Minecraft Multiplayer: GWJ World

Is it too late to get a plot of land in cordelia? It's been enough time since my all consuming mega project that I feel like getting back into the game and I may as well contribute to cordelia.

If possible I'd actually like two side by side plots as one plot on its own seems a little small, but on the other hand it might be good way to keep the size of my project to a minimum so either one is fine.

I'm not entirely sure what I want to build just yet, but it will probably be either a library or a house of some kind, and just so you know I was inspired to get back into the game by the chapel Momgamers building so it will most likely resemble that to some degree.

Yep, there's plenty of spots available. They're marked out with fence corners and should be pretty straightforward. Most of them have a tile buffer between the road and the plot. For shrubs, or flowers or whatever. So feel free to incorporate that if need be. Just trying to avoid colossal towers mashed up against the roads. Know what I mean?

And I hear ya on the size thing. I started building a house then noticed after I got the foundation in that it was too huge. I find it more challenging and interesting to stay within certain constraints. So when I get a chance I'm going to hop in and cut my foundation back.

Welcome to Cordelia

I had the same fun with building the bakery within its given constraints. Inside I wanted to do something similar to the small one-room bakeries which were around in the early 19th century, with a small sleeping area in back for the person who attends the ovens overnight. On the exterior, it was a challenge to create some bread pixel art which fit within the space but was still recognizable.

When I am done with my current project out on the desert isle I'd like to snag up a plot in Cordelia myself. I'd really like a small project for a nice change of pace

LouZiffer: I think your bakery is most excellent!

Try a phased project design. Drive the first plot to completion, and if nobody has taken the next door plot by then, propose to take it.
Your conceptual design just has to take the phasing into account. The first half has to be able to stand alonE, and somehow integrate with the second.
This is a great real world design problem.

I actually like the way the density of Crodelia is likely to develop.
Again, urban intensification is a general trend in North American planning.

Ghostship wrote:

Try a phased project design. Drive the first plot to completion, and if nobody has taken the next door plot by then, propose to take it.
Your conceptual design just has to take the phasing into account. The first half has to be able to stand alonE, and somehow integrate with the second.
This is a great real world design problem.

I actually like the way the density of Crodelia is likely to develop.
Again, urban intensification is a general trend in North American planning.

I was actually thinking of doing just that, I'll go claim two side by side lots and then I'll start planning things out in creative mode.

Shawnosaurus wrote:

Just trying to avoid colossal towers mashed up against the roads. Know what I mean?

Don't worry I've gotten the whole colossal tower out of my system, and honestly the one I built was way bigger than I intended in the first place, but of course by the time I realized that it was too late to turn back, so I had to do what I could with what I had and overall I think I did ok. Although I'd still like to go back and redo the top section if I ever have the time.

Do the what size are the plots? Are claimed two and have started work on one and noticed that the area in side of the fences is 10 X 5 which would be fine except that after I put in the walls it will be 8 X 3 if I can take out the fences so that its 8 X 5 it'll be fine, if not I could just see if theres other plots available.

IHateDRM wrote:

Do the what size are the plots? Are claimed two and have started work on one and noticed that the area in side of the fences is 10 X 5 which would be fine except that after I put in the walls it will be 8 X 3 if I can take out the fences so that its 8 X 5 it'll be fine, if not I could just see if theres other plots available.

The fences are just plot markers, they don't need to remain.

I've built part one, and I'll start on part two tomorrow.

If anyone has a Problem with what I've done so far just let me know, I understand if its too close to the road, but I figured its better to ask forgiveness than permission so I decided to run with the idea, plus it should only take a minute or two dismantle anyways.

I just got my third wither skull and am preparing to battle the wither boss!

My plan is to go to my remote mining base in the middle of nowhere and dig a long 1-wide tunnel, at the end of which will be a room where the wither boss will spawn. As it tunnels toward me I'll be shooting it with arrows from the tunnel until it gets to its shield stage. Then I'll hit it with a sword as I back up further.

If things go really bad, I'll have a room full of iron golems far down the tunnel. If it gets past those, I'll rig some TnT charges further on. If it somehow gets past all of that... well... I guess I'll run while crying for help!

LouZiffer wrote:

I just got my third wither skull and am preparing to battle the wither boss!

