Vermintide 1 + 2

TV's Frank wrote:

I should be on tonight whispa, if you, or anyone else is interested in killing some rats. Unfortunately, I can't do tomorrow night.

Ok, I will be online around 9:30 EST tonight to game for a bit.

Hopefully I got my computer problem figured out. Removed graphics drivers and reinstalled. Then went back and ran through the same map I kept crashing on, and made it all the way out. Well, I guess tomorrow night will tell. Sorry for the technical difficulties.

As you get to the point where you start caring about the traits on weapons, this guide is useful.

http://verminguide.com/weapons/

You can pick your weapon, the trait that you want the most, and it will show you what combinations are left. It also shows you what the traits are on the red weapon of that class, though I've found that is mostly for curiosity.

One simple rule of thumb is that if you are carrying a shield, look for things that proc off charged attacks, because you are going to shield bash A LOT. If you have a fast one-handed weapon, look for things that proc off normal hits. In both cases, healing traits and killing blow will serve you well.

I like that even though there is a RNG for drops, you only need that to get the type of weapon you want. After that, you can use gems to reroll it until it is just what you want.

It seems like we have a stable group of west-coasters on at 9pm PDT. We're pretty good about hopping on Curse, so if you're interested in playing, drop in there, and we can sort out friend requests and getting you into a game.

We almost have 2 crews an early evening and a late night crew it's kind of amusing

Cayne wrote:

We almost have 2 crews an early evening and a late night crew it's kind of amusing

success! Sorry I can't check in with the early evening crew, but you should almost be read to carry a nightmare game Cayne.

sirdodger wrote:

As you get to the point where you start caring about the traits on weapons, this guide is useful.

http://verminguide.com/weapons/

You can pick your weapon, the trait that you want the most, and it will show you what combinations are left. It also shows you what the traits are on the red weapon of that class, though I've found that is mostly for curiosity.

One simple rule of thumb is that if you are carrying a shield, look for things that proc off charged attacks, because you are going to shield bash A LOT. If you have a fast one-handed weapon, look for things that proc off normal hits. In both cases, healing traits and killing blow will serve you well.

I like that even though there is a RNG for drops, you only need that to get the type of weapon you want. After that, you can use gems to reroll it until it is just what you want.

Does shield bash count as a charged attack, or are you recommending a shield bash, then pause to charge up the attack. Assuming you mean shield bash as shove. If you don't, then I may have just found the problem with my game. I don't charge attack...ever. Every time I'm trying it, I just get beaten by other skaven behind or on the sides, even if I shove, dodge, charge.

Also, we played with a 116 last night. I marvel at the 50's I see in this group. I just hit 20... I can't even imagine.

sirdodger wrote:

As you get to the point where you start caring about the traits on weapons, this guide is useful.

http://verminguide.com/weapons/

This is way better than the spreadsheet I was using! Also if you're completely lost on what trait to use check the suggestions on the reddit trait megathread . However experiment around, you might find traits that are better suited to your playstyle.

discoursian wrote:

Does shield bash count as a charged attack, or are you recommending a shield bash, then pause to charge up the attack. Assuming you mean shield bash as shove. If you don't, then I may have just found the problem with my game. I don't charge attack...ever. Every time I'm trying it, I just get beaten by other skaven behind or on the sides, even if I shove, dodge, charge.

Shield Bash = Charged Attack

And yes mix in some pushes with charge attacks! Charge Attack/Shield Bash with the shield can hit multiple targets and combined with timely pushes, can let you hold a doorway/hallway almost indefinitely while your team mops up. Back to back charged attacks are much easier when you are stacked on your teammates, since they can cover you in between attacks. If you are having trouble with the timing, I would try charging it early before the rats are in range, by the time it's ready they should be close enough to hit.

discoursian wrote:

I don't charge attack...ever. Every time I'm trying it, I just get beaten by other skaven behind or on the sides, even if I shove, dodge, charge.

