Total War: Warhammer

"In the grim darkness of the far future, there is only war."

Yep. Solid evidence right there.

Natus wrote:
Heretk wrote:

My only real complaint is color palette. Its brighter more vibrant which takes away from the grimdark vibe. And grimdark is a big deal as far I'm concerned.

I honestly never thought WFB was grimdark in the way 40K was. Didn't 40K "invent" grimdark?

Warhammer fantasy and 40k has the same "there are no good guys we're all gonna die horrible deaths" setting in my opinion. WH1 and WH2 had the same art style and palette. Its not a deal breaker that CA went in a new direction with WH3 but it strikes me as a change for the sake of change move.

Heretk wrote:
Natus wrote:
Heretk wrote:

My only real complaint is color palette. Its brighter more vibrant which takes away from the grimdark vibe. And grimdark is a big deal as far I'm concerned.

I honestly never thought WFB was grimdark in the way 40K was. Didn't 40K "invent" grimdark?

Warhammer fantasy and 40k has the same "there are no good guys we're all gonna die horrible deaths" setting in my opinion. WH1 and WH2 had the same art style and palette. Its not a deal breaker that CA went in a new direction with WH3 but it strikes me as a change for the sake of change move.

I dunno, I feel like WH2 (the Vortex campaign in particular) was more colorful than WH1. Literally and figuratively.

Also, I broke and bough WH3. Finished the prologue and will leap into the main campaign as the Demon Prince, since that seems canonical.

Has anyone figured out the faction archetypes yet? They're mostly all really interesting. I just can't pin down the general playstyles.

  • Kislev - Jack of all trades, strong infantry.
  • Cathay - Similar to Kislev but with with more range? (Haven't spent much time with them)
  • Ogres - Elite army with fodder to bulk out your ranks.Plays a little like skaven with their food mechanics.
  • Nurgle - They seem slow and tough, but can also play a bit of rushdown early on. I absolutely have no idea how to play Nurgle. Please help.
  • Khorne - Melee heavy aggro
  • Tzeentch - Hit and run with barriers
  • Slaanesh - Glass cannon fast moving units

Thoughts?

Zerkovich has a pretty good take on this:

https://youtu.be/m5Jn0Op9aLE

So far I'm enjoying it. Playing as Cathay.

Some initial thoughts:

Graphics are brighter - in Cathay. Once you venture outside their territory, it varies based upon the area. I'm enjoying the greater detail. The little things they put into the terrain that have no game play but look cool seems to be a little denser as well.

While it's basically the same gameplay, there have been some nice tweaks. Control is now shown as a slider and has varying effects based upon how far away from zero you are. Siege battles are much better, with varied terrain and minor victory squares that allow for tower control.

I haven't gone through a portal yet, so no comment there.

Cathay has a fairly traditional mix of units (think Empire) but their two main mechanics are interesting. The Yin/Yang aspect, while not too overpowering, is worth min-maxing and has impact tactically as well as strategically. The Caravans are OK. A small income stream with, maybe, some chance to scale that does lead to some interesting battles.

Performance (on my new rig) is great and there are a ton of options to speed up end-of-turn.

TL, DR: I'm enjoying it and it'll definitely be in the summer rotation.

Can someone briefly summarize what you get in TW3 if you own the other 2 games and various DLCs for both?

polypusher wrote:

Can someone briefly summarize what you get in TW3 if you own the other 2 games and various DLCs for both?

Currently, nothing. I don't think you can even recruit DLC units from factions you have an Outpost with, it looks like the game just isn't checking for past game ownership as yet.

Eventually you'll be able to play the previous factions in the large combined campaign, but I don't believe there's a time frame for when that's releasing as yet.

Redwing wrote:
polypusher wrote:

Can someone briefly summarize what you get in TW3 if you own the other 2 games and various DLCs for both?

Currently, nothing. I don't think you can even recruit DLC units from factions you have an Outpost with, it looks like the game just isn't checking for past game ownership as yet.

Eventually you'll be able to play the previous factions in the large combined campaign, but I don't believe there's a time frame for when that's releasing as yet.

As Redwing said, there is no connection currently. TWWH3 is a standalone game with no tie-ins to the old games. They are currently working on the combined map where all the factions from WH1, WH2, and WH3 will all play together. For WH2 it took about a month for them to release that map, but so far they have only said "awhile" for WH3's version. People are speculating six months or so.

When the WH3 version of Mortal Empires releases, having WH2 and all its DLCs will let you play those factions on the combined map, and having WH1 will let you play those races on the combined map. They will exist without owning the games and DLCs, but will only be non-playable.

Wonder how many WH3 DLC will come out until then if it is truly 6 months until the ME version of WH3. If I recall correctly, a roadmap should be unveiled this week.

So....I'm just starting up a WH2 DE campaign to acclimatize myself to all the systems before I plunge into WH3. And while I'm not a stranger to WHFB or to Total War games, there's a lot to learn. Are there any sites or videos y'all would recommend, because one of my leaders is taking on penalties for sucking so much. Thanks!

I'd recommend playing WH3's prologue campaign instead. A really good intro to all the different systems.

Unless you've a good reason holding off buying WH3, that is.

