The Female Gaming Experience [Safe Space]

So I'd almost convinced myself to jump onboard with the deluxe version of Warhammer Quest, but then I decided to take a quick peek at their character roster first just to see....

IMAGE(http://cdn.akamai.steamstatic.com/steam/apps/326670/ss_5c4c33f9cbc21fb9e4437b88d29e2c7081e24ae1.1920x1080.jpg?t=1418806333)

...yup.

I realise since it's basically a board game it's not like there's any characterisation or much of a storyline to follow but...seriously? 11 characters (most of which are DLC if you buy the regular version) and all of them white dudes?

*removes from wishlist*

Oh I don't know, the elf with their face covered might be female. Diversity covered!

complexmath wrote:

Oh I don't know, the elf with their face covered might be female. Diversity covered! ;)

If i recall from what little I played of the iOS version that's just a male elf with his face covered. Might be wrong but I'm fairly certain I'm not.

I seem to remember the Waywatcher being female, but I'm not sure now if it was made explicit or if I just read the character that way.

In all fairness, the dwarves could be female too.

UpToIsomorphism wrote:
Dixie_Flatline wrote:

Hmmm. I had no idea who Kate Upton was, but having had a lot of these Game of War ads thrown at me recently, it was obvious that I was supposed to recognize Random Attractive Blonde Woman Striding Across The Battlefield.

I guess from my previous comment calling her "washed up" was me falling into that pit more then anything.

I am old and out-of-touch and do not know who all the kids celebrities are. Just let me play on my consoles hooked to my TV and get off my lawn.

If by 'kids celebrities' you mean 20-30 something internet folks, then yes. Kate Upton is very much du jour at the moment.

I would also point out that - for me at least - I primarily see these adds during sportsball games.

IMAGE(http://i.imgur.com/IMVGOt6.png)

Wow, I was just trying to be outrageously silly. I failed. Sorry.

redacted.

You know what? It may just be me, but I'd prefer if this thread wasn't the place for snarky jabs like this.

Mermaidpirate wrote:
redacted

You know what? It may just be me, but I'd prefer if this thread wasn't the place for snarky jabs like this.

Yeah. Please let's not. There's a reason for "[Safe Space]" in the thread title.

EDIT: BadKen, I figured your intentions were good. It's just not the right venue.

nel e nel wrote:

I would also point out that - for me at least - I primarily see these adds during sportsball games.

Sure enough, they aired the new ad during the futbol games today on NBCSN.

nel e nel wrote:

I would also point out that - for me at least - I primarily see these adds during sportsball games.

I saw a good number of them over the holiday during the Mythbusters marathon...

BadKen wrote:

redacted the redacted quote!

In a Games Workshop property? Not bloody likely. They make Rockstar North look progressive.

shoptroll wrote:
nel e nel wrote:

I would also point out that - for me at least - I primarily see these adds during sportsball games.

I saw a good number of them over the holiday during the Mythbusters marathon...

I'd just finished watching Doctor Who when I made the original post about it. The ads were all over BBCAmerica.

Ten years ago this month, my very first anim test for Mass Effect. Yup, Commander Shepard was originally a woman:
{... video in original tweet ...}

Of course she was.

Hypatian wrote:

Ten years ago this month, my very first anim test for Mass Effect. Yup, Commander Shepard was originally a woman:
{... video in original tweet ...}

Of course she was. :D

And she always will be.

Regarding: "Life is Strange"

Indeed, the preview footage released so far reveals a lot of interplay between central character Maxine Caulfield, who returns (after a five-year absence) to a small town in Oregon, to find her rebellious friend Chloe Price much troubled about the disappearance of a girlfriend. Scenes play out in sun-dappled bedrooms, parks and high school locales with lots of dialog and dreamy lingering shots.

Teenagers fight with one another and with hostile adults as the young women seek out the truth. There is a sense of conflict between the present of digital devices and social media, and a yearning for a simpler past. Caulfield is a sensitive and shy sort, reasserting herself in an environment that is both familiar and alien. Price is angry and touchy.

This in particular seems to be a running theme with Dontnod (their previous game was "Remember Me", so kudos to them for sticking to their guns:

Addressing these issues isn't the only area where Square Enix is showing some spine. According to Moris, it was the only publisher prepared to take the game with a female lead.

"Square is the only publisher that didn't want to change a single thing about the game," he explained. "We had other publishers telling us, 'make it a male lead character.' Square didn't even question that once."

