Mass Effect Series Catch-All

Quintin_Stone wrote:
Vrikk wrote:

Let's not forget that in ME: Andromeda, they hand wave away the fact that there are less alien races than in the original trilogy with a throwaway line of "oh, the ships launched from the Citadel but they are just not here yet."

SO LAZY.

Also every intelligent race in an entirely different galaxy is a bipedal humanoid with 2 eyes, 2 arms, 2 legs.

In fairness to ME:A they were only in a tiny cluster of stars in that galaxy. But yea bring on the weird aliens. There is only a single Elcor that can be seen walking in the whole franchise and it is way off in the background. They didn't do much with the Hanar either.

Didn't Star Trek try to explain this issue away at one point by saying that all or most life in the galaxy had been seeded by an ancient alien species or something?

Rykin wrote:

Didn't Star Trek try to explain this issue away at one point by saying that all or most life in the galaxy had been seeded by an ancient alien species or something?

There was a TNG ep with the Founder actress from DS9 where that was a plot point yes. But it was a one-off and not ever mentioned again, because war is more exciting for the shows.

I love the Elcor. Such a good idea. They are just dressing on the overall salad of these games, but it’s such a concept.

A race that has no facial expressions.

“Chastised rebuke, Din. You don’t really mean that.”

I have always thought it would be great to get a smaller episodic Telltale style Mass Effect game that could feature playable characters that wouldn't work as well in one of the main series games called something like Mass Effect: Citadel Stories. In my broad elevator pitch for it it would take place before the events of Mass Effect 1 and feature a series of seemingly unconnected stories that would eventually come together to form a connected whole. One of the stories you would play as a young Turian C-Sec officer (Garrus of course) and another you would play as a Quarian on Pilgrimage (not Tali) and that is about as far as my idea ever got. One episode where you play as an Elcor or Hanar would be great though.

I loved the episodic structure of Mass Effect 2, with the recruitment and loyalty missions. It felt like Star Trek, visiting planets of the week, each member of the ensemble getting their little focus episode. That's all I want out of Mass Effect, I don't need an epic galaxy-spanning arc plot as a skeleton to hang the smaller stories on.

I think ME1 works well in establishing the universe. Once the groundwork is laid using what is an excellent narrative in and of itself, ME2 establishes the characters and the core dilemmas: The Quarian-Geth War and the Krogan Genophage. ME3 carries both these narratives to stunning conclusions. And then the Reaper invasion serves as a nice backdrop and epilogue.

The Reaper War was always unwinnable. All the games are consistent in that. Without an extremely large lever to push, Shepard and her cycle was doomed before the game started. In Golden Age scifi, that lever was usually some expository philosophical BS that makes a 180 at the end - and I think most of us will agree, for good or for ill, that that's exactly how it played out.

I am playing through the Citadel DLC now and as always I am reminded that it is some of the best the ME series has to offer. It is a much needed break in tone from the rest of ME3.

Rykin wrote:

I have always thought it would be great to get a smaller episodic Telltale style Mass Effect game that could feature playable characters that wouldn't work as well in one of the main series games called something like Mass Effect: Citadel Stories.

And/or a mobile Blasto game.

Rykin wrote:

I am playing through the Citadel DLC now and as always I am reminded that it is some of the best the ME series has to offer. It is a much needed break in tone from the rest of ME3.

It's definitely the most fan service the ME series has to offer. I enjoyed it greatly, but much of it only works as well as it does because of all the serious character building leading up to it.

Mechanically though, there are some nice change-of-pace missions and locations; and (having lost Pinnacle Station) it's nice that at least one of the games got a battle arena mode again.

beeporama wrote:

Mechanically though, there are some nice change-of-pace missions and locations; and (having lost Pinnacle Station) it's nice that at least one of the games got a battle arena mode again.

Yea I am going to need another play through to get all the Use power x y number of times achievements. Pinnacle Station was a great place for grinding those out. I think I have 2 of those left in ME1 including the one for using Medigel, like who the duck uses Medigel?

