Minecraft Multiplayer: GWJ World

Quintin_Stone wrote:

At the risk of sounding like a bigger dick than usual, should we exclude coffee grinders from being allowed to build?

I think probably.

I can understand why you'd want to do this... That said, I've been around GWJ for years and just haven't bothered with posting much in the forums so I'm still a coffee grinder.

I hope I'm one of the few who have proven themselves trustworthy of an exception on Liquid's server.

badgerpendous wrote:

I hope I'm one of the few who have proven themselves trustworthy of an exception on Liquid's server.

Yeah, CG's that have been registered for a few years generally pass muster It's the johnny-come-lately's that we're concerned about.

Badger, I see you've been a member for two years. I think they mean people who are brand new the site.

Badger, a while ago the powers that be put in some new rules for brand new coffee grinders that just apply during their first week of posting to keep spam artists and whatnot from putting in links. You're way past that now so you should be good.

Minecraft ID list is vital, but I find it often more useful to have this image up while I'm building:

IMAGE(http://img829.imageshack.us/img829/7380/datavalues.png)

LiquidMantis wrote:

It's going into exclusion mode. I made a couple of exceptions for people who've been on the server and been alright, but I'm not going to add people that just sign up for GWJ and post in this thread, unless I see a shiny new donation icon under their name that is.

Here's momgamer's shack with the Painterly pack:
IMAGE(http://mantisonthemountain.com/minecraft/momgamersPad.png)

SHACK!?

I like the effect of that texture pack, though. I haven't messed with any of them yet due to time constraints. That "frame" is kind of cool on the windows.

Getting some kind of update now, anyone know what it's about?

Also, random question I'm sure has been answered before but I couldn't find: is there an easy way to create a pool of water with no currents?

You can make an infinite pool of spring water by digging a 2x2 (1 deep) block, and placing spring water in two of the diagonals. Once it's flattened, if you then take some water out from the block, it'll refill.

Blind_Evil wrote:

Getting some kind of update now, anyone know what it's about?

Interesting, I am too but there's no comment in his blog or Twitter. Secret Monday update!

Blind_Evil wrote:

Also, random question I'm sure has been answered before but I couldn't find: is there an easy way to create a pool of water with no currents?

In single player make a 2x2 pool. Put a bucket of water in opposite corners and you will get a 2x2 pool with no currents. You can use this as a water source.

Water acts a bit strangely in multi-player but I think you can use a similar method.

Blind_Evil wrote:

Getting some kind of update now, anyone know what it's about?

Just fired up my client to see what would happen and got an update as well. See no mention on the dev blog or the forums.

Blind_Evil wrote:
tanstaafl wrote:
Blind_Evil wrote:

Also, random question I'm sure has been answered before but I couldn't find: is there an easy way to create a pool of water with no currents?

In single player make a 2x2 pool. Put a bucket of water in opposite corners and you will get a 2x2 pool with no currents. You can use this as a water source.

Water acts a bit strangely in multi-player but I think you can use a similar method.

Yeah I have my infinite water source and it's currentless, but the resultant water buckets aren't. It's a pain in the ass to get a flat pool that isn't hilly and hard to frolic around in.

I wanted a bigger pool, say 16x16 or so.

Keep dumping water in, it will fill up eventually. You want to dump it on the blocks that are still flowing.

Blind_Evil wrote:
tanstaafl wrote:
Blind_Evil wrote:

Also, random question I'm sure has been answered before but I couldn't find: is there an easy way to create a pool of water with no currents?

In single player make a 2x2 pool. Put a bucket of water in opposite corners and you will get a 2x2 pool with no currents. You can use this as a water source.

Water acts a bit strangely in multi-player but I think you can use a similar method.

Yeah I have my infinite water source and it's currentless, but the resultant water buckets aren't. It's a pain in the ass to get a flat pool that isn't hilly and hard to frolic around in.

I wanted a bigger pool, say 16x16 or so.

Start by digging a checkerboard pattern, so that none of the holes is adjacent to another hole.

