Crusader Kings II Spirit-all

I believe the vassal levies are those who are available to the individual vassal, and can be used in conflicts against other vassals. Realm levies are owed to the Crown in times of war. For me, the functional difference is in how many troops I need. If I need a few, I activate province by province; if I need more, I raise them all together. (All vassal levies or all realm levies). And sometimes I just raise my own personal troops.

Did you know you can raise levies from towns or bishoprics through the Province menu? If you need a small number of troops.

Ok, good stuff.

My wife have played approximately 50 hours combined since we bought it. Most of which was a lot of multi-player this weekend, and we've had a ton of fun playing together. Although trying to coordinate can be frustrating sometimes, given the in-game rules about supporting other dynasties and what not. Getting into multiple holy wars while trying to put down your sister's upstart rebellion in Spain was really challenging and interesting. We also played a game in Greece for a while and were swallowed by the Byzantines and had to deal with that over our heads. Great fun!

I started the game as the southern-most Irish county. My ruler had fairly weak stats at the start, but thanks to a lot of positive events, he's looking pretty good at this point. Unfortunately he's 63, and his first 5 children (4 males and 1 female, agnatic-cognatic premogeniture succession) are idiots. Child number 6, though, just turned 16 and has pretty nice ratings across the board. Additionally, I managed to marry him to a genius who has even higher ratings.

Will switching to Elective succession allow me to pass the two counties I control on to him? Is there a better way to do it? I don't think I can afford all of the assassinations I'd have to fund to put him at the top of the succession list.

billt721 wrote:

Will switching to Elective succession allow me to pass the two counties I control on to him? Is there a better way to do it? I don't think I can afford all of the assassinations I'd have to fund to put him at the top of the succession list.

Maybe? Elective means that you + your vassals choose, one vote per holding. So if you have enough holdings to guarantee a win in an election, you can. Be prepared for some revolts though.


King Sancho II, King of Castille and generally a nice guy. He is diligent, patient, brave, and most people overlook his quick temper. Unlike his sister Urraca, he didn't immediately try to start a war with their brother, King Alfonso of Leon, over the succession. In fact, he didn't try to fight with any of his siblings over their divided inheritance. So, while they plotted and schemed, he married the princess of Aragon and set out to retake that part of Spain from the infidels.

His sister Urraca died in Alfonso's prison, and with no children Sancho was her heir, leaving him with the county of Zamora. Which must have irked Alfonso, since he had spent so long sieging the place.

Sancho, with the help of his marshal El Cid, fought several successful small wars against the neighboring emrites, capturing three counties. He even found time to help his brother, King Garcia, with Garcia's war against Abu Bakir I, the Emir of Badajoz. El Cid was able to assist in the siege of Lisbon. But Garcia was simultaneously feuding with Alfonso and trying to conduct a holy war, which didn't really help with that. He died in 1073, in mysterious circumstances.

Later, Sancha, the 3-year-old daughter and heir of the deceased third brother (Garcia) wrote to uncle Sancho asking for help in her war against Alfonso. Sancho, being involved with a war against the infidels who still seemed to think they were living in Aragon, declined to fight his brother.

Late in 1074 Alfonso made his critical mistake. Sancho's second daughter was born in 1074. She died a short time later. High rate of infant mortality? Nay, a knife: Alfonso had sent assassins.

Outraged, Sancho sent his own assassin in response, but the attempt failed. Considering things more coldly, Sancho looked out on the training ground being built for preparation in the war against the infidel, the gold he had been saving to pay for mercenaries in his next campaign, and at his marshal, El Cid, the greatest commander in Europe.

Revenge would be better at the end of a sword than a dagger...

Gremlin wrote:

Revenge would be better at the end of a sword than a dagger...

Stop making me want to play this so badly when I need to be doing other things!


Stop it!

It was a narrow thing.

During the first siege of Leon, as the money to pay the mercenaries was running low, Sancho ordered an assault that ended in disaster. Fortunately, by this time, the armies of Leon had been crushed and Alfonso's war with the Emir of Badajoz prevented him from being able to raise the second siege.

