City-building Game Catch All

Yeah I'm definitely curious for that or an indepth review. I'm really wondering what a "managed economy" means in this sense, because almost all city builders give you the most of the tools you'd need to call something a managed economy. Are they doing interesting things beyond that, or is it going to be the same "plopping down specific resource extraction/processors" that is pretty typical in the genre?

So I'm perusing Steam's new release list, and I come across this new city builder called "Road to your City".

https://store.steampowered.com/app/4...

I begin to read the description...

"Road to your City is a city building and management game..."

Good, good, I like those things!

"...with a heavy emphasis on football."

.........what?

So I look at the features...

"Build a city for people to live and work in. Create homes and provide jobs. "

Sounds good...

"Found a football club, adding and developing talent as it grows. "

Uhh......what kind of game is this, you guys?

So yeah, I dunno...

"To play Football from scratch, you must first invent the city" --Carl Sagan

"Mmm, SimCity."

"Mmm-mmm, FIFA."

"Oh!"

"Hey!"

"You got your FIFA in my SimCity!"

"You got your SimCity in my FIFA!"

"What!?!"

"Delicious!"

OG_slinger wrote:

"Delicious!"

You wanna take one for the team and report back?

Note that from looking at the Steam page this is NOT what that game is doing, but it occurs to me that you could handwave and tie all sorts of wacky theme combinations together with some sort of dystopian setting. Picture Hunger Games, were all sorts of economic outcomes are tied to what's basically a sporting even for no actual good reason.

"In a world... where all trade disagreements are decided by Football..." Hmm, I think I want a game where your entire technological-industrial complex is dedicated to building and training a handful of cars and drivers for the annual races. Even MORE bonus points if you build the drivers and train the cars.

Veloxi wrote:
OG_slinger wrote:

"Delicious!"

You wanna take one for the team and report back? ;)

Unfortunately, I'm allergic to FIFA.

The US has never really adopted FIFA, even though a replacement for asbestos in sewers has been needed for a long time.

Robear wrote:

The US has never really adopted FIFA, even though a replacement for asbestos in sewers has been needed for a long time.

IMAGE(https://imgflip.com/s/meme/Jackie-Chan-WTF.jpg)

I think maybe Robear has been hitting the sauce.

Oh no, it's much more subtle than that - I believe that he is saying that FIFA as an organisation is similar to the sort of waste materials that typically pass through sewers, and is more toxic than asbestos.

You're welcome.

I played the Anno 1800 open beta this weekend, and it's everything I was hoping for. Classic Anno mechanics with a dawn of the industrial revolution flair. Some tweaks to the formula have made later game development more interesting. You need to maintain lower classes to work in your industries, so you can't just upgrade everything in sight.

It's charming and gorgeous and the gameplay is right up my alley.

Also... first person!

Davet010 is a wise man.

You didn't deny hitting the sauce!

Well, since Dave's right, it's not really germaine. Although I was not, I'm sorry to say. My brain is just weird.

So... Anno 1800 tomorrow! Does it deserve its own topic? I don't know how many goodjers will be playing.

Rick Lane, reviewing for PC Gamer, really likes it. As an aside, that review is worth reading even if you don't care much about the game. The writing is just... just read it!

Example:

In its early stages, Anno 1800 is a straight-up city-builder. Progress [in] Anno is predicated upon two things—population growth and meeting the needs and wants of your citizens.. Each “class” of person has a different set of requirements that you need to meet. Farmers, for example, simply require clothes and fish to subsist. But to make them happy, you need to ply them with alcohol. You’ll need acres of potato fields that can be distilled into schnapps, while also ensuring all farmsteads are within staggering distance of a pub.

The better you meet those needs, the more people will fill the houses of your village. Once a farmhouse reaches its maximum population, it can then be upgraded to house the next class of citizen—workers. This unlocks the next evolutionary stage of your settlement, letting you construct more advanced buildings like brickworks and breweries. However, workers are considerably more particular in their needs and wants, going so far as to demand soap, the fops.

One of the things in the review that most interested me, since I never got to the conflict part of the demo, is that military is not the only option in dealing with hostile competitors! You can also attempt hostile takeovers, throwing your weight around with money rather than cannons.

The main digs in the review are that in the late game, performance can become an issue on lower-to-mid tier systems, and that while there is more voiced dialogue than many city builders, the writing is godawful. I don't know how many other Anno games the reviewer has played, but from experience, the writing is always godawful.

BadKen wrote:

So... Anno 1800 tomorrow! Does it deserve its own topic? I don't know how many goodjers will be playing.

The main digs in the review are that in the late game, performance can become an issue on lower-to-mid tier systems, and that while there is more voiced dialogue than many city builders, the writing is godawful. I don't know how many other Anno games the reviewer has played, but from experience, the writing is always godawful.

I've watched a couple of lengthy Let'sPlay series - and I must say that the dialogue is abysmal, and unfortunately far too frequent. I don't know whether there is a toggle to remove it completely, but it'd be the first thing I click if there is.

And I'm sorry, but £50 for the base version ?? Think I'll wait a while and play 1404 instead.

You can get it for around £39.

Mine activated now. Hadn't really paid attention to the game, nor played any of the previous games, but suddenly got hyped for it a while ago when the early impressions turned out very positive.
I am a huge fan of Settlers and the Impressions city builders, and these are supposedly somewhat similar. Tried Anno 1404 some time ago, but couldnt really get into it.

Polypusher did make a thread.

https://www.rockpapershotgun.com/201...

Good rundown of upcoming city builders from rock paper shotgun.

Robear wrote:

Well, since Dave's right, it's not really germaine. Although I was not, I'm sorry to say. My brain is just weird.

I got it and thought it was hilarious, made me laugh out loud.

kazooka wrote:

https://www.rockpapershotgun.com/201...

Good rundown of upcoming city builder from rock paper shotgun.

I've had my eye on Flotsam for quite some time now.

Hope it delivers 'cause I love the premise and look of it.

Aaron D. wrote:

I've had my eye on Flotsam for quite some time now.

Hope it delivers 'cause I love the premise and look of it.

It's definitely visually interesting, at least.

The one I'm most hopeful for is Industries of Titan, but it sounds like it's still at least a year away.

https://www.youtube.com/watch?v=_Y1Z...

Here's some Flotsam gameplay recorded last week.

Still looks pretty early in the dev cycle but I'm liking what I'm seeing so far.

kazooka wrote:

https://www.rockpapershotgun.com/201...

Good rundown of upcoming city builders from rock paper shotgun.

HammerHelm is almost exactly the kind of game I've always wanted. I hope the pull it off.

NathanialG wrote:
kazooka wrote:

https://www.rockpapershotgun.com/201...

Good rundown of upcoming city builders from rock paper shotgun.

HammerHelm is almost exactly the kind of game I've always wanted. I hope the pull it off.

It sounds similar to Hinterland to me, which would be great as I really liked that game.

So this just dropped on Steam, called TheoTown:

https://store.steampowered.com/app/1...

Apparently there's an Android version as well. Anyone try it?

What’s the best iOS city builder?

Veloxi wrote:

So this just dropped on Steam, called TheoTown:

https://store.steampowered.com/app/1...

Apparently there's an Android version as well. Anyone try it?

It's a great adaptation of SimCity 2000. Almost literally.

Theo Town was the best mobile city builder until they added a bunch of micro transactions that kinda stink (but can mostly be avoided) and then Pocket City was released and I uni stalled TheoTown.