7 Days To Die , Catch All

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Name: 7 days to die
Genre - Open world post apocalypse zombie survival
Developer : The Fun Pimps
Official site : http://7daystodie.com
Platform : Windows XP+ , Mac
Where to buy : Steam 25$US&AU / 23EU / 19GBP . lowest price on sale was 20$
Current version : Alpha 8.5~ (8.4 was yesterday)
Update frequency : 14~ days on new features , bug fixes are frequent (can be daily).

Major features:
- Single player - you don't have to play on a server( unlike Rust/DayZ)
- Multi player - you can play with others including on dedicated server
- Scavenging - a big part of the game - lots of POI and plenty of loot "boxes" everywhere (zombies drop a few items too) .
- Crafting - 5x5 minecraft like crafting grid.
- Block oriented building - natural blocks are diamond shaped while crafted ones are cube. Terrain smoothing is being worked on at the moment.
- Mining - you can dig as deep as you want but there are also overland resource stones (similar to Rust)
- Ranged weapons -Crossbow (silent) , 2 rifles, 2 shotguns, 2 pistols an SMG and 1 RPG.
- Melee weapons - clubs, knife, tools . You can use a stick or bone if you want.
- Explosives/traps - Land mines, pipe bombs, TNT, and wood spikes .
- Forging with casts - most guns can be crafted by making casts out of salvaged gun parts and forging new parts. Other than that you can forge Jars and bullet parts .
- Wildlife - Deer, Rabbits and pigs
- Zombie spawn either at fixed locations or based on sound and there are also wondering hordes (30-40 zombies).
- Zombies special ability - they all run at night , spiders can climb, crawlers are silent, policemen are nasty, ice zombies strong, dogs always run fast and has high attack rate.
- Destructible environment with realistic physics - If you can break it so can zombies. You can't suspend blocks in the air and buildings can collapse
- Farming - you can grow blueberries, potatoes and corn
- Cooking - lots of food recipe recipes and some chemistry recipes ( alcohol and antibiotics).
- Status effects - bleeding , infection (watch out for dogs) and coffee (high stamina regen).
- Power tools - drill (auger) and chain saw - they are very hard to find.
- Game settings can be customized - more/less loot , loot respawn,zombie spawn rate , zombie run (on/off/night), air drops, zombie damage/durability , block hardness etc
- Armor - crafted from iron and leather
- Stealth - Sound and Smell can alert zombies and sneaking is often a good idea. You also do double damage when attacking while stealthed. Raw meat and "smelly" food will alert zombies .
- Upgradable blocks - you can make blocks that degrade in quality instead of break completely (zombies are pretty persistent)
- Moding - you can add/remove crafting recipes easily you can also add pre-built structures with certain apps .

Future/New features :
- Terrain smoothing - being worked on in this version (version 8 "main feature")
- Realistic zombie movement - using body movement recorder (Alpha 9 "main feature" -official video)
- Random terrain generation - hopefully soon.
- Customizable characters (currently 1 male/1 female)
- Knock-back system

Wow, this thread is... quiet..

I nabbed this in the sale while I'm on a Minecraft binge, and waiting for DayZ to cook for a while longer. Haven't fired it up yet, though.

We've seriously only had one, opening post about this game, or is there another thread that I can't find?

How does multiplayer work - are there dedicated servers a la DayZ, or is it more 'connect to friends'?

I'd love to know more as well...being tempted by the Steam sale and all.

Just picked this up the other day. I haven't put too much time into it yet, but I think I like it.

One thing I don't care for (knee jerk, give me time and I may change my mind), is that everything seems to be destructible. So even if you find a nice, secure building to hole up for the night, the zombies will break right through the brick walls.

Another thing I have to get used to is if (when) you die, you reappear naked, usually way on the other side of the map from all your stuff. I believe there's a way around this, a way to set your spawn point, I just haven't gotten that far yet. My wife had me buy her a copy as well, so we'll be trying out the co-op as well.

Teneman wrote:

Just picked this up the other day. I haven't put too much time into it yet, but I think I like it.

