Crusader Kings II Spirit-all

I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?

BishopRS wrote:

I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?

Increase crown authority.

ZaneRockfist wrote:
BishopRS wrote:

I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?

Increase crown authority.

Have you considered assassination?

My uncle Domingo decided to go to war with the giant blue blob that was France to press his claim on one of their provinces :O

Then no Frenchmen came to stop him so I quickly went on 2 wards to snap up two provinces I had de jure claims on from them as well!

The next heir, Prince Sancho (of course) is looking like he'll be a good character too. His aunt is the queen of England, his sister is married to the heir to the English throne (her cousin) and Prince Sancho is married to the heir to hte English throne's youngest sister. I'm trying to keep the ties with England strong.

Prozac wrote:

I'm trying to keep the ties with England strong.

I'm playing as Poland and doing the same with the Holy Roman Empire. It's good to have a huge allied force at my back while I march forward through the Pagan hordes.

My uncle is the king of England, but after a few revolts England has been broken down to pretty much just the southern coast from Mercia down.

I really do dislike characters just dying with no indication of how it happened. Sancho the 4th died at 34 with no warning and no explanation. so now his 12 year old son, Sancho the 5th is the King.

It's good to be the Sancho!

Prozac wrote:


My uncle is the king of England, but after a few revolts England has been broken down to pretty much just the southern coast from Mercia down.

I really do dislike characters just dying with no indication of how it happened. Sancho the 4th died at 34 with no warning and no explanation. so now his 12 year old son, Sancho the 5th is the King.

It's good to be the Sancho!

Seems to be a common problem for people, so I imagine it will get looked at whether by Paradox or the community itself.

First patch is out. You Steam people probably already have; all us plebs need to download and install.

Paradox wrote:

People who purchased the game from GamersGate should also reinstall DLC #1 - Dynasty Coat of Arms Pack (or they will look garbled in the game.)

The In-Game store will now accept special characters in the username and passwords.

The Steam version will be out in a few hours...

Checksum: KUMH


- Loading a save where you had marked characters of interest or non-interest will no longer crash the game
- Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above
- Fixed a tooltip crash in the Realm Tree
- Fixed an issue with long MP game connection times
- Fixed an MP OOS issue that would manifest a day or two after starting
- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne
- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
- Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)
- Fixed the Steam install script so it won't run every time you start the application
- In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm
- AI will now change tech focus
- Revised reverse demands for CBs to make them more interesting
- Diplo AI: Will not allow matrilineal marriages with unimportant characters
- Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move
- Diplo AI: Will be reluctant to let skilled courtiers move to marry

- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
- Diplo AI: Muted AI spam about marriages if player already declined offer
- Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith
- Invasion AI: Better at not disembarking into an enemy army
- Invasion AI: Optimized prio target selection
- Invasion AI: Fixed an issue with pointless counter-invasions
- Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets
- Invasion AI: Should now understand how to target peasant rebels
- Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)
- Boosted the strength of peasant rebel units by 50%
- Fixed a bug with the CB for the Institute Gavelkind plot
- Upped the length of truces to 10 years (from 3)
- Added fractions to the revolt risk in the province view
- Added a monthly law vote check to make sure laws pass when they should
- Fixed a bug with port buildings not giving more galleys
- Fixed a problem with running the game on large TV screens
- Raised mercenary hire costs a little bit
- Flank leader damage bonus changed from 1% to 2% for each point in martial
- Fixed an issue where granting titles would disband troops
- Fixed an issue with a plot where the target would retain his title even when he folded
- Fixed a problem with playing the Earl of Durhamn causing immediate game over
- Ask for ransom interaction can now be initiated with the liege
- Ask to ransom interaction in the diplomacy window now has a proper title when selecting target
- Rebalanced the initial situation between William, Harald and Harold
- Gave Edward III a claim on France so the 100 years war bookmark will work correctly
- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end

That bolded one is big. Since I've been playing a number of short games starting in 1066 I noticed that William the 'tard never was able to conquer England, at least through the first 5-10 years, after which I assume he will not be able to.

I loaded the patch and tried William again. 8 months into the Conquest... He died! No notice, no reason why. My screens changed to reflect the new ruler and that was it.

