Blizzard's Overwatch Catch-All

I'm in. Will join on whoever is playing.

I've got it installed...figures it'd be after BO3, FO4, Halo 5, etc. hit, occupying most of my time and interest, but happy to finally experience it, especially considering it will be on console as well.

Yeah....the game is FUN!!!!

Lucio is such a fun and speedy support healer.

Hanzo is kinda meh

Widowmaker (Boom! Headshot) is awesome! She is so thin that she's very hard to hit.

Reinhert is my favorite tank so far. He has a great shield, hammer and a stun that knocks a team to the ground. He's going to get a lot of play.

Agreed, the game is fun, beautiful to see/hear, and the characters/combinations of teams are compelling. Trouble is its price/depth ratio for me. I only played two matches and was wondering what would be left to keep me coming back after fooling around with each character's abilities.

TF2 is free, has some neat collectibles/things to equip to slightly alter the experience and Overwatch doesn't appear to have any real meaningful sense of progression (caveat: I've read very little, not sure if this is just beta or what the plans might be). All I see are match-related stats in terms of blocks, heals, kills, etc., nothing to really incentivize me to master any given character aside from match-to-match comps and team dynamics. Some might welcome the lack of unlocks/progression and just the straightforward fun it is, but they could have that for free with TF2 right now.

Overall, OW seems like a fun arena shooter with great production, that I'm unsure I'll buy/play this at its current price point over alternative shooters due to the lack of depth (loot/builds/loadouts), no progression (mastery/cosmetics based on play), and no campaign. Shallow competitive shooters aren't my thing. Will keep my eyes on its continued development however, because the gameplay is terrific.

Poked my nose in briefly, but either I'm missing something, or I'm just too used to other FPS. The movement is bland, no dodge, no rolls, no double jump. Just relatively slow running/sprinting and hopping. Admittedly, I only tested out two characters, Soldier 76 and Tracer, but those two are being positioned by Blizzard as the 'iconic' Overwatch characters, so I would expect them to be more engaging to play.

Could see playing this as a F2P, but right now I certainly wouldn't pay the usual Blizzard full price.

Some characters have dodges, some have rolls, some have double jumps. All the things you're sued to are there...they're just spread out in different characters.

LtWarhound wrote:

Just relatively slow running/sprinting and hopping.

One thing I didn't mention. The movement does feel slow to me as well, even for relatively fleet-footed characters.

LtWarhound wrote:

Poked my nose in briefly, but either I'm missing something, or I'm just too used to other FPS. The movement is bland, no dodge, no rolls, no double jump. Just relatively slow running/sprinting and hopping. Admittedly, I only tested out two characters, Soldier 76 and Tracer, but those two are being positioned by Blizzard as the 'iconic' Overwatch characters, so I would expect them to be more engaging to play.

Could see playing this as a F2P, but right now I certainly wouldn't pay the usual Blizzard full price.

I think the problem is that you picked Soldier 76. He is as generic of a character as they come. 1 of his 3 ability is to sprint... The other have a ton of variety.

I'm in, anyone else you guys still use Vent? Titanis#1696

I'm in as well. Renji#1566

Slower movement is a huge plus for me.

BadKen wrote:

Slower movement is a huge plus for me.

This. Combined with the additional health I can actually keep track of what's going on in this game. I cannot say that of TF2 or other shooters.

I'm just playing Mercy. I was a full time Medic back in my TF2 days, and Mercy fits that bill perfectly. Her specials are awesome, particularly her Shift skill. She's surprisingly mobile, and since she can either heal or damage boost she's good even when your team is stomping.

BadKen wrote:

Slower movement is a huge plus for me.

Agreed, this actually makes me more interested! More tactical and deliberate play appeals to me.

Well, I thought from watching the early videos that Overwatch was going to be really hard for me to follow, but I played a bunch of games tonight with evilseed, and I did okay. Of course, I died a lot, and my aim sucks, but several of the characters are very forgiving. I particularly enjoyed the big slow beefy tank guy with self heals and the flying rocket launcher lady. I know for sure I would make a crappy sniper, but any spray & pray or AOE attacker works great for me. I haven't tried a healer yet.

If it keeps being this much fun, I may just go for it whenever it releases (next year?).

After playing over a dozen rounds, I am very happy that this is not F2P. I just can't see that model ever working with this gametype.

it did for TF2, but that did give you the over abundance of hats.

I just want to say, after following this game closely and applying for the beta as soon as it was available, I'm super jealous of everyone of you who got in! Especially if you are playing as McRee.

