Splatoon 1 & 2

Taking forever to find members of team invisibility…

Those bubbles take WAY too long to burst.

Went from level 18 freshness rating to level 10 in the space of half an hour.

What is the deal with this rope-a-dope strategy that I see opponents using, where they wait for the last 30 seconds of a round and just absolutely dominate everyone? I can't count how many times I've thought our team was doing ok on coverage only to find out lead completely destroyed in the blink of an eye. Suddenly the middle of the map is completely covered in opposing paint, and all four enemies are camped at the bottlenecks leading out of our home base and splatting anyone who comes near.

How do people coordinate that on this platform, when you can't even guarantee that you'll be on the same team?

Yeah the swings are hard in this game, really does feel like the last 30 seconds or so are the most important of the match.

I also hate the way freshness rating is handled I think first place on the losing team shouldn't suffer a penalty. I've often been top scorer (minus the win bonus) on both teams but still loose over all, hurts to see that weapon freshness drop despite doing well with it.

Rave wrote:

Yeah the swings are hard in this game, really does feel like the last 30 seconds or so are the most important of the match.

I also hate the way freshness rating is handled I think first place on the losing team shouldn't suffer a penalty. I've often been top scorer (minus the win bonus) on both teams but still loose over all, hurts to see that weapon freshness drop despite doing well with it.

I'm pretty sure the weapon freshness is how they match players, too. Which means if my ranking gets low enough I'm back to suffering through matches with people who are just idling for points so they can level up to the weapon they want without playing. (I'm only assuming that's why they do it. If it were connection problems or some innocent explanation then I wouldn't have expected it to stop being a problem as my rank went up)

doubtingthomas396 wrote:

I'm pretty sure the weapon freshness is how they match players, too. Which means if my ranking gets low enough I'm back to suffering through matches with people who are just idling for points so they can level up to the weapon they want without playing. (I'm only assuming that's why they do it. If it were connection problems or some innocent explanation then I wouldn't have expected it to stop being a problem as my rank went up)

Are we talking Ranked Battles or Regular Battles here?

Gotta be turf war. Seen it a ton there too.

Wondering if people just AFK until the end then push. Seems crazy the swings

Stele wrote:

Gotta be turf war. Seen it a ton there too.

Wondering if people just AFK until the end then push. Seems crazy the swings

Yes, Turf War.

The thing is, I don't see how AFKing until the last 30s or minute works as a strategy. It certainly seems to, but it doesn't make sense to me.

Is the idea that you all push out as a four-squid squad and murder everyone that tries to stop you? I guess I can see that, but how do they coordinate that?

...

Oh, wait, I think I see the pattern. Hear me out and see if this makes sense;

Four players join each other's games. When they're all on the same team, they coordinate and do the dominate thing. When they're not, the person on the team alone just AFKs and let's the other three dominate. If they pair up two-per-side, then maybe they play normal, or maybe two of them sit it out. (I've seen two players score zero on a team before).

That might be an explanation for why I can be playing with the same group for a while and the person who spent the entire last round murdering me over and over just sits on their butt when they're on my team.

TLDR: matchmaking is terrible.

As best I've been able to research... weapon freshness has nothing to do with Turf War matchmaking. Weapon types might have some factor but there doesn't appear to be any decisive conclusions about freshness. For the most part since Turf Wars is the "casual" mode the matchmaking is supposed to be fairly close to random.

Sources:

Spoiler:

https://splatoonwiki.org/wiki/Freshness
https://splatoonwiki.org/wiki/Regula... (largely talks about Splat1, but a lot of what was true about Splat1 is still true in Splat2 and there's no mention of changes for Splat2)
https://www.reddit.com/r/splatoon/co...

That said, I definitely saw some weird stuff recently-ish like players on both teams stopping in the middle of a fight and jumping up and down repeatedly but that's pubbies for you. Finish the match, find a different lobby, and move on.

I'm not sure if you can AFK until the last 30/60s of a match and still walk away with a win. But 30s is when Last-Ditch Effort kicks in, so it might be worth seeing if any of those idlers are in your plaza and sporting gear with that effect.

Also, the last minute of a match is probably the most consequential. By that point both teams should have their half of the map or more inked which means a strong push at the end to ink the enemy turf is going to be more effective because you'll be increasing your score while decreasing theirs. So yes, a good strategy is to just land rush and hold for the first 1-2 minutes and then push in the last minute. (Further reading)

I do know on the last minute I'm just inking as wildly and aggressively as I can.

Patch 1.3.0 coming tonight (?): http://nintendoeverything.com/splato...

RIP Trislosher. You won't be missed.

Funny trislosh is in Salmon Run, from last night at 8 to tonight at 8. First time I really used it and it was ridiculous.

You can have one last run until they patch

Tri-Slosher is still there, just nerfed, which is a welcome change. I hate buckets.

Also nerfed is the Ink-jet, which it probably needed.

I didn't see any changes to the Jet Squelcher, which only serves to cement my opinion that it is the perfect Splatoon weapon.

I love this new weapon every Friday

Anyone down for some league battle at some point? Feel like this game burned out fast on GWJ.

Warriorpoet897 wrote:

Anyone down for some league battle at some point? Feel like this game burned out fast on GWJ.

It seems just really hard to organize, job, family, etc.

Non snide question - What games get regular GWJ group play sessions? How do they do it?

Rocket League has a standing Sat night game. During the week people just join the Curse/Twitch channel and wait for people to join them.

Same thing every night for overwatch. Just join channel and people eventually show up to fill team.

Think that might be the best strategy here too. Use Twitch and use the play with friends in game. The middle one, not the bottom one that creates a lobby with the app.

jrralls wrote:
Warriorpoet897 wrote:

Anyone down for some league battle at some point? Feel like this game burned out fast on GWJ.

