Rainbow Six: Siege - Catch All

Each new patch they mess with the network code. I went from open to mid and now it's show i have a strict NAT setting. Nothing on my end has changed.

El-Producto wrote:

I want this game, but I need it to be 20 bucks or less.

Just too many games right now.

Get the new Rainbow Six Siege $15 Starter Edition - available now for a very limited time - exclusively on Uplay! http://ubi.li/hgj62

Better yet, Humble Store has the full game for $25 right now.

*Legion* wrote:

Better yet, Humble Store has the full game for $25 right now.

22$ for a box copy on Amazon: Link

No excuses, stragglers. Buy one of these!

Starter edition seems like it would involve a lot of grinding.

Humble is $24.99 USD, so about $800 Canadian.

Think I'll still wait for a bit.

Anyone know if there is an upgrade from the starter edition?

El-Producto wrote:

Anyone know if there is an upgrade from the starter edition?

Basically, if you buy the Starter edition, the way to "upgrade" is through in-game purchases.

In Siege, operators can be unlocked with either Renown (basically, experience points earned by playing the game) or R6 Credits (currency purchased).

The Starter edition simply raises the Renown cost of the operators to an extreme degree, so that it would take a long time to unlock anyone. You can counter this by buying R6 Credits and using those instead to unlock them. The idea being that the cost of buying the Starter edition and then unlocking all the operators with R6 Credits should work out roughly to the cost of buying the Standard edition outright.

In practice, though, when the Standard edition is put on sale for $25, it is an exceedingly better bargain than spending $15 on Starter and buying R6 Credits later (which won't really go on sale).

I would choose the Starter edition if my options were either that or not playing at all, but I would definitely consider purchasing the Standard edition on sale as the best way in.

I have the starter and normally by now I would probable have all the non dlc characters. That said I do have all the ones I want and a few dlc ones which are always pricey. Plus they all go on sale which makes them a lot cheaper to get through renown.

The Rainbow Six Siege free weekend is a mixed bag. The good news: It's free. The bad news: I haven't been able to connect to the Ubisoft servers once so far. Fingers crossed that later today, or tomorrow, I actually get to play a match or two.

I've played several matches without issue this weekend, and was happy to give them 25 bucks for a purchase. Sure wish this game had released 15 years ago when I would have been able to put together a regular 5-man team. Seems like it would have been a ton of fun to coordinate a proper assault on a position with a full team paying attention on voice.

The only issue we had was the the friendslist would just stop showing one or two of us online and we would have to restart out entire uplay.

But it was fun to play it again with friends who were experiencing it for the first time.

I couldn't connect on Sunday morning either so I've given up at this stage. Other multiplayer on PS4 was working fine.

Higgledy wrote:

I couldn't connect on Sunday morning either so I've given up at this stage. Other multiplayer on PS4 was working fine.

Yeah I should say I was on PC. Different matchmaking servers I'm sure.

Some good news on the Siege front.

First, the Operation Red Crow DLC dropped, with two new operators and a new map.

Along with that came the 5.0 patch with some nice changes, including:
* weapon-caliber specific destruction (eg. stronger calibers that should make bigger holes now do so)
* new art for Twitch (RIP gimp suit Twitch)
* Blackbeard's damage slightly nerfed, which along with the shield nerf from the previous update makes him more balanced, the shield still being uniquely useful
* Capitao's rifle damage slightly reduced
* rebalancing of location-based damage (eg. neck, arms, etc)

But the BEST news is that Ubi is committing to another year of R6: Siege content. Players were worried that Ubisoft might not "get" what it is they have, and would be tempted to rushing into a Siege 2 that splits the player base, but this announcement confirms that they understand that they've got a long tail game here (one that just keeps growing in a year that most MP FPSs not named Battlefield - eg. Battlefront, Titanfall 2, CoD - have severely underperformed). Siege is Ubisoft's CS:GO and it seems like they recognize that.

