Drox Operative Catch-All

That's okay with me, the game can still be played for hours on end right now.

Anyway, just wanted to say that Steven Peeler makes the decision when to release. So, even though my previous comment may prove to be accurate, things could pop up to change that. There are still a few "must" fixes (IMO) that need to be made before the game is released, and hopefully Steven can take care of those in the next couple of days.

Take your time, the Beta works quite well. Although, I guess that means you can release soon, so you don't have to take your time. So don't rush, I guess, although I'd like to see it soon. But then, the Beta plays well...

Anyway, good job!

Version 0.933 is out: patches and changes. This patch auto detects a better starting resolution, fixes a trading issue, balances a bunch of things better, and fixes a bunch of minor issues.

sahornback wrote:

Done!!! Enjoy the released game!

http://www.soldak.com/forums/showthread.php?t=21038

Well, now you have my attention.

Done!!! Enjoy the released game!

http://www.soldak.com/forums/showthr...

See, Brian? I wasn't messin' with y'all!

Woohoooooooo!

Woot!

Too bad I won't be back home for another week+.

I posted this comment in the Space Sims thread, and garion suggested I put it here, too, as I guess the devs are reading this one:

So I've stuck with Drox Operative awhile, and am having a good time with it, finally. I kept running into a problem with brand-new games where my Level 1 ship would outlevel everything for awhile, and then by the time I'd made level 14 or so, the rest of the game would catch up, and then start to outlevel me. Much of this was because I typically had really crappy gear, because I'd only been playing a few hours at that point, and the gods of random drops did not particularly bless me. Once I started to fall behind, experience got harder and harder to get in reasonable quantities, so I fell further and further behind.

So, I figured out to use the shared stash to give my next new ship a much stronger start, but it, too, eventually started to get overwhelmed and become irrelevant in the larger scheme of things.

And then I figured out the secret sauce: you get to keep your same ship for multiple playthroughs! I thought you had to start at Level 1 every time. So I played through several sectors until they started to get ahead of me, restarting each time, and once I got to about level 18 or so, my ship was finally strong enough to truly fight back against even large swarms of enemies; it might not be able to win alone, but with some AI support vessels, mines and EMP blasts wreak major havoc. At this point, I'm just playing my way all the way through sectors, because I now gain experience fast enough, having found enough really great drops and having advanced my ship enough to power them all, to stay ahead of the AI. I'm no longer irrelevant by the halfway point.

Good game, but a better explanation of the multiple-sector mechanic would have saved me a fair bit of time.

That was meant more for players, not the developers, but maybe it'll be useful.

Oh! I remember one strong comment I wanted to post on the main forums, but haven't yet: I think it would be a very, very good idea to more strongly emphasize that binding to a new jump gate is appallingly expensive. I lost over thirty thousand credits, in a level, um, maybe level 23 ship, by simply rebinding twice to move around quickly.

If a single click is going to spend 15,000 credits, the proceeds from several hours of play at that level, there's a real need for some kind of confirmation prompt. ("Really spend $14,350 to bind to Proxima?") I think it may even have a confirmation prompt as it is, but the fact that you're spending a huge percentage of your total net worth isn't very obvious. It wasn't until I noticed that I'd lost a ton of money that I really started trying to figure out why -- probably spent a good 20 minutes reading every single ship entry, to see if one of them could steal money, and then wondered awhile about savegame corruption, and FINALLY noticed the very subtle warning that rebinding will cost your left nut.

I think it's only visible while you're actively hovering over the Rebind button, and who the heck does that, except desperate people trying to figure out where all their moolah went?

Malor wrote:

Oh! I remember one strong comment I wanted to post on the main forums, but haven't yet: I think it would be a very, very good idea to more strongly emphasize that binding to a new jump gate is appallingly expensive. I lost over thirty thousand credits, in a level, um, maybe level 23 ship, by simply rebinding twice to move around quickly.

Another hint to go along with this one, jump gate costs depend on the races in that system and how much they like you. Basically, try to bind to jump gates in friendly territory.

That there is a dev responding to you, Malor.

This is definitely one of my hidden gems of 2012. I literally lost half my night of sleep last night because I decided to get up and play "just a few more rounds". I can't think of the last ARPG that captured my attention quite like this one has. Great job, Soldak!

I actually forgot I had downloaded the demo when this game was brought up in the Space Sim thread, then found the executable last night and ran it. Played for a good couple hours, then promptly bought the full game (look at me, already breaking New Year Resolutions!). This is definitely a game that I can waste some time on. I really like the possibilities for my own personal narrative, since one of the first quests I had after signing an Non-Agression Pact with the Utopians was to destroy 5 ships from my own race. It was at that time that I didn't want to be friends with the Utopians any longer Interested to see how the whole thing will play out

CptDomano wrote:

I actually forgot I had downloaded the demo when this game was brought up in the Space Sim thread, then found the executable last night and ran it. Played for a good couple hours, then promptly bought the full game (look at me, already breaking New Year Resolutions!). This is definitely a game that I can waste some time on. I really like the possibilities for my own personal narrative, since one of the first quests I had after signing an Non-Agression Pact with the Utopians was to destroy 5 ships from my own race. It was at that time that I didn't want to be friends with the Utopians any longer Interested to see how the whole thing will play out :D

IMAGE(http://i.imgur.com/0z8Gu.gif)

Is that....is that a good or bad freak out?

Just an update, ended up that my personal race (Drakk) was pretty freaking weak and ended up getting eaten up by everyone else (...with maybe a little help from me). At that point I was going to shoot for a diplomatic victory since the two most powerful races were already in a Non-Agression Pact with each other. So, after another quick little attack on the Hive, only the Utopians and Shadow were left. I ended up getting an Alliance from both of them, but apparently to get the diplomatic victory they ALSO need to be in alliance with each other? I dunno, I basically just did quests and then ended up with an Economic Victory for the sector? It was strange.