I’m getting the itch. How crazy difficult is playing each game on insanity? #trophyproblems

UpToIsomorphism wrote:

I’m getting the itch. How crazy difficult is playing each game on insanity? #trophyproblems

Not that hard really. They rebalanced the combat to make it easier than on original release. I played through ME1 on Insanity and am nearing the endgame (IFF) of ME2 on Insanity. There are a few fights I had to retry a handful of times until I found a good strategy, but if you're familiar with the missions and take appropriate teammates for the fights, it's not bad at all.

Yea I kind of wish I had done Insanity from the beginning.

Trilogy finished. Not sure how long I played for because it has the bug where it keeps counting time while it is suspended so my save file says like 400 hours, but I think 120-130 is probably more accurate.

I started a new game+ for ME3 so I can get the achievement for getting a weapon to level 10 since you can't get them above 5 in one play through. You can really breeze through content quickly if you set the difficulty to Narrative and just mash the button through conversations Took me about an hour to get to the Citadel this way. I am currently missing 8 achievements, but I think I need a break before going back in for most of them.

Wow Bioware actually made a fail state for the Arrival DLC in ME2 is you let the timer run down and someone sat there recording for over two days to get it:

Haha awesome

I didn't do Shadow Broker last time and that was a great addition.
Loved it.

Bruce wrote:

I didn't do Shadow Broker last time and that was a great addition.
Loved it.

Aye, the legendary edition was the first time I'd played a lot of the DLC. The dossiers were great to read. I think my favorite was Legion's, followed by Tali's.

Just did the Shadow Broker stuff. Forgot how good it is.

Mass Effect 2 continues to hold up surprisingly well.

I did a fun thing. As femShep, I was mostly Paragon and I romanced Kaiden but was a total bitch to Ashley. However, I left Kaiden on Virmire (sorry Eliema) and after that, was nice to Ashley. This will pave the way for my Garrus romance in ME2. It felt more narratively cohesive.

Just started play through 2 with my paragon Shepard. Not in a rush for this one as getting my original Shepard took about 80 some hours to play. Not sure who my romance choices will be this round but I am thinking Tali and Jack.

I accidentally did Arrival, another DLC I missed.

I didn't like it as much as Shadowbroker. The set piece battle over the security bit was decent, but the 'chase' to the end was very meh.

Arrival is the second weakest DLC after Firewalker in ME2 and ME3. There's only a little bit of story relevant content and it's right at the end.

Nothing to see here. Posting error.

I've started Mass Effect 3. I forgot how edgy this game tries with its tone at some points, and just how out of place some of it feels.

SLOW MOTION WALKING SCENE THAT IS SUPPOSED TO SHOW GRAVITAS.

SHEPHERD HAVING EMOTIONAL TURMOIL ABOUT DECISIONS.

LITTLE KID GETTING BLOWN UP.

I'll try to not judge it too much, but so far it's a very "2012 Xbox 360" vibe. Granted, if I was a space captain who is being asked to, yet again, save the galaxy since all the races cannot stop fighting amongst themselves long enough to even admit that the Reapers are real, I'd start to have a new outlook, and a few sleepless nights.

ME2 IFF mission.

SOOOOOO boring. That was just such a weak-ass mission for a supposedly pivotal plot point.
A bajillion Husk 'ambushes' and some Scions. Yawn.

Random question -- does anyone decide NOT to go for romance in ME2 or ME3?

As the stakes get higher in each game, sometimes it feels like my Shepard has too much on her mind to be having deep relationships -- kinda like "That's great and all, but I have a galaxy to save and don't have much time for you right now". Like maybe she'd have a fling to blow off some steam, but has she got the headspace for more? Dunno. Maybe that says more about me than ME.

I find the romances in Bioware games kinda awkward, so I've pretty consistently avoided them in repeat play-throughs of the games.

Professional, aloof Shephard FTW!

Felix Threepaper wrote:

Random question -- does anyone decide NOT to go for romance in ME2 or ME3?

As the stakes get higher in each game, sometimes it feels like my Shepard has too much on her mind to be having deep relationships -- kinda like "That's great and all, but I have a galaxy to save and don't have much time for you right now". Like maybe she'd have a fling to blow off some steam, but has she got the headspace for more? Dunno. Maybe that says more about me than ME.

Sounds like Kelly Chambers is right up your alley.

And she'll feed your fish!

How on earth did I lose Tali?
Loyalty was all done and I thought my choices were rock solid for each squad, but for some reason she didn't make it.