Dragon Age: Inquisition Catch-All

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Dragon Age: Inquisition

IMAGE(http://i.imgur.com/K0XZ6Ad.jpg?1)

Now that the game has launched it's time for a new thread! Let's keep the spoilers clean using the spoiler tags and indicating roughly what they point to.

Friend up for multiplayer here!

Looks like the new nvidia driver helps the newer cards but not so much the older.

http://www.pcgameshardware.de/Dragon...

I gave up on the M/K controls as it really needs an overhaul. Hopefully Bioware patches in better controls.

Gamepad it is.

Gumbie wrote:

Looks like the new nvidia driver helps the newer cards but not so much the older.

http://www.pcgameshardware.de/Dragon...

That's because they've got 4x MSAA running in those benchmarks. That'll kill anything but the strongest cards. Not sure why they didn't do a comparison without MSAA on.

Some random observations... The hair is typical BioWare hair, ie. all bad. The human male voices aren't terribly good--I chose the poncy one rather than the meathead one. The eyes look good but the facial animations are terrible. Watching characters talk is like watching that Japanese humanoid robot talk--there's no muscles in the lower half of the face at all. I think it's funny that the game basically opened with an amnesia scene and I still don't know who my character is or why he was at the landsmeet or whatever. Varric looks like Ron Jeremy with a prettier face--I'm getting a real washed-up pornstar vibe from him. The world is beautiful and areas are enormous. Using the controller feels really natural but the camera at times feels pulled in way too far during combat when using tactical mode--when enabled indoors all you can see is the floor and messing with the view stick doesn't provide any way of pulling back terribly far. I may switch to M&K just to improve tactical combat. I haven't tried multiplayer yet, but I suspect it's where the combat system really shines.

Overall so far this is an amazing game, but I'd still put it behind Baldur's Gate in terms of atmosphere and story structure. So kind of a weird first impression. Better in some ways than previous games and worse in others. I'm still playing this one to completion and exploring the heck out of everything though.

Can you switch between M+K and gamepad 'live'? Or do you need to restart the game?

From the old thread:

Stele wrote:

I searched but couldn't find anything last night. I'm sure there will be eventually and probably even some moddable stuff on PC.

I went back after my post, remade her in about 20 minutes, and felt much better with that. Got to the same point in the prologue and a battle or two farther, and called it a night. Diving back in now.

Yeah, a few days ago I was looking at a thread on the Bioware forums where people had made some amazing characters, but I can't for the life of me find it again. I don't know if they had posted the "recipe" at all, but I'd certainly ask if I could now.

Does click to move still exist?

Slytin wrote:

Does click to move still exist?

Looks like it might not.

I started the game up last night playing with the controller, and I think I might stick with it. I'll definitely check the keyboard and mouse controls just in case there is something special they offer (such as easier navigation in tactical view), but it seems like with the whole "only 8 abilities" thing it just might be the case that every function can be efficiently mapped to the controller, and navigating with the joystick really is a lot more natural.

Really torn on what class to play to start here, so looking forward to some great impressions as people get going! (Especially since I have a few desperate days of trying to not start this while I finish up Unity)

The M+K controls are bad? What variety of bad are we talking about?

I'm pretty surprised and disappointed that Bioware, of all developers, wouldn't come up with a workable M+K control scheme.

Click to move exists in tactical view for fights.

Quick impressions from an hour and a bit of play last night:

The character generation is by far the best in the series so far - comparable, facially, to what you can do in Sims 4 - I'm overjoyed with the character I made, though I'd love it if there were options to see her in different lighting, as I had to remake her to reduce the over-the-top blush makeup I first used.

I'm not used to the new M+K setup; I keep hitting spacebar to pause and hopping around. I'll adjust, or change my config soon enough.

Graphics are stunningly beautiful on my rig; however, at the 'automatic' settings, there's enough of a delay in the cutscenes that lipsync is very off. I adjusted it to medium, and things improved, though there's still a small, barely perceptible imperfection in the sync.

Combat seems OK so far; I'm sure it'll get more complex as more powers are unlocked. Right now my character's only level two, so all I've added is the Barrier power to the initial chain lightning and fireball.

Rallick wrote:

Can you switch between M+K and gamepad 'live'? Or do you need to restart the game?

You need to go to the options menu. It's possible you even have to exit to the Main Menu. Though for some reason even though I have the gamepad enabled I see the mouse pointer on my screen. I think that appeared after the game minimized itself during some transition, or maybe the Origin overlay did that. It was weird.

My wife and I are going to make our Christmas Present to each other a PS4 and this game.

Now, if only it was Christmas... Reading the reviews is filling me with painful longing. I'm getting close to the halfway point on Wasteland 2... And I could really use a nice short game like this as a palette cleanser :).

How is the magic? I'm thinking about making a Ice/Spirit elven mage for my main. But I've never played a fighter in DA...

Got into a multiplayer game. There is no push to talk. Microphone is always on.

Is there a way to rebind the keys? I would rather use MB4 for tactics mode over T

In multiplayer I like that they have doors that only a warrior can bash, barriers that only a mage can lift and locks that only rogues can pick. You absolutely must have 1 of each in your party.