Overall the game was fun, but the end game conditions are a little confusing. I think the next game I play I'm going to try to make the weakest race the strongest and see how that goes

That's a happy Kermit flail, you heathen.

Hey, it's hard to tell--Kermit usually flailed about at the drop of a hat. For any reason

Wait, I'm starting to understand something, or is someone starting to understand me? There could so be a comma in there.

There isn't a comma you were looking for. Move along.

Veloxi wrote:

Wait, I'm starting to understand something, or is someone starting to understand me? There could so be a comma in there.

Aren't we all just in a constant state of understanding everything? Like, these win/loss conditions for instance...;)

Sooo....I started a new sector and it seems to be playing out almost exactly like it did the last game. Except everyone turned on each other a LOT faster. It's already looking like I'm going to have another economic victory simply because there are only two races left and neither are close enough to each other to really start a war, so essentially it's quest grinding until I get the required credits. I know it's only been two sectors, but does the scenario itself ever change? It just seems like all I'm doing is running quests while the races duke it out, then I align with the one left standing. What are the benefits of trying to go a different route? Are the different routes even viable? I'm just wondering if I'm playing the game "right".

You can always go to war with one of the factions. If you're allied with the other faction, I believe they'll join you in the war.

CptDomano wrote:

Hey, it's hard to tell--Kermit usually flailed about at the drop of a hat. For any reason :D

Now you're starting to understand Veloxi.

[size=4][Edit] For great clarity! No commas for you, Veloxi. Or should I say Kermit?[/size]

UMOarsman wrote:

You can always go to war with one of the factions. If you're allied with the other faction, I believe they'll join you in the war.

Yeah, that's usually what I end up doing once I see that one faction is woefully outnumbered. Just choose a side and kill it which ultimately moves me closer to grinding out quests until I hit the econ victory since there's nothing else to really do.

Basically, my two sectors so far have been:

1. Fly around and meet all of the races
2. Grind quests until relation is high enough to move up the treaty levels (non-aggro, protection, alliance) with the races
3. Fight whatever war inevitably breaks out, narrow down the races to the 2 races not fighting each other
4. Grind quests until econ victory

I'm just wondering what other strategies there might be, since that's about the only option I can see at the moment.

CptDomano wrote:
UMOarsman wrote:

You can always go to war with one of the factions. If you're allied with the other faction, I believe they'll join you in the war.

Yeah, that's usually what I end up doing once I see that one faction is woefully outnumbered. Just choose a side and kill it which ultimately moves me closer to grinding out quests until I hit the econ victory since there's nothing else to really do.

Basically, my two sectors so far have been:

1. Fly around and meet all of the races
2. Grind quests until relation is high enough to move up the treaty levels (non-aggro, protection, alliance) with the races
3. Fight whatever war inevitably breaks out, narrow down the races to the 2 races not fighting each other
4. Grind quests until econ victory

I'm just wondering what other strategies there might be, since that's about the only option I can see at the moment.

Forgive me, I'm sure that I'm being dense, but if you're knocking out one of the two remaining races and are allied with the sole survivor, shouldn't you be winning a Military victory?

UMOarsman wrote:
CptDomano wrote:
UMOarsman wrote:

You can always go to war with one of the factions. If you're allied with the other faction, I believe they'll join you in the war.

Yeah, that's usually what I end up doing once I see that one faction is woefully outnumbered. Just choose a side and kill it which ultimately moves me closer to grinding out quests until I hit the econ victory since there's nothing else to really do.

Basically, my two sectors so far have been:

1. Fly around and meet all of the races
2. Grind quests until relation is high enough to move up the treaty levels (non-aggro, protection, alliance) with the races
3. Fight whatever war inevitably breaks out, narrow down the races to the 2 races not fighting each other
4. Grind quests until econ victory

I'm just wondering what other strategies there might be, since that's about the only option I can see at the moment.

Forgive me, I'm sure that I'm being dense, but if you're knocking out one of the two remaining races and are allied with the sole survivor, shouldn't you be winning a Military victory?

All other races need to be in alliance, too. Usually there are two races left and they are just meh about each other.

EDIT: Er, that's for diplomatic. Yeah, you're right--but it's allying with the strongest race, which I haven't been allied (usually non-agression), then during the process of building up that relation I get an econ victory due to grinding the quests and getting credit rewards in addition to the relation boost

Tamren wrote:

Otherwise you tend to stumble into an economic victory simply through building up resources to win through another method.

Yeah, that's kind of how I've been going about it, and it looks like this next sector I'm playing is going the same way--basically the first race I found I started doing quests for ends up being the weakest race in the sector. So, in order not to fail the sector I need to ally with the strongest race, who just happens to hate the fact that I was doing quests for the weakest race (and therefore has the lowest relations with Drox Operatives). During the process of building the relations with that race, I'm now around 100 credits away from another economic victory.

I've mostly been ending up with diplomatic wins. I tend to spend the early time in a new game exploring out a bit, and most of the time ignore the fetch quests (unless it happens to be really convenient). So I can see a little more of how things are before I pick a side and don't end up stuck allied to the whipping boys.

I think I'm going to try for a fear win in my current game. I'm allied with the most powerful faction and at war with the other two, and am a bit over half way to the required fear total. It seems like planet killing is the best point source for fear, but ship killing seems to be ok too.

It sounds like the victory objectives need to be selective. Otherwise you tend to stumble into an economic victory simply through building up resources to win through another method.