Darkest Dungeon Catch All

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Is there a catchall for this? If not...

It's due On Early Access next week and is one I've been REALLY eager to get my hands on.
The early access version consists of "three dungeon environments, ten classes, 130+ items and dozens of monster types" with more being added through to the proper release in the "second half of the year"

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Ten (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Urgh...never has a game made me regret not being an annoying Youtube personality with thousands of followers (bunch of 'em got the Early Access version of the game early from the developers).

It's looking SO GOOD.... On the one hand I should sensibly wait for the full version rather than jumping into the incomplete Early Access version but...I don't think I'll be able to resist on this occasion.

<3 <3 <3 the whole "Mike Mignola" thing going on with the graphics.

I am so looking forward to this but early access...must...resist...until....release....gah!

Twitch has had some streamers hyping this and it's been a blast to watch people play. From everything I've seen this looks like a really well polished early access game.

I'm so glad early impressions are positive.

This is on my radar after getting air time on the last Giant Bomb UPF. I'm hoping to hold out until it's less 'early', but it already looks real interesting.

I was lucky enough to get an "early" Early Access key from the developers and have been streaming it the past couple of days. I've been enjoying it a lot. I had a lot of trouble with stress management in the early going but after a patch and my characters developing I've been able to manage it much better. The game mechanics are fairly formed for an Early Access game, with future updates including new content and characters.

Threw this on my wishlist only to check my email and realize I'd backed it and forgotten and had early access already. Free game, right!?

Had fun with it tonight, though stress management and a poor choice of upgrade has me thinking my first party is about doomed. Plays right into my restart-itis though; as if I wouldn't have restarted even if things had been going swimmingly. Hah!

My pile will probably be put on hold when I dive onto this. Been looking forward to it since I saw it at PAX east last year.

I've been looking forward to this one since it announced, at backed it on one of the early backer tiers. I've only got about an hour or so in it (which included a total party wipe on the first adventure and a quick re-start), but it's been exactly what I was hoping for from it. And, as others have said, very, very well polished. No idea about game balance. Still learning the classes and how to spend time in town between delvings. Usually I stay far away from early access and just wait on the final game, but this one is going to be hard to stay away from.

Ok, this is pretty great

And I'm really glad you can rename the characters

Stalwart Crusader Demiurge and cunning highwayman Elysium made short work of the road bandits, escorting their fair leader to the manor ruins. Joined shortly afterwards by Sister Hypatia and the enigmatic Doctor Clocky. Sadly, their first foray into the ruins ended in a route - close to death, only the combined focus of Hypatia and Demiurge broke through the ambush of an undead horde without loss of life. Sadly, Doc Clock was less fortunate - mind broken, her sarcastic abuse echoed through those fallow halls all the way to the relative safety of camp.

Licking their wounds, the team try to settle their weakened will while new hapless fools join the team. With most of the team out of action temporarily, it is left to the probably unreliable Doctor Clocky to lead the newcomers - A suspicious Highwayman known only as "The Rabbit", A ferocious wildwoman - "Dee the barbarian" and the mysterious "Certis the Wise" - back into those haunted tunnels in search of elusive redemption...

pyxistyx wrote:

Ok, this is pretty great

And I'm really glad you can rename the characters

Stalwart Crusader Demiurge and cunning highwayman Elysium made short work of the road bandits, escorting their fair leader to the manor ruins. Joined shortly afterwards by Sister Hypatia and the enigmatic Doctor Clocky. Sadly, their first foray into the ruins ended in a route - close to death, only the combined focus of Hypatia and Demiurge broke through the ambush of an undead horde without loss of life. Sadly, Doc Clock was less fortunate - mind broken, her sarcastic abuse echoed through those fallow halls all the way to the relative safety of camp.

Licking their wounds, the team try to settle their weakened will while new hapless fools join the team. With most of the team out of action temporarily, it is left to the probably unreliable Doctor Clocky to lead the newcomers - A suspicious Highwayman known only as "The Rabbit", A ferocious wildwoman - "Dee the barbarian" and the mysterious "Certis the Wise" - back into those haunted tunnels in search of elusive redemption...

OMG that's awesome!

Been looking forward to this for a year, and I've got it loaded up. Can't wait to play.

Doctor Clocky is almost certainly unreliable. I wouldn't trust her to lead them out alive.

I've only run a couple of non-tutorial excursions so I'm probably just missing it, but how do you retreat from the dungeon and not just a specific encounter? Not seeing an option to camp either (despite characters having skills for use in camp), but maybe it doesn't open up in the initial weeks?

Au Contraire!

The constant bickering abusive language of the moderatly unhinged Doctor Clocky spurred on the unbloodied newbies in a mostly victorious purging of the outer ruins. The skirmish was quick and the eldrich healing skills of the one they call Certis kept them afloat through the sea of rotting dead. Only Dee the Barbarian was left shaken, in a fearful state of disarray upon their exit, bags laden with recovered relics and gold.

A rest is in order...the victorious team retreated to their area of choice to recover, while Sister Hypatia returned to duty, fresh from a relaxing day in the brothel (She has the "Love Interest" trait so it's her only option for stress relief!). Joined by the...rather more pious...Demiurge the two of them pick from a fresh batch of arrivals. The bounty hunter Garion the 33rd (last of a long line) and Demyx the Hellion...yes....they would do nicely...

ubrakto wrote:

I've only run a couple of non-tutorial excursions so I'm probably just missing it, but how do you retreat from the dungeon and not just a specific encounter? Not seeing an option to camp either (despite characters having skills for use in camp), but maybe it doesn't open up in the initial weeks?

