They still have not said what Eternal Kingoms and player rules means.
I could be way off here but I thought each player gets an Eternal Kingdom as their 'home base' of sorts (or maybe that's the hook for premium monthly membership vs free to play)? And that as the ruler of your kingdom you can flag the rules there. The EKs are supposed to be light on resources and such but the seat of your government if you want to run a guild, or cede land to others, or set up a super merchants paradise -- again, to this last point, I was left with the impression that crafting is a 'big deal' in this.
Forward edit: might be something I saw being kicked around in the forums. I remember the reasoning was that most players wouldn't utilize it to its full potential (aside from being a player home / respite spot) so the expected resource drain was theorized to be light.
Massive update on the Eternal Kingdoms.
That makes a lot more sense. I am glad they clarified that because it seemed like the only "safe" place or place where you can have anything permanent was a place subject to the will of the masses with regards to griefing and looting your whole corpse.
Looking at there new goals and info is making me go back and forth between it won't be good/put down 60 for more rewards.
So they ended with $1,766,204 from 16,936 backers.
The scary thing is that's not nearly enough to make an MMO, let alone one touting amazing new technologies. Hope they find some good outside investors.
The info on the kickstarter page sounds amazing, and almost too good to be true. I am cautiously optimistic.
Granted, I never have more than 20 minutes in a sitting to play a game, so it's completely wishful thinking for me.
Looks good. I think the problem is that the more dynamic they make the combat look, the more sad I become that this won't have any PVE
I think if Citizen had done a video like this awhile back that a lot of the fuss would've been passed over.
I think if Citizen had done a video like this awhile back that a lot of the fuss would've been passed over.
FINALLY! <3 I walked alone through 30 sites of silence, to finally find someone spreading the righteous word =)
PS While I'm here - Markeedragon plays Crowfall (and makes his inevitable Eve parallels) while interviewing Thomas Blair, Crowfall's design lead:
This vid is more or less random pick from recent pre-alpha tests (I picked it for dev being there, and certainly not for it's visual or gameplay qualities), and you can find couple more here.
With the pedigree behind this game it's impossible for me to not be excited about this game. I'm hoping they expand the tier by at least one for the folks they allow into Alpha. That way i get to get my hands on it.
With the pedigree behind this game it's impossible for me to not be excited about this game. I'm hoping they expand the tier by at least one for the folks they allow into Alpha. That way i get to get my hands on it.
Just to prepare you - tests tend to turn into choppy, laggy, buggy mess quite often (as expected, of course). And sometimes it's fun and perfectly playable, I'd say more and more as time goes by.
Also, there will be a series of "surprise" quick tests in January, when the infamous client-side controller should be implemented - I expect it to improve combat and responsiveness a lot (anyway, i don't expect miracles this early).
PS And we will, finally, have that mysterious big December reveal in couple days, they've been teasing us to death with all kinds of hints.
ranalin wrote:With the pedigree behind this game it's impossible for me to not be excited about this game. I'm hoping they expand the tier by at least one for the folks they allow into Alpha. That way i get to get my hands on it.
Just to prepare you - tests tend to turn into choppy, laggy, buggy mess quite often (as expected, of course). And sometimes it's fun and perfectly playable, I'd say more and more as time goes by.
Also, there will be a series of "surprise" quick tests in January, when the infamous client-side controller should be implemented - I expect it to improve combat and responsiveness a lot (anyway, i don't expect miracles this early).
PS And we will, finally, have that mysterious big December reveal in couple days, they've been teasing us to death with all kinds of hints.
Yea i wonder if it's another class or new test dates? I'm also used to playing buggy alphas so understand it when it happens, but like the video said they think they have a fix, and that's what testing is for.
Based on hints, the reveal will certainly be connected to 12 gods and, IMO, death/resurrection, player stats & leveling and/or respecs and/or campaign rulesets (Todd said that Permadeath is "...no, but it's kinda close guess").
At least that's what I'm getting from teases and 12983120910947 posts on forums =)
Crowfall just revealed the Vessel system (after teasing it's poor fans to death for over a month): the only permanent thing are player's souls, a kind of ghost crows able to possess different bodies ("the vessels"). The bodies can be crafted(!), imported/exported in and out of campaigns same as weapons, gear or resources, and even looted in some cases!?
