Dragon Age: Inquisition Inquire-All - THE BREACH HAS OPENED

Awakenings has almost nothing to do with DA2. As Blind_Evil said, adds a lot of lore to the Darkspawn and explains why the blight started.

Farscry wrote:
parallaxview wrote:
Plot wise, they are set up to do some interesting thing. And at the end of the day the story is why you play Bioware games.

For those of you who've played DAO, DA2, and Awakenings, I'm curious: I never did get Awakenings and am wondering if it plays significantly into the overarching story that's developed towards the schism we learned about at the end of DA2. If I had Awakenings I'd certainly play it, it's more a question of whether it's really worth purchasing separately at this point, or if I'd be fine just reading a plot summary somewhere.

I'm very eager to see how the bigger events in Thedas surrounding the mages, templars, and chantry play out in DA3. :)

Awakenings is its own little thing. It's cool but hardly necessary. Adds more to the Darkspawn lore than anything to do with DA2. It also makes your characters ridiculously powerful compared to Origins.

Awakening introduces Anders, who I understand is one of the most important characters in DA2. But like others have said, the expansion is primarily concerned with the Darkspawn and their motivations, and most of that is contained in the tie-in book The Calling rather than the game itself.

beanman101283 wrote:
Awakening introduces Anders, who I understand is one of the most important characters in DA2.

Yeah, but it's odd. Anders is almost a completely different guy between the two games. There are plot reasons for it, but... well, I don't like how they hanlded Anders in 2.

Malor wrote:
Dude. It's EA. They will f*ck it up. That's what they do.

You know, there is a place for that kind of discussion.

Blind_Evil wrote:
beanman101283 wrote:
Awakening introduces Anders, who I understand is one of the most important characters in DA2.

Yeah, but it's odd. Anders is almost a completely different guy between the two games. There are plot reasons for it, but... well, I don't like how they hanlded Anders in 2.

I forgot about Anders because Blind_Evil is 100% correct.

Vector wrote:
Blind_Evil wrote:
beanman101283 wrote:
Awakening introduces Anders, who I understand is one of the most important characters in DA2.

Yeah, but it's odd. Anders is almost a completely different guy between the two games. There are plot reasons for it, but... well, I don't like how they hanlded Anders in 2.

I forgot about Anders because Blind_Evil is 100% correct.

Yeah... Awakening explains the origin of the latest blight and offers an epilogue to the second DA book.

I would say the latest book, Dragon Age: Asunder would be helpful backstory to the setting we will be coming into. It gets into some of the events in Orlais that lead to the plot points mentioned in the survey. Pretty good read too.

Feegle wrote:
SallyNasty wrote:
I hate that the internet is going to cry wolf about DA3. I loved both 1 & 2, and am sure this game will be fun as well.

Indeed. People whine all the time about DA2, and I don't know why - I loved it. Frankly, the biggest complaint I see over and over again is the re-used maps for mines and whatnot - but personally, I thought that was a brilliant re-use of assets.

i would've been fine if they had called it something besides DA2. Still a fun game...

ranalin wrote:
Feegle wrote:
SallyNasty wrote:
I hate that the internet is going to cry wolf about DA3. I loved both 1 & 2, and am sure this game will be fun as well.

Indeed. People whine all the time about DA2, and I don't know why - I loved it. Frankly, the biggest complaint I see over and over again is the re-used maps for mines and whatnot - but personally, I thought that was a brilliant re-use of assets.

i would've been fine if they had called it something besides DA2. Still a fun game...

Fair enough - but each iteration of Final Fantasy is different and the customers don't seem to mind:)

So...I'm a drop this link here:
http://blog.bioware.com/2012/09/18/r...

Huh...

Meh.

Huh...

edit: Also, there was this from over a month ago: http://www.gamerswithjobs.com/node/1...

I thought I'd read elsewhere a few weeks back that the retirement was already announced/planned. Either that or I was just reading speculation.

