Random Tech Questions you want answered.

I am actually holding my breath hoping that we start seeing good support for running games on Linux using Proton.

Robear wrote:

I still hold that Windows is a far better, and more prolific, gaming platform than MacOS.

Was someone arguing otherwise? I agree, and games is pretty much the only reason to have Windows these days, unless you need some specific niche app that only comes on Windows, or want to build your own PC (which is also niche). If Apple got their heads out of their butts and actually prioritized gaming-enablement, I think they would easy triple their computer market share.

Yeah, pcs really are gaming boxes these days. And I'm just poking at stuff, not really serious.

I do think, though, that Apple has shot themselves in the feet - and the feet of those standing nearby - with their Walled Garden approach. I remember buying the Assembler manuals and a nice book of exercises for the Apple ][e and happily messing around at that level, way back in the early/mid-80's. Then came Mac and the lockdown of all the source code, and things just proceeded from there. It's a nice curated environment, but is it still relevant 20 years into the Age of Open Source? I think a lot of artists are just at the point where the Mac is the default - "No artist ever got fired for buying a Mac", but then, look what IBM turned into...

Robear wrote:

If you search on Steam in the store, there are 19,613 games with the MacOS tag.

Steam tags are not a reliable filter. Tags are largely user-generated content. That's where something like SteamDB, which reads actual depots from the Steam database and catalogs all of the executables, is far more accurate.

Robear wrote:

I would argue that, hyperbole aside, and bearing in mind that I didn't specify Steam, no one really knows how many PC games there are.

Once you go beyond the storefronts, it turns into an unknowable problem not just for Windows, but for Mac as well. The amount of stuff people can and have self-released as a ZIP file on a website in the last 30 years is just beyond any sort of realistic tracking.

But I think a storefront like Steam is a pretty good proxy for what the reality of computer gaming is for most people.

The takeaway isn't that MacOS is competitive with Windows in gaming, but simply that MacOS has far more support for modern games than I think most people realize. And that's without supporting Vulkan, which like I said a few posts up, is really stupid and constraining MacOS from being an even more hospitable platform for game porting. People shouldn't buy a Mac for the purpose of being a game machine, but people who have Macs for other purposes can find a nice value add with how relatively large Steam's Mac catalog has become.

Yeah to add to what Legion said, in 2019 itch.io was hosting > 200,000 games. Steam is just the tip of the iceberg.