Wildstar: Catch All

yep... they actually just dropped 2 new videos

I'm paying attention. I check in every now and again to see what videos are up. There's a few decent vids on YouTube with high quality HD stuff, which didn't really exist last Fall.

I love the idea of paths. Appeals to the mmo crafter in me to work on being a settler, according to the video.

I've been cautiously optimistic since playing it at PAX a couple years ago. Really had fun with that demo, and like what they seem to be doing there. I'll remove the cautiously if they announce that it will be a non subscription model.

I'm a little worried about the end game here. Let's be honest, that's what makes or breaks a mmo. I guess I shouldn't say break, but it has a large influence on the success of the game. This game has had my interest for a while and I think the recent videos look great. In one of the interviews the developer did (can't remember exactly which one), he said there would be 40 man raids and that the team was going for a "hardcore" feel to end game. That is great and I applaud them for doing something that isn't exactly standard right now, but will that be enough to differentiate them in the current market of MMOs? I don't think it will be. They seem to be looking at 2006 for examples of what people what with end game in a mmo. I personally didn't raid 40 man's back in vanilla wow, but I think the people that did would not even want to do it again. They look back on it as a great time with a game, but they also remember the frustrations that came along with it. Especially with the larger consumer base that games have now and the problems that can bring.

Player created content sounds nice and I think that is going to be a staple of any successful mmo that comes out in the future, but the system doesn't seem complex enough to give it any value in the long run. There's a good chance I am uninformed about all of the details of the system, or there is still lots of information yet to be announced, but the system doesn't really excite me at all yet.

I think there is a lot that hasn't been announced with pvp and that could very well change my opinion on the player created content system, but the combat is nothing new. Without some interesting ideas on world pvp, I don't think the pvp system will be very interesting given the some what stale combat style.

From everything I have read or heard I give this game about 0% chance of being free to play. I have no problem paying a sub or a box cost as long as the game warrants it by 2013's standards.

I could write pages and pages about what I think MMOs in the near future HAVE to have in order to be successful, but I'll leave that for another thread on a more general topic.

I don't think they want to be where WoW is now, which is exaclty why they're looking to 2006 and saying "let's do this". WoW is now a theme park catering to the widest range of people on the planet, Wildstar is trying to go a bit more for the hardcore MMO player I think.

The game seems to be bridging the gap between older and newer MMOs and I'm not sure where it'll land, but if it has modern sensibilities for UI and playability then I'll continue to be interested even if it's a bit backwards in some ways.

I do agree with you. I think this is a much more solid strategy than a lot of the MMOs the last few years have had. Don't get me wrong, I welcome a more hardcore focused endgame. I could get into something like wow bc heroics on steroids, or some very challenging 10ish man raids, but wow still has some decently challenging raid content for most players who want it and I have no interest in playing wow anymore.

Let's not get it twisted though. This looks to be every bit of a theme park mmo in my opinion. Just because one of the paths let's your build a few buildings, doesn't mean you'll get the sandbox title out of me. Hopefully more depth to player created content will be announced later.

Oh yeah, this is faaaaar from a sandbox.

Definitely a mishmash of them both but leaning more on the themepark side of things.

As for the end game it's a matter of content and how they deliver it. If it's the standard WoW scenario where they push 40 people through 2-3 tiers of dungeons... *Snore* This was SWTOR problem for me. Once you hit max level and have managed to raid all the dungeons... well you're done until an expansion drops.

gamebreaker.tv has a new wildstar show they just launched yesterday and i actually learned quite a few things on it. one of the developers said in an interview that the enemy faction could destroy settler's buildings and what not. they said they are starting to work on that kind of stuff in closed beta. that really excites me and i had no idea that type of system was going to be in the game. devs passive aggressively implementing world pvp is a good thing.

Not as thrilled with that. I play during primetime, build something, go to sleep, and come back to find some offhours player burned it down. Not exactly 'exciting'. Have no clue how that could be seen as a 'good thing'.

we must enjoy different things in mmos. the system excites me because it causes interesting human interactions and causes actual open world pvp. there hasnt been a game in a long long time do open world pvp correctly. hitting a button a queue up for an arena is not interesting to me anymore. forming corps, guilds, clans whatever to go around demolishing things and having rivalries with other corps, guids, clans sounds fun.

i dont know the fine details of the system, but your reservations of it being burned down while you're offline is probably in the devs minds. maybe your building despawns when you log off? i dont know, but the mmo genre needs a face lift and i appreciate carbine doing some things that are unique for this era of mmos.

Zoomed wrote:

we must enjoy different things in mmos. the system excites me because it causes interesting human interactions and causes actual open world pvp. there hasnt been a game in a long long time do open world pvp correctly.

The problem with trying to achieve interesting human interactions for PVP is that it really just seems to bring out the worst in most people as there are no personal repercussions for their actions. Seeing that Wildstar is trying to foster open world PVP definitely sours my interest in it, and it looked like it could be alot of fun.

Yes, I could see how it would sour some people's opinion of the game and that is understandable. I wouldn't be so quick to judge the whole game based on that one aspect. It seems they are trying to cater to a pretty large audience which I am not fond of, but it will be possible to enjoy this game in many ways I believe.

When I say interesting human interactions, I look to DayZ or Eve. There a number of chronicled stories of things people have done in Eve. You might be offended by some of the these things people do in this virtual world, but it really interests me and makes me want an interesting "meta game" other than raiding a boss once a week for four hours or queueing up for a 5 minute arena match. The good thing you have going for you is there are plenty of mmos that seem to cater to what you want. What I am interested in on the other hand is a little more niche, and I welcome a game trying something unique.

