Rainbow Six: Siege - Catch All

I just started playing this on the Xbox and have been enjoying it. Nice fast rounds are a nice alternative to the slow moving PUBG rounds.

One thing I can't seem to figure out is what geometry is interactive. For example when I'm the guy that lays the traps some doorways will work fine while others, with similar geometry, won't work at all. Is there a way to highlight where I can put things? I have the same issues with wall re-enforcement barriers.

EvilDead wrote:

For example when I'm the guy that lays the traps some doorways will work fine while others, with similar geometry, won't work at all.

Pretty much any door or window frame should work, sometimes with Kapkan traps the tricky part is just pointing at the right spot to get the prompt. You get a feel for it quickly enough.

I have the same issues with wall re-enforcement barriers.

That's another thing you learn with time: what surfaces are destructible (and thus reinforcible) and which aren't. The "material" that the wall is made out of is your tipoff: is that drywall or concrete? On occasion the textures can make it non-obvious, but again it's something you'll quickly get a feel for, as you start to actually look at walls and think about them in terms of materials, instead of just a textured polygon.

OK, thanks. I guess I will just need to experiment more.

Hopefully I'll be able to put in an hour or two tonight. The matchmaking seems to be pretty good so far and shooting feels great. They really, really, need to put out a Xbox One X / PS4 Pro updated res & texture version though. It looks pretty bad blown up on a 4k TV.

Speaking of being a beginner in Siege, the IGN team has been playing Siege, and gave some footage to Siege pro league commentator Kixstar, who gently critiqued the gameplay, and then IGN shot a video of themselves watching the critique:

*Legion* wrote:

Speaking of being a beginner in Siege, the IGN team has been playing Siege, and gave some footage to Siege pro league commentator Kixstar, who gently critiqued the gameplay, and then IGN shot a video of themselves watching the critique:

And those guys make me look bad and still I'm getting plenty of kills / wins. That's how good the matchmaking is! I still have no idea how to effectively use most of the gadgets.

EvilDead wrote:

And those guys make me look bad and still I'm getting plenty of kills / wins. That's how good the matchmaking is! I still have no idea how to effectively use most of the gadgets.

Yes and no. The casual I will agree is better than most. However, the matchmaking in most games are equally as good in ranked modes. Problem is most people can't get over seeing their skill level. My dad is 58 years old and plays all kinds of games in ranked. Gets put down in the lower levels and can compete and enjoys it because he can compete down there. However, a lot of people can't take seeing they are bronze or whatever the lower tier is called in a particular game. Once people get over that ranked modes are great for lower skilled players in a lot of games.

Also have a large player base is key to good matchmaking. Which is why a lot of newer games often have issues with it.

All I was saying that it has been doing a good job of putting me against similar skilled players (all bad and probably rookies like me). Better than any other multiplayer game I have played recently.

So online guides it say operators Are 2000 reknown but in my game they are all 25k which is crazy. I bought standard edition so I don't know what is going on.

EvilDead wrote:

So online guides it say operators Are 2000 reknown but in my game they are all 25k which is crazy. I bought standard edition so I don't know what is going on.

DLC operators are 25k. The original Year 1 ops were 2k, but I think those are all unlocked by default now.

Do you have Ash, Thermite, Castle, Pulse, Sledge, Thatcher, Smoke, Mute, IQ, Blitz, Bandit, Jager, Glaz, Fuze, Kapkan, Tachanka, Twitch, Montagne, Rook, and Doc? Those are all the ones that would have cost 2k before becoming free unlocks.

Yeah.... Damn. Was reading up and excited to come home and unlock a few. I guess that's what happens when you read a beginners guide on a 3 year old game. Most of them were prob out before DLC was even announced.

I improved quite a bit over the weekend and this game is quickly becoming my new crack. I'm trying to make a point of using my abilities early so I don't die with them unused. It seems to be helping my win rate for the time being.

I forgot how friendly these super competitive shooters can be. I've already been the victim of quite a few TKs and I'm getting the impression that it is rude not to teabag. Afterall, 95% of the game winning replays have show it. The teabagging I can laugh off, the TKing is just annoying.

EvilDead wrote:

I improved quite a bit over the weekend and this game is quickly becoming my new crack. I'm trying to make a point of using my abilities early so I don't die with them unused. It seems to be helping my win rate for the time being.

I forgot how friendly these super competitive shooters can be. I've already been the victim of quite a few TKs and I'm getting the impression that it is rude not to teabag. Afterall, 95% of the game winning replays have show it. The teabagging I can laugh off, the TKing is just annoying.

As far as using your abilities. This is good and something you should focus on. Playing safe before your utility is used is good. This is literally where some of the operators nicknames came from . Example Thermite is often on high end called "Fragmite". Reason being is once he's opened up the wall they want all he is is a fragger. He has very little other utility. The only thing i would say on this is just make sure to not use your abilities pointlessly. A lot arer keys. On defense this is easier because a lot of abilities are place down then done (Rook/Jaeger/Mute/ etc.).

