Elite Dangerous Catch-All

lorenzolio wrote:

@PWAlessi let me know if you don't like the default in-game mapping and you want mine.

Yep, will-do, thanks! It seemed ok to start we'll see once I get deeper into the game.

I find the game completely playable with a controller. I'm not sure what a HOTAS gets you tbh.

MrDeVil909 wrote:

I find the game completely playable with a controller. I'm not sure what a HOTAS gets you tbh.

More natural six degrees of freedom paired with numerous and abundant inputs arranged in a way that's fun, natural, and immersive to use.

zeroKFE wrote:
MrDeVil909 wrote:

I find the game completely playable with a controller. I'm not sure what a HOTAS gets you tbh.

More natural six degrees of freedom paired with numerous and abundant inputs arranged in a way that's fun, natural, and immersive to use. :P

I don't want to pee in anyone's cornflakes, so if you're loving a HOTAS that's cool, can't argue with immersion. But I have never run out of inputs on a 360 controller. I don't do high level combat which may be the only practical benefit that I can think of.

I just worry a bit that anyone coming along who is curious about the game sees all control discussion and thinks they're excluded.

Yeah, some of these HOTAS set ups look awesome but you can do everything in game with a controller (I have always used an XBOX controller with the game).

A lot of the dedicated PvPers use mouse and keyboard in conjunction with FA off. So that's an option too.

Yeah I got along great with a PS4 controller. The thing with that or XB is how the controller uses the face buttons as shift keys. So your 4 triggers do one thing. Then when you hold X/A they do another thing. O/B, 4 entirely new functions, etc.

So you easily end up with 20+ controls out of only 12 buttons. Lots of other complicated games could use this setup to play with controllers.

I've never found a controller that felt good to use for any period of time. Until recently that was just a preference, but now I find most controllers (and the xbox controller most of all) really exacerbates my RSI symptoms, much more than a mouse and keyboard. So for now I am using the mouse and keyboard, which works really well. I'd definitely be going for the HOTAS for the immersion factor, and because I suspect it would hold up better if I ever go with a PC VR kit.

MrDeVil909 wrote:
zeroKFE wrote:
MrDeVil909 wrote:

I find the game completely playable with a controller. I'm not sure what a HOTAS gets you tbh.

More natural six degrees of freedom paired with numerous and abundant inputs arranged in a way that's fun, natural, and immersive to use. :P

I don't want to pee in anyone's cornflakes, so if you're loving a HOTAS that's cool, can't argue with immersion. But I have never run out of inputs on a 360 controller. I don't do high level combat which may be the only practical benefit that I can think of.

I just worry a bit that anyone coming along who is curious about the game sees all control discussion and thinks they're excluded.

Oh no, don't get me wrong, in general, I'm a controller guy through and through. Always have been, and thanks to RSI issues (which for me are definitely worse with keyboard and mouse) I generally always will be when there's an option. Also, Frontier VASTLY improved their controller support and mapping options about a year or so after the initial release (basically as they worked on the Xbox release, as you might expect), and from the glance I've taken at it since then it's absolutely a good option now (although it definitely wasn't great earlier in the game’s life).

So yeah, you're absolutely right that a HOTAS is not required, and actually, for many types of gameplay probably doesn’t really offer THAT different an experience.

But, dude, a good HOTAS setup feels really good.

The longer version of my post yesterday probably would have contained a few paragraphs saying something like: If you’re not already a flight sim person or just the type who is super into weird control devices, it is probably best to stick with a controller or keyboard and mouse early on until you've played enough of the game to understand if the very specific design approach works for you. Some people just want different things in terms of story, progression, and direction, for example. But since we're still sitting here talking about it five years after it was released, it's clearly a game that can get its hooks in super, super deep, and for games like that I like to advocate for people indulging where it feels appropriate in making the experience as special as they want and can afford it to be.

So while it's not at all a requirement to enjoy the game, getting set up with a HOTAS of some sort is probably the prime example of that sort of indulgence -- many people really do find great value in having a more natural set of controls. And while I don't know enough to compare all possible input types, I do know that combat really only started to click and be truly joyful for me after I switched to a HOTAS. And more generally speaking, one of the things this game is best at is that moment to moment feel of being in control of your ship, and doing it with literally the exact controls you see your hands on in game seems to be a strong multiplier to that effect for many people.

And on the affordability front, it’s really much better these days, largely thanks to that T16k HOTAS that I mentioned. The entry level (ie, sub $100) options are still about the same as they’ve always been — the T16k standalone stick, the TFlight HOTAS, the Logitech Extreme standalone stick, mostly — and they’re all decent for what they are. (Keyboard types might find the standalone sticks work well paired with a Nostromo/Logitech G13 style half keyboard type of device if they have one of those sitting around.) But, having a genuine competitor to the X52 in the next pricing tier is a real improvement to the situation, particularly since that’s the pricing tier where most people who are willing to invest a bit beyond the entry level will end up — especially now that we live in a world where people regularly consider spending similar amounts of money on that king of all controllers, the Xbox Elite controller. (Which, by the way, would be my recommendation if you wanted to stick with a controller. On the PC you can even use third party software to bind the extra bumpers to additional functions that aren’t the same as other controller inputs, which is especially spectacular for a game like Elite.)

Of course, I still prefer the CH Throttle over either the X52 or T16k one, but my weirdo setup does start to push things a little bit more towards the X56 pricing bracket, which might understandably start to feel a bit extravagant on many budgets. Still, worth a look if you’re open to the cost.

Oh, and head tracking too. Most good solutions are a bit pricey, but after a HOTAS, the next indulgence I HIGHLY recommend is head tracking, but one thing at a time.

I always wondered, is there an option that turns on the more 'newtonian' flight but still assists you with stabilizing the direction you're facing?

I find FA-off alone unusable with a joystick (im always spinning at least a little) and nauseating in VR.

How IS the game these days? I didn´t understand half of what I was supposed to do, and had trouble just warping when it released - Are the explanations and controls in general better, or is the same?

Oh - and is mining fun and viable path to credits? Thanks!

Core mining is apparently the most profitable thing in the game right now. Also you get to watch asteroids go boom.

Mining is interesting. There are at least 3 whole feature sets you can explore. Unfortunately the profits for one (core mining as mentioned) so wildly outshines the others that it only makes sense to do that.

There are great tutorials on how it works, and you need at least an Adder probably to do it but that's pretty low level.

Mining v1 is just plinking a rock with your mining laser. Little rocks will pop off and you can scoop them up, or have a drone do it (do that!). These rocks are usually mixtures of the rock's contents, so it can