One thing I don't care for (knee jerk, give me time and I may change my mind), is that everything seems to be destructible. So even if you find a nice, secure building to hole up for the night, the zombies will break right through the brick walls.

Another thing I have to get used to is if (when) you die, you reappear naked, usually way on the other side of the map from all your stuff. I believe there's a way around this, a way to set your spawn point, I just haven't gotten that far yet. My wife had me buy her a copy as well, so we'll be trying out the co-op as well.

Your wife kicks ass! Co-op with the missus, that's every husbands dream.....I think. At least she can't complain about the amount of hours you play games, you can just reply "but honey you were playing it with me the whole night"

Have been looking at this one but I wanna choose my games & gifts carefully this summer.

I think I saw in a video that you create a bed/sleeping bag/whatever, and then sleep in it and it sets your respawn point. As for everything being destructable - I guess they've got to have some way of making it hard to just hole-up on day one and be pretty safe from then on, as long as you make it home before dark.

I played a bit last summer when the alpha was released for kickstarter but it was pretty barebones at the time. I might have to update and try this out again.

My first night in the game I sought refuge on the second story of a ruined house and tore out the stairs so the zombies couldn't get me. Instead they attacked the walls on the first floor until the house collapsed and killed me. It was fun.

We should get some multiplayer shenanigans on the go and get on vent.

ruhk wrote:

I played a bit last summer when the alpha was released for kickstarter but it was pretty barebones at the time. I might have to update and try this out again.

My first night in the game I sought refuge on the second story of a ruined house and tore out the stairs so the zombies couldn't get me. Instead they attacked the walls on the first floor until the house collapsed and killed me. It was fun. ;)

I wondered if that would happen. I holed up on the roof of a three story building just before I stopped playing the last time. I had to climb a ladder to get there. I wondered 1) if they'd be able to climb the ladder and 2) if they'd tear down the walls and cause the roof to collapse.

Spent a ton of time with this game over the past week after picking it up on the Steam sale and on the recommendation of a co-worker. I may be done with it for now just because certain mechanics like mining and leveling still need work.

I have a luxury hole in the ground with a huge stockpile of food and ammo. My sessions now involve picking an interesting place on the map and going to explore it. Which is still very satisfying and tense, even in the day time. But other games are drawing me away.

Can't wait to see how this game progresses, though!

Montalban wrote:

I have a luxury hole in the ground with a huge stockpile of food and ammo. My sessions now involve picking an interesting place on the map and going to explore it. Which is still very satisfying and tense, even in the day time. But other games are drawing me away.

Can't wait to see how this game progresses, though!

I also picked up the game early in the steam sale,put in 26 hours, and have arrived at the same place that you have.
Once one has met their basic survival needs (shelter, food, water, and guns) and sauntered through the the post apocalyptic countryside (how does that still interest me after hundreds of hours of fallout games?) there isn't much to to do.
Competing open world games utilize mechanically complex long term goals (space stations and travelling to other planets in Kerbal Space Program) or the means to be creative (Minecraft) to maintain long term user engagement.

I think that taking inspiration from the Minecraft mod Millenaire ,which allows you to help grow a small village into a mighty empire, would give 7 Days the means to maintain my engagement.

I picked this up during the steam sale, and I enjoyed the few hours I put into it, but I suspect I'd enjoy multiplayer more.
Has anyone set up a multiplayer server/night? If not, we should really put down a date to try that out. Sadly, my internet connection will not allow me to host the game, but I should be able to participate.

My only complaint with the game is I'm not sure what to do with my metal scrap, I'm assuming I should smelt it, but I'm having problems finding the smelter in the crafting system. That DEFINITELY needs an overhaul.

Otherwise I'm happy with the game, especially since they put crossbows in, something that State of Decay didn't (really? No crossbows without a mod? Isn't that the staple of EVERY zombie game?)

After a few more months of development and several big updates (and 50 more hours of playtime) 7 Days to Die is looking much closer to a finished product than a work in progress.

Taharka wrote:

I'm having problems finding the smelter in the crafting system. That DEFINITELY needs an overhaul.

