Capcom has revealed a "concept teaser" for Resident Evil: Revelations 2. "What's a concept teaser?" you might ask. A disappointing live action trailer that shows absolutely nothing in regards to the actual game. Glad to know where Capcom's budget is going.
The game will be released for Xbox 360, Xbox One, PS3 and PS4 in early 2015. Nintendo 3DS and WiiU are forsaken because "lol casuals".
They really need to just hit the big "reset" button on the story for the whole franchise rather than trying to plug up loose ends in what is already a convoluted mess of nonsense.
That said, had a lot of fun with the first Revelations so looking forward to the second one.
Resident Evil: Revelations 2 will be episodic, and the first season will contain four episodes total. Each episode will be $5.99 individually, $24.99 for the entire season plus additional content, or $40 for the retail disc version plus additional content. More details on the additional content between the versions will be released shortly.
Ugh.
The original ResiRev was broken up into episodes, but it was generally terribly paced. Maybe that's something they'll improve in the sequel.
I'm bummed that this is skipping the Wii U and, especially, the 3DS. The first one was a great handheld game. This might go in my Wait Until I Get a PS4 pile.
Proper trailer:
coop is offline only btw. Took this game from a must buy to a "meh will wait for sale"
1st thought - Was it entirely necessary for the female presenter to be wearing tiny shorts and barely a top while the developers come on wearing jeans and tshirts?
2nd though - yeah sounds a lot like Jennifer Hale to me.
Not until I hear whether or not it's like the Queen Zenobia parts of the game or the "action packed!!!" interludes.
Pre-ordered the full shebang from GMG for $30. I had enough fun with the first one to justify it.
1st thought - Was it entirely necessary for the female presenter to be wearing tiny shorts and barely a top while the developers come on wearing jeans and tshirts?
The first game was full of blatant sexism (which was not the part I enjoyed), so I'm going to say they're trying to appeal to what they believe to be their target demographic.
So already bought the season pass and am eager for this to preload tonight. Anyone else grabbing this one?
Purchased. Even without counting the campaign, I got more than my moneys worth from the first game's Raid mode - so as long as they've not screwed THAT up too much then 's all good.
Weapon parts are back for customizing and upgrading weapons
Yay!
For those of you still on the fence, you can get the complete edition for $30 over at Green Man Gaming with coupon code 25OFFR-ESEVIL-REVEL2. They'll e-mail you a Steam key. I already got mine.
Is the $25 price tag for this on the PS4 a promotional thing? Why is it so much more expensive on PC?
Is the $25 price tag for this on the PS4 a promotional thing? Why is it so much more expensive on PC?
There are two versions, a complete one that's usually $40 and a season pass that's usually $25. Seems like you're supposed to buy the $25 if you only want to play the story and the $40 if you want all the RAID stuff, which I've heard is pretty decent. Beyond that, I don't know. It's weird. It's also weird that they're releasing it episodically when it's clear they've got all of the episodes ready to release right now and I haven't an option to buy episodes individually.
Invisible mode, where enemies are completely invisible unless briefly shone on by Moira's flashlight. Enemies also make noise so that helps, but even so, that just sounds like something I never want to try without a proper co-op partner.
That kind of sounds like that dark tunnel area early in Resident Evil 5 where one player needs to handle a flashlight while the other shoots. I always found that part really frustrating, even when I had the AI carry the flashlight (it tracks where you're aiming perfectly so you're never shooting into the dark).
"That was close...."
"...I was almost a Claire Sandwich!"
Moira: "Does Barry tell EVERYONE that story?"
Ha!
Finished! At least the two campaign missions. Quite enjoyed that. I think the weekly episodic release is a REALLY good idea - a break between episodes will probably help keep things from getting to samey.
Also I would REALLY like it if Capcom gave whoever THESE guys are the budget to do a full size RE game because even if it is more combat focused (and it is) they at least have some skill when it comes to tension and pacing. There is only one "Bay" sized explosion here and it's used (correctly) to punctuate the finale of a particular set piece - compare that to RE6 which uses them as ACTUAL punctuation after every sentence (more or less).
Also - seriously, Claire Redfield is awesome - both as a character AND for her physical appearance, which is to say. NORMAL appearance (no wibbly wobbly boobs and wetsuits here!).
Although it remains to be seen what "costume options" are available to unlock...
A promising start! Looking forward to the next episode.
aaaand the downside...
Raid mode is completely broken for me at the moment. As soon as I finish that first mission, it ends up completely stuck on the stats screen at the end, eternally "uploading..." to the point where I have to Alt-F4 out of it. The only current solution is apparently to switch of your router before playing which....er...no. Guess I'm waiting for a fix...
I played through the first "part" with Claire and Moira. I find myself playing Moira mostly so I can shine her flashlight around, then I switch to Claire for shootyshooty times. Is there a way to disable those spinning blade things? I missed two gun parts because of them, the first because the part was tucked behind the blade in its little cubby and the other because I used a flamethrower "turret" to blow it up, and it blew up the gun part too. Oops.
I do not like Moira very much. The flashlight mechanic feels a lot like just adding a step to the usual loop of searching for supplies. It's not enough that the item shines, you need to hit it with the flashlight so it SUPER shines, otherwise it doesn't exist. Also, come on, Moira. There are people wrapped in barbed wire trying to murder you. Get over your fear of guns. Also put on some pants.
In general she feels shoehorned in since "co-op" has been a necessary feature since 5. From what I understand the co-op is kind of busted on PC anyway, so I'm not crazy they had to force in a buddy character in service of a feature I'm not going to use and that sounds kind of mediocre in the first place.
That aside, I'm enjoying myself. The monster and area design feels like Silent Hill to me, which is fine as I've thought Silent Hill had a much better aesthetic than Resident Evil.
The skill system is interesting and I just unlocked the ability for the "armed" character to use their weapons automatically without consuming ammo, albeit for reduced damage. My guns don't do anything interesting yet but I've only just started, so that's to be expected. Wish that coach gun packed a bit more of a punch. Maybe I can fix that next chapter.
I played through the first "part" with Claire and Moira. I find myself playing Moira mostly so I can shine her flashlight around, then I switch to Claire for shootyshooty times. Is there a way to disable those spinning blade things? I missed two gun parts because of them, the first because the part was tucked behind the blade in its little cubby and the other because I used a flamethrower "turret" to blow it up, and it blew up the gun part too. Oops.
You can grab them in the second part of the chapter with Barry - assuming you don't do what I did and destroy the second one with the flamethrower.
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