Drox Operative Catch-All

I played about an hour yesterday. If I could marry this game, I would.

I gotta say, I love how it somehow takes Din's Curse, Depths of Peril, and something akin to SPAZ, throws them in a blender, and then spits out some crazy mixture of the three.

Well said, Farscry!

I'm up to the third tier ship (at level 4) and it STILL handles like a dog.

You know, the handling doesn't bother me. I figured it's the first ship, it's likely not meant to be all swift and svelte, so it make sense to me that it would be something of a pig in space.

Well, my ship is upgraded from my command points. I don't know that you get new ships; I certainly haven't had any chance to buy anything. I got a boost in thrust of 50% and handling was great. Surprisingly though the increase in thrust I've gotten from upgrading my drive doesn't seem to have affected handling as much so maybe handling is based on levels of thrust rather than a linear improvement with thrust.

I finished up my first sector, a small, this morning. So far I've only gotten one cargo container drop, a Tiny four-slot. I haven't seen them for sale at all. Anyone else putting time into this?

I've got around 5hrs in. My first sector was a little boring because one of the races completely dominated, wiping out the others. My new sector, however, has been awesome. I started with the level enemies a little higher than me and the game feels completely different. The loot drops have been a bit underwhelming, but the fighting is a lot more fun. My favourite weapon so far is the mine.

Also, as far as the beta as concerned, the game has been solid. I'd say anyone with any interest in the game should buy it now.

Can someone actually tell me (or show me) what this game is? I've seen the descriptions but those haven't helped. I'd like some more detail, please.

Vector wrote:

Can someone actually tell me (or show me) what this game is? I've seen the descriptions but those haven't helped. I'd like some more detail, please.

It's an action rpg set in space. Have you played any of the Soldak games? They're fantasy action (hack, slash, and loot) rpgs similar to the original Diablo games, but with a more dynamic world. Drox Operative maintains this dynamic world (or galaxy in this case), but instead of crawling though dungeons as a warrior, wizard, or rogue, you're a spaceship captain from one of 6 or 7 different races exploring the galaxy. It's still very much a loot and level, hack and slash type game, but in space.

Here's a video; gameplay starts at about the 10-minute mark:

This kind of reminds me of Space Rangers. Without the robot RTS and text adventures, though.

IT really isn't like Space Rangers.

tboon wrote:

This kind of reminds me of Space Rangers. Without the robot RTS and text adventures, though.

Veloxi wrote:

IT really isn't like Space Rangers.

Echo that. Anyone expecting a Space Rangers 2 level of polish/character/non-combat content/trading is likely to be sorely disappointed (as I was/am - sorry Soldak. I may just not be a fan of the formula).

Veloxi wrote:

IT really isn't like Space Rangers.

You mean the "fly around shoot stuff while a dynamic galaxy happens around you" doesn't remind you of Space Rangers?

tboon wrote:
Veloxi wrote:

IT really isn't like Space Rangers.

You mean the "fly around shoot stuff while a dynamic galaxy happens around you" doesn't remind you of Space Rangers?

:)

That does, certainly, but it plays more like Diablo than SR.

garion333 wrote:
tboon wrote:
Veloxi wrote:

IT really isn't like Space Rangers.

You mean the "fly around shoot stuff while a dynamic galaxy happens around you" doesn't remind you of Space Rangers?

:)

That does, certainly, but it plays more like Diablo than SR.

Thank you. Yes, both are top down games in which you shoot stuff, but that's mostly where the similarities end. Both games feel VERY different in terms of how they actually play.

Well, I'm not going to push the analogy to far, but the flying/shooting/navigation/dynamic galaxy feels like SR to me. And then there's the Diablo aspect, of course.

I'm a Level 9 Brunt, just upgraded to frigate. The three remaining factions (that I know about - Shadow, Dryad, and Cortex) all love me ( > 99 reputation with each). I love the exploration a lot. Finally started to get some good loot around level 7. And finally found a crew. All in all really fun.