It reminds me a bit of Eve Online's clones; Anyway here is the reveal video:
Huh, well, the name certainly makes a ton more sense.
I have a lot of questions and a bit more worried.
So basically your 'meta' skills that you train is now an object that can be lost. The whole point of meta is just that they're meta and they change base on your needs. I'm not a fan of a mechanic that can have me lose them when i dont want to.
Plus the VIP system they just confirmed that it's an implied 'pay2win' model. Which has NEVER worked out well in any skill based game that's been released using it.
Huh, well, the name certainly makes a ton more sense.
lol, it certainly does
I have a lot of questions and a bit more worried.
So basically your 'meta' skills that you train is now an object that can be lost. The whole point of meta is just that they're meta and they change base on your needs. I'm not a fan of a mechanic that can have me lose them when i dont want to.
Plus the VIP system they just confirmed that it's an implied 'pay2win' model. Which has NEVER worked out well in any skill based game that's been released using it.
Basically, CF player bodies are Eve's ships (these also have all kinds of varying skills, being basically class), and crows / souls are Eve's players - they even hinted at Eve in the video.
Now, the system easily gives even more significance to VIP, and whether it's pay to win or not... it will certainly be debated to death (as it happens every month on average on all kinds of forums), without conclusion or agreement.
garion333 wrote:Huh, well, the name certainly makes a ton more sense.
lol, it certainly does
ranalin wrote:I have a lot of questions and a bit more worried.
So basically your 'meta' skills that you train is now an object that can be lost. The whole point of meta is just that they're meta and they change base on your needs. I'm not a fan of a mechanic that can have me lose them when i dont want to.
Plus the VIP system they just confirmed that it's an implied 'pay2win' model. Which has NEVER worked out well in any skill based game that's been released using it.
Basically, CF player bodies are Eve's ships (these also have all kinds of varying skills, being basically class), and crows / souls are Eve's players - they even hinted at Eve in the video.
Right, but they didnt talk about insurance equivalent or just how much the campaign rules will affect it.
Now, the system easily gives even more significance to VIP, and whether it's pay to win or not... it will certainly be debated to death (as it happens every month on average on all kinds of forums), without conclusion or agreement.
There's always the inherent cost of time with skill based systems and there's always going to be folks who have more time to spend than those that dont. Not to mention people who come into the game late. (They mention this in their FAQ). Adding another layer of bonuses to this for an additional costs tilts that balance even more. The term used to describe this can be called whatever folks want but the results are the same.
They said they're working on a way to balance that out, but if they do they're going to be the first one in the industry that will have succeeded.
JamesGoblin wrote:garion333 wrote:Huh, well, the name certainly makes a ton more sense.
lol, it certainly does
ranalin wrote:I have a lot of questions and a bit more worried.
So basically your 'meta' skills that you train is now an object that can be lost. The whole point of meta is just that they're meta and they change base on your needs. I'm not a fan of a mechanic that can have me lose them when i dont want to.
Plus the VIP system they just confirmed that it's an implied 'pay2win' model. Which has NEVER worked out well in any skill based game that's been released using it.
Basically, CF player bodies are Eve's ships (these also have all kinds of varying skills, being basically class), and crows / souls are Eve's players - they even hinted at Eve in the video.
Right, but they didnt talk about insurance equivalent or just how much the campaign rules will affect it.
Now, the system easily gives even more significance to VIP, and whether it's pay to win or not... it will certainly be debated to death (as it happens every month on average on all kinds of forums), without conclusion or agreement.There's always the inherent cost of time with skill based systems and there's always going to be folks who have more time to spend than those that dont. Not to mention people who come into the game late. (They mention this in their FAQ). Adding another layer of bonuses to this for an additional costs tilts that balance even more. The term used to describe this can be called whatever folks want but the results are the same.
They said they're working on a way to balance that out, but if they do they're going to be the first one in the industry that will have succeeded.