Well, I had a decent game going as the King of Leon, then my heir turned out to be a bit Slow and not with much in the way of redeeming traits, the Muslims invaded and took Portucale from me, and things started falling apart from there.

BIG question, because I can't seem to figure this out, how the hell are you supposed to reinforce your armies once you've taken losses in battle? I've already raised my levies, and bringing the armies back to provinces that are "safe", even the one my marshal is assigned to for increasing recruitment, doesn't result in either my armies replenishing troops that I can see, nor do I seem to be picking up additional levies I can raise in my kingdom to replenish my forces (yes, this even includes the "raise realm levies" option).

The whole warfare side of this game is really opaque, even for a guy who's pretty familiar with EU3.

I think if the war lasts that long, you'll need mercenaries or allies. It takes years for a province to rebuild it's cadre (at least as far as I can tell, it actually gives you the progress somewhere.) You'll even see after a bloody war that the captured provinces won't give you *any* troops for a few years.

Warfare is not that bad. You've got personal levies and realm levies and your vassal's levies. You pay the costs for your personal and realm levies when you call them up; your vassals pay for their troops if you call them up. So vassals don't like it if you make them call up their private forces, because they are out gold at that point. Call out the level of troops you need to win the war.

If you want, try calling allies. Never works for William the Bastard, but there might be a good reason for that.

Ships carry 100 troops each. If you don't combine fleets, then you have to break up your land troops to get them to move on. If you have 600 capacity in ships, and 500 troops, they can go on the ships. But if you have 300 cap and 300 cap in two fleets, and 500 troops in one force, they will not load up.

When you move into a province, you will start besiege the province and it's holdings. You will siege them sequentially. You have to capture all holdings in a province in order to claim it as yours. Until you do that, it will have broken occupy stripes. When you get them all, it will have solid occupy stripes.

When you are ready to disband ships, put them in friendly ports. Disbanding at sea will cost you many ships.

Your vassals will get upset as you keep them in the field. Keep an eye on their loyalty, especially if it started low, and do nice things for them if they get pissed off.

You can't declare war if you have troops already called up. Unlike EU3, you're fine with just your garrisons. Having no troop icons on the map is fine.

If a unit strength indicator is not red, it's not *your* enemy. This will puzzle you when your vassals get involved in wars without you. They'll fight other vassals, they'll fight neighboring counties, they generally chew the scenery and you can't intervene in those fights. Your vassals might lose wars with a neighboring duchy, or they might gain you territory, or they might decide to take over another vassal's lands. Just keep an eye out, as if this happens while you are dealing with something else you might not notice it.

My internet (and phone and tv) was out all day, so I got a lot of time in with CK2. Wonderful stuff. I got William through the Conquest successfully; Ex-King Harold is now the Duke of Bedford, although he's about to get slammed into the dungeon for plotting against Norfolk and, when that failed, his own wife. Frustrated much, Duke? Yeah, it's gonna get worse...

After knocking off Harold, I went looking for Konung Harald to smack him around for messing with my new kingdom. I took a few thousand of my best English axe-grinders and invaded Norway. After taking one province and moving determinedly towards the next, Harald gave up all his claims to the English throne in return for my exit. I'm sure my new vassals were pleased.

I handed out lots of land to please my faithful followers. I may regret that; I'm contemplating taking some back, especially with Harold imminently in stir. Gotta have something to leave to the kids besides the "goodwill" of my vassals...

I did have one cool thing. After I got all the English nobles in, I decided to check them for skills. I found two really skilled military commanders (like, 22 base skill). One was the Duke of York. The other? Mayor of a small city in Lancaster somewhere. Not even a Count! And he *hated* me.

So, I found him a wife - that was his desire. I married him to one of my daughters for 0 prestige, but it made him feel better being married to a princess (and maybe they'll have little Attila battle-geniuses together - she's an amateur tactician herself). And I gave him the County his city was in, which absolutely sent him to the moon. At that point, he really got involved in putting down rebellions and the invasion of the rump province of Norfolk. I also sent my second heir to him to study warfare (he's not bad at management either.) And the best part is that within a year, my 85-year-old Marshal died, and this new-minted Count waltzed right into the position. Now my Realm forces are a well-oiled killing machine with a martial skill in the mid-40's with advisors, led by a Saxon prodigy whose previous job was writing a drill manual for the city militia...