It seems just really hard to organize, job, family, etc.

Non snide question - What games get regular GWJ group play sessions? How do they do it?

This is my question for any group in any game that is able to get a regular thing going. I've been trying to do this for over ten years in some form or another.

For Splatoon it's more a matter of the fact that I need to move the Switch to a separate room and then use an app linked to my laptop. It's more of a trial than just sitting in my bed and turning on my PS4. Things might get easier once my desktop is set up (eventually (it's never gonna happen)) but for now it's not easily done.

I got my Switch a few weeks ago with Splatoon 2, and much like my experience with the original, I want to like it a lot more than I actually do. I've only put in about 5 hours so far, though, so there's still hope that the game will click for me. I haven't spent any time on the single player, which I do plan to check out. I'm at level 5 from playing multiplayer games. I recently purchased the dual pistols as they felt the most comfortable for me to control in testing my weapon choices, but it seems like I'm just terrible at the game? I almost always score the fewest points for my team. I focus on putting down as much paint as possible, filling in the back lines of our territory before venturing into enemy territory, and I usually avoid spending time/energy trying to splat opposing players. Are my poor scores a reflection of bad strategy/low skill, or is the gear/skill level progression such that, with more leveling and purchasing better weapons and equipment, I'll start to climb up the ranks?

Also, the one thing that I really do hate with this game, that I hated with the original game as well, is how every time I launch the game I have to watch Pearl and Marie painstakingly update me on the maps and other info. Their narration/introduction stuff is cute in theory, but I find it so frustrating when I just want to hop in and play a quick match but instead I have to wait for the game to slowly introduce each of the maps for each of the modes. I spend the whole time mashing A and it still feels like it takes 2-3 minutes to get through. And given that I can't yet play in Ranked Battle or League Battle, is it really necessary for me to sit through the reveal of those maps? Maybe I'm being petty and this is really just like 45 seconds of my time, but I find it super frustrating. Is there a way to preemptively skip all of this that I'm missing? I just want to hop in and play, I'll figure out what the maps are when the game starts!

You'll get more points for covering enemy ink than you will for filling in every last spot on your own side. In fact, covering small openings in the ink is the lowest score to ink ratio you can do. Also remember that you don't get points for inking walls. Play with different weapons and special moves and see what fits your play style best. Test them extensively at Sheldon's shop.

Finally, for Turf War I'd personally suggest the Aerospray. If you practice with it you should see quite a large jump in your score. It's coverage area is pretty insane.

Everyone hates unskippable Off the Hook. I can't believe Nintendo hasn't patched that yet. Or just replaced the whole thing with text pop ups when you're already in Inkopolis. I really like this game a lot so I just look at my phone while I mash A and deal with it.

Warriorpoet897 wrote:

Everyone hates unskippable Off the Hook. I can't believe Nintendo hasn't patched that yet. Or just replaced the whole thing with text pop ups when you're already in Inkopolis. I really like this game a lot so I just look at my phone while I mash A and deal with it.

I'd be interested to know whether those segments are really just flavor, or if they're not a hidden "Loading Zone" and are just a fancy loading bar while the game downloads the latest settings off the server.

Thanks Warriorpoet--that is useful to know there's different value to covering enemy paint rather than filling in your own gaps, and I had not realized wall paint didn't count. That explains a lot! I'll try out the Aerospray and see if I have a better experience.

I'm glad I'm not alone in my hatred of Off the Hook and it's not just that I am uniquely impatient. Alz, it's an interesting theory that it might be masking a loading bar...I would mind it less if the sequence played without requiring any input from me and also had a loading bar shown. As it stands, it just feels so unnecessary. It feels very consistent with a lot of Japanese-developed games, where the pacing in terms of watching text display slowly, pressing a button once to complete the text, then again to get the next line of text, and then still having to pause for a little animation, followed by more text...I was just complaining about this in Breath of the Wild too, where entering and exiting a shrine seems to have all of these little moments that feel unnecessarily slowed down that just drive me crazy. It makes me feel like one of those people who stands at the elevator jamming the up button until the doors finally open, except if at least some of those additional button presses actually did matter.

Snagging a second Switch dock tonight, which should help in making it easier to play online with people. I might still need to dig my speakers out, though, since the other TV lacks them and then I'd have to figure out where my headphones are going etc. etc.

Tuesdays and Thursdays are up in the air, especially with Destiny 2 going on, but Monday nights should be good for me to start at any time if anyone wants to try. I'd like to try and grab some footage just to have it around as well.

Alz wrote:
Warriorpoet897 wrote:

Everyone hates unskippable Off the Hook. I can't believe Nintendo hasn't patched that yet. Or just replaced the whole thing with text pop ups when you're already in Inkopolis. I really like this game a lot so I just look at my phone while I mash A and deal with it.

I'd be interested to know whether those segments are really just flavor, or if they're not a hidden "Loading Zone" and are just a fancy loading bar while the game downloads the latest settings off the server.

Well they don't happen every 2 hours when the maps change. They only happen once per day now.

Or twice if you login before 10pm Friday, when new weapons get released, or twice on update days (Tues, every few weeks). But most of the time only once a day.

I didn't play for most of September but I'm really enjoying this again and I'd love to have some folks to play with.

ccesarano wrote:

Monday nights should be good for me to start at any time if anyone wants to try. I'd like to try and grab some footage just to have it around as well.

Monday nights sound pretty good.

grobstein wrote:

I didn't play for most of September but I'm really enjoying this again and I'd love to have some folks to play with.

ccesarano wrote:

Monday nights should be good for me to start at any time if anyone wants to try. I'd like to try and grab some footage just to have it around as well.

Monday nights sound pretty good.

I'm down let's do it.

Are you guys on Discord or Twitch app?