Fill in each hole from a bucket.

Dig out the rest of the checkerboard. It should then flatten itself out.

That's the Communist way to make a big pool. You don't want to be a Commie, son, do you?

tanstaafl wrote:
Blind_Evil wrote:

Also, random question I'm sure has been answered before but I couldn't find: is there an easy way to create a pool of water with no currents?

In single player make a 2x2 pool. Put a bucket of water in opposite corners and you will get a 2x2 pool with no currents. You can use this as a water source.

Water acts a bit strangely in multi-player but I think you can use a similar method.

Yeah I have my infinite water source and it's currentless, but the resultant water buckets aren't. It's a pain in the ass to get a flat pool that isn't hilly and hard to frolic around in.

I wanted a bigger pool, say 16x16 or so.

Ugh, jeez...I thought I'd mess around a little to figure this out, so I went to 3x3 and two corners didn't do the trick. Three corners of water did, though. Problem was I laid this test bed haphazardly, and it wouldn't go away (who'da thunk infinite water would be without finites?)

So I figured to chip away one of the blocks holding it in.

Suffice it to say my castle now has flooding issues.

Better red than dead! Or something.

Problem with dumping on the blocks that are still flowing is that a source block will appear as a flowing block as long as it's adjacent to a non-source block.

Quintin_Stone wrote:

Better red than dead! Or something.

Problem with dumping on the blocks that are still flowing is that a source block will appear as a flowing block as long as it's adjacent to a non-source block.

True, but the water level will be flat. That way you can tell where it is, at least.

I wish that the sea would flow in a bit better, though. I dynamited some of an island I had, since my design required minimal above-water space. I ended up with what amounts to a hole in the ocean, which I haven't worked up the motivation to fix yet.

Quintin_Stone wrote:

Better red than dead! Or something.

Problem with dumping on the blocks that are still flowing is that a source block will appear as a flowing block as long as it's adjacent to a non-source block.

Yeah, I figured that out with lava, which doesn't fill itself in well with the checkerboard method. Sometimes you'll have a setup, for instance, like this:

S ↓ S
→S←

Where "S" is a still block (usually a spring), and an arrow is a flowing block, with direction indicated. Sometimes if several flows come together it can create a block with a still appearance, even though it isn't. If you look really closely you can see that the fake spring is almost imperceptibly lower than the real ones around it. But in this instance, dropping a water or lava on any of the arrows won't fill out the sequence; you're just wasting buckets. The correct solution is to dump it onto the still block that all the arrows lead to, indicating a depression. It took quite a bit of experimenting to figure this out.

Also note: Aim well! Although it looks like something's there, there is actually just an empty space in the middle "S" block...so if you're standing on the near side of it, you need to aim down to the top of the block below it. If you're up a little high, you'll actually be dumping it into the side of the ↓ block, and nothing will happen. I can't tell you how many times I've made this mistake. It sucks.

LiquidMantis wrote:
badgerpendous wrote:

I hope I'm one of the few who have proven themselves trustworthy of an exception on Liquid's server.

Yeah, CG's that have been registered for a few years generally pass muster It's the johnny-come-lately's that we're concerned about.

Ah, makes sense. Thanks, everyone, for the clarification.

And of course meta posts count toward the posting count so I'm sure I'll end up getting a the next job description just by posting about the fact that I'm not there yet.

Filling a 10x10 square with water tutorial. (Or general Idea on filling big holes with still water)

Make sure your hole is level at the base, or else there may be unintended current effects.

Please disregard the fact I was placing water instead of buckets of water, they should work the same!

Step 1: It's easy to begin with a corner! Place a water source(Source A) at one of the corners of the rectangular hole.
IMAGE(http://i86.photobucket.com/albums/k111/nubslovecake/javaw2010-09-1313-51-30-15.jpg)

Step 2: Place water source (Source B) 2 blocks away from source (Source A) along the edge.
IMAGE(http://i86.photobucket.com/albums/k111/nubslovecake/javaw2010-09-1313-53-02-98.jpg)
Repeat this step by placing another water source (Source C) 2 blocks from the other source (Source B). You should notice water begins flowing in the same direction. Repeat the process until you hit the edge and get a nice current all flowing in one direction.