Still trying to find the button to change the location of my capitol. I saw it once, but now I can't locate it.

Best. Paradox. Game. Yet. My new favorite.

Robear wrote:

Best. Paradox. Game. Yet. My new favorite.

So, so glad to hear this.

I'm moving along at a much slower pace trying to look up all of the tool tips with words I don't understand. I've pieced together why I'm the Duke of Munchester and not a count. One step at a time!

The_Vinnlander wrote:
ZaneRockfist wrote:
BishopRS wrote:

I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?

Increase crown authority.

Have you considered assassination? :twisted:

This is the answer to most problems in life.

Also, I am SO glad to hear the positive reviews for CK2. Only the pile is preventing me from rnning out and picking this one up ASAP.

Robear wrote:

Best. Paradox. Game. Yet. My new favorite.

I haven't given this as much time as I would like due to trying to polish off Skyrim (for now at least). However, I did finally start my first "serious" game as the Duke of Flanders. I'm in 1118, concentrating on increasing my income while opportunistically expanding my duchy. The only dark cloud on the horizon is the lack of a male heir

In this game, William the Bastard failed the conquest of England and proceeded to stomp around France causing trouble. He even attacked me even though we were supposedly allied by marriage, but I had enough money socked away to get a nice mercenary company and kicked his ass. After that, he mellowed out and became marshal of France. The French kings have been weakened by an unhealthy fascination with the Moorish kingdoms in Hispania; they like to go on long wars, eating up the Moors until their vassals get pissed and rebel. I picked off a county this way (Vermandois, I think it is) - they rebelled and I had my chancellor do a quick claims fabrication so I could go in and conquer an independent nation, picking up a nice county without pissing anyone off

The English are having a load of troubles as far as I can see; they seem to always be having multiple rebellions going on and once things calm down for a bit, things go south for them again. Like France, they also seem to have an unhealthy fascination with the Iberian peninsula.

The HRE is still going strong though, which is really different from all of my games in the original CK where the HRE would almost immediately convulse into many many rebellions causing it to disintegrate pretty quickly.

Man, I really do love this game. I was quite excited when it was announced, and for once, all that excitement has been more than repaid. Really, if you like Paradox games or great strategy games, pick this up, you won't be sorry. Seriously, screw the pile, you should be playing this.

tboon wrote:

Nice post by Troy

1) Keep in mind that CK1 was Troy's favorite Paradox game. So his enthusiasm deserves a slight bit of salt. But just a slight since I too think this is a great Paradox release.

2) Keep in mind his job promoting Paradox products (no, I'm not claiming he's shilling in any way, just that he might find it harder to begrudge the game because of 2 and 1). Of course, he mentions this.

3) Can't wait for the TMA episode. I hope they all give the game enough time before talking about it. Even better would be a Paradox person being on the podcast, especially considering we know TMA isn't afraid of throwing a punch or two. I'm still waiting on Mr. Chick to throw something up on QT3.

4) CKII is a roguelike. Just kidding, but that'd be an interesting angle to take. Troy touches on it, though it may be worth exploring further.

5) CKII invites personality in ways that none of their other games have (outside of Rome, where the area involved was too constrained).

6) I ran out of juice. Sorry. Buy it already.

One thing - don't forget to check your dungeons periodically, otherwise someone's wife or husband might be dying in there, and them getting more and more pissed off with you. Check the plots, too - justified imprisonment is a great way to break up an argument between vassals or stop someone attack an ally's favorite Duke's daughter. Or, conversely, you might find that Count you don't like is someone's target. Heh. Too bad my spymaster is incompetent. Unfortunate, really. Nothing we could have done to prevent it.

This game has an *amazing* number of ways to leverage your desires for or against someone. Direct rewards and actions are just the surface. If you can conceptualize something, you can probably do it, from taking lands from your vassals to imprisoning potential rivals to dragging down a too-powerful Duke with a marriage to your deceitful, greedy daughter, the one who spent her childhood at the knee of your spymaster... And I have not even broken into the international side of things.

