ZERO DAY (formerly Survival and Apocalypse Catch-All)

Strangeblades wrote:

Updated the front page of this thread.

Updated the updated front page. Insert tiny boom here.

(Oh, I plan on writing stuff like I'm a survivor of some wacky sh*t that ate the world. So incoherence and randomness will be kings of the streets here.)

Why do you like survival games? Is it the puzzle/balance mechanics some titles employ? Is it the test - the one YOU can find a way through if you were in the position of your unfortunate player character?

What makes a survival game different than say another that utilizes food and comfort mechanics?

Should a survival game elicit a feeling of desperation? High stakes?