Natus wrote:

So....I'm just starting up a WH2 DE campaign to acclimatize myself to all the systems before I plunge into WH3. And while I'm not a stranger to WHFB or to Total War games, there's a lot to learn. Are there any sites or videos y'all would recommend, because one of my leaders is taking on penalties for sucking so much. Thanks!

Dark Elves, Skaven, and Vampire Coast have a "loyalty" mechanic for their lords. Lords at low loyalty can rebel along with their entire army. You keep them at high loyalty by keeping them busy and giving them decent armies.

If you're looking for a less finicky WH2 experience, go High Elves instead.

I generally enjoy LegendofTotalWar's videos. https://www.youtube.com/c/LegendofTo...

The prologue is excellent for new players (and is important more for story elements for veteran players), and totally agree with the High Elves as your starting faction of choice for new players. Great for turtling players as well.

This game's patching. Ugh. Download it in a flash then wait forever for it to load.

*EDIT - After 2+ hours of "patching" I aborted. 5600X CPU with a fast SSD, I find it hard to believe it should take that long. I uninstalled and re-installed the game in a fraction of the time.

Budo wrote:

The prologue is excellent for new players (and is important more for story elements for veteran players), and totally agree with the High Elves as your starting faction of choice for new players. Great for turtling players as well.

This - it’s a lot of fun even if you have a lot of TW experience.

I want to like Kislev. But it feels too much like the Empire but without Sigmar. Also i am not clicking with the devotion and supporters mechanic.

Ogres on the other hand. Hell of a good time.

Is there some sort of comeback mechanic a la Warhammer 2 intervention forces? At the moment, I think I'm going to lose. As Ogres I have 1 daemon soul, Kislev has 3 (I took the money first time I went to Slaanesh, then got hopelessly lost in Tzeentch's realm). Even if I get 1 soul per rift spawn now I won't be able to catch up.

Is the answer to just beat down Kislev?

From what I understand yes, just beat them down. But I believe you also get a chance to fight them in a final battle.

That's my understanding as well. The pacing of the campaign really needs to be adjusted in a patch. It's way too frantic right now.

I came back from a couple of souls down for my first campaign victory yesterday, one option that saves you needing to invade the front runners in the mortal world is that if you share needed souls with them, get into that shared realm quickly, and beeline to a fight with them there, or just plain beat them to the punch grabbing the soul.

The AI players quite often dawdle getting into the realm in the late game, so if you've got your faction leader parked and ready to jump into the first rift they can see once the rift warning is given, you should be able to get in well ahead of them.

There's only one soul per prince per rift cycle, so carefully planning out your soul order can bring you back from the brink.

I jumped into the first rifts that appeared on turn 35 or whatever. That turned out to be kind of a mistake. Skarbrand went into the same realm as me and he decided to finally pick a fight on the second to last ring. He dealt enough damage that I had to take the reward offered at the gate and now Katarin spreads Slanesh corruption, plus some of the other AI managed to snag their souls so I am behind on the souls game and now have to rebuilt my army which probably was not strong enough anyway.

I wish I had some idea of how strong the final army would be before jumping into the rifts so that I could do a proper assessment of if it is worth the time.

For people playing non-Kislev factions, how do the provinces look? Currently I only see capital provinces with a single big city and regular provinces with only minor settlements. I am hoping this is not how the entire world is set up. I much preferred the old system of a capital city and a number of minors per province.

I'm just going to go ahead and say it - Grand Cathay is the Three Kingdoms game we really wanted.

Had my first foray into the Realm of Chaos (Tzeentch) to get a Demon Soul. Boy, that last battle was epic as hell. The final tower defense segment was very tense. Didn't help that I only realized about halfway through that I could spend supplies to heal my troops and refill their ammo...

Math wrote:

Had my first foray into the Realm of Chaos (Tzeentch) to get a Demon Soul. Boy, that last battle was epic as hell. The final tower defense segment was very tense. Didn't help that I only realized about halfway through that I could spend supplies to heal my troops and refill their ammo...

Uh wut? To the last part? Did not know that!

Budo wrote:

I'm just going to go ahead and say it - Grand Cathay is the Three Kingdoms game we really wanted.

I haven't played either, yet. Is it that much better?

It's not that it's better, they're distinct entities but just like I felt coming off of my most recent playthrough of Total War: Rome 2, Warhammer just makes all the other TW franchises seem bland by comparison.

TW Three Kingdoms does a good job telling a fictional account of ancient China and I think their diplomacy model is superior, but if you told me that I could play a Total War game with Dragon lords, magic, a Great Wall keeping the forces of chaos back, floating lantern artillery and terracotta soldiers that come to life, I'd say "Hen hao!"

I remember back in the day i bounced off of the historical TW games. The framework is good but I need a sci fi, fantasy or horror element to my gaming. I thought at the time how awesome would it be if they made a game based off of an IP like Warhammer!

Now that they have, every other game including 3K seem so pale in comparison.

TIL I could close Chaos rifts with heroes and a bit of gold. Major face palm moment.

Also, you can fuse magic items to get an item of a higher rarity, or salvage them for gold (yet to personally confirm that one).

I need to wait for a couple patches. My game has crashed four times already, and none of them had a recent auto-save ready, so I lost about three rounds.

I'm going to go back and play some more of my TW2 Empire campaign while they iron out the ridges.