With help from his allies (Aragon and Navarra were also pretty upset with Alfonso) Sancho was able to force his brother's surrender and cession of the title of King. Alfonso immediately rebelled when Sancho ordered him imprisoned for his crimes, but the third siege of Leon ended relatively quickly.


Sancho II, King of Castille, Leon, and a few other places. And that's the problem; he has only one surviving daughter, and Alfonso is still technically in line for the succession. Not to mention that Garcia's daughter Sancha is a duchess and is still upset about not getting any help against Alfonso. Sancho may rule large parts of Spain, but those parts need time to recover from the wars, and without a son a succession crisis is looming in the future...

The new patch has been released!

- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their realm
- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after reload
- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do so immediately
- Fixed a crash when switching between tabs in the Plot View

- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
- Fixed a crash when just about to revoke the title of someone, and that person dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure reasons
- Temple type holders will no longer be upset with their liege for having the wrong government type
- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much more likely
- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor jobs
- Fixed an issue with historical settlements not being cleared entirely correctly on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue View
- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
- Fixed multiple issues with the law change plots

- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Added event trigger and effect; 'custom_tooltip'

Are prisoners easier to assassinate?

Is the patch compatible with past saves?

Is space an issue?

ebarstad wrote:

Is the patch compatible with past saves?

A developer said that a previous save could be used, but that he recommends starting a new game.

Looks like the newly minted Queen Mabyn I of England (late Duchess of York and assorted other places) will have to fight her own succession war.

Goodbye eugenics program, you kept me warm at night while waiting for the patch.

Gremlin wrote:

King Sancho II, King of Castille and generally a nice guy. He is diligent, patient, brave, and most people overlook his quick temper. Unlike his sister Urraca, he didn't immediately try to start a war with their brother, King Alfonso of Leon, over the succession. In fact, he didn't try to fight with any of his siblings over their divided inheritance. So, while they plotted and schemed, he married the princess of Aragon and set out to retake that part of Spain from the infidels.

My wife and I started a game where I was King Sancho II, and she was King Garcia of Galicia. We fought in the succession war that starts almost immediately in Leon and picked some fights with the smaller Muslim realms. It's been fun, but really frustrating to think you have things under control and then suddenly find yourself in wars with 3 Muslim realms and one of the other Spanish kingdoms. We reloaded saves a few times after experimenting with a tactic, learning a lot about the game mechanics and then backing up to try other things.

Unfortunately, I think this change will basically destroy our game:

AI: Nearby religious brethren will now tend to join defenders in Holy Wars

The only reason we have many any progress at all against the Muslims in the southern peninsula is because we have been able to attack them one realm at a time. If they all joined each other defensively, Spain is basically f*cked. Might as well start reading the Koran and learning Arabic now.

Any idea when this bugfix patch will hit Steam?
Nevermind, it already has. Yay!

Plot to revoke the title of a vassal

Nice. I've thus far avoided revoking titles (unless I was 'fortunate' enough to have the person rebel) because of the relations hit to my other vassals. It'll be nice to have another way of going about it.

I downloaded the patch and checked it out. Everything looks nice, and the death causes were much appreciated as I never got around to downloading the mod. One thing I did notice, which has been confirmed on the forums, is that scrolling in various windows is broken. This makes looking for a wife somewhat of a pain. Looks like they'll be pushing out a hotfix in the next few days to deal with the bug.

I'd like to download the patch, but I just don't trust that it won't screw up my save. I really hope Steam doesn't decide to download after I told it not to.

Edit: Aaaaand Steam ignored me. My save seems playable though. Let's hope it stays that way, or King Colin Lee the First of Sweden is going to be quite put out.

billt721 wrote:

Looks like they'll be pushing out a hotfix in the next few days to deal with the bug.

Yes, there's a few issues like this it looks like they'll be fixing. That plus my current save just starting to get interesting means I'm going to try to hold off on this patch for a bit if Steam will let me.

In the mean time, there's Sword & Sworcery on Steam now! Good for a short break while waiting for the update.