Also, we played with a 116 last night. I marvel at the 50's I see in this group. I just hit 20... I can't even imagine.

I rely heavily on charged attack, because you can't kill rats by shoving them around. Either I slip a single one in between my shoves (rats are not under control, but I need to conserve stamina a bit), or I make sure all the rats are in front of me (rats are under control so time to kill, or I'm surrounded and need to push through/fall back to a chokepoint).

Levels come faster once you only do nightmare and clear them regularly. 1800xp for a full run.

Hah i dont think i'm ready to carry a nightmare difficulty but at the least i can hold my own. Nice high stamina shield i get into a rhythm Block push, swing swing charged push swing charged push spin in a circle

captainchaos wrote:
discoursian wrote:

I don't charge attack...ever. Every time I'm trying it, I just get beaten by other skaven behind or on the sides, even if I shove, dodge, charge.

Also, we played with a 116 last night. I marvel at the 50's I see in this group. I just hit 20... I can't even imagine.

I rely heavily on charged attack, because you can't kill rats by shoving them around. Either I slip a single one in between my shoves (rats are not under control, but I need to conserve stamina a bit), or I make sure all the rats are in front of me (rats are under control so time to kill, or I'm surrounded and need to push through/fall back to a chokepoint).

Levels come faster once you only do nightmare and clear them regularly. 1800xp for a full run.

So, given the recommendations here yesterday, I consciously spent the night, 3 maps, using charged attack as much as possible. This led to me two-stepping with my group, charged, step back, step forward and charged. Only had the one shield, so it was probably a disservice to my group, but I was being selfish and trying to learn the rhythm. It went ok, except for the 316 cursing us out, saying we had no f'ing business running nightmare. I mean, he's probably right, but it was ever so nice to meet another of gaming's flagrant douche canoes.

discoursian wrote:
captainchaos wrote:
discoursian wrote:

I don't charge attack...ever. Every time I'm trying it, I just get beaten by other skaven behind or on the sides, even if I shove, dodge, charge.

Also, we played with a 116 last night. I marvel at the 50's I see in this group. I just hit 20... I can't even imagine.

I rely heavily on charged attack, because you can't kill rats by shoving them around. Either I slip a single one in between my shoves (rats are not under control, but I need to conserve stamina a bit), or I make sure all the rats are in front of me (rats are under control so time to kill, or I'm surrounded and need to push through/fall back to a chokepoint).

Levels come faster once you only do nightmare and clear them regularly. 1800xp for a full run.

So, given the recommendations here yesterday, I consciously spent the night, 3 maps, using charged attack as much as possible. This led to me two-stepping with my group, charged, step back, step forward and charged. Only had the one shield, so it was probably a disservice to my group, but I was being selfish and trying to learn the rhythm. It went ok, except for the 316 cursing us out, saying we had no f'ing business running nightmare. I mean, he's probably right, but it was ever so nice to meet another of gaming's flagrant douche canoes.

He wasn't that right, since we actually succeeded on the next nightmare run we tried. Admittedly, the second mission we tried seemed quite a bit easier.

Humble store has this on sale for roughly 10 bucks if anyone's still looking to pick it up:

https://www.humblebundle.com/store/w...

discoursian wrote:

So, given the recommendations here yesterday, I consciously spent the night, 3 maps, using charged attack as much as possible. This led to me two-stepping with my group, charged, step back, step forward and charged. Only had the one shield, so it was probably a disservice to my group, but I was being selfish and trying to learn the rhythm. It went ok, except for the 316 cursing us out, saying we had no f'ing business running nightmare. I mean, he's probably right, but it was ever so nice to meet another of gaming's flagrant douche canoes.

That is perfect! My experience with the shield echoes captainchaos'. If your back is protected by a wall, two melee people alternating charged attacks can keep them pushed back indefinitely. That means that no matter how many rats come, you won't take any damage unless you mess up the timing. It also keeps a buffer in between you and the rats a lot, which helps the wizard aim without hitting the team.