Step 3: Now along the other edge, move 2 blocks from the still water source (Source 1) and place a bucket of water (Source 2).
IMAGE(http://i86.photobucket.com/albums/k111/nubslovecake/javaw2010-09-1313-56-30-92.jpg)
You should notice an entire column converts to still water.
IMAGE(http://i86.photobucket.com/albums/k111/nubslovecake/javaw2010-09-1313-56-40-64.jpg)
Repeat this step by placing another source (Source 3) 2 blocks from the source you just place (Source 2). Repeat until square is filled!
IMAGE(http://i86.photobucket.com/albums/k111/nubslovecake/javaw2010-09-1313-57-05-52.jpg)

Finished my water filling tutorial up above, which I do believe to be easier than the Quintin checkerboard method. Requires less work since you only need to do bits of edges!

Anyone interested in another of these water current tutorials?

badgerpendous wrote:

And of course meta posts count toward the posting count so I'm sure I'll end up getting a the next job description just by posting about the fact that I'm not there yet. ;)

No blood, no report. There have been dumber ways of achieving post count.

I really like the cartoony look of that graphic mod. I'm going to have to look into hooking this up.

DonD wrote:

I really like the cartoony look of that graphic mod. I'm going to have to look into hooking this up.

Just make a copy of the minecraft.jar file it has you edit and it's easy to switch between them.

Oh, and note that we need to be careful to either go fairly high, or clear out enough area around the canals, to keep monsters off and prevent creeper damage. I assume we won't go much above eight or ten blocks above sea level, so when punching through mountains, be sure to dig enough out to keep the mobs away.

It strikes me that one of the first things we should probably do in the 'real' server is coordinate our first four roads, likely N/S/E/W. I'm thinking a basic design like an aboveground parway, built first with cobblestone, and then gradually replacing the cobblestone with glass as we mine the sand.

The big problem with the existing parways is that you can't see anything from them, and par went to a truly ridiculous amount of work (the Great Crater) to try to fix that. If we just build them aboveground to begin with this time, we won't have the problem... and eventually, if they're glass, they'll give a very nice view as you speedboat your way along.

I'm assuming we won't have teleports or warps in a survival game, except back to spawn, so getting canals up for moving around fast would strike me as highly desirable. If we can get them all at the same level, we can easily set up connectors and branches as the world expands.

I really like the welcome area in the current server, and something like that would be cool in the new one, but we should definitely be building it with canals in mind.

It also strikes me that once we have the first four canals laid in, they should have 'right of way' -- if anyone decides to build in front of them, it may get damaged as the waterway pushes forward. With regular roads, you can dig under or go over most constructions, but canals have to be perfectly level.

Malor wrote:

The big problem with the existing parways is that you can't see anything from them, and par went to a truly ridiculous amount of work (the Great Crater) to try to fix that.

Exactly. My original plan for the Parway was fast access to and from any direction but people started building before I ever got on the server so I picked a direction and figured the safest place was 10-15 blocks below ground level.

Alas, it was uninteresting cuz you couldnt see anything. But if we could coordinate an above ground effort in all cardinal directions then that would be the way to go. Probably 10-15 blocks "above" ground so that people can build under them? And yes, eventually replaced w/ glass would be awesome!

One thing I would do differently is having each "canal" 4 blocks wide. 3 was just too close and I crashed many boats trying to keep center. I think I also figured out how to have a vertical current

PAR

Sneaky bastard! "You can't see me!"

IMAGE(http://mantisonthemountain.com/minecraft/creeper.png)

LiquidMantis wrote:

Sneaky bastard! "You can't see me!"

IMAGE(http://mantisonthemountain.com/minecraft/creeper.png)

He's watching... always watching!