It's up at the top left of the screen, little red flag. It changes position in combat though where it's down in the bottom middle - although I've not managed to escape from combat yet.

Heh. "Pious."

This looks really interesting...

So much good stuff out there right now - it hurts!

Week 5: Sadly, we had our first fatality today, Certis the Wise succumbed to venomous treachery! Already weakened by the rusting dagger-claws of a wretched rotting horror, he failed to see the poisoned needle jutting from the latch of the chest bearing my family's sigil. For what it's worth, his end was quick. Horrifically painful and terrifying to watch...but quick. Dee the Barbarian, currently afflicted by a sudden attack of Selfishness, has already helped herself to the contents of his pockets. To "help her through the grieving process".

In more positive news - an opening for a new member has appeared in the roster! This was quickly filled by a cackling, mad-eyed plague doctor going by "Eleima". We have been advised to keep her away from the gambling den.

Yea, I'd really like to hold out and not play this until release but it's not happening. Soaked up about 4 hours already thus far as I attempt and mostly fail to get out of my "everyone must survive" mindset. A little bad luck in the beginning seems to go a long way though.

Are there any traits or tricks for using stacks of books especially? I've gotten one good result and about 10 bad out of those stacks and am considering just bypassing them every time. Most other interactive items thus far have been pretty negative as well. Unless perhaps it's related to the darkness level loot boost, just thought of that but I think it'll be awhile before I can try running darker; barely survive in the light at the moment.

I'm holding off by the combined powers of Apotheon and Transistor currently being free, DA:I, Lords of Xulima, and this not being full release yet. The damn would break if any of those things wasn't happening.

I've had to switch the game to windowed mode - not because of any technical problems, but so that I can see what time it is in the corner of the screen - this is dangerously close to being one of those "just one more turn" games that ends up with me wondering why it's suddenly 2am. Or worse!

Also congrats to the increasingly dangerous, potentially unhinged, zealot Demiurge the crusader, who is the first mercenary to survive to reach level 2

pyxistyx wrote:

Also congrats to the increasingly dangerous, potentially unhinged, zealot Demiurge the crusader, who is the first mercenary to survive to reach level 2

Yes!

I hope you're doing the usual snarky screenshots Pyxi, they're the highlight of my Steam activity feed.

I'm going to have to get this I think, I just can't resist that amazing atmosphere combined with the gorgeous art style. And whoever does the voice-over work is incredible. Like I needed another game to play!

Sadly I don't think it's a very good game to capture in screenshots but should anything interesting pop up...

Meanwhile...

Week 7 : Disaster! On a mission to rid the ruins of the source of the undead horrors, our overconfident team encountered their first real challenge - the Necromancer Apprentice - and were found...wanting. Reports from the survivors were...inconsistent...but if their claims were true, then Sister Hypatia and the newcomer, Eleima, met a horrific fate, dragged down through the cobblestones into the dirt below by innumerable grasping, sepulchral dead hands. With the rasping laughter of the red-cloacked Necromancer on their heels, The Rabbit and DemyX could do naught but flee, desparately, to the surface - lucky to even have what fragments of their shattered sanity remains.

No time to rest. To regroup. Others must be found to finish their task...

Meanwhile, we have heard back from the Innkeeper. The location of Dee the Barbarian is still unknown. Apparently she was last seen...er....partaking of the Inn's brothel facilities then disappeared. Her current whereabouts are...sketchy, at best....

I'm going to play this on PS4 when it finally washes up on the shores of the PSN Store.

Redwing wrote:

And whoever does the voice-over work is incredible.

That's Wayne June. I know you can find him on twitter @ wayne_june if you want to let them know you're thoughts

Higgledy wrote:

I'm going to play this on PS4 when it finally washes up on the shores of the PSN Store.

Have they mentioned this will appear on the PS4 as well? Its really an awesome game! I can see it fit nicely as a PSN game though.

As someone asked earlier - does anyone know how to camp? I can't see any way to use skills for camping.

Was finally able to really sit down and put a couple hours into the game last night. Had successful novice runs for weeks 4 and 5 (I think a bug caused week 2 to duplicate itself into week 3; 'twas weird), clearing out 90% of rooms. (And I finally understand how camping works! Very cool system, that.) Started a run at a necromancer and I'm just cruising. Headed into the final couple rooms, fresh out of camp at nearly full health and with low stress levels. Took a couple bad beats against a generic pack, but was still in good shape when I faced the necromancer, who proceeded to straight up put a beat down on the party. My vestral saved the other three party members from death in four separate rounds before I finally had a successful retreat roll (three attempts) and abandoned the quest with all party members still alive and the necro still around 80 health (out of like 100).

Brutal, but so much fun.

Razgon wrote:

Have they mentioned this will appear on the PS4 as well? Its really an awesome game! I can see it fit nicely as a PSN game though.

It's definitely on it's way :).

Razgon wrote:

As someone asked earlier - does anyone know how to camp? I can't see any way to use skills for camping.

Camping is only available on medium length and greater missions. During mission provisioning, they will give you a firewood bundle for your inventory that you can use to camp when you want.

Thanks guys - Looks like I will be double-Dipping in this game then!

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