The inventory system has been updated to add a search bar at the top. Clicking an item from the recipe list that you have made before automatically removes the required components for one item from your inventory and places them in the crafting grid. Clicking the item again moves the necessary components for a second item. This makes the crafting an item very user friendly.

Montalban wrote:

certain mechanics like mining and leveling still need work.

My sessions now involve picking an interesting place on the map and going to explore it. Which is still very satisfying and tense, even in the day time.

Sub-surface mining is viable and mechanically very similar to minecraft now (iron, coal, lead, and tungsten). Surface mining is unchanged (girders, coal outcroppings, and boulders).

Zombies mechanics continue to be improved. Zombies are faster even when walking (you can't ignore them while scavenging now) and making noise (especially with guns) appears in increase the spawn rate in the immediate vicinity.
These changes force the player to be on guard while scavenging more than in previous versions.

The largest addition to the game has been random world generation. Randomly generated worlds have a much lower density of locations (houses, stores, camps). Unpredictability and rarity makes discovering a location to scavenge meaningful. Now, if only the game had vehicles so I can scavenge these places and return to base before night fall.

I was really impressed with the last patch that came out. I came here looking to see if we have a Gamers With Jobs preferred server. I'm not sure how to feel playing with all the stuff you can make unless I know the server or some people.

I see a few of you guys playing this. Talk to me. How is the game looking now?

Put a few hours into this today. Entirely singleplayer, because multiplayer, DayZ style grief-o-servers are totally not my thing, although I wouldn't mind playing it co-op with one or two other people.

It's an interesting game! The closest a game I've played has got to that desperate feeling of barely surviving and scratching out an existence in a destroyed world. Every time I find a bullet, it's exciting. I'm sure that'll change later on in the game, but I'm still at that stage where I'm discovering things, and I'm purposely avoiding any sort of wiki or information that'd ruin the process of discovery for me. I've knocked over problems like drinking water since I have a steady supply of wood to boil water with from a nearby forest, and I'm generally finding enough food at the moment, but infection is still a big problem, and I've broken my leg and splinted it twice now, which makes fighting zombies tricky, and combat is already a potentially hazardous thing at the moment. One zombie I can handle with my hunting knife, and I can handle up to 5 or 6 with my crossbow, but more than that and I need to bust out my guns and use up precious ammunition (and attract more zombies with the noise), so I tend to just avoid the larger groups. Zombie dogs are still a major issue, so I mostly just blast them with a shotgun shell now that I can afford it, but it makes my shells very precious indeed, so I only ever use them in emergencies otherwise.

I'm set up in the city, so unfortunately, it's almost all large groups when it comes to zombies. Unless I can silently and quickly take out a zombie that's in my way, or one that has spotted me, it'll usually alert nearby zombies, and that'll chain into more coming at me, and more, until I'm being followed by a group of 20 or so, which is entirely unmanageable in a fight. I can keep them at a distance of course, even with a splinted up leg, so it's not a huge problem, but if I take too long getting some distance between them and me before night falls, they all suddenly turn into fast zombies, and then I'm hosed. Thankfully, I haven't made any mistakes like that for a while, and I have about 3 game days of contiguous survival right now.

I think I can thank the building I found for a lot of my progress, it's a nice tall building with an entirely collapsed in side, and I luckily found a single, unlocked metal door about 3 floors up. High enough that zombies get a bit lost on the way up, with a good view of the surrounding cityscape, so I can spot roaming hordes before heading out to scavenge during the day. I tend to stay inside during the night, although it is easier to be stealthy in the dark I've noticed. I've had a few sneaky water runs at night, but it's always a stressful thing, because zombies are much, much more dangerous at night.

I didn't intend to write so much about this, but it's really captured my interest. I hope it doesn't get stale too quickly, this is definitely a game that'll only interest me as long as it maintains that level of challenge that's unfortunately hard to maintain when the player knows the systems inside and out.

Edit: I also found a motorised auger at one point which was nearly game-breakingly good for a while, since it just drilled holes through locked fences, wood doors, metal doors or even walls like butter. Seriously. I think I found a particularly tricky metal door that held out for a solid 3 seconds once. Unfortunately it ran out of juice after a while, but while it lasted, that thing was a godsend.

