Blizzard's Overwatch Catch-All

Delbin wrote:

IMAGE(https://pbs.twimg.com/media/DVDyRo2VQAAKh22.jpg)

Oh good, Rule 34 nirvana.

So some prospective Sombra changes that they had been planning to put on the next PTR patch accidentally made their way to the live game for a little bit (I believe that's been fixed now). The changes:

Geoff Goodman wrote:

* No longer gains ult from health pack healing
* Weapon Spread decreased by 10%
* Hacking speed increased from 0.8s to 0.65s
* Hacking will disable more abilities. Basically any ability that requires a button press will also be disabled. Here is a list:

Genji - Double Jump/Wall Climb
Pharah - Hover Jets
Hanzo - Wall Climb
Lucio - currently running Crossfade song will be disabled
Mercy - Angelic Descent

I think I like the general direction; Sombra fits in a weird spot where you kind of have to run her in the Support slot, because she's competing for ult charge with the healers. Remove the ult charge from health packs and now she really is a proper DPS hero + utility. You no longer have to rely on your team going out of their way to farm ult charge for you; you can hack health packs to deny their use to the enemy and for emergency retreats, but the ult economy is less of a factor in the equation.

What I'm not sure of is whether the improvements to her primary fire and hack are going to add enough value to make up for the fact that her ult is going to charge a LOT more slowly now.

If it does work out and we start seeing more Sombras on the field with a faster and more powerful hack, that also means a pretty serious de facto nerf for flankers like Genji and Tracer. The latter isn't necessarily a bad thing, considering that one of the criticisms of Sombra is that trying to play her as a flanker just makes her a worse Tracer. That equation is changed significantly if it becomes easier for her to hack Tracer and render her helpless when both are on the field.

Genji, though, already has to deal with getting zoned out by Moira; having to worry about getting hacked and limping around the battlefield with no evasion or movement abilities at all seems like it could make life real rough for him.

hbi2k wrote:

Genji, though, already has to deal with getting zoned out by Moira; having to worry about getting hacked and limping around the battlefield with no evasion or movement abilities at all seems like it could make life real rough for him.

Good. I hate that guy. ;D

I generally like these Sombra changes, but I think it is a little unfair to remove ult charge from healing, everyone else gets it, why not Sombra? I'm fine if they want to decrease how much ult she gets from it, however.

One change I would really like to see is making it more apparent to your teammates when someone is hacked. I feel like it can be hard to read on the battlefield, so people don't know to focus on hacked opponents.

Geoff Goodman wrote:

Lucio - currently running Crossfade song will be disabled

Booo!!!

but it makes sense, I felt Sombra's hack against Lucio was somewhat useless with his song and wallride still intact when hacked

Some quotes from blizz taken from the forums/reddit about Hanzo

We're still working on him so it might be a bit early to talk about where we are right now.

What I can do is mention a few things we have tried that haven't worked so far, that might be interesting.

We tried replacing Scatter Arrow with Piercing Arrow, which was an arrow that had an extremely fast projectile speed and would pierce through enemies and barriers. This was pretty fun as a 'snipey' arrow that you could occasionally take a super long-ranged shot at an enemy widow, pharah, or just a support in their back lines. Ultimately though, it was pretty frustrating to be feeling safe behind a barrier and get headshot through it and die.

Another thing we played with was just changing Scatter significantly. The most successful version was one where it had a very fast projectile speed, could only ricochet one time, could no longer split off the floor, and had a much tighter spread. This version removed the floor scatter entirely but added some new options in either using it as a long-range sniper shot or using it more accurately off a single wall (or ceiling). This one was pretty fun but mostly just felt really hard to use consistently. There were some areas of maps where it felt useful and fun but a lot of the time there weren't any usable surfaces around to cause a split, and using your cooldown to merely increase the projectile speed of your shot didn't feel great as a common use-case.