Either way, while it won't immediately impact current projects, I do think that it will continue the sad trend we've seen of Bioware going the way of Origin before it.

Farscry wrote:
Either way, while it won't immediately impact current projects, I do think that it will continue the sad trend we've seen of Bioware going the way of Origin before it.

I guess that all depends how much influence they had on the two original Bioware studios, I'm inclined to say not a whole lot, but what does an outside know.

Personally, I wish they would focus more on some of the ideas brought up in Awakenings rather than continuing with all the Mage vs. Templar stuff. The Mage/Templar dynamic was an interesting idea and there's some great lore associated with it, but it's been handled so poorly in-game that I'm entirely sick of it.

Here's every in-game conflict between Mages and Templars:
Templar: Mages! We'd better kill them all before they use blood magic and turn into abominations!
Mage: Those Templars want to kill us! Let's use blood magic to defend ourselves! Oh sh*t! Geoff just turned into an abomination!
*Everyone dies*

I'd love to see more of the stuff from Awakenings about the Darkspawn developing sentience and free will, or maybe something about the Black City.

Yeah, I would love to see the mage story go beyond the now-cliched blood magic stuff.

Religious conflict and strife is one of my favorite subjects in RPGs. It's why Morrowind's main story is my favorite of the Elder Scrolls series. The codex entries on the Chantry and how they choose to explain the Darkspawn were more interesting to me than the actual plot of DA:O. So while mage vs. templars might feel overdone, more focus on the Chantry itself is something I look forward to, and DA3's subtitle certainly implies that will be the case.

beanman101283 wrote:
Religious conflict and strife is one of my favorite subjects in RPGs. It's why Morrowind's main story is my favorite of the Elder Scrolls series.

I actually really liked the cultural tensions in Skyrim even more. It wasn't that great if you limited yourself to the main storyline, but if you really delved into the books and towns and sidequests, Bethesda did a great job of really painting a believable cultural conflict for the Nords that reached into all aspects of their society: religion, tradition, economics, and cultural identity. It's unfortunate that one of the first glimpses most players get of this is the charicaturized Nord version of the Hatfields vs. McCoys in Whiterun.

But both games really hammered at the internal conflicts of a society at a crossroads of sorts, and that's what I think Dragon Age 3 should focus on as well, since they've built up to that point pretty effectively so far (despite some missteps along the way). Bring in the internal conflict amongst the Demonspawn too, and it'd be even better.

muttonchop wrote:

Here's every in-game conflict between Mages and Templars:
Templar: Mages! We'd better kill them all before they use blood magic and turn into abominations!
Mage: Those Templars want to kill us! Let's use blood magic to defend ourselves! Oh sh*t! Geoff just turned into an abomination!
*Everyone dies*
.

Yup, they need to add a bit more depth and nuance to the issue.

I also like the idea that you might be given the overall choice between being the savior of the Chantry and being their own version of the anti christ and bringing the chantry to their knees.

kuddles wrote:

This is all the truth. Whatever you think of DA2 as a whole, the combat is objectively better on both PC and console.

Must............resist..............urge.....to....respond.....

Brownypoints wrote:
muttonchop wrote:

Here's every in-game conflict between Mages and Templars:
Templar: Mages! We'd better kill them all before they use blood magic and turn into abominations!
Mage: Those Templars want to kill us! Let's use blood magic to defend ourselves! Oh sh*t! Geoff just turned into an abomination!
*Everyone dies*
.

Yup, they need to add a bit more depth and nuance to the issue.

I also like the idea that you might be given the overall choice between being the savior of the Chantry and being their own version of the anti christ and bringing the chantry to their knees.

Hopefully they link the Chantry stuff in to the Templar vs Mage conflict. The Templars are a part of the Chantry, so it is possible to have a large Chantry plot be a part of the MvT conflict. It's called inquisition for a reason I hope.