Zoomed wrote:

Yes, I could see how it would sour some people's opinion of the game and that is understandable. I wouldn't be so quick to judge the whole game based on that one aspect. It seems they are trying to cater to a pretty large audience which I am not fond of, but it will be possible to enjoy this game in many ways I believe.

When I say interesting human interactions, I look to DayZ or Eve. There a number of chronicled stories of things people have done in Eve. You might be offended by some of the these things people do in this virtual world, but it really interests me and makes me want an interesting "meta game" other than raiding a boss once a week for four hours or queueing up for a 5 minute arena match. The good thing you have going for you is there are plenty of mmos that seem to cater to what you want. What I am interested in on the other hand is a little more niche, and I welcome a game trying something unique.

first can you post teh link to the interview you're talking about? Went to gamebreaker.tv and their site is super cluttered.

There's a big divide between the folks who like these style of games and those that dont. The newest games are trying to tempt both groups to play their games by combining both styles in varying degrees.

http://www.gamebreaker.tv/video-game-shows/wildstar-paths-udsp-1/

its about an hour and a half long video. they talk about player created content and open world pvp around the 22 minute mark.

I'm not sure why my link isn't showing up as a hyperlink. maybe because I'm new?

Zoomed wrote:

http://www.gamebreaker.tv/video-game-shows/wildstar-paths-udsp-1/

its about an hour and a half long video. they talk about player created content and open world pvp around the 22 minute mark.

I'm not sure why my link isn't showing up as a hyperlink. maybe because I'm new?

It is because you're new. It's an anti-spam feature. They'll start working in a week+.

Talk starts at 6:50 or so.

Do these guys have an official forum up anywhere?

Yeah, but it looks like it's completely locked down.

This thread sucks for me.

I have to say I am super stoked for this since the new devspeak announced that some of the status effects will actually alter the human player's ability to function as opposed to just changing probability of success on hit etc. The first time I had encountered spells that actually do this was in a game called Underlight (1995?) by Lyra studios and honestly I stayed with the game until the servers were shut down.

Another aspect of the game that has me excited is the idea of skill based gameplay. Much like wildstar is touting, Underlight had the only true skill based pvp and pve system I have encountered to date in which a level 10 player could feasibly take down a level 50 player if he\she could control his character well enough. If wildstar ends up anything like that I would be very very very happy.

Luciolla wrote:

Another aspect of the game that has me excited is the idea of skill based gameplay. Much like wildstar is touting, Underlight had the only true skill based pvp and pve system I have encountered to date in which a level 10 player could feasibly take down a level 50 player if heshe could control his character well enough. If wildstar ends up anything like that I would be very very very happy.

You missed Darkfall, Mortal Online and all the other skill based clones?

I'm also missing the part where Wildstar is touting skill based pvp? Or you talking the free form targeting?

Up until a few minutes ago, honestly to me the terms "skill based" and "free form targeting" were synonyms. I think Anarchy Online had something similar but I never got into it. Underlight was the first and only mmorpg\fps that I had played and enjoyed so don't take my opinions to heart if it sounds like i'm talking out of the side of my neck. I'm just returning to gaming after a long period of not being able to.

This was taking from http://www.wildstar-online.com/en/ne...

There have been a lot of recent questions about how PvP will work in WildStar, and while we're not ready to share all the details yet, we thought this was a good opportunity to get your feedback on what you hate most about PvP and see how we can address those concerns. Here was our question:

We've talked about game balance previously, but this week we'd like to focus on PvP. What are you biggest frustrations with PvP?

The first concern voiced by many of you was about the value of gear over skill in PvP, including rewarding for playing rather than playing well:

leading me to hope that they will implement some sort of skill based rather than gear based pvp. I guess underlight was technically a hodgepodge of skill based/freeform targeting. It was an old WAD based fps with a really jacked up advancement system, but the pvp was so fun that I ended up playing for years past its expiration.

Luciolla wrote:

Up until a few minutes ago, honestly to me the terms "skill based" and "free form targeting" were synonyms. I think Anarchy Online had something similar but I never got into it. Underlight was the first and only mmorpgps that I had played and enjoyed so don't take my opinions to heart if it sounds like i'm talking out of the side of my neck. I'm just returning to gaming after a long period of not being able to.

This was taking from http://www.wildstar-online.com/en/ne...

There have been a lot of recent questions about how PvP will work in WildStar, and while we're not ready to share all the details yet, we thought this was a good opportunity to get your feedback on what you hate most about PvP and see how we can address those concerns. Here was our question:

We've talked about game balance previously, but this week we'd like to focus on PvP. What are you biggest frustrations with PvP?

The first concern voiced by many of you was about the value of gear over skill in PvP, including rewarding for playing rather than playing well:

leading me to hope that they will implement some sort of skill based rather than gear based pvp. I guess underlight was technically a hodgepodge of skill based/freeform targeting. It was an old WAD based fps with a really jacked up advancement system, but the pvp was so fun that I ended up playing for years past its expiration.

combat and skills are 2 separate systems found in mmos.

You have skill based systems where you level up by just doing something and that specific skill levels up or you accrue skill points and you assign them to specific skills on skill trees. Generally when someone mentions a mmo is skill based they're talking about the former.

With combat you have the old stand by of tab targeting or free targeting (fps style) or here lately there's been attempts at 'action' combat and mmos that have combined one or a combination of the 3 types.

Aaaah ok thanks for the clarification =).

I think he is talking about player skill as in eye-hand coordination and not (skills or player skill) as options for better dice rolls.

fangblackbone wrote:

I think he is talking about player skill as in eye-hand coordination and not (skills or player skill) as options for better dice rolls.

correct but he was getting the terms normally used to talk about them mixed up with other mmo terms.

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