Elite Dangerous Catch-All

Tamren wrote:

No pre-loading the game client for non-beta users? I've been through this before, it's going to be a nightmare.

Yep, I don't expect to be on until later in the week - but that will still be in time for my vacation.

Gremlin wrote:

Hey Veloxi, 2.06 has this in the patch notes:

- Prevent getting stuck when alt-tabbing

BEAUTY. The borderless window thing is working well too, I might keep it like that.

Flintheart Glomgold wrote:
Tamren wrote:

No pre-loading the game client for non-beta users? I've been through this before, it's going to be a nightmare.

Yep, I don't expect to be on until later in the week - but that will still be in time for my vacation.

I learned a long time ago never to take the day off for launch day, because even with single player games there's bound to be a patch that fixes the exact problem on my system or it'll take hours to download or some other hitch that cuts into my playing time.

The world needs more space games so I'm happy to pre-order since launch day is here, to support the genre.
Took a dive into the combat tutorials after spending a long time figuring out what the various control options are and setting them to my liking for K&M. Liked that there was alot of options to mess around with.
I'm quite interested to see how this "same universe" model works out and is sure to help scratch that space-sim itch.

I spent more time this weekend bounty-hunting 'professionally', as in it was my only source of income. Short version: Its fun, and profitable when you land a big fish, but there are some caveats.

For each session, I'd travel to the system's Nav Beacon and start scanning ships, looking for that Wanted notice. I did buy a kill-warrant scanner too which is a device you have to activate and hold on a target for some time to learn about it. Here's where I run into the first thing I'd like to see fixed. You can't tell how big the bounty is without going to the left panel, highlighting the Contact and looking in the rewards section. Its not tough to do, but its hidden information that could easily be displayed on the main screen, at least in the Comms or Info window. In my Eagle with minor upgrades to power, power distribution, and a 3rd gun I'd pick off the Sidewinders and Eagles and Haulers pretty easily. Bigger ships can be a problem. I got one Cobra III and the biggest one I got was a ... something. A big trading type ship with a ridiculously tough hull.

That brought me to the second problem. Only the person who gets the kill shot gets the bounty. This ship had a 100k bounty. It was about 20x the previous best bounty I had seen, so this was a big fish. There were at least 5 ships attacking the ship at one point. 4 of them walked away sad. I was lucky and got the kill shot (I made sure I had lots of power when the hull went down to about 3%, so I was laying lots of shots into him for those last few) So I took my 100k and got some serious upgrades. Huge power supply, a beefy beam weapon, other incremental upgrades. It was nice. I definitely could feel the difference having the upgraded gear. Kill-shot credit needs fixing. Tagging is not the way to go (first shot tags the target) Awarding the bounty to the present player who's done the highest percentage of damage, I think, would be the way to go. An alternate where you have to collect debris might be interesting (some ensuing fire fights over a valuable black box would be a tough break, but also fun, and lead to more black boxes to grab!)

There's a few other notes. If you accidentally shoot an innocent ship (pretty easy to do when there's 5 ships attacking one), you're immediately given a 200cr bounty and anyone who scans you will now turn on you (NPCs included). There needs to be some kind of accident forgiveness.
If you use your kill-warrant scanner and find your target has a bounty with another empire but none in the current one, you're not authorized to take them down. This one is good fodder for debate. Should I be able to freely attack this person? Should the locals come to the target's defense? What if I can get some kind of bounty hunting license to get authorization? The way it works right now is if you attack them, you get a local bounty. When you murder them, you get a higher bounty. Right now, non-local bounties are not actually worth very much, so there's no way it will be worth attacking them, at least on the smaller ships.

Lastly, most NPC ships aren't actually much of a challenge. I had one just absolutely stop in space and wait for death. A few can manage to escape, especially if they're a little out of your class, so you can't damage them fast enough. None really poses a threat unless they have a ton of hit points and multiple turret-mounted weapons, like that big transport ship above did. He actually took my shields down and put some scratches on my paint. Most of this is fine, I think. I'm going after petty criminals right now. No real pirates or military trained people, just basically ganking at a spawn point. I assume there's a good range of capabilities out there for the NPC pilots because the training missions actually have some tough opponents, so all the pieces are here for some fun encounters but I don't think they've been put together yet.

The problem with the Black Box idea is that in your Eagle, you could collect 2? maybe 4?, while in any non combat ship you would be able to collect all the rest of the black boxes while the Eagles had to go claim their bounty. I do agree that it would be great to have a percentage of damage system.

I do agree it can be annoying to lose out on a last hit, but damn bounty hunting beats mining as far as excitement goes.

I made about 100K doing it and it felt faster than when I mined my first 100k. One of my losses was a 70k ship that I put the last hit on, but at some point I hit a Fed... and they began to attack me and quickly blew up my Eagle.... no bounty for me. I wish the Feds would only attack you after a certain value, because being shot down for an errant laser blast that incurred a 200 Cr fine seems a bit overkill.. that being said loitering IS punishable by death...

Not sure if this has been mentioned but a community member put together an insanely detailed Pilot's Guide/Manual.

Thought this may bring back memories for most of us... I know I had a few failures to launch. Enjoy.

O.O

Let me add to my starting advice: When you take off for the first time, thrust up, not forward!

Hello, my name is Veloxi, and I'm addicted to Unidentified Signal Sources.