My plan is to go to my remote mining base in the middle of nowhere and dig a long 1-wide tunnel, at the end of which will be a room where the wither boss will spawn. As it tunnels toward me I'll be shooting it with arrows from the tunnel until it gets to its shield stage. Then I'll hit it with a sword as I back up further.

If things go really bad, I'll have a room full of iron golems far down the tunnel. If it gets past those, I'll rig some TnT charges further on. If it somehow gets past all of that... well... I guess I'll run while crying for help!

FRAPS please.

Ghostship wrote:
LouZiffer wrote:

I just got my third wither skull and am preparing to battle the wither boss!

My plan is to go to my remote mining base in the middle of nowhere and dig a long 1-wide tunnel, at the end of which will be a room where the wither boss will spawn. As it tunnels toward me I'll be shooting it with arrows from the tunnel until it gets to its shield stage. Then I'll hit it with a sword as I back up further.

If things go really bad, I'll have a room full of iron golems far down the tunnel. If it gets past those, I'll rig some TnT charges further on. If it somehow gets past all of that... well... I guess I'll run while crying for help!

FRAPS please.

YOU ARE IN MY BRAINZ I CAN HAZ VIDJA OF DISS!

SPAWN CAN HAZ BEACON

IMAGE(http://farm9.staticflickr.com/8337/8169461592_453fcc342b_b.jpg)

(This is how we speak with the users!)

Nice. I like the fight AND the beacon.

OVERENGINEERED.

It's boring, but hey... I can rebuild this run and use it multiple times as needed with safety measures still intact.

It took longer to kill it than it should have because I wanted to use the golems. The tunnel was too long, though!

LouZiffer wrote:

OVERENGINEERED.

It's boring, but hey... I can rebuild this run and use it multiple times as needed with safety measures still intact.

It took longer to kill it than it should have because I wanted to use the golems. The tunnel was too long, though!

Oh! OK, let's talk about wither mining.
It it too slow? Can you harvest all of the broken blocks, or are some destroyed?
I'd like to spawn a wither down at levels 10-16.

If it was a 4x4 tunnel it carves, and you get all of the blocks, you expose many more blocks in the tunnel left behind.
Any mathematicians who can figure out if this is more efficient.

Probably, the cost of the wither itself is too high.

Okay, I hope I never accidentally run into one of those beasts. lol

And that beacon is epic! I wonder how far away you can see it. Probably as far as your visual horizon is. Really cool. We could use those to mark important locations so we can find them if we're lost.

Ghostship wrote:

Oh! OK, let's talk about wither mining.
It it too slow? Can you harvest all of the broken blocks, or are some destroyed?
I'd like to spawn a wither down at levels 10-16.

If it was a 4x4 tunnel it carves, and you get all of the blocks, you expose many more blocks in the tunnel left behind.
Any mathematicians who can figure out if this is more efficient.

Probably, the cost of the wither itself is too high.

This was down at that level. Withers can be very destructive on the surface since they'll fly and launch blasts down at you or any other creatures below. Its wither effect (which I avoided) also heals it. It also doesn't despawn.

Since the fight took less than 5 minutes I was able to collect all of the blocks. For some odd reason, experience orbs dropped from the coal blocks as well. You can see this later in the fight.

The Wither blasts a 4-high by 3-wide path and will follow you as long as you keep hitting it. It will also heal itself slowly. I surveyed the area beforehand to check for lava above and to the sides, which could have turned the fight into a nightmare.

The skulls took me four days of killing wither skeletons to farm. Your luck may differ, but it's not very efficient as a mining tool.

Wait wait wait. So, you're using the Wither... to MINE?

I need a while to process this level of insane genius.

CY wrote:

Wait wait wait. So, you're using the Wither... to MINE?

I need a while to process this level of insane genius.

I think his intent was to contain the destructive capacity of the wither. The mining was more of a happy side effect

MojoBox wrote:
CY wrote:

Wait wait wait. So, you're using the Wither... to MINE?

I need a while to process this level of insane genius.

I think his intent was to contain the destructive capacity of the wither. The mining was more of a happy side effect :)

My intent is to use the wither to mine.
I explored the idea of TNT mining, but the resource cost is enormous, and the blast destroys some of the blocks. You could destroy diamonds in a blast.

If the wither's blast has the same problem, it, at least, overcomes the ongoing resource cost.