TF2 didn't start as free. It was in the Orange Box and was full price (packed with HL2 and Portal). Orange Box came out in 2007 and TF2 went FTP in 2011. So, this one might go free a few years down the road. I think Destiny and Titanfall have made a decent case that for full price a multiplayer only game better have lots of modes, maps and options or the playerbase will move on quickly. If you pepper in map packs and other DLC, you can get a pretty disgruntled group.

I got an invite to the stress test weekend and played the tutorial. I'll try to get a game or two in sometime before the test ends.

Hemidal wrote:

TF2 didn't start as free. It was in the Orange Box and was full price (packed with HL2 and Portal). Orange Box came out in 2007 and TF2 went FTP in 2011. So, this one might go free a few years down the road. I think Destiny and Titanfall have made a decent case that for full price a multiplayer only game better have lots of modes, maps and options or the playerbase will move on quickly. If you pepper in map packs and other DLC, you can get a pretty disgruntled group.

I got an invite to the stress test weekend and played the tutorial. I'll try to get a game or two in sometime before the test ends.

You're correct about Titanfall, but Destiny is currently breaking sales records.

Also, Destiny can be played single-player, it is just "always on". I've solo'ed most of that game.

I don't think of Destiny as standard multiplayer shooter. It really is more of an MMO.

Titanfall or Evolve are probably better examples.

Am I the only one who remembers TF2 was $20 standalone?

Destiny is also a year old and arguably $120 for early adopters who bought the original game. The cries of not enough content for $60 (or more with season pass) rang out until Taken King.

I'm actually ok with that model somewhat. I'm glad I was a Taken King bandwagonner on that specific example.

I love the characters of Overwatch. If they add a campaign down the road or single-player with bots, I'd pay money for it and for future content updates.

Also, it's pretty bold of Blizzard to structure the game in such a way that it discourages specialization with just one character. I think it's a good approach, not sure it will work as players can be obstinate about that sort of thing.

Slower movement sounds good for me too. I don't think I have the reflexes these days for twitchier FPS games (I could barely keep up with Quake in college), so I'm ok with this being "TF2 for noobs and geriatrics"

ranalin wrote:

it did for TF2, but that did give you the over abundance of hats.

TF2 also has 9 classes that are unlocked from the start. TF2 wouldn't work nearly as well if the classes were restricted like in a MOBA where 1/3rd of them were available for free on a rotating basis and you had to pay $5 for the privilege to use Medic all the time.

I completely didn't know that in Overwatch you can also switch between classes mid-match like in TF2 when I initially balked at the pricing. I'm not totally sure that style of game would work with a F2P model without some serious balancing headaches involved.

I think we'll eventually see a Starter Edition which has access to a restricted map or hero pool, but I think based on what I know now about the game the $40 price tag makes sense. I also wish they would give a concrete answer on how they plan on rolling out new heroes and maps though.

Can multiple players play as the same character? Or just the same "class"?

maverickz wrote:

Can multiple players play as the same character? Or just the same "class"?

We had multiple Reinharts on my team last night and I've fought against multiple Soldier 76s. Seemed kind of OP actually. The rest of us hid behind their shields and just plowed through to objectives.

We played against a team that had multiple ice characters (I am so bad with names). Ice walls everywhere. It was frustrating as hell.

I got in for the weekend too, so bnet name below.
Seems cool. Need more time to see if I feel it's at least as good as tf2. If so, they'll get my money.

Well, I played a round. Don't know that I'll play another. I already hate feeling completely useless in MP games due to lack of skill. Combine that with not knowing how the different characters play, and that learning curve looks more like a wall. I like the class-based stuff in theory, but trying to learn the classes on the fly in the middle of a really chaotic match is a major down side.

So I got at least a game or two in as each hero and I really like the diversification and how each hero feels unique. You have your default archetype heroes like the sniper, the healer, the generic infantry guy, but outside of those there's a lot of variation. You can tell the devs took a lot from TF2 because pretty much each TF2 class is represented in some way except for maybe the Spy.

Filthy skimmer here, sorry. So I was looking to pre-order this, hoping that my purchase might nudge blizzard into letting me play the beta. However, on the store page I checked out the Origins edition and noticed that it comes with a hero- Tracer. My initial reaction was WTF??... I now have no idea what the business model is for this game. Can anyone link to a summary? I was rather hoping that all characters would be unlocked with the £30 standard edition - do you just get a small selection and have to buy others from a store?