Man, Qunari ladies are tall. I laughed when I went down to the dungeon area in Haven and bonked my head on a hanging brazier.

I hit an annoying bug not too long after the intro (on PS4). I got stuck in a conversation where there was no 'cursor' for me to select dialog options so I couldn't continue or exit the conversation, and the game wouldn't respond to any other inputs except for the left bumper which just brought up the radial menu for using potions. Eventually I had to exit to the dashboard and close the application. I dunno how good the autosaves are in this game so I hope I didn't lose too much progress.

It's here!

muttonchop wrote:

Man, Qunari ladies are tall. I laughed when I went down to the dungeon area in Haven and bonked my head on a hanging brazier.

I hit an annoying bug not too long after the intro (on PS4). I got stuck in a conversation where there was no 'cursor' for me to select dialog options so I couldn't continue or exit the conversation, and the game wouldn't respond to any other inputs except for the left bumper which just brought up the radial menu for using potions. Eventually I had to exit to the dashboard and close the application. I dunno how good the autosaves are in this game so I hope I didn't lose too much progress.

I don't think that's a bug. There are some conversations that start automatically around you. They appear faded/semi-transparent until you activate it by pressing on one of the thumbsticks (can't remember which)

Wayfarer wrote:

Click to move exists in tactical view for fights.

Thanks!

RooksGambit wrote:
muttonchop wrote:

Man, Qunari ladies are tall. I laughed when I went down to the dungeon area in Haven and bonked my head on a hanging brazier.

I hit an annoying bug not too long after the intro (on PS4). I got stuck in a conversation where there was no 'cursor' for me to select dialog options so I couldn't continue or exit the conversation, and the game wouldn't respond to any other inputs except for the left bumper which just brought up the radial menu for using potions. Eventually I had to exit to the dashboard and close the application. I dunno how good the autosaves are in this game so I hope I didn't lose too much progress.

I don't think that's a bug. There are some conversations that start automatically around you. They appear faded/semi-transparent until you activate it by pressing on one of the thumbsticks (can't remember which)

No I mean I walked up to an NPC, pressed a button to initiate conversation, and then got trapped in a totally unresponsive UI. I pressed all the buttons and the only thing I could do is drink potions. It was definitely a bug.

TempestBlayze wrote:

Is there a way to rebind the keys? I would rather use MB4 for tactics mode over T

It doesn't seem to pick up my mouse's thumb buttons which are normally assigned to forward/back for web browsing, but pick up fine in other games as MB3, 4, 5, etc. I'm sure I can use my mouse software to rebind them to actual keys and use that. But it's silly to have to do that for just one game and remember to switch back. Heck I play on dual monitors, so it's inevitable that sometime (right-now for instance) I will tab over to the browser to check something while the game is still running... and then my web browsing buttons won't work. :p

Anyone with first impressions on the magic system? How are the classes balanced - does it hew closer to DA:O or DA2?

I've only seen one magic combo in my browsing of the skill descriptions--an AOE in both the fire and lightning tree will produce an extra effect if the enemy is knocked down. Combat is really action-based though, so it's much more like DA2 than DA:O.

cheeba wrote:

Got into a multiplayer game. There is no push to talk. Microphone is always on.

Are you f*cking kidding me? I guess I'm turning off my microphone then. Sorry guys.

[edit]

Actually... I guess I'll experiment. My mic is pretty good. If it doesn't pick up ambient sound then I may leave it on. Or just fiddle with the mute button.

Locking the game at 60 FPS has helped with the cutscenes but not solved the issue, it's obvious that it's some kind of bug as not the sort of thing I'd expect from the game dropping from 60 to 30 FPS it's full on stuttering like crazy in the cutscenes and nowhere else. I really hope it gets fixed as right now the best part of the game is a complete slideshow and the only thing I can do to even sort of fix it keeps me from playing the multiplayer.

Chaz wrote:

The M+K controls are bad? What variety of bad are we talking about?

I'm pretty surprised and disappointed that Bioware, of all developers, wouldn't come up with a workable M+K control scheme.

It's not that it doesn't work. It just seems to require to much effort. It's clunky.


My biggest gripe:
In tactical view you have to either hold down both mouse buttons, or the middle button to move the camera around the battlefield. The screen will not auto-pan by moving the mouse to the edge. This is one of those "duh" things in my book.

There is no walking with M/K setup. It's run all the time, which isn't a big deal but it's annoying to me.

Looting/activating things could use some work. I want to be able to click on something from where my character is standing and have them move to the item. Instead I have to walk over and get really close to it for it to prompt for the action.

Bloody hell, the install is taking forever. I hope it's not frozen.

IHateDRM wrote:

Locking the game at 60 FPS has helped with the cutscenes but not solved the issue, it's obvious that it's some kind of bug as not the sort of thing I'd expect from the game dropping from 60 to 30 FPS it's full on stuttering like crazy in the cutscenes and nowhere else. I really hope it gets fixed as right now the best part of the game is a complete slideshow and the only thing I can do to even sort of fix it keeps me from playing the multiplayer.

Have you turned the Origin in game overlay off?

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