They had some nuanced blood magic stuff in the games, like that one blood mage in the jail in DA:O. It just sucks when they make it so black and white. Templars enslaving mages is bad, but mages turning in to aboms is bad too, not too much wriggle room either way. Once they start bringing in mages who use blood magic but don't burst out of their own skin as monsters, then we're getting to some grey areas, and more interesting plot points.

strangederby wrote:
kuddles wrote:

This is all the truth. Whatever you think of DA2 as a whole, the combat is objectively better on both PC and console.

Must............resist..............urge.....to....respond.....

Well done I'm quite proud of myself for resisting that trap.

beanman101283 wrote:
Awakening introduces Anders, who I understand is one of the most important characters in DA2.

/nerd on

Technically, Awakening introduces Justice as well.

/nerd off

That's me showing my psychedness.

Malor wrote:
Dude. It's EA. They will f*ck it up. That's what they do.

I love this quote. Just so awesome.

Squee9 wrote:
Brownypoints wrote:
muttonchop wrote:

Here's every in-game conflict between Mages and Templars:
Templar: Mages! We'd better kill them all before they use blood magic and turn into abominations!
Mage: Those Templars want to kill us! Let's use blood magic to defend ourselves! Oh sh*t! Geoff just turned into an abomination!
*Everyone dies*
.

Yup, they need to add a bit more depth and nuance to the issue.

I also like the idea that you might be given the overall choice between being the savior of the Chantry and being their own version of the anti christ and bringing the chantry to their knees.

Hopefully they link the Chantry stuff in to the Templar vs Mage conflict. The Templars are a part of the Chantry, so it is possible to have a large Chantry plot be a part of the MvT conflict. It's called inquisition for a reason I hope.

They had some nuanced blood magic stuff in the games, like that one blood mage in the jail in DA:O. It just sucks when they make it so black and white. Templars enslaving mages is bad, but mages turning in to aboms is bad too, not too much wriggle room either way. Once they start bringing in mages who use blood magic but don't burst out of their own skin as monsters, then we're getting to some grey areas, and more interesting plot points.

My phone really hates this thread for some reason, tried to say this over 3 or 4 different instances.

Per Dragon Age: Asunder book:
[spoiler]The Chantry and Templars are now separate-ish entities. A large contingent of the Orlesian Templars led by one of the Seekers (not the one from the movie/DA2) left the Chantry after the current Divine (Justinia) helped the mages with their attempts to hold a Thedas conference to decide their own fate and escape the subsequent crackdown the Templars retaliated with. At this point, the mages are running from the Templar army holed up and having finally decided to fight for their freedom from Templar oppression (in their minds anyway), the Divine is trying to keep peace between those who have left her and the mages who aren't sure if they can trust her. I suspect the Divine will be a representation of a peaceful middle path for the new game, not siding with the mages or templars fully but trying to reconcile the groups.

Perhaps not next year: http://uk.ign.com/articles/2012/11/2...

Apparently, the scope changed, it's now targeting next-gen and postponed to 2014 (from late 2013)

I wonder how much there is to be gained by being first to market with a meaty RPG on next-gen. Also I wonder/worry what they're doing that requires next-gen rather than being cross-generation, perhaps it's something in the game design now that requires the horsepower (physics?) or that they can't/won't bother working out how to scale it up or down a generation for more versions, and testing/supporting all those versions.

Scratched wrote:
I wonder how much there is to be gained by being first to market with a meaty RPG on next-gen.

It did wonders for Oblivion on 360.

Scratched wrote:
Perhaps not next year: http://uk.ign.com/articles/2012/11/2...

Apparently, the scope changed, it's now targeting next-gen and postponed to 2014 (from late 2013)

I wonder how much there is to be gained by being first to market with a meaty RPG on next-gen. Also I wonder/worry what they're doing that requires next-gen rather than being cross-generation, perhaps it's something in the game design now that requires the horsepower (physics?) or that they can't/won't bother working out how to scale it up or down a generation for more versions, and testing/supporting all those versions.

Or it means that at least one or perhaps both consoles are being slated for a late 2013 - early 2014 launch and Bioware feels they will get more buzz launching on the latest platforms