Oh, one interface note. When you look at unmarried characters, the Diplomacy options will only cover in-faction marriage arrangements. If you want to tie your people to other kingdoms, look for the linked wedding rings to the lower right of their portrait on their main screen. That's for foreign entanglements.

And you can't move a capitol to a county you don't personally control.

Robear wrote:

And you can't move a capitol to a county you don't personally control.

Did you find out where that control used to move your capital is? I cannot find it either.

Nice guide with some good information about some of the more esoteric parts of the game, like construction, tech, succession laws, etc.

Nothing to see here, move along!

Yes. When you open up a County that you own, if it's not your capitol, there is a crown in the top bar (on the right, I think? One of the crowns.) which will let you move your capitol to that County. If you *don't* directly control the County (as opposed to a vassal controlling it), then the crown does not appear.

Tricksy hobbitses.

So I did cave in and pick this game up. And it is great. I've played EU3, Hearts of Iron 3, and Vicky2 and this is the first Paradox game that I can't wait to get back to playing, unlike the others which felt more like a chore to learn and then finally hit the good stuff that everyone talks about so much. Something about CK2 just works for me, its not like it's any less complicated, but the gameplay just feels more intuitive.

I haven't played a single dynasty for very long yet, Brittany was my first, and seemed like a pretty simple nation to run. Scotland was next, and seemed like it would be pretty fun, I had a civil war start pretty early. I think I am getting kind of enamored with northern Spain though. I don't know the history of that area at all, but playing as Castille had a lot of action start right away, wars and intrigue with your neighboring kings (your brothers!) I wanted to take over Leon, but I ended up being assassinated by my brother the King of Leon, who happened to be my heir because my wife would just refuse to have babies. Instead of the game ending, I just took over for Leon (same dynasty and all) so my goal of uniting the two kingdoms was successful but not in the way that I had hoped..

Sweet Lord this game...


I once again started as the Earl of Some Ditch on the outskirts of the Middle of Nowhere, in southern Wales this time - Glamorgan, to be precise. Home of a nice cricket club in the 21st century, a thousand years earlier it was home of a nice wooden club and not a lot else.

First steps early on were just to consolidate position and to try to not annoy anyone too much when I was weak. Not annoying people is really hard for me, as I can't think of anything I like more, but with repeated counselling sessions I managed to rein in my need to f*ck with people. I set about marrying some likely looking lass, picking the firstest, youngest, lustiest lady I can find in the hope of churning out tiny Glamorgans, but this leads to little more than awkward fumbling for two years before Earl Cadwgan finally works out what goes where and when and Countess Aenor falls pregnant.

Cadwgan's ambition is to have a son, Aenor's to have a daughter, so someone is going to be disappointed.

It turns out that the Countess is the "winner" here, as daughter Rhiannon is born in January 1069 and it takes the Earl another two years to remember where he left his groove and have another go, making another Daughter - Marared. Then it's another two and half years before Aenor falls with baby number three - Cadwgan still has the ambition to have a son, (or a name that wasn't drawn out of a Scrabble bag), while Aenor has the ambition of throwing herself out of a tall window, as living in a rain-filled garbage pile with a dull Earl who can't work out how to take off his pants has her depressed. Fortunately even depressed lusty people still like sex, so they come up with another baby and this time it's a girl with a winky, finally fulfilling Cadwgan's ambition and giving him a proper heir, as previously it had been his "kinsman" rather than his son. The kinsman are annoyed, but whatever.

With the future of the dunghole finally assured, the Glamorgan chancellor finally comes through and manages to fabricate a claim to the county of Dyfed, (for non crazy people that's pronounced "Duff-ed"), and the Glamorgan armies are up Dyfed's drainpipes before the ink is dry on the fake claim. Things look like they're going to go a little wrong and we won't have enough men to successfully siege, but Cadwgan cracks open the coffers and buys in a mercenary army who waltz through Dyfed's forces like they're not there. Dyfed surrender and I've doubled the size of the realm.

The Earl of Dyfed was four years old. So yay me, I'm reading military tactics at a kindergarten level.

I use the new county to create a Duchy and promote myself to Duke. I have a soup du jour claim on the third and final county in the Duchy - Gwent - but annoyingly the Duke of Shrewsbury has already waded in there and taken it and going after him would involve declaring war on his liege - some guy called "The King of England." I'll give that a miss.

