Dying Light

Elycion wrote:
FedoraMcQuaid wrote:

Do you think people who appreciate good writing in any medium/genre are silly?

The story isn't bad, and while it may be formulaic I wouldn't go advising people to skip it all as if it was going to infect them with zombie pox. I find the story to be quite important in giving the game direction and I wouldn't get nearly as much fun out of them just dropping you in a city filled with zombies and saying "go run around and kill things for a while."

This

I think the story in this game, specifically the events at Rai's fortress and the museum has actually diminished my enjoyment of the game because of how stupid I found the writing there to be. The rest of the writing was just boring and you're probably right that it's not best to just skip that as it's not offensively bad and gives those parts of the game some meaning.

I think you're right that the story gives a game direction, which is why I don't buy the idea of giving games a free pass for being lazy with that direction just because it's a zombie game. I would absolutely criticize the writing in all the things you listed. Just because the writing isn't the most core part of the game it doesn't mean that it shouldn't be interesting or good.

I will say I found some of the side quests actually quite interesting and there is a good deal of amusing lines/events that I laughed out loud at. There is some entertaining writing in the game but I don't recall any of it from the main story line.

I just started the final stretch

Spoiler:

It is the worst. There is a section where you have to run high speed through the sewers while being chased by volatiles and zombie hordes as you make precision jumps and grabs where one misstep is instadeath which brings you all the way back to the start. It is frustrating and obscenity inducing in a way that I haven't felt with a video game in a really really long time. the sequence fills me full of hate.

Spoiler:

I enjoyed the first couple minutes of that final stretch but then it really goes downhill once you have to start running through and up the building. There was even one jump (getting into an elevator shaft) which seemed just straight up glitched out or bafflingly confusing that I ended up just falling down it to my death, slipping under the spot I assumed I was supposed to jump up, 5 times in a row. Eventually I fell down again and for some reason didn't die, then I was able to climb back up. The jumps in a lot of that part are just either too immediately unclear to do on reaction or too precise to do fast enough to keep the momentum going. It felt under-tested. Not being able to use the grappling hook was pretty lame too. I can see how it makes sense for balance reasons but the reasoning of being too exhausted to use it is compete non-sense.

Cobble wrote:

I just started the final stretch

Hrm, that was my favorite part of the game. I wish they had done a lot more parkour sequences throughout the game.

Mr Crinkle wrote:
Cobble wrote:

I just started the final stretch

Hrm, that was my favorite part of the game. I wish they had done a lot more parkour sequences throughout the game.

I felt like it was really fun for the first few minutes but really just fell apart due to confusion and seemingly glitchy jumps. The exploding enemies they threw in there were just absolutely stupid as well.

There are actually a lot of spots in the main world between safe zones where you can do a full, nonstop sequence. Usually where you see ramps, rows of streetlights, and powerline ziplines. They make for pretty fun runs if you get a pursuit going at night. Kind of sad though that in order to actually get a pursuit going you pretty much have to just start shooting at the virals until you get a bunch chasing you. Even then they are super easy to lose after just a few jumps. I've tried to use pursuits to farm agility points but it doesn't seem to be all that effective. The only time virals actually seem to want to kill me is when they are standing on top of a quest objective.

It would be nice though if the agility challenges were actual sequences instead of just being some objective points to run to. Also strange that completing them doesn't actually seem to get you anything.

Just finished the game! First one in awhile and I definitely had a heck of a lot of fun along the way.

Like Crinkle I liked the last section until the very last bit where the final "fight" happens lol.

The new exploders were a nice twist in my opinion. The only part I did not like is some of the invisible walls etc. that I ran into. Although, these are not that abnormal.

Overall though I was very pleased with the game. Allot of fun and I would certainly look into buying a DLC if it becomes available. The writing was not stellar, and certainly very little character development but on such a open world sandbox game I can personally look past that.

IF MAMA IS HAPPY!!!

escher77 wrote:

IF MAMA IS HAPPY!!!

I loved that quest.

Spoiler.

Would probably be a good idea to spoiler that picture, since you kinda ruin it else for people who havent played that part yet.

Side quest given at the beginning of the game, shouldn't be a big deal...

Sure, I'll not get up on a box and shout about it, its just such a fun quest, that it would be a shame to ruin the ending for people

Spoiler:

Yeah I was expecting some cliche dead lady in a chair Psycho sh*t, the doll was funny and adorable.

Yeah I think that's fair.

Okay, so I finished up Shadow of Mordor and have turned my gaming gaze to this one more. I dug into it a bit more and started tackling some of the initial side quests, and I have some questions since I feel I'm doing something wrong. I (quickly) skimmed the thread and didn't see it brought up, so I figured I'd ask here.

It's the quest where you have to shut down the fake Antizen lab, which really just means killing bandits. Unfortunately I must not have a handle on the combat, as I couldn't really get a hit on any of the guys without them dodging, parrying, or immediately returning my attack with a hit of their own. Needless to say I died. I died quite a few times because I ended up just brute forcing my way through it.

Is there some trick to the combat that I don't understand, or perhaps I was just underleveled to try and tackle the mission? At the time I think I was just a level 2 or 3 on all of the skillsets. Also, the only weapons I had were pipes or wrenches. There was a tooltip saying I could buy better weapons at shops, but I didn't have enough to buy anything.

I'm just trying to understand where the problem is. Or if it's even a problem at all and I should just expect to die a lot?

So the bandits also have a form of stamina. They can dodge and block attacks but only up to a certain point and they can also only do it at specific ranges, from what I can tell.

