Minecraft Multiplayer: GWJ World

Well. Updated to oracle/sun java 1.7.0_17 and things seem more stable. CPU utilization is still crazy high though.

So I hear it is possible to farm zombie pig men for gold by making nether portals...

Infernarl wrote:
So I hear it is possible to farm zombie pig men for gold by making nether portals...

Goddammit Infernarl.. quit givin me ideas >_<

In other news.. we redesigned the redesigned golemn crusher redesign. It now no longer waits for other golemns to spawn.. with a little ingenious tripwire design that Bucket30 got working they now kill themsleves as soon as they reach the crusher. So much quicker, cleaner and most importantly... more efficient. Take a gander if yer in the neighborhood and grab some iron for them precious tools while yer at it!

Infernarl wrote:
So I hear it is possible to farm zombie pig men for gold by making nether portals...

I saw that. We're talking dozens and dozens of portals stacked on top of each other.

Infernarl wrote:
manta173 wrote:
Quintin_Stone wrote:
Quintin_Stone wrote:
Ghostship wrote:
Is there a way to make the new photo sensor count day night cycles? Is that faster than cactus growth?

The wiki says a cactus takes about 5/6ths of a day to grow. So a photo sensor would run the cane harvest faster than a single cactus, but now that I have 9 cacti, I suspect it will run more than often enough to keep up with cane growth.

Since this post yesterday, the new auto-harvester has collected 40 cactus and 72 cane.

I really should learn how to make this kind of thing. It is very cool.

Ya it would be cool to line the rail with cacti.

I've lined the track with cactus before in my single player world. It looks interesting but it still needs to be light. I can show you an isometric look at it. My Map

The cacti surrounded railway track is in the middle of the map around the desert biome that's right next to a winter biome. There's a large ocean next to it if that helps.

Quintin_Stone wrote:
Infernarl wrote:
So I hear it is possible to farm zombie pig men for gold by making nether portals...

I saw that. We're talking dozens and dozens of portals stacked on top of each other.

Ein and Plav do not seem dissuaded by the "scope" of tasks.

Quintin_Stone wrote:
Infernarl wrote:
So I hear it is possible to farm zombie pig men for gold by making nether portals...

I saw that. We're talking dozens and dozens of portals stacked on top of each other.

We are not afraid of large difficult projects.

Edit: damn Infernarl got there first.

I'm a little worried the golem crusher project is going to bring the server to it's knees, never mind a pigman farm with a crap load of Nethergates.

It would be cool though....

momgamer: Upper Folding is the closest NPC village to spawn, but lacks very many NPCs or trades. Would you mind if I built some buildings there to encourage NPC copulation?

Quintin_Stone wrote:
momgamer: Upper Folding is the closest NPC village to spawn, but lacks very many NPCs or trades. Would you mind if I built some buildings there to encourage NPC copulation?

Break out the wah-wah pedal!

Added a melon/pumpkin harvester to my auto-farm.

IMAGE(http://farm9.staticflickr.com/8373/8574579983_aacc5fa4fe_o.png)

I don't understand the concept for this one... How do you remove the melons/ pumpkins without removing the plants? How do you trigger said mechanism?

Sorry if this is a noob ish question. I have never quite figured out the redstone/ piston aspect of the game.

Pumpkins and melons grow out from a central stalk. The way the stalk works is that when it matures, it spawns the pumpkin/melon on dirt blocks next to the stalk, not on the stalk itself.

The pistons push a wood block into the dirt blocks next to the stalks. If there's a pumpkin or melon there, it'll be turned into a dropped entity and flow along the water into a hopper. The stalk remains undamaged and will simply grow another melon/pumpkin after a while.

To trigger, I'm using the same cactus drop hoppers that I use to trigger sugar cane harvesting.

I still haven't seen any witches at the hut south of my place, I'm starting to wonder if it's glitched. I'm thinking about leveling the hut and setting up a witch farm to see if that helps any. Also, sweet sweet loots.

All four kill boxes are built and functional at the iron factory... now to work on the other 3 towers MUAHAHAHAHAH!!!

Quintin_Stone wrote:
Pumpkins and melons grow out from a central stalk. The way the stalk works is that when it matures, it spawns the pumpkin/melon on dirt blocks next to the stalk, not on the stalk itself.

The pistons push a wood block into the dirt blocks next to the stalks. If there's a pumpkin or melon there, it'll be turned into a dropped entity and flow along the water into a hopper. The stalk remains undamaged and will simply grow another melon/pumpkin after a while.

To trigger, I'm using the same cactus drop hoppers that I use to trigger sugar cane harvesting.

Thanks!

So you only leave one specific slot open for the melon/ pumpkin? As opposed to 8 potential locations (3x3 square with the stalk in the middle).

manta173 wrote:
So you only leave one specific slot open for the melon/ pumpkin? As opposed to 8 potential locations (3x3 square with the stalk in the middle).

A will only grow onto one of 4 blocks directly adjacent. I only have 1 dirt block next to each stalk, so they have no choice on where to grow.

Ruhk; do you or anyone else have a plan for the desert village just to your west (or maybe north)? I am considering putting up a simple cobble fence around it and torching it for safekeeping.

I occasionally raid it's fields for food, but I don't have any immediate plans for it... but what I'm currently building may extend over part of it at some point (I haven't actually measured the distance to the village compared to what I have planned, yet). Feel free to wall & torch it, though.

When I hear(read) about "torching a village", because I've been relistening to both the History of Rome podcast and the Hardcore History podcast, I picture something entirely different than what you guys mean.

Also, I missed playing last night, but seeing Spamalot! was totally awesome.
I wonder...
I may need to build a giant wooden rabbit.

Quintin_Stone wrote:
momgamer: Upper Folding is the closest NPC village to spawn, but lacks very many NPCs or trades. Would you mind if I built some buildings there to encourage NPC copulation?

Not at all. I was planning on doing it once I got a tower/keep laid in as a common area for us so I can move out of the church.

Okay, let me know if you want limitations on size and height. They're typically very simple structures, multi-floored with an excessive number of doors, since doors are an aphrodisiac to villagers.

nevermind

Gaald wrote:
I'm a little worried the golem crusher project is going to bring the server to it's knees, never mind a pigman farm with a crap load of Nethergates.

As long as we are careful to not let the villagers go into an infinite spawn loop we should be fine. Just have to keep any villages about 100 blocks away. And not build any giant door complexes.

Looks like 1.5.1 came out. Do we have to update or is it just a server thing?

momgamer wrote:
Quintin_Stone wrote:
momgamer: Upper Folding is the closest NPC village to spawn, but lacks very many NPCs or trades. Would you mind if I built some buildings there to encourage NPC copulation?

Not at all. I was planning on doing it once I got a tower/keep laid in as a common area for us so I can move out of the church.


I've got one 2-floor apartment building up. The villagers started breeding before it was even done! I kept telling them to get a room and they told me to finish building it. Anyway, got a good number of villagers and some good trades going. Soon we'll probably even start getting iron golems.

Should we build a rail system between a few villages to spread them to different regions? I'm using ghost-town village for now and could fortify it against zombie hoards, etc.

I plan on building up the number of villagers in New Solara when I get bored of wall building so no need for transplants there.

Upper Folding now has an Iron Golem.

Awesome! Between him and that wall there's not going to be anymore zombie silliness in town. That was where I was headed with this anyways. Are there children yet? I want to see the golem give one of them a flower.