Things calm down from there until Cadwgan manages to have a fourth child - another boy - and then dies, bringing the 14 year old Duke Meurig to the the throne. Or rather his Mother, Aenor, for 18 months until he turns 16. Roughly the first thing he's asked to do is to decide if he should go to war in support of one sister against the other - a family feud he politely declines. Instead we set sights on the Welsh counties of Gwynedd and Powys. Even though that Duchy is also missing a county due to English aggression, holding four Welsh counties will allow me to create the Kingdom of Wales and make my favourite Welsh duke the new King.

This will be where my Chancellor lets me down, again, by taking forever to create a legal claim. Eventually I find someone who already has a claim to Gwynedd, invite them to my court and then arrange a matrilineal marriage to a kinswoman, in the hope that that will bring him into the dynasty. Then I press his claim to the Counties, declare war and go in hard with two blocks of mercenaries, meaning I barely have to even raise my own levies. We win, I install the new guy and then offer him an attractive vassalisation, while going off to Crowns R Us to get my head measured for the new shiny hat.

Except the new guy that I manufactured and then installed turns down my offer. WTF!? Dude! Duke... Dude.. whatever. Dude! I made you. Now I must break you. Or rather I must get my chancellor to fabricate a piece of paper saying I'm allowed to break you.

I sit and wait for the Chancellor to do his stuff. And wait. And wait.

Meanwhile I have to deal with this kind of nonsense.

"Iestyn Ap Gwrgant wants to get married."

Firstly, I can't find anyone drunk enough to want to marry into that stupid name. Secondly, you're SEVENTY NINE years old. The average life expectancy is about... four, or something. You're so old that eighty per cent of your children are dead. Just die already.

I arrange a marriage to some old French lady with a lisp and a hunchback, who is listed as "maimed" and an imbecile. Don't say I never do anything for you, Iestyn Ap Gwargledangle.

Four weeks later Iestyn dies and now I'm left with some mad old French hag wandering the halls of the castle, drooling and smelling of cheese.

I try to marry her off but surprisingly no one will have her.

Finally there comes news from my Chancellor. I open it excitedly and read it, expecting details of how I'm the Duke of Powys' Cousin's dog's Aunt's Sister's Uncle, but instead it just says "I have died of old age."

I find a new Chancellor and send him in with instructions to just write something down and he's there about four days when he's faked a claim. I consider digging up the old chancellor and punching him in his dead balls, but instead pay for the mercs again. Go on the offensive again. Kick over the tables again. Capture Powys and Gwynedd again.

Yay me.

Paying for the mercs has dipped me down to 200 gold coins. I need 350 to make myself King and start stamping my own face on the money.

While I try to wring as much tax as possible out of anyone who jingles when I shake them, the Duchess of Kent wanders through my realm and fakes a couple claims because, you know, her Chancellor isn't useless. This is sort of annoying as the Duchesses sister is married to my fourth son, so you'd think they'd pick on someone else. But they're on completely the other side of England, so I'm sure it'll be fine.

Ten minutes after that thought a declaration of war is delivered by the Kentish councillor. Followed by a 1,400-strong army wandering into Gwynedd. I leave it undefended save for the weak garrisons there and hope the Kents wear their army down. By the time they've taken Gwynedd and Powys their army is down under four figures, so I raise a merc unit and my levies and meet them in Dyfed where I take a pointed stick and wedge it in their Kentish holes. I pull together every vassal unit I have now and send it into Gwynedd to try to recapture immediately, but Kent pull another 800 strong army out of nowhere and drive me off the field. I appeal to some allies in Scotland and Norway for help and they both turn me down. That's not what "ally" means, you buggers.

In a fit of desperation I send my spy master to Kent to have a couple words with the Duchess. Words like "knife" and "in the back while you sleep", followed by a practical demonstration that she doesn't enjoy too much. She's succeeded by her sister for some reason and she won't accept peace, so I stab her too. That "her" would be my Daughter in Law and I was expecting her husband, my son, to step up to the big chair at this point, but instead succession goes to their son, with some old bag as regent. He's four. I know how to beat four year olds. So I have him stabbed too.