It is more complicated if you are surrounded, and a lot depends on if you are alone or covering someone. If you are alone, you can do a 360 shove to clear around you, then run forward and charge attack some in front. That will net you half a rat dead on NM, let your stamina heal, and get you closer to a teammate. If you are covering someone 360, then you might be better served just shoving to keep you both rat-free, and let them do the killing. Your primary role is keeping them alive, not killing the rats yourself.

(All this assumes you're playing a tank dwarf; if you are playing a striker with a bigass axe, you have to change tactics a bit.)

I recommend Axe and Shield over Hammer and Shield; the time between shield bashes is shorter. Similarly, I recommend Sword and Shield for empire soldier. The hammers in vermintide suck pretty hard. They need to upgrade them to be able to one-shot horde rats.

As for NM, I do recommend jumping in the deep end. Start with some of the easier maps, like Man the Ramparts. It teaches you, very quickly, that avoiding hits is far more important than killing things, and helps you avoid the bad habit of blasting teammates. (Well, usually it is a bad habit, occasionally it can save their life. You just have to get good at recognizing the difference. A dwarf who has been surrounded for 5 seconds is perfectly safe, but a waywatcher who has been surrounded for 2 is not.)

TV's Frank wrote:

He wasn't that right, since we actually succeeded on the next nightmare run we tried. Admittedly, the second mission we tried seemed quite a bit easier.

There is a pretty large difficulty variance between maps. White Rat and Dungeons on nm are still no joke, but Man the Ramparts and Smuggler's Run are pretty straightforward. That isn't to say you can be careless, but you have a bit more control over the pacing. I can pretty much solo Waterfront on nm, but that might just be a Waywatcher thing; I'm not sure I could do it with dwarf. With more drakefire practice, maybe.

Oh, also, with the dwarf, if you want horde control, the drakefire pistols (or the grudge-raker, if you can't find the pistols) are great for blasting everything in a hallway. Get used to shoving, switching, blasting, then switching back and blocking.

They're about equivalent in terms of utility, but the drakefires don't compete for ammo with your team, so you can freely blast the ambient rats with the primary attack. You can spam shots at specials, which is nice if you don't have the best aim with the arcing fire blobs yet. They're slow to travel though, so it takes practice. You can also light infinite numbers of close rats on fire, so if you're not in any hurry, you can clear a pretty big mob solo. If you're trying to reach your buddy who got snagged by a packmaster, you're outta luck.

The grudgeraker, I hated at first, but I was coming from the elf bows and was mad I couldn't one-shot all the specials. It has really started to grow on me. It has great range for horde clearing (20 meters, as opposed to 3 meters for the drakefire), amazing damage and penetration. You can vaporize assassins and globadiers easily. Packmasters are a bit tougher; it takes me 3-4 shots, which means a reload. Armored things like ratling gunners and stormvermin... don't bother... it is terrible. You do no damage except for headshots. (EXCEPT, if you want to absolutely murder a stormvermin patrol and you have a strength potion, the grudgeraker is unparalleled fun. You just pop open your can of spinach, line up a nice enfilade down the column and turn them into mist. 8 shots can take out the whole mess.)

sirdodger wrote:

Oh, also, with the dwarf, if you want horde control, the drakefire pistols (or the grudge-raker, if you can't find the pistols) are great for blasting everything in a hallway. Get used to shoving, switching, blasting, then switching back and blocking.

They're about equivalent in terms of utility, but the drakefires don't compete for ammo with your team, so you can freely blast the ambient rats with the primary attack. You can spam shots at specials, which is nice if you don't have the best aim with the arcing fire blobs yet. They're slow to travel though, so it takes practice. You can also light infinite numbers of close rats on fire, so if you're not in any hurry, you can clear a pretty big mob solo. If you're trying to reach your buddy who got snagged by a packmaster, you're outta luck.

