after a long break from the game?

I should probably post this in the Phoenix Point thread, but I’ve finally sat down with PP and given it a good (20 hours) go to see what it’s like. It’s about scratching that TBS itch for me. There’s a really good game in PP trying to get out - it’s got a really solid core, melds the focused tactical combat of XCOM and micromanagement of X-COM really quite well (for the most part), has a better story than XCOM (seriously!) and really sucks you in. In then throws all that out the window by completely failing to explain itself or it’s mechanics (it’s almost like Long War in that respect), having horrendous difficulty spikes out of nowhere and forcing you into cheesing roles and mechanics in order to just be able to win a mission. It still Needs a lot of polish.

Anyway, I think what I’m trying to say is that TBS is probably my favourite genre and I need to scratch that itch every so often, now it’s genre back in fashion. Mutant Year Zero was a joy, Druidstone is a little much about the puzzle rather than the Tactical side. Thing is, XCOM does it so well I know I’ll be back sooner rather than later.

Has anyone made a good go of a stealth Ranger? They seem to get detected at the drop of a hat which rather defeats the purpose.

Bruce wrote:

Has anyone made a good go of a stealth Ranger? They seem to get detected at the drop of a hat which rather defeats the purpose.

The problem with a stealth ranger is that the reapers do it so much better out of the box in WotC then really, apart from one as backup you don’t really need one.

Also in XCOM ‘stealth’ isn’t really stealth, it’s a ‘set up a better ambush’ mechanic. You can’t really afford to carry a stealth ranger for too long as the game is designed to have all your soldiers active to deal with the enemies on the battlefield. So a stealth ranger is all about getting into position for that first alpha strike (for want of a better term) to do maximum damage as soon as your squad goes hot.

Reapers get abilities that allow them to remain concealed though, they are really the only ‘true’ stealth class in the game.

Sorbicol wrote:
Bruce wrote:

Has anyone made a good go of a stealth Ranger? They seem to get detected at the drop of a hat which rather defeats the purpose.

The problem with a stealth ranger is that the reapers do it so much better out of the box in WotC then really, apart from one as backup you don’t really need one.

Also in XCOM ‘stealth’ isn’t really stealth, it’s a ‘set up a better ambush’ mechanic. You can’t really afford to carry a stealth ranger for too long as the game is designed to have all your soldiers active to deal with the enemies on the battlefield. So a stealth ranger is all about getting into position for that first alpha strike (for want of a better term) to do maximum damage as soon as your squad goes hot.

Reapers get abilities that allow them to remain concealed though, they are really the only ‘true’ stealth class in the game.

Pretty much this. They are a decent spotter and strong in ambushed missions but otherwise two reapers negates the need for scout rangers.

Reapers don't have the damage potential of a ranger with stealth abilities. So yes, Reapers are your best choice for a pure recon unit that's never going to leave concealment, but it's also nice that a stealth ranger has the ability to clean up the last guy in a pod that you ambushed. You basically have a guaranteed crit (late-game especially) from concealment with a ranger, and then you can pop right back into concealment and move onto scouting out the location of the next pod.

I also like running a 2-man (reaper and ranger) team for rescue missions where killing enemies doesn't matter.

On the subject of Reapers, I had a fun mission the other day. It was a mid-game supply raid, but with a 3-soldier squad limit. I hate those, BTW, as I find them incredibly tough. It was a "raid the train" style mission, so I decided to see how well I could do without breaking cover.

Ended up my Reaper took out every single enemy without once breaking cover. He blew up a bunch using environmental explosives (taking care not to blow up any supplies) and took out injured ones with Silent Kills. I had a Ranger and a Specialist hanging back, just in case they needed to jump in, but the Reaper handled it solo.

Flawless mission (the Reaper was Tired afterwards, which was understandable).