So...it's...er....better than a disembodied torso? Right?

Cool tech though.

I come away from that video with two emotions:
1 - 3D printers are f*cking awesome
2 - the developers haven't learned a damn thing from the bikini bust incident.

*facepalm*

Rallick wrote:

2 - the developers haven't learned a damn thing from the bikini bust incident.

Sadly, no--I think that they know exactly what they are doing. They are trying to stir up us SJW types to get free publicity for their game and get a few more buys from the gators.

Rallick wrote:

I come away from that video with two emotions:
1 - 3D printers are f*cking awesome
2 - the developers haven't learned a damn thing from the bikini bust incident.

What? It's what she was wearing when she got attack--

I can't even finish.

It's not even that I object to the model - it looks well done and is certainly well-painted - but how bloody tone deaf can you be?

It isn't even as if they didn't have a perfectly cool looking female character available they could have used for the model if that's the direction they wanted to go in:

It definitely smacks of their PR derp-partment going "hey, that torso thing got Techland a bunch of extra exposure last time around - can we do something kinda the same?"

*conversely, while I was looking up stuff just now I came a cross a few things that actually sound more promising as far as the actual GAME side of things is concerned. Such as this article that addresses how the team tried to come up with better female characters.

The more time I spent at Techland, the more I started to get involved with the main story – and as that involvement grew, the more I began voicing my opinions on how the females in the game could be developed even further. Starting with writers Rafał Orkan and Michał Małecki, and then continuing with art director Paweł Selinger, we started tossing ideas back and forth as to how we could make doubly sure our female characters were every bit as intelligent, tough, and interesting as our male leads and supporting cast.
The first character we focused on elevating was Jade Aldemir, one of the premier members of our supporting cast. Jade’s backstory went through a number of iterations – including a brief stint as a beauty pageant queen – but ended with her being a renowned kickboxing champion nicknamed “The Scorpion.” Even prior to this, though, her character design was already a thing to behold; nowhere to be seen was any heavy makeup, or pink frills or bows, or ludicrously exposed skin. Instead, Jade wore protective, utilitarian clothes, and looked very much like the kind of tough-as-nails fighter who could survive a city overrun by flesh-eating monstrosities. From there, we added reasons for her to be as skilled and resilient and determined as we felt she should be. We gave her a detailed backstory, an on-screen personal tragedy, some complex, conflicted emotions regarding the story’s protagonist – in short, we did our level best to put her on the same footing as any male character.
We gave the same attention to Troy, a (deliberately) incongruously named young woman who leads a band of survivors in a distant part of the city. Troy went from being something of a cipher to someone inspired, at least in part, by Malala Yousafzai. She’s a woman well aware of how ludicrous it is that her city had to fall to a zombie uprising before she could ever give orders to a group of men.

Likewise, we paid a lot of attention to Lena, a combat nurse responsible for all the medical care in a skyscraper-full of refugees. She plays a small but important role in the story, and when we realized one of our male characters was at an emotional breaking point, it made perfect sense for Lena to step up and make a tough life-or-death call when he couldn’t.

...so possibly Techland aren't the ones to blame here, instead it's the publisher who's managed to throw a spanner in the works (again).

Dead or Alive 5's Director warns PC modders to "behave" with the PC release of the next DOA game because apparently he's completely lacking in any sense of irony.

IMAGE(http://cdn.pcgamesn.com/sites/default/files/deadoralive59923542.jpg)

IMAGE(http://cdn.pcgamesn.com/sites/default/files/deadoralive929342.jpg)

IMAGE(http://cdn.pcgamesn.com/sites/default/files/deadoralive592884.jpg)

*on an unrelated note, Universal CE just got released on steam for free which led to THIS blast from the past (probably NSFW) showing up linked in comments. I remember this showing up in magazines over here. Given that Joe Guest was a particular UK "celebrity" at the time, this may be unfamiliar to most outside of Europe.

Old school print magazine advertising, eh? 0_0

How to make best use of the power of your new generation of console....apparently...

There aren't enough sighs in the world... Seriously, *this* is what they figured their time would be best spent on? Really? Bunch of manchildren...

It would be sigh-inducing that this exists, but when I realized this was a video posted on the OFFICIAL Playstation Japan account, I just... I can't even.

Points for honesty?

The breast bounce is sort of the defining feature of DoA... which is pretty sad by itself.

It's not even particularly nice jiggle! More of a wobble, really.

(Yeah, the fact that it is something that Sony officially called attention to is baffling.)