Lava, underground lakes, and caverns are the big question marks.
What happens when you loose containment on the wither?
Could you somehow keep it from getting to those?
If you're mining a 1wx2h tunnel in front of it, you'll have a good idea what's coming.
Lava is the wildcard. It could open up the bottom of a lava lake, and burn itself, and the items you're using it to mine.

Also need a way to get back around behind the wither, out of it's range to harvest blocks before they decay.
If you keep hitting it with a wooden sword, and it heals, it should just keep coming.

Question is, now, can you make it change direction?

If they don't despawn, and you keep it alive, have you essentially got a mining machine parked in a tunnel?

So each attack, the wither mines 12 blocks, and exposes 14 more.
a 3 high branch mine tunnel requires mining 3 blocks to expose 8.

So I guess it's a question of how quickly can you provoke the mining attack, versus how fast can you mine the same number of blocks/expoures; to find diamonds.

Also,
mining ore blocks that yeild something other than ore (gold, and iron) ie coal, redstone, LL (blue stuff) drops XP tokens. Makes sense that the blast does the same.

So, it's also an XP miner. Which helps offset the capital cost.

Not sure who decided who to extend the railway but thanks! It goes more than halfway down to my little house down there.

Holy cow. I can see I've got a giant Eye of the Tiger grade training montage ahead of me.

Seems to me the best way is as a team: someone to lead the wither forward and a clean-up crew to come along behind and pick up everything that gets dropped. If you're willing to use the Overviewer, you should be able to get a preview of any lava lakes, since they show up as lit caves.

LouZiffer wrote:

it's the only thing in the game external to a player which can cause XP to appear. (I wonder if it does this for mob kills, too?)

Farm rare mob head drops?
Actually, do regular grinders drop heads? or only player kills?

And if it drops XP, does that mean that it converted coal ore, to coal?
Meaning, if it blasts diamond, you won't lose them?

Ghostship wrote:

Question is, now, can you make it change direction?

It will pursue any creature or player. If you had a friend around, they could lead it away. However, its heads can launch at up to 3 independent targets simultaneously.

If they don't despawn, and you keep it alive, have you essentially got a mining machine parked in a tunnel?

It won't wander much unless something gets within its range of vision. The problem is, it will chase any monsters that pop up around it and nothing other than bedrock will contain it. If it somehow escapes, it can become a big problem.

Also,
mining ore blocks that yeild something other than ore (gold, and iron) ie coal, redstone, LL (blue stuff) drops XP tokens. Makes sense that the blast does the same.

So, it's also an XP miner. Which helps offset the capital cost.

TNT and creeper explosions don't drop XP tokens. It's pretty strange that the Wither does, as it's the only thing in the game external to a player which can cause XP to appear. (I wonder if it does this for mob kills, too?)

LouZiffer wrote:

TNT and creeper explosions don't drop XP tokens. It's pretty strange that the Wither does, as it's the only thing in the game external to a player which can cause XP to appear. (I wonder if it does this for mob kills, too?)

TNT explosions that destroy coal blocks do in fact drop XP.

Ghostship wrote:
LouZiffer wrote:

it's the only thing in the game external to a player which can cause XP to appear. (I wonder if it does this for mob kills, too?)

Farm rare mob head drops?
Actually, do regular grinders drop heads? or only player kills?

And if it drops XP, does that mean that it converted coal ore, to coal?
Meaning, if it blasts diamond, you won't lose them?

The only mobs that drop heads in survival mode are wither skeletons. If it counts as a player kill, they'll drop. However, the wither will destroy the nether fortress as it moves around and targets everything in sight.

None of the blocks it blasted were lost, so diamond should also be safe.

So there's no way to contain it, really. The chance of a mob leading up and into someone's build is unacceptable. Destroying it when you log off is also too high in cost.
I guess an epic mining session on a weekend day may be possible.

Hmmm. Dear Mojang. Please include a Michonne leash in the next feature update.

So end my fantasies of being a Mincraftian beastmaster, cracking a whip at a subjugated mining slave.

LouZiffer wrote:

The only mobs that drop heads in survival mode are wither skeletons.

I thought the added in the others at the last minute before the pretty scary update?

**edit, checked the wiki**
only in creative. Boo. Why would that not be a feature? xbox approvals?