Kid Charlemagne wrote:

On the subject of Reapers, I had a fun mission the other day. It was a mid-game supply raid, but with a 3-soldier squad limit. I hate those, BTW, as I find them incredibly tough. It was a "raid the train" style mission, so I decided to see how well I could do without breaking cover.

Ended up my Reaper took out every single enemy without once breaking cover. He blew up a bunch using environmental explosives (taking care not to blow up any supplies) and took out injured ones with Silent Kills. I had a Ranger and a Specialist hanging back, just in case they needed to jump in, but the Reaper handled it solo.

Flawless mission (the Reaper was Tired afterwards, which was understandable).

Those squad limit missions are trash, especially after mid-game.

Reaper81 wrote:

Those squad limit missions are trash, especially after mid-game.

It's a bizarre limitation, storywise, too. I mean, a one-man mission would be less detectable than a full squad, but what's the real benefit of 3 over 6? They fly in using the same ship, so there's no real benefit from a strategic / tactical standpoint other than video gamez.

^ Surgical sitrep, IIRC? Unless I forgot to resubscribe in the latest reinstall, I'm fairly certain I modded out that trash several campaigns back. It can really screw you over late game, especially if you have other mods in to amp up the everyone takes a hit sometimes challenge level.

It's not XCOM without a dedicated squad medic, but 3 man team missions? NO THANKS.

That makes sense, Rec. It can be tricky balancing mods.

ThatGuy42 wrote:

Huh. I have a PS4 Pro and never saw any issues. Go figure.

Anyhoo, I just came to post that XCOM is one of those games that is always in the back of my brain as a game I want to play. I'll go for a few months playing other things, and then that itch will just be too much to ignore and I'm right back in again. That's where I am today, ready to dive back in. My only dilemma is that age old question "Do I pick back up that campaign I left off on, or do I start a new round fresh?" I'm very much leaning toward a fresh go.

Any of you ever do that debate after a long break from the game?

After a long break? I debate restarting halfway through my current playthrough. Haha.

As for console versions, I played solely on Xbox before building myself a gaming PC, and it ran fine, but I had this weird issue where I had to log out of my account, start the game, log into my account (which would close the game completely), then restart the game again and it would work. Otherwise it would just sit at the initial load screen forever. Such a weird glitch and one I've had since WOTC released.

But, all is well because now I have a PC and glorious mods and SPAWN is in my Squad now.

Great game. Gears Tactics comes out this month on PC. Some previews are comparing aspects of the game to XCOM 2. I’m interested. Included with Gamepass PC.

I started a new play-through, and thanks to shelter in place, I am playing exclusively with my kids. I have created soldiers for each member of the family, and I'm totally gaming the bond system so that my two boys have a soldier bond with each other. I am getting a real joy from having one of my kids speak up and say things like "Daddy, if you run that specialist through the middle he's going to get caught in a crossfire from those soldiers on overwatch. You should have that heavy launch a grenade at them first."
The downside here is that at 11pm at night when they're all in bed and I really want to play XCOM, I feel like I can't because they all asked to watch this run. Maybe I will go back to that Ironman play-through save I had abandoned and pick it back up again to satisfy my late night playing.

Psst...

Huh. Comic book XCom? Supervillains and such?

Here's the gameplay trailer

Just saw on twitter. New X-Com next week?!

Tkyl, any chance this will ever see its way over to console?

Its only $10. Purchased! I love to support one of my favorite developers.

Sold!

I, erm................

NEW XCOM BABY!!!!!

Yeah so that's a pre-order............

Oh snap. I'm in.

I was really hoping for X-com 3, but this got me really excited anyway

I JUST STARTED DIVINITY 2

Fine for $10.00 I will take the gamble. I mean I love turn based combat and swat 3/4 and this looks like they mixed both.

Bought it. FFVII Remake is on my plate right now and Gears Tactics is slated to be next so this will come after that. I've already played 6 "new" games to completion this year and will probably be at 9 by the end of May. Hoping this three can keep me busy until mid-June.