Really enjoy how frank they are about their process.
jamesGoblin is this you liking this?
Adios archetypes sounds amazing. I just hope they make the choices fun or interesting.
They also really need to give us a ton of character slots so that we can create a lot of these unique combinations. (I know they have pistols but I really hope they bring back dual wielding thrown weapons from Shadowbane!)
Adios archetypes sounds amazing. I just hope they make the choices fun or interesting.
They also really need to give us a ton of character slots so that we can create a lot of these unique combinations. (I know they have pistols but I really hope they bring back dual wielding thrown weapons from Shadowbane!)
Right now there's like 4 character slots, but they said that was going to be monetized option a while ago.
Well they definitely need some way to earn them in game and/or do loyalty rewards. Otherwise that sounds like the worst p2p system I have ever heard. I also hope that is "4 per server" at least.
Are they going to also lock some of these race/class combinations behind a pay wall too?
Well they definitely need some way to earn them in game and/or do loyalty rewards. Otherwise that sounds like the worst p2p system I have ever heard. I also hope that is "4 per server" at least.
Are they going to also lock some of these race/class combinations behind a pay wall too?
How is that the worst? Almost every mmo out there does the same thing now. Some only allow just one without having to buy more.
The race/class combos stand as is as far as anyone knows.
Because they went from archetypes to potentially millions of race/class combinations. Having access to 4 out of 20 is much less of a big deal than having access to 4 out of 1 million! That is just going to generate so much bad will.
Personally I don't see it. I'm not shy about alts either but the leveling system the way it stands now is anti alt. It's why them opening up everything is such a big deal. You now don't need an alt. Just change the focus of your leveling.
Survey that lets you build a custom crowfall charater:
https://docs.google.com/forms/d/e/1F...
@ranalin - I don't get the vibe that you will be able to switch classes and/or disciplines available to your race within one character like FFXI or FFXIV. Four slots, while still small, in that case would make more sense.
No they are not like FF jobs, but your actual skills will be wide open and that's where the focus will be. There are hundreds to choose from
Disciplines from a developers perspective.
Bard discipline discussed first
Near the end they described the game as a min/max'rs game.
You know I really like these guys but sometimes I question how some of them got into the positions they are in. Some of the things they say make them come across as complete buffoons.
One case in point is they highlighted the field surgeon rescue ability which is an escape death that can be cast on a friendly. They state that it is on a 45 second cooldown and you can only have it cast on the same player every 2 minutes in order for it not to be OP. The kicker is they then state that if you cast it on someone within that 2 minute cooldown you will waste the cast. I have to say to myself why would you do plan something like that which has an incredibly high probability for rage quit and hundreds of ensuing support tickets claiming the skill is broken?
Their idea of balance is having some really good builds (so long as it isn't only one) and some builds that absolutely suck because they hate that modern games prevent you from making bad builds and give you minimal choice. And what that details out to is they are developing builds where there is a ceiling for how good it can be but there is no bottom for how horrible a build can be. That doesn't sound like balance at all. And it sounds horribly drastic when a simple solution would be to open up customization more. That also leads to a system where support character cannot be balanced, only effectively removed.
I wish devs would understand the difference between challenge and punishment. It is 2017 after all.
They've said repeatedly that they're going the opposite direction from games that hold your hand. That's happening because they did open up the customization. Pretty much wide open with more options to come. Plus not sure if you caught the part where they discussed that support classes as they are now need to be buffed.
Is there any E3 coverage? Search around but havent seen any.
Not that i'm aware of. They had their big 'reveal' and update changes last month.
Alpha 5 is out!
Alpha 5 is out!
your link is broked
ranalin wrote:Alpha 5 is out!
your link is broked
oops!
Lot of good stuff in that video.
fang they address almost all of your concerns you've posted here.
So a lot of their core systems are online and they're having persistent world servers up and running. So it looks like they're starting to drive more people their way.
They just released a series of beginning (because just dropping in cold with no info is still a bit daunting) videos:
Any indication if they've managed to capture the early MMO magic of "you had to be there" that most MMOs post-WoW have failed to create as they're ostensibly single player experiences first and foremost?
Any indication if they've managed to capture the early MMO magic of "you had to be there" that most MMOs post-WoW have failed to create as they're ostensibly single player experiences first and foremost?
I think they're close. They're working on bringing together all their pieces together now and it has the potential to capture that feeling along the lines that SWG did.
My biggest worry and there's a ton of discussion about it on the forums is how they manage their VIP accounts and being able to level your character. As it stands currently is that non VIP folks have to log in every day to allocate their banked skill points. VIP folks can map out what they want and it just happens.
Also i'm not entirely sure if it's possible to have multiple character types on one account. For me in SWG i was an Architect first and once our city was finally built i was able to take profits from that and comfortably outfit a new character that was combat oriented. I currently don't see that being possible right now with Crowfall unless i buy another account.
I've been keeping an arms length away because they've been constantly pushing updates and it was getting tiresome, but they're starting to slow down and dig in. So a couple weeks or so i'll be starting to dig in myself and start on getting answers to my questions.
Is there any hope of this being enjoyable casually without getting constantly ganked/etc?
ETA: I'm also a little confused on the compare and contrast of this vs Camelot unchained, to the point I'm not sure how the market could possibly sustain both being so similar.
Is there any hope of this being enjoyable casually without getting constantly ganked/etc?
ETA: I'm also a little confused on the compare and contrast of this vs Camelot unchained, to the point I'm not sure how the market could possibly sustain both being so similar.
For the first there's different Eternal Kingdoms to choose from and not all will be pvp, and not to mention you don't have to be a fighter. This game will have a heavy reliance on gatherers and crafters.
As for the latter. They're are huge differences between the two. CU is working the on base of conflict between 3 kingdoms and will be focusing on large scale battles. The combat system is unique and malleable with a lot of potential. CF is doing the Eternal Kingdom and seasonal conflicts. They're set up to rinse/repeat conflicts and there will be winners at the end of each conflict.
Both games are using unique and home grown engines. The biggest difference is the level of completion. I jumped into CU to see how far they were back in November and while each group has their own method of developing CU seemed at least a year behind CF as far as progress.
CU did just get a big influx of money today so we should see them moving a bit more faster i expect.
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