Minecraft Multiplayer: GWJ World

Thanks, Fedora.

My prototype GWJVille town is located at proto_GWJVille. (Thanks,LM.)

And I've just found out that /sethome doesn't work any more. The hard way

LiquidMantis wrote:

I fixed it to proto_GWJVille.

boo!

So I've made some progress on proto_GWJVille:

IMAGE(http://img155.imageshack.us/img155/796/spawnr.png)
The spawn room (which for now is the teleport point) encasing the spawn point and making it all safe from scary monsters. There's a welcome sign, some rules on the wall, and chests with armour and weapons for you to grab if you die and need to rescue your gear.

IMAGE(http://img840.imageshack.us/img840/4076/spawnhouse.png)
From the outside, it's clear that I have no architectural talent whatsoever. Also, spiders, and a door suffering from lag.

IMAGE(http://img15.imageshack.us/img15/1821/compassi.png)
My horrible version of the compass we have back at spawn. It should act as both a beacon and a navigation aid. I think we can use the bottom of the compass (at ground level) as the community noticeboard. And perhaps we can extend it to be 3x3 and build a ladder up the middle.

IMAGE(http://img39.imageshack.us/img39/7878/storehouse.png)
The outside of the storehouse. It's all underground as it'll end up being quite big; people can build on top - as long as they don't also build down! Perhaps the area above it can be used as farmland or something.

At the bottom of the stairs going down (you can't see them), there are two corridors going left and right and a central area straight ahead. Items are on the left wing, blocks on the right. In the centre there'll be a sorting depot where people can dump stuff into chests for sorting through later. I'd like to see minecart tracks leading directly into the sorting room too (from the other side), so people can send a minecart full of stuff to the storehouse rather than having to make the trek in person. Similarly people can request things be sent to them using the rail system rather than needing to go and pick things up.

IMAGE(http://img137.imageshack.us/img137/8153/picksroomoutside.png)
I've only finished one of the storerooms, but they'll all look like this anyway. Labelled for OCD goodness.

IMAGE(http://img825.imageshack.us/img825/9335/picksroominside.png)
The inside of a storeroom. Plenty of chests (labelled), but also furnaces and worktops so people can craft what they need - or then craft items to put in the chests. The chest at the far end is for storing raw materials and tools to encourage this.

Feel free to go check it out and do some more building there too. (The storehouse isn't remotely finished yet.) Hopefully we can get an idea of how the SMP GWJVille is going to work before it happens, which should give us a chance to learn from our mistakes and make the real one more awesome.


edit:\ I have since learned that it is possible for a storehouse to be too big. There is no way we would ever need as much stuff as I was planning room for, let alone be able to fill the chests. I'm going to mock up a better design in Paint or something.

Floomi wrote:

edit: I have since learned that it is possible for a storehouse to be too big. There is no way we would ever need as much stuff as I was planning room for, let alone be able to fill the chests. I'm going to mock up a better design in Paint or something.

I was gonna say something to that effect.

I think it's maybe not a matter of size, as you may eventually need that much space. My issue was more with the labyrinthine nature. Blind corners and whatnot generally don't make for easy filing, to which this basically equates.

My workshop in my main save is actually very close to the bottom picture, but with two vertical levels of large chests and only one bench (I may add more for aesthetic purposes).

Couple of more updates on the mod. Now /sethome is working again.

Hmm... I think we need to have a decorator to make sure the community buildings are... aesthetically pleasing.

Tannhauser wrote:

Hmm... I think we need to have a decorator to make sure the community buildings are... aesthetically pleasing.

Pretty much. I wouldn't match my visual artistry against 3/4 of the people here. I just wanna make my own place, after that send my ass to the caves where I'm useful.

Unfortunately pleasing aesthetics are also completely subjective. The castle you made around the spawn (that was you, right?) is very much in my wheelhouse. Huge paintings and unnatural beauty don't really do it for me. The population will most likely have to take the good (to them) with the bad.

Wastefulness is also an issue in a resource-limited world. A lot of colors will be unavailable in large quantities to the artsy folks. I don't know how many people would be playing/contributing, how much a person will be using on their stuff, etc. It's all bridges we'll have to cross when we build them and get to 'em.

It's this kinda thing that makes the possibilities so interesting, if a bit daunting.

Just to give a heads up and give people plenty of time to prep, I think it's extremely likely that we'll be disabling summoning this coming Friday. I expect it'll be time for a world reset as well. No point having a huge headstart when we move to full-on Survival mode.

Tannhauser wrote:

Hmm... I think we need to have a decorator to make sure the community buildings are... aesthetically pleasing.

When the spider riding skeletons come, your pretty house won't impress them away!

Blind_Evil wrote:

I think it's maybe not a matter of size, as you may eventually need that much space. My issue was more with the labyrinthine nature. Blind corners and whatnot generally don't make for easy filing, to which this basically equates.

You're quite right. I've done some thinking and arrived at a much more efficient use of the space. It's basically like a supermarket - you have aisles stocked with chests. I've made a start on this in the "main" area of the storehouse, immediately ahead of you once you come down the stairs.

I also think it's not necessary to have one chest per tool per material, given the size of the double chests.