I started playing this after my 8 year old begged me to buy us both copies and now I'm hooked. This is one of those games where I'll sit down at 8 o'clock to play for a few minutes and then I notice it's 11.

Mind you, the game is still in Alpha so you're going to get some bugs and things can get a little janky but I still enjoy it. The bugs I run into regularly are when you die you leave behind a backpack with all your stuff. If you're in a building there's a good chance the backpack will end up on the roof or some other odd place. It doesn't seem to place nice with multi-level stuff. When my kid is playing his game crashes to desktop constantly and I mean constantly. Of course that could be because he's on such an old PC but it runs the game just fine at a good frame rate with no hiccups when it IS running. Oh, and you can also have randomly generated maps now so you're not stuck with the same layout every game.

They just released the notes for the upcoming update 11 where they're going to put in player levels and have different grades of gear that you can upgrade to including novice to advanced levels of recipes for armor and weapons. Apparently they're also going to introduce minibikes for players to ride around on, as long as they have the gas and can find all the parts to put one together.

It's definitely one of those games that generates its own stories while you're just trying to survive. In my first stab at the game I and my kid ended up setting up our base in a large hotel in the desert. When the first big horde comes on day 7 they completely overran the place and we ended up evacuating to a nearby Old West looking town and made our base on the 2nd floor of a small house. That went great for quite a while. Both of us had an auger and plenty of gas so we could mowe through a hundred zombies no problem. The problem came when I decided to dig a pit around the house. Apparently I didn't think about the zombies digging through the ground and undermining the foundation of the house and I didn't make the pit big enough to kill them on the drop. Eventually they dug out about 90% of the ground underneath the house and all but one edge of the upper floor collapsed into the pit, with me in it killing me and taking half my stuff with it including my bed. Luckily we still had a good chunk of our supplies left in crates perched on the edge of the now fallen building and I relocated us to a 2 story house in a large neighborhood and began setting up shop again. Basically everything was a struggle, we were constantly dying, and never seemed to have enough food. I'd say part of that is that while I was trying to be Mr. Survival my kid was being Mr. Zombie Slayer. It definitely added an extra difficulty to keeping us stocked.

For my second run I decided to play by myself for the first few days to get things set up on a random map. I made it until day 11 before dying the first time and that was just because I bled to death from a large scale zombie attack. Sadly, I bled out literally within feet of my first aid storage box. For this run I built an underground base that just had a hatch on the ground next to a lake in the woodlands biome. I also got lucky in that I was only a short jog away from a small group of houses that gave me a nice leg up on supplies. At this point I'm rolling in supplies (by my standards) and my underground cave has turned into a fortress with a large tower now capping my entrance with the interior made of metal reinforced wood surrounded by an exterior of iron rebar concrete with a iron reinforced door. Once you get down into the ground a small entryway ends at a cobblestone wall with a reinforced metal door. Once through that you go down a narrow chute to another reinforced metal door set in cobblestone. That area is where I've set up my bed, supplies, forge, etc. I've tried building an underground farm with water and while it's showing that I have planted corn there they don't seem to be growing. Guess I should research that. I then began mining out a 3x3 section straight back from that area which gave me tons of material to make all the concrete, rebar, iron doors, and a couple thousand of gunpowder. That's allowed me to walk around with over a hundred rounds of shotgun and rifle ammo which is a nice change. Now I'm just mining out a narrow tunnel to get far, far away from my main entrance to make an emergency exit. They've started throwing so many zombies at me at this point that it's just crazy. I can actually just stay underground now for days mining if I like without being bothered. The only time I really have to come up is to do some hunting for deer or pigs. It would be nice if I had an auger but for now I'm just mining everything with picks. No idea why I'm enjoying it so much but for now the base building alone is enough to keep me coming back.

Hey guys, lightning from the forums started up a small GWJ dedicated server. Feel free to message one of us on steam for the details.

fogrob wrote:

Hey guys, lightning from the forums started up a small GWJ dedicated server. Feel free to message one of us on steam for the details.

F*ck you both, you just cost me $25. *sigh* PMing you on Steam.