As far as TKs. Tbags. These are a lot less common in ranked although at lower levels still happen a decent amount. However, higher rank you get the more rare these things are. I have not seen a purposeful Teamkill or Tbag in last several nights. However, second thing to this is I only play heavy normally times of day when younger kids are not around. Usually Sunday - Thursday after 10 p.m. EST is best time I have found. Simply fact once someone is 18-20 these things are a lot less fun.

Ok, I passed level 20 last night so I can play ranked now. I'm not concerned about what rank I am but having good competition and teammates sounds better. Is there a reason not to play ranked?

EvilDead wrote:

Ok, I passed level 20 last night so I can play ranked now. I'm not concerned about what rank I am but having good competition and teammates sounds better. Is there a reason not to play ranked?

Yes/no/Maybe? lol.

There is certainly nothing bad about playing your 10 games and being placed. Placements will move you and put you with players of all skill levels. You will probably be way outmatched a few of them but let you see what higher end players are like. Either way a good learning experience.

If you get placed and can keep Silver or better. I think 100% you will enjoy ranked more. If you get placed Bronze/Copper or fall to that (first like 20 games after placements you can drop/gain quickly). There are certainly some toxic player. Being higher % of people use microphones in ranked also means you will have to hear more of them. The mute button is your friend if you place lower rank. I have heard Copper is pretty bad but honestly I have never been that low to really know. However, you can always play up until then, and then go back to casual if you fall lower in rankings and people are toxic.

Some side notes about ranked
It is best of 7 instead of best of 5. First team to 4 round wins gets the match but you need to win by 2. So if the score go's 3-3 it is then is first to 5 wins (even if it's 4-5). So 9 rounds max normally 6 though.
Timer is 1 minute less. May seem a bit rushed at first but honestly once you get use to it the game is really designed around this.
You are now able to pick which spawn point you want on attack individually.
You now able to vote on what point you want to defend. Once you successfully defend a point you can not select it (overtime opens up all points again)
There are only 9 maps in rotation. They are same 9 maps in the current Proleague rotation. They are generally the most balanced maps. This means you can focus on learning the 9 maps. They have said they are going to rotate maps in or out but it's only been set maps for like 5 months so we will see. I hope so because as much as i like that they got rid of some of the very imbalanced maps, playing as much as I do it is getting a bit stale on the map rotation. However, this makes learning the ins/outs of 9 maps much easier than like XX (no idea how many maps current in total) of them.

A side note overall. In options you can pick which modes you want to play (casual and ranked). The proleague is Bomb only. So this is truly at the top level where the game is balanced around. So a lot of players take out Hostage and Secure Area from their options. This is for balance reasons and simply to me the more competitive players that do this, regardless of skill, are often the people that want to improve and communicate and at least try to play correctly.
Hostage - I along with most people just hate this mode
Secure Area- Defenders have too large of an advantage on this mode having only 1 room to defend.

Thanks, that is really helpful. I had no idea that ranked mode was so different in terms of wins and game time.

EvilDead wrote:

Thanks, that is really helpful. I had no idea that ranked mode was so different in terms of wins and game time.

Warning. Once you get use to the lower round time it is hard to go back. Defense in Casual is irritating for me now because that 1 minute just usually ends up being slow stalemate with 1 more minute of attackers holding angels hoping a defender will rotate or get bored.

Hah, ok. I think I'm going to spend a bit more time in casual to learn the maps. I still need that extra minute to figure out how the hell to get downstairs!

Man if I take any sort of break from siege my skill drops through the floor. I was playing for a while and frequently. I was fairly decent. Stopped playing so consistently and I just start getting slaughtered again. Love the game but man the skill ceiling can be brutal.

That and some people are just so unpleasant in this game. Mostly fine and some very nice. Some are just blah....

Skill ceiling 100% true. However, I have noticed if you play hard for 1-2 weeks you get it back somewhat quickly. However, first few days are brutal.

Lots of changes being tested on the TTS.

Some defender operators are getting a new type of camera as an option for secondary gadget. It gets placed on walls (like Jager's ADS), is bulletproof from the front, can see through smoke, but has no view rotation capability, just the fixed angle. Very cool, and a counter to smoke-and-plant (or smoke-and-Glaz) pushes.

Another pass at the new recoil system, in an effort to fix sight misalignment.

New defuse animation (using a defuser gadget rather than bashing it with your gun), which has some gameplay effects (much quieter than the bashing, but also gets picked up by IQ)

3-speed operators are slower, 1-speed operators are faster, and operators run faster with their secondary equipped.

Echo gets a second Yokai drone.

Anti-dropshot changes and changes to leaning.

A bunch of UI changes.

Anyone still playing R6? I picked it up during the recent Steam sale and like it quite a bit despite getting pretty beat up online.

Yes, it's still at the top of my multiplayer list. Looking at getting back into playing ranked this season.

The current western mode is a lot of fun!

Yea, the Western mode has been fun to jump into and just get into the action fast. I'm a pretty bad shot with the shotgun.

I'm not going to qualify for ranked for a bit, but I'm going to try to keep learning maps. The Newcomer playlist is limited to three--bank, consulate and chalet--so while full of smurfs and people better than me, the scope is a little more manageable.