Hotfix is out:

CKII Project Lead wrote:

Folks, some major bugs slipped into 1.05. Apologies. We'll release a hot fix later today, fixing the following issues:

- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Added some missing French and German translations

I'm contemplating starting a new game, but I don't want it to be in the same place the last one was so I can't make up my mind...

Okay, I jumped in after the most recent conference call, as this sounds like my kind of game.

First questions (I'm sure there will be more to come as I ease my way into this):

When you're choosing your character, there's a difficulty bar.

Is there any way to sort characters by difficulty level, or highlight the easy choices on the map? (Alternatively, where are the easiest characters to start with?)

Is there a significant difference in the difficulties? Like, is 50% difficulty a LOT easier than 80%?

Is there any way to scale the difficulties? My personal preference would be to start in Ireland, but all of those ones seem to float in the 75-85% range.

Difficulty is fairly subjective in these games, since there are no real objectives. It just gives you a kind of metric for the relative strength of a ruler in terms of things like tech level, military power, stats, political connections etc.

Higher difficulty might mean you'll only be able to achieve more conservative goals, or that you'll have problems with other rulers pushing you around. It doesn't really change the complexity of what you have to deal with, it's more that it affects how much you can deal with and not be destroyed.

Yeah, I started out with one of those 80% difficulty Irish dukes, and I thought it was the perfect starting place. No big aggressive neighbors out for your blood, relatively small scope and leisurely pace to let you accustom yourself to the game's systems without burdening you with undue complexity.

Interestingly, the difficulty bar went DOWN as I amassed power, while my actual subjective sense of challenge went up as I was faced with much more difficult decisions and enemies who actually stood half a chance at hampering me from doing whatever I liked.

TL;DR: Ignore the difficulty bar, it is meaningless.

hbi2k wrote:

TL;DR: Ignore the difficulty bar, it is meaningless.

Agreed, I would generally suggest staying away from the Muslim hordes and the Pagans for your first game or two. Counts can be a little dull and quiet in the beginning. Kings have much more to do, but a lot more to worry about. Dukes tend to be in the middle, although some Dukes in Eastern Europe might as well be kings for all their territory.

an 80% guy in Spain and an 80% guy in Ireland are almost two completely different games and difficulties. That's what makes the game so awesome and replayable.

Not to take anything away from Gremlin, but the first King I've really stuck with died last night at the age 85.


He had accomplished much during his reign.

He said to me once late one night, after too much wine:

I have killed many many men in my time, in bloody battle across hill and plain, and on the gallows for crimes most foul. But only twice have I killed in secret. The first, my brother, I killed in my youth out of vanity and pride.
The second was my love and faithful companion; My first wife Urraca. Her I killed out of duty, duty to my kingdom and duty to my subjects who yearned for the safety which stability would bring. War and Hardship care not a wit for the feelings of some soft old man...
Not a day has gone by that I don't regret it.

I have found something interesting that I may pursue.

I started a game as the duke of Munster in Ireland and just for fun swore fealty to the pope making me and my holdings part of the papacy. I've slowly been building my power with the goal of unifying Ireland and while engaged in some diplomacy I saw the declare war option for the pope. Upon investigation I could go to war for independence but the more intriguing option was to go to war to depose the pope and take his place!

I could really see my Lustful, Greedy, Deceitful, Hedonistic Duke on the throne of Saint Peter

In all the games I've played as Alfonso or his relatives, Urraca was a power-hungry psycho who caused me no end of problems. As far as I'm concerned, she's KOS.

Yeah, this patch really has be in a dilemma. I want to upgrade, but I think it'll probably break this game. That, and I can't see a feasible way of getting El Cid's descendants in my dynasty.

Also, there are way too many Urracas in Spain.

Robear wrote:

In all the games I've played as Alfonso or his relatives, Urraca was a power-hungry psycho who caused me no end of problems. As far as I'm concerned, she's KOS. :-)

Seriously, I regret that she has but one head to give to my guillotine.

Alfonso's second wife, she's ice cold. Her first act once her son came into power was to murder her daughter-in-law.