In other news, I have been waging a one-man pork war against Fedora, where I fill up any spare spaces in his chests with pork.

IMAGE(http://img834.imageshack.us/img834/7057/fedorapork.png)

I later found him in a state of numb despair, and took this screenshot.

Floomi wrote:

I later found him in a state of numb despair, and took this screenshot.

Meat coma!

When full on survival comes, expect my cannons to be aimed straight at you... and expect them to be loaded with pork.

Man love, it's a beautiful thing. Wait, that's not right.

Baby, you can aim your pork cannon at me any time.

Floomi wrote:

Baby, you can aim your pork cannon at me any time.

IMAGE(http://imgur.com/aWrIR.gif)

Okay enough with all this talk of your pork and your meat related cannons.

And in case you weren't wet already, I have uploaded my glorious water slide 2.0 for your viewing pleasure. Unfortunately I am too lazy to decorate it up or complete the final waterfall. Video quality has taken a hit through the compression process, but meh.

I'll gladly let anyone else build the community stuff. Right now, the game is slow for me because I really like to build fortification. Unfortunately, nothing really attacks once I build them!

I say on Friday we save the map and all blow the sh*t out of everything. Make a big event out of it

I say on Friday we save the map and all blow the sh*t out of everything. Make a big event out of it

A post so nice you made it twice!

I was enjoying building my tiny homestead, but when I signed in today I could hardly recognize the area I was working in. Is that creepers, or did some asshat come by and trash it with water and lava?

EDIT: So, yeah... the leftover crates of TNT in the middle kinda answers my question.

>:(

EDIT2: There are trees on fire as far as I can see. I'm just abandoning this region, forget this.

Yeah, hopefully there will be some password server ability once it starts up.

VeggiePirate wrote:

I was enjoying building my tiny homestead, but when I signed in today I could hardly recognize the area I was working in. Is that creepers, or did some asshat come by and trash it with water and lava?

EDIT: So, yeah... the leftover crates of TNT in the middle kinda answers my question.

>:(

EDIT2: There are trees on fire as far as I can see. I'm just abandoning this region, forget this.

Where is this? We should get some people over there to make sure it doesn't get out of hand.

Edit: we went to investigate and this is what we found.
Veggie's old house spot (still tnt under the water):
http://img835.imageshack.us/i/205302...
Right near it:
http://img17.imageshack.us/i/6078672...
The island now:
http://img843.imageshack.us/i/943649...
Up on a nearby hill:
http://img137.imageshack.us/i/437221...
Our warning:
http://img137.imageshack.us/i/884330...

I'm pretty pissed about this myself and it didn't even happen to me...
We have an idea of who it was but I'll leave it to Veggie to decide whether or not to get into that.

I know for certain who it was (because they showed me), and it is indeed the person you think it is.

I think on other servers the concept of how much "personal space" you get around your building site is much smaller. People live much closer together elsewhere, so someone who arrives on our server would think what we've seen here is totally acceptable. After all, nobody else's property got destroyed...only the view.

This has happened twice now. We clearly need some kind of convention for marking out territory, and some sort of "server rules" message that people see on joining so people know what it is.

edit:\ And lo, the perils of posting before looking at the screenshot. When I saw it, VP's house was completely intact. There was a lava monstrosity next to it, and some trees on fire nearby, but absolutely nothing had happened to his house.

I'm guessing this is either a nasty building accident by Mr. Lava-Builder, or some deliberate griefing. In either case, we have had a few pubs on the server. They can't really be expected to play by the rules if they don't know what they are. I also suggest we spread the ops around so we can get rid of people sooner rather than later.

I found myself deep in that spot sometime mid-afternoon when I teleported to a then comatose (or pretending to be) LiquidMantis. The plot thickens!!

Since I'd never seen VegPirate's house before, I thought it was some kind of a fiery water-gauntlet trap. Escape the burning logs!

Hmm. I've gone to where LM used to idle (behind Fedora's house - porkytown), but that's intact and nowhere near VP's house.

Do you have any further idea of where you were? Nearby landmarks?

Well, after escaping the burning house, I hopped over the house's lava moat, and I saw the mangled waterfall pit. Then I warped over to prototype GWJVille.

I just woke up and have only skimmed, but Wolvern was building next to Veggie. If need be, I can set the server up to only allow white-listed players. Not to filter out any GWJ'ers, but just to keep any random people from dropping in.

LiquidMantis wrote:

I just woke up and have only skimmed, but Wolvern was building next to Veggie.

Yes, but when I saw what he was doing, he was building close but not breaking anything. It's possible that he had a lava accident (I remember a couple of cries for help coming from him), or he suddenly turned griefer when he had the server to himself, I guess.

LiquidMantis wrote:

If need be, I can set the server up to only allow white-listed players.

Can you put a password on the server instead, and instructions on your initial post on how to find out what it is? Something like "it's on the same website as the map list, but at /password.html instead". That way it won't get crawled by Google and anyone reading this thread will be able to find it easily, rather than having to ask around to get put on the whitelist.

"What you know" authentication is never as good as "who you are" authentication. But a password isn't a supported method right now anyway. Another thing I could do is make default users completely powerless but able to join the server. Then some people can be mods that are empowered with the ability to "promote" that person to a rank with standard rights.