El-Producto wrote:

Not sure if this has been mentioned but a community member put together an insanely detailed Pilot's Guide/Manual.

Ohhh, thanks for this.

Naterstein wrote:

Thought this may bring back memories for most of us... I know I had a few failures to launch. Enjoy.

I've never had any difficulty docking (except when I try with rotational assist off), but that was hilarious.

It has occurred to me, with the potential influx of non-beta players, that some people might appreciate some even more basic advice:
- Do the docking tutorial first. You can skip the other ones, but learn how to dock before you start in your first ship!
- The landing pads are configured for vertical take-off and landing. Thrust up to launch. To land, hover over the pad with your landing gear deployed and thrust down
- Deploy your landing gear! You'll bounce off and scratch the paint if it isn't deployed.
- Having the landing gear deployed also slows you down, which makes maneuvering into dock much easier.
- It also disables engine boost. You do not want to use boost indoors.
- Once you're outside the station, stow the landing gear and (carefully!) boost away from the station. You can't use the FSD until you're out of range of the station's mass lock. Bigger stations have more mass, so you have to travel further.
- When you arrive at your destination, get within 7.5km and request permission to dock. Once you have permission, then and only then fly carefully inside to your designated landing pad.
- Your weapons start out stowed. By default, pulling the trigger deploys the hardpoints. This is a bad idea inside a station.

It won't take long for most of that to become second nature, though you can buy a (somewhat reliable) docking computer instead of doing it manually. Or you can learn these lessons the hard way, like I did!

Some more general things that are easy to miss:
- "Silent Running" disables heat emission. If it's on, your heat will slowly build up until the ship melts into a little puddle and explodes. If you're heating up for no apparent reason, it's probably on.
- Bigger ships can only land on the bigger landing pads. Outposts only have small and medium pads. This won't be an issue for you for a while though, as large ships are expensive.
- Your insurance premium is paid when your old ship dies and you go to buy a new one. It's basically a replacement discount. The 90% or whatever is the percent the insurance company pays for you. Check the right-hand panel to get a listing of your current ship's replacement cost, and try to keep that much cash on hand. (Or be willing to start over in a default ship, which is fine if you're still early: you'll keep your cash that way.)
- If you upgrade your ship, make sure you check how the new module affects your power use and jump range. No point in adding new guns if your ship can't power them.

Gremlin wrote:

- If you upgrade your ship, make sure you check how the new module affects your power use and jump range. No point in adding new guns if your ship can't power them.

Had this problem when I re-armed my eagle, went to start shooting, whole ship shut down...

Yeah I did the same. Tempting as it is to whack that 3rd gun on your eagle, update your power plant first!

Having said that.. The Eagle is great fun!

The one thing that held over for me from the original game was docking. It's like it's burned into my muscles. Approach head-on from the end of the station, decelerate to moderately slow, then set up a constant roll rate and keep the nose pointed at the center of the slot. Easy peasy.

This is finally reaching release status? Woot! I've been waiting for it to be "finished" before I buy in and give it a go. Soon... soon, my Precious!

As noted earlier, even preordering this close gets you a £5/~$8 discount, as well as a few other bits.

Jumps in to put a little time in.

Gets Comm message "Servers going down in 15 minutes!"

They've been patching like crazy server side all day it seems, as well as a couple of client side. Really hope the launch is smoother than the last couple of days..

Welp, Omni sold me on EdTracker. Now I just stare at my email for a few weeks until it ships, then wait even MORE impatiently until it arrives from Jolly Old England!

DAMN MY IMPATIENCE.

Man oh man, I'm so on the razor's edge on picking this one up... I don't want to be burned, but this looks sexy as hell.

UMOarsman wrote:

Man oh man, I'm so on the razor's edge on picking this one up... I don't want to be burned, but this looks sexy as hell.

I'm right there with you. It looks awesome, but part of me is saying, "Just wait until after the Holidays and see what people are saying then."

Tkyl wrote:
UMOarsman wrote:

Man oh man, I'm so on the razor's edge on picking this one up... I don't want to be burned, but this looks sexy as hell.

I'm right there with you. It looks awesome, but part of me is saying, "Just wait until after the Holidays and see what people are saying then."

The problem is that I hate that voice of reason in my head

Yeah, wait guys. Tomorrow's launch will likely require more patching and such.

UNLESS you want the pre-order goodies like the Free Eagle.

Veloxi wrote:

Yeah, wait guys. Tomorrow's launch will likely require more patching and such.

UNLESS you want the pre-order goodies like the Free Eagle. ;)

*Does a spit take* Veloxi is preaching caution and patience? I... I'll be honest, my post was a little bit Veloxi bait to get him to tell me I was a fool for not already owning it.

Well, you are a fool for not already owning it, but it comes out TOMORROW, so either you jump on it RIGHT THE f*ck NOW to get your pre-order goodies, or you wait and miss out. Your call.

I mean the game is already awesome, but at the same time, tomorrow might be a mess, and I'd hate a new player's experience to be a string of disconnects and technical issues, you know?

So the best course of action? Buy it and then wait a week for things to stabilize, if need be.

Played for an hour so post 2.07. So much fun in the dark office. Looks like there are tons of missions now. I upgraded the FSD in my loaner sidey and swapped the scanner for a 2T cargo rack. I'm not raking in the bucks yet but I'm having fun playing around the starting area. I don't want to venture out too far as my brother will be joining in tomorrow.

Beverage poured, time to get back in.