Another crazy thing we playtested a few times was a new ability bound to his Reload key (which is currently unused). This ability would have a small animation delay (~2-3 seconds) after which your cooldowns would reset. This meant if you wanted to sacrifice some normal shots you could forcibly reset your special arrows. This was pretty interesting when paired with the Piercing Arrow idea, but felt pretty crazy with Sonic Arrow. This idea overall wasn't bad but I think its shelved for now.

We're still narrowing in on what broad direction to take him, and what would make you really glad to have him on your team etc.

Valmorian wrote:
hbi2k wrote:

Genji, though, already has to deal with getting zoned out by Moira; having to worry about getting hacked and limping around the battlefield with no evasion or movement abilities at all seems like it could make life real rough for him.

Good. I hate that guy. ;D

I don't necessarily hate Genji, but it'd potentially decrease his usefulness if he gets hacked during dragonblade. It might change meta if she becomes much deadlier with her spread decrease coupled with her ability to counter flankers.

The Genji and Hanzo wall climbs are not really abilities, and should not be hack-able. It just seems odd that as a Genji you get hacked and all of a sudden you forget how to climb a wall? But logic is not always followed I guess.

Also hacking Parahs hover seems pretty harsh making her an immobile target. Could be amusing to see a Parah plummet out of the sky once hacked I guess.

The Spread decrease is good and I think these tweaks could lead to more Sombras.

Medmey wrote:

The Genji and Hanzo wall climbs are not really abilities, and should not be hack-able. It just seems odd that as a Genji you get hacked and all of a sudden you forget how to climb a wall? But logic is not always followed I guess.

I mean, follow that train of logic far enough, and soon you're questioning how the same Ana dart heals robots, hurts enemies, and travels at varying speeds depending on whether she's looking through her scope or not.

It could be interesting to do some sort of fire/napalm arrow that has an AoE and does damage over time. It could still do a lot of damage, but players would have a chance to get to a healer or a health pack first.

EriktheRed wrote:

It could be interesting to do some sort of fire/napalm arrow that has an AoE and does damage over time. It could still do a lot of damage, but players would have a chance to get to a healer or a health pack first.

More archers? You're gonna give Medmey a condition.

Minotaar wrote:
EriktheRed wrote:

It could be interesting to do some sort of fire/napalm arrow that has an AoE and does damage over time. It could still do a lot of damage, but players would have a chance to get to a healer or a health pack first.

More archers? You're gonna give Medmey a condition.

I dream of the day Hanzo is nerfed into the ground and we never see or hear of him again...

IMAGE(https://vignette.wikia.nocookie.net/overwatch/images/a/a7/Hanzo_rip.png/revision/latest/scale-to-width-down/640?cb=20161107122217)

hbi2k wrote:
Medmey wrote:

The Genji and Hanzo wall climbs are not really abilities, and should not be hack-able. It just seems odd that as a Genji you get hacked and all of a sudden you forget how to climb a wall? But logic is not always followed I guess.

I mean, follow that train of logic far enough, and soon you're questioning how the same Ana dart heals robots, hurts enemies, and travels at varying speeds depending on whether she's looking through her scope or not.

Don't forget how her other dart causes both biological beings and robots to fall "asleep."

Minotaar wrote:
EriktheRed wrote:

It could be interesting to do some sort of fire/napalm arrow that has an AoE and does damage over time. It could still do a lot of damage, but players would have a chance to get to a healer or a health pack first.

More archers? You're gonna give Medmey a condition.

I mean as a replacement to the scatter arrow. Not another archer!

Minotaar wrote:

More archers? You're gonna give Medmey a condition.

Next Hero is a crossover!