I'm now spending almost all my time watching the Kentish court and no time watching my own. My Granddaughter is next up to bat as leader of the Kents - she's two. I sit watching the bottom corner of her portrait for news of which inbred knuckle-dragging mouth-breather will be next in charge if something dreadful should happen to her when a face pops up that I recognise instantly. Mine.

To recap, at this point I've spent 150 pieces of gold to kill the Duchess, then my Daughter in Law and then my Grandson and now I still have Kentish armies on the borders and I'm only one small stabbing away from being able to call off my own armies in my war against myself, thereby gaining control over the counties I need to make myself King and picking up some prime real estate in the south of England to build my summer home...

Way to turn stabbing from a chore to a hobby.

But there's bad news - the two year old's regent has noticed a worrying trend of people accidentally stabbing themselves while shaving, so she's clearly called the spymaster back into the county to discover plots, because my chances of successfully stabbing a two year old girl are apparently not very good.

If they'd just given the crown to my son we could have had a nice little chat and no one would have had to have been stabbed. But noooooooooo.

With stabbing temporarily off the table I decide to bust out some diplomacy instead. I invite a bunch of new debutantes to my court until I get one who is both attractive and lusty and young and virile. And smells like vanilla. I then go off to the Kentish court and find the spymaster. His wife has sadly recently suffered a fatal stabbing, so he's back on the lookout and happily accepts a marriage proposal that will see him hook up with Miss Wales 1136. He also happily accepts a small amount of gold coin and suddenly his frown is turned upside down, his red middle finger becomes a green thumbs up when I invite him back to my court and so he goes from being Duchess Two Year Old's Spy Master to being my Master of the Cups.

Completely coincidentally Duchess Granddaughter Wasserface has no other serious candidates for replacement spymaster and, I mean, really... who let a two year old play with a knife? Now there's blood everywhere and I suppose I'll have to split time between being King of Wales and Duke of Kent. I didn't want the job, but someone has to do it.


I only hope I can find out who's behind all these stabbings.

Thanks for the tips everyone, especially the military tips and the link to that awesome post on the Paradox forum. I have a far better grasp on the game now, and am having even more fun with it. Started over and am playing the Duke of Munster, with the long-term goal of eventually uniting the kingdom of Ireland!

That's my duke!

That was another great AAR. Very funny.

I tried the demo again last night and had a better time getting into it. I was really pleased to see, even though I started with the same Polish king I had tried before, that there were some differences. The main difference was that one of the counts was set to revolt right away, which I hadn't experienced previously. So my game started with war.

Some of the highlights for me:

* successfully arranging a marriage between myself and the daughter of the king of Denmark
* trying to bribe the enemy count's wife to betray her husband by giving her gifts (didn't work, but there were other ... benefits)
* after a few years of stalemates, failed assassinations (on both sides), and raising money, I was able to hire mercs to successfully oust the enemy count
* imprisoning and then executing the count and then taking his wife (who still thought highly of me thanks to the gifts) as a lover, earning the lustful trait
* having three sons and a daughter, all with unpronounceable names
* spending more time with my wife, realizing the mother of my children deserved better - earning the humble trait

I think all that took place in a 12 year span (an hour and a half) before I turned the game off to go to bed. And that's without knowing (or really even understanding) the mechanics of the game. CK2 is certainly moving up on my wishlist.

Okay, I have confuse about navies and armies.

I started a game in the mid-1100s as the Duke of Sicily, so I own the toe of Italy, plus all four counties in Sicily. Within a few years of the game starting, a 1200 peasant revolt kick off on the mainland. Okay, I raise my personal levies. This pops up as 433 foot soldiers in each of my five counties and three ships per county.

What I can't figure out is how to get the troops on the ships. I get that the ships have a capacity of 300 per group of three, so I move all five fleets of ships to one area in Sicily, and figure that should give me enough capacity to move about 1500 troops over. Except I can't get anything other than a single army of 50 dudes eligible to climb on the boats. I also can't figure out if it's possible to group the five fleets into a single fleet. How the heck do I get the dudes on the boats so I can go knock some peasant heads in?

You need to dock the boats before putting people in them.

Let me see if I can find a pic to show you what I mean.

Other than that, I believe you need to split out the armies so the army is small enough to fit on the boat.