Usually when tackling them the best thing to do is keep a large amount of space and then strike when they move in or move in with a power attack and release it as you are moving forward to catch them off guard. The 1 handed power attack and the back dodge are really useful.

Alternatively you can just throw a molotov at them, they are real dumb when it comes to avoiding explosives.

FedoraMcQuaid wrote:

Alternatively you can just throw a molotov at them, they are real dumb when it comes to avoiding explosives.

I...huh. Yup, I suppose I could have done that, too. I completely forgot how effective those are against groups of zombies, why not against bandits.

Thanks!

Just started newgame+
It starts you at the point where you wake up from just unlocking the first safe house (so no tutorial, no prologue). You can also start a new game from any plot point. Good sh*t.

Also this has got to be my favorite way to kill zombies in the game. The ol' Spinaroonie.

FedoraMcQuaid wrote:

Just started newgame+
It starts you at the point where you wake up from just unlocking the first safe house (so no tutorial, no prologue). You can also start a new game from any plot point. Good sh*t.

Also this has got to be my favorite way to kill zombies in the game. The ol' Spinaroonie.

I was wondering what the point of two-handed weapons was. Hit so slowly and eat your stamina so quickly I could never get the hang of them.

EriktheRed wrote:
FedoraMcQuaid wrote:

Just started newgame+
It starts you at the point where you wake up from just unlocking the first safe house (so no tutorial, no prologue). You can also start a new game from any plot point. Good sh*t.

Also this has got to be my favorite way to kill zombies in the game. The ol' Spinaroonie.

I was wondering what the point of two-handed weapons was. Hit so slowly and eat your stamina so quickly I could never get the hang of them.

Yeah they seem mostly worse than the 1-handers/swords but they're pretty fun to use.

There's a lot to like about this game, but man, there are times when the game likes to take the wind out of my sail.

So I'm climbing the suspension bridge for the first time so I can complete a sidequest. And I'm pretty excited because I haven't been to this part of the map and I'm interested to see how they designed the climbing element. After finally jumping from one ledge to the next I get to the top, open the door to an escape ladder for the suspension bridge. And in walks a boomer zombie. *Dead*

Respawn at the bottom the of the bridge. Climb it again and use the wire slide down to the opposite side of the bridge. Character glitches out on wire. Flings me up into the air, then I land and die from fall damage. *Dead*

Ragequit. Leave for a couple hours to cool down. Log back in. Savegame corrupt. Check forums, no solution. Fantastic.

Spend the next hour trying out how to restore my gamesave or at least bum a savegame off the internet with similar progress completion.

Motleyai wrote:

There's a lot to like about this game, but man, there are times when the game likes to take the wind out of my sail.

So I'm climbing the suspension bridge for the first time so I can complete a sidequest. And I'm pretty excited because I haven't been to this part of the map and I'm interested to see how they designed the climbing element. After finally jumping from one ledge to the next I get to the top, open the door to an escape ladder for the suspension bridge. And in walks a boomer zombie. *Dead*

Respawn at the bottom the of the bridge. Climb it again and use the wire slide down to the opposite side of the bridge. Character glitches out on wire. Flings me up into the air, then I land and die from fall damage. *Dead*

Ragequit. Leave for a couple hours to cool down. Log back in. Savegame corrupt. Check forums, no solution. Fantastic.

Spend the next hour trying out how to restore my gamesave or at least bum a savegame off the internet with similar progress completion.

It seems you have to crouch to get to that zip line, otherwise you are above it and of course you fall and have to star all over again, pretty funny indeed.
i´m really enjoying this one, love the parkour and i like the games that let you smash your way trough it i just got to the old city and i´m seeing my self jumping from roof to roof, just finished the running trials that you find in the store and is really a change from the slums

FedoraMcQuaid wrote:

Just started newgame+
It starts you at the point where you wake up from just unlocking the first safe house (so no tutorial, no prologue). You can also start a new game from any plot point. Good sh*t.

Also this has got to be my favorite way to kill zombies in the game. The ol' Spinaroonie.

Man I missed out... I went the whole game without picking this up! Looks like it would've been fun.

Picked this up over the weekend. It's very fun running around and the climbing is wonderful. Techland has done a great job of doing something awesome in the first person perspective in their last two games (traversal in Dying Light and melee combat in Dead Island). The combat in Dying Light isn't as interesting, though. I mostly try to avoid it. I do enjoy that I have more options available to me and the skill tree is fantastic. Just got to Rais' base but haven't done any missions for him yet. Night is scary and gets my adrenaline going.

I managed to make it to a air drop before Rais' men. Was really happy with that.

I usually let Rais' men get to the drops before me and just set them on fire after arriving.

cartoonin99 wrote:

I usually let Rais' men get to the drops before me and just set them on fire after arriving. ;)

One molotov takes care of them nicely. Did that on my first encounter. I was just impressed that I beat them to the drop. Didn't even know if that was possible.

Vector wrote:
cartoonin99 wrote:

I usually let Rais' men get to the drops before me and just set them on fire after arriving. ;)

One molotov takes care of them nicely. Did that on my first encounter. I was just impressed that I beat them to the drop. Didn't even know if that was possible.

Oh yea! If you are running in the direction of the drop, as it's being dropped, then you have a good chance of beating them.

So, two hours into this game I have made the following observations -

1) Mechanically, this is a lot of fun.

2) Story-wise, I hope the zombies win. Everyone you run into is a huuuuuuuge jerk. It starts with someone calling you "lazy" while you're still recovering from a near-death experience and only gets worse from there. The doctor's not so bad, I guess!

Just wait till you get all your parkour skills up to snuff! The writing is meh, but the gameplay is a blast. Let us know what you think of nighttime runs.