I dont know enough folks that play that like to play the pvp portion of the game. I get bored doing TH. Sadly this game almost requires rational folks to be on comms together to do well.

Yeah, this game requires a lot of discipline and induces a good amount of stress on pvp (at least for me).

One thing is that season pass perks, like getting the content free, is ending soon and I don't think I've seen a replacement if you're like me and would rather just pay now and get it all later instead of having to grind out 20k renown just to unlock one of the new people.

can you "renew" the season pass or it just all ends by a certain date?

I really didn't put much time into this game but intend to change that. I have all the DLC and look forward to another season! Great news for Ubi and Siege players that they have a strong player base!

ranalin wrote:

I dont know enough folks that play that like to play the pvp portion of the game. I get bored doing TH. Sadly this game almost requires rational folks to be on comms together to do well.

If you play ranked, you're going to get a pretty good rate of comms users (at least on PC, can't speak for consoles).

Dakhath wrote:

can you "renew" the season pass or it just all ends by a certain date?

The current season pass is the "year 1" pass and gets you all the year 1 stuff. Presumably there will be a year 2 pass to buy next, but no details there yet.

*Legion* wrote:
ranalin wrote:

I dont know enough folks that play that like to play the pvp portion of the game. I get bored doing TH. Sadly this game almost requires rational folks to be on comms together to do well.

If you play ranked, you're going to get a pretty good rate of comms users (at least on PC, can't speak for consoles).

Last time i tried to play rank i could never find a match. I tried over/over for 10 minutes and gave up.

ranalin wrote:
*Legion* wrote:
ranalin wrote:

I dont know enough folks that play that like to play the pvp portion of the game. I get bored doing TH. Sadly this game almost requires rational folks to be on comms together to do well.

If you play ranked, you're going to get a pretty good rate of comms users (at least on PC, can't speak for consoles).

Last time i tried to play rank i could never find a match. I tried over/over for 10 minutes and gave up.

They've made some changes to matchmaking, including in the most recent update, so you might have better luck now.

Ranked matchmaking should have no lack of players.

Also be sure your NAT is Open or at least Moderate. And this is super fiddly with Ubisoft games.

Super fiddly in that I have to 'apply' my port forward settings everytime I plan on playing the game, it's too stupid to figure out that it's already forwarded.

b12n11w00t wrote:

Super fiddly in that I have to 'apply' my port forward settings everytime I plan on playing the game, it's too stupid to figure out that it's already forwarded.

That sounds much more like a router problem than Rainbow Six. The game does not "know" if ports are being forwarded, that's something that happens at your router that is transparent to the game.

Where I do see fiddly-ness is in UPnP usage, because UPnP requests *do* originate from the game (UPnP is a client telling the gateway, "hey, can you dynamically create this port forward for me?"). The game sometimes seems to just not make UPnP requests, or not do so correctly, as they don't show up in the router's UPnP mappings.

But if you're manually forwarding ports, that all happens in the gateway's world.

I know i was open before but the last time i tried to play i was at medium and there were no changes to my firewall in between so the game is doing something on their end in that regard.

ranalin wrote:

I know i was open before but the last time i tried to play i was at medium and there were no changes to my firewall in between so the game is doing something on their end in that regard.

That's what happens to me. That's it being fiddly. If you were open before and nothing changed, you're fine. If you play a few times, you'll probably notice you show up as Open sometimes and Moderate sometimes.

It's not my router when literally every other game works just fine.

IMAGE(http://i.imgur.com/7r7hFDv.png)

I don't play Ubi games on steam anymore, so I'm not sure how representative those stats are overall, but I really do appreciate that both games have grown better over time. With the relatively bug-free PC launch of Watch Dogs 2, the phenomenal For Honor Alpha/Beta, and the decision to hold AC for a year I really think Ubi might be turning it around a bit. Now if only they would stop showing announcements for games that are absolutely not in any way representative of the final product.