A new beta patch is out. Changes.

OMG, I'm listed on the change list! AAHH! *faints*

Patch is a pretty major improvement over the beta release.
Speed up the initial ships, increased turning radius. cleaned up some annoying bugs. Very great start.

2nd sector: much more difficult than the first. For me at least.

ebarstad wrote:

Here's a video; gameplay

Despite the commentary being entirely French, the interface was in english so I could still figure everything out. Looks very cool! I think I even recognized some sound effects from Depths of Peril.

So I was able to play a couple hours post-patch, and armed with the knowledge of being able to trade money for gate locations and deal with quests all from the WONDERFUL relations screen, DO has really started to click with me. Whereas before I wandered around aimlessly, wondering where to go next or how to get there, now I'm bopping all over the place taking all sorts of fun quests, from helping planets terraform, helping empires with research, ferrying diplomats and so on. It's really becoming the game I really wanted it to be. Also, one or two of the empires keep throwing money at me. I dunno if its a bug, but I'll take it.

So yeah, at first I was a bit "meh", but then as the game clicked, I'm now totally "woohoo!"

Veloxi, on Drox Operative first impressions wrote:

I played about an hour yesterday. If I could marry this game, I would.

Veloxi, after update and figuring out gameplay wrote:

So yeah, at first I was a bit "meh", but then as the game clicked, I'm now totally "woohoo!" ;)

You and I have vastly different levels of enthusiasm.

LiquidMantis wrote:
Veloxi, on Drox Operative first impressions wrote:

I played about an hour yesterday. If I could marry this game, I would.

Veloxi, after update and figuring out gameplay wrote:

So yeah, at first I was a bit "meh", but then as the game clicked, I'm now totally "woohoo!" ;)

You and I have vastly different levels of enthusiasm.

Honestly, initially I was wowed, but then I began getting lost and somewhat frustrated at all the downtime needed just to find gates and starlanes. That frustration is gone now.

I haven't played as much since .901 came out because he nerfed missiles and mines by increasing the amount of energy they use. I was having a great time on .900, but now I can only get off two missiles before my energy is depleted -- this makes combat a lot less fun for me.

I've been checking out the Soldak forums, and I think Soldak is receiving a lot of great feedback on the game. I hope he implements some of the ideas there; Drox would definitely benefit from some of the suggestions. One of the things I'd really like to see is an an overhaul of the UI.

I hope this game is successful enough for him that he can get some help or spend some more time on things like UI. I'll take the gameplay over UI any day, but it would be nicer to have a better layout of things and whatnot.

Huh, I'm not having issues with mine usage at all. How many mines are you trying to drop?

And yeah, a lot of good talk over there. My biggest concerns so far are friendliness to new players (right now it's pretty unfriendly) and the... liveliness, or feeling of life in the universe.

garion333 wrote:

I hope this game is successful enough for him that he can get some help or spend some more time on things like UI. I'll take the gameplay over UI any day, but it would be nicer to have a better layout of things and whatnot.

I think he does have an art guy (another Stephen, iirc). But I'm with you on gameplay over ui, though I think new players could get easily turned off by the menus and inventory, etc. As someone who's played the previous Soldak games, I found it fairly familiar -- I guess I was hoping for some refinement in this area (which may yet come).

Veloxi wrote:

Huh, I'm not having issues with mine usage at all. How many mines are you trying to drop? ;)

Prior to .901, I could use a combo of mines and missiles; now I have to choose one or the other since they both use much more energy. I really enjoyed picking a fight using a missile and leading an enemy into a mine (or two).

Edit: .902 is out.

Woo!

Drox Operative Patch Notes wrote:

reduced ballistics energy use to 70% more than beams (15% more efficient than beams)
reduced missiles/bombs/mines energy use to 180% more than beams (30% more efficient than beams)
reduced most weapons energy use 25%