Oh oh here she comes,
Watch out Med she'll chew you up,
Oh oh here she comes,
She's a Med Eater!
IMAGE(http://i1-news.softpedia-static.com/images/news2/Diablo-III-Gets-Demon-Hunter-Class-2.jpg)

Spoiler:

Assuming this is the likely response from Medmey, so he does not have to make it himself
IMAGE(https://s-media-cache-ak0.pinimg.com/originals/74/3b/24/743b249254c370cdf4948dc2848c9bb7.jpg)

bhchrist wrote:
Minotaar wrote:

More archers? You're gonna give Medmey a condition.

Next Hero is a crossover!

Oh oh here she comes,
Watch out Med she'll chew you up,
Oh oh here she comes,
She's a Med Eater!

So per BH, Next Overwatch event will be a D3 6 year anniversary crossover event in May including the new playable character Valla. Or maybe they will give Tracer a Valla skin...

IMAGE(https://i.imgur.com/dZotBzm.jpg)

Busiest night i've seen in long time

Had enough to run a GWJ round robin tournament!

How would that even work? Who's on what team?

3 way control map would be kinda funny to see. 3 different teams of 6 fighting over a single point.

I wanna do that even though I can imagine how frustrating it'd be.

bhchrist wrote:

Had enough to run a GWJ round robin tournament!

That would be awesome. Has that been done here before?

Not sure. Could have a “draft” of sorts (lowest 3 stars or highest 3 stars pick in secret) or random or we just all divide by what seems even (last night could have just been the three teams). Two teams play comp style (other team can quick play, etc during) then one of the teams steps out, until all 3 have played each other once. Could do the same with 12 via Team death match with 4 v 4 but the team sitting out can spectate.

Could have a goofy sig bet for the winners or losers.

Seems doable. I'd be up for it.

A few clips of action from tonight pieced together...

Anyone see the new Mei bug? Her icecube (or snowman) levitates upwards. I used it today to get out of a pit boop.

I mean, not on purpose. I pretty much spam everything when I get booped off, I panicked.

We saw the Mei bug on Friday. Surprised it was not patched yet. Pretty funny though.

After some fun GWJ Custom games, the six of us that remained played some quick play. The last two matches to end the night were on Route 66. Both were extremely competitive against the same team, another six stack. We had to scratch and claw for each checkpoint on attack (overtime for all three I think), but we were able to pull out the win. We were also able to hold the final checkpoint on defense to win both rounds.

What made it even more rewarding was the fact they had a Master level player (3500-3999) as well as a Grandmaster (4000+) on their team. I think they had a diamond or platinum player along with a silver. The Grandmaster's season-high was in the mid to upper 4100s, which starts to push top 500. Certainly the first GM player I can recall playing against.

We initially had trouble with their Widow's zone control with a Genji, Winston, and Junkrat attacking the back lines and protecting the Widow, Zen, and Mercy. A couple of hero swaps (Winston and Zen added in) and some coordinated dives helped break through on attack. I got fortunate with D'Va bombs, getting back to back triple kills on the first two and a double on the final point. Easily my best games as D'Va. Getting killed dozens of times in GWJ deathmatch paid off! I wish I had recorded the two games. A lot of really good plays on both sides.

This is the second of the bombs. I would like to say I planned to land it on the bridge like that, but that would be dishonest!

Welp, last night's Team GWJ Competitive games went about as poorly as they could have, the complete opposite of our last foray. A humbling curb stomping which included pushing the cart slightly further that a fart into a headwind on Junkertown and two control point sweeps on two separate maps. Where we had great communication previous games, we turned into mutes for long stretches.

A good learning experience. My takeaways were that we definitely need a shot caller and someone to organize hero comps and changes. Also, it seemed that our opponents took greater advantage of high ground as a team than we did. The matches did not feel like there was a large skill game, rather an organizational one. Also, Mercy still seemed pretty damn viable last night.

We on the otherhand, decided to get stomped in CTF. Way too many sniper and Mcree sight lines. But as you said it's an organizational thing.
Mystery went better.

On the plus side last night we had some really in-depth conversations on competitive urination and how to create a video game on the subject. So last night wasn't a total bust.