The grudgeraker, I hated at first, but I was coming from the elf bows and was mad I couldn't one-shot all the specials. It has really started to grow on me. It has great range for horde clearing (20 meters, as opposed to 3 meters for the drakefire), amazing damage and penetration. You can vaporize assassins and globadiers easily. Packmasters are a bit tougher; it takes me 3-4 shots, which means a reload. Armored things like ratling gunners and stormvermin... don't bother... it is terrible. You do no damage except for headshots. (EXCEPT, if you want to absolutely murder a stormvermin patrol and you have a strength potion, the grudgeraker is unparalleled fun. You just pop open your can of spinach, line up a nice enfilade down the column and turn them into mist. 8 shots can take out the whole mess.)

The drake fires were my first drop for the dwarf, and I've gotten 2 more since. I love the things. Im still getting used to alt fire, but I really love having a ammo-less ranges for when everyone else is out or I'm trying to catch up to the group (I tend to cover behind, 'cause I don't know where I'm going) so I do a lot of turn and defend, which leads to a lot of catch up, since he's got short legs and is slow.

sirdodger wrote:

The grudgeraker, I hated at first, but I was coming from the elf bows and was mad I couldn't one-shot all the specials. It has really started to grow on me. It has great range for horde clearing (20 meters, as opposed to 3 meters for the drakefire), amazing damage and penetration. You can vaporize assassins and globadiers easily. Packmasters are a bit tougher; it takes me 3-4 shots, which means a reload. Armored things like ratling gunners and stormvermin... don't bother... it is terrible. You do no damage except for headshots. (EXCEPT, if you want to absolutely murder a stormvermin patrol and you have a strength potion, the grudgeraker is unparalleled fun. You just pop open your can of spinach, line up a nice enfilade down the column and turn them into mist. 8 shots can take out the whole mess.)

The grudgeraker becomes much more useful if you get the trait that doubles the ammo in the clip from 2->4.

discoursian wrote:

The drake fires were my first drop for the dwarf, and I've gotten 2 more since. I love the things. Im still getting used to alt fire

If there's more than 3 rats in your face, shove, weapon swap, alt fire, weapon swap. It's the next step of dorf player development once you master tanking, and I'm still working on it myself. With drakefire + shield, I can hold my own on damage dealt while still tanking. Still bad at ogres, but that's generally not the dorf's problem.

And yeah, I use my drakefires all the time when trying to catch up to a group with stragglers chasing me.

Dakhath wrote:

The grudgeraker becomes much more useful if you get the trait that doubles the ammo in the clip from 2->4.

This, it's on my reroll list as soon as I get around to not using drakefires.

Vermintide is on sale for the PS4 for $24 on the PS Store.

Is anyone playing it on the PS4? Any thoughts on it for that price?

on sale at bundlestars for $8.85.

https://www.bundlestars.com/en/star-...

Cayne: Orange trueflight quest is up today.

https://www.reddit.com/r/Vermintide/...

I've missed people for the last few nights. Gonna have to reconnect soon.

AAAAHHHH Must finish off movement speed trinket!!!!

Haven't been around much but I hope to be back on schedule next week.

I'm on most nights, but I think a bit earlier (8 or 9 EST) then most other players. Feel free to send me a message if you see me on.

Cayne wrote:

AAAAHHHH Must finish off movement speed trinket!!!!

Not sure that trinket helps much. You still can't outrun your average clan rat.

all good got the trinket and working on the trueflight bow.

Dakhath wrote:
Cayne wrote:

AAAAHHHH Must finish off movement speed trinket!!!!

Not sure that trinket helps much. You still can't outrun your average clan rat.

You don't have to outrun the bear rat.

(Seriously, I wear it with the luckstone so people stop opening the damn chests.)

That's almost funny. You wear it so you'll have a 6% better chance to open a chest that'll give you 2x chance to get a loot die that'll give you 1/6 better chance at getting the next better item?