The comment section of this reveal already counts 800+ posts (40+ pages) and is growing rapidly, with developers involved - you can take part or check for answers; I believe that your question was likely both asked and answered at least dozen times, but I didn't have time to follow closely.
For what it's worth, player's individual level (besides being horizontal and absolutely equal "per char") and even skills will matter much less than his place in political structure, availability of gear and resources etc.
Bottom line is - no matter how you set your parameters, you'll have lots of dissatisfied people and questions (concerning your "image" from above).
PS here is new lore update - Kronos the Watcher, Lord of Time.
The comment section of this reveal already counts 800+ posts (40+ pages) and is growing rapidly, with developers involved - you can take part or check for answers; I believe that your question was likely both asked and answered at least dozen times, but I didn't have time to follow closely.
For what it's worth, player's individual level (besides being horizontal and absolutely equal "per char") and even skills will matter much less than his place in political structure, availability of gear and resources etc.
Bottom line is - no matter how you set your parameters, you'll have lots of dissatisfied people and questions (concerning your "image" from above).
PS here is new lore update - Kronos the Watcher, Lord of Time.
lol
I started playing MMOs back when they were MUDs. I've played every type along the way and it's not an unique 'image' and it's pretty much fact that you'll have dissatisfied people. The question is how to make it as fair as possible across the most groups, and adding that premium tier (to affect training) stratifies those groups even more. Not to mention it opens up another level of complaint for people who buy into the premium that they're getting their money's worth if you try and balance from the top down. I understand this is the way of the world with this title, but think it was a mistake. Hope i'm proved wrong, but going by history i wont be. Definitely not going to stop me from playing.
Yea i figured they've answered those questions by now. I've not been back to the site after the past couple days. Holiday cheer, and i'm about to pull the trigger on playing on the RU BDO server. Also trying to catch up on the other games i have while i have some free time.
In a game like this your success will be determined by where you fall into the political structure and supply chain afforded you by that structure i still think that your individual skills should matter more.
JamesGoblin wrote:The comment section of this reveal already counts 800+ posts (40+ pages) and is growing rapidly, with developers involved - you can take part or check for answers; I believe that your question was likely both asked and answered at least dozen times, but I didn't have time to follow closely.
For what it's worth, player's individual level (besides being horizontal and absolutely equal "per char") and even skills will matter much less than his place in political structure, availability of gear and resources etc.
Bottom line is - no matter how you set your parameters, you'll have lots of dissatisfied people and questions (concerning your "image" from above).
PS here is new lore update - Kronos the Watcher, Lord of Time.
lol
I started playing MMOs back when they were MUDs. I've played every type along the way and it's not an unique 'image' and it's pretty much fact that you'll have dissatisfied people. The question is how to make it as fair as possible across the most groups, and adding that premium tier (to affect training) stratifies those groups even more. Not to mention it opens up another level of complaint for people who buy into the premium that they're getting their money's worth if you try and balance from the top down. I understand this is the way of the world with this title, but think it was a mistake. Hope i'm proved wrong, but going by history i wont be. Definitely not going to stop me from playing.
Yea i figured they've answered those questions by now. I've not been back to the site after the past couple days. Holiday cheer, and i'm about to pull the trigger on playing on the RU BDO server. Also trying to catch up on the other games i have while i have some free time.
In a game like this your success will be determined by where you fall into the political structure and supply chain afforded you by that structure i still think that your individual skills should matter more.
Well, I'm really sory I can't be more concrete in answering you - I am usually hanging much more on CF forums than I did during last week, but this New Year was unfortunately unusually busy.
Ironically, what ate great chunk of my free time is EXACTLY the reveal itself - but I was mostly mechanically submitting it all around the net, fighting with new and unknown editors in order to embed a video or just an image, quadriplechecking, updating, replying to people and whatnot.
In a way, that update passed me by without even having time to give it a serious thought, not to mention that (by now) little book in which the reveal comment section exploded
Early look at world building tools (players will use them to build their own kingdoms):
...with couple more "tetris" screenshots.
Austin to Australia (making server in 15 minutes):
I'm finding myself most interested in the kingdom-building aspects of this.
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