What? There's a dedicated server?! Awesome... I've missed this game quite a bit and am looking to get back into it..

It's interesting re-reading my perspective followed up by Kehama's, who's clearly well ahead of me in terms of understanding the game. It's good to hear that things continue to be interesting well into the late game, I can see me getting a lot of hours out of this.

Ugh! This game has been on my wishlist for a while now, taunting. I managed to resist the urge during the last Steam sale, which would make caving in now even more of a fall. I wonder how long I will last...

Damn it! I got complacent. Apparently the zombies found a way to climb into my abode, I had a ladder on the wall but I took out the bottom 4 rungs or so, making it possible to get down that way without breaking my leg, but making it impossible to get in that way. Or so I thought. My place is swarmed now, and I was killed. I'll make my way back there at night and salvage what I can, and investigate what went wrong with my escape ladder, and perhaps move my base of operations elsewhere. I've taken a real hit to my progress unfortunately, since I'm now out of ammo from trying to fend off the swarm, and my wellness dropped a fair bit as well. I thought I had this game pegged, but apparently not!

The swarming/horde is what got Masher and I in our first game. Trying to be a little better with an early defensive set up this time and really trying hard to find the "forge ahead" book. Lack of smelting ability is a huge disadvantage I believe.

We'll at least have a starter area for the first few days for those joining. We have plenty of fresh water and I'll split my time between hunting and searching for the book tomorrow.

Redwing wrote:

Damn it! I got complacent. Apparently the zombies found a way to climb into my abode, I had a ladder on the wall but I took out the bottom 4 rungs or so, making it possible to get down that way without breaking my leg, but making it impossible to get in that way. Or so I thought. My place is swarmed now, and I was killed. I'll make my way back there at night and salvage what I can, and investigate what went wrong with my escape ladder, and perhaps move my base of operations elsewhere. I've taken a real hit to my progress unfortunately, since I'm now out of ammo from trying to fend off the swarm, and my wellness dropped a fair bit as well. I thought I had this game pegged, but apparently not!

If you are spotted by a scouting party of spider zombies ( usually travel in 3s ) then they will call a horde that doesn't follow the normal spawning rules. I've literally seen the horde pop on my garden walls, inside the house, etc.

If you want access, just shoot me a pm.

The server settings needs a bit of tweaking as I think its too easy right now, but we can do that on the fly.

I ended up restarting with a newly generated map. Now I know what I'm doing, I think I have a better idea of how to proceed, especially when it comes to setting up a base.

This time I've setup shop in an old barn next to a fuel station, deep in a forest and quite a distance from the city. This was mostly out of necessity since it took me 3 game days or so to even find the city. I've heavily modified the place, the barn loft is now a fortified keep, and the barn floor is a killing zone if they bust through the walls.

I've only had one swarm attack at night, but this time I was prepared and thankfully I held them off at the doors long enough for the sun to rise. At that point I let them in to preserve my outer door and slowly killed them all with my crossbow from the loft. I've also just managed to get a forge setup and have the means to make shotgun ammo, so now I just need to actually find a shotgun and I'm set.

In my first game I only had a sawed off shotgun and it seemed to be terrible as it was taking a few shots to down an enemy. I could kill more safely with my combat knife. In the second game I made a full-length pump shotgun and it is now my righteous hand of judgment. So, if you have the option, I'd recommend going for the full size version. Apparently shotgun damage is calculated per pellet so the spread of the shot makes a huge difference.

Started a little single player dabbling, haven't gotten far from my spawn point or crafted anything, but beaten a few zombies with a club and a pickaxe, so I've got that going for me, which is nice...

Looking forward to diving deeper in.

*Legion* wrote:

Started a little single player dabbling, haven't gotten far from my spawn point or crafted anything, but beaten a few zombies with a club and a pickaxe, so I've got that going for me, which is nice...

Looking forward to diving deeper in.

I'm off all day and will be on. Feel free to hop in.

FYI, if you happen to have a young boy around 8 years old watching you play this, eat some rotten food until your character gets diarrhea. The fact that the debuff icon looks like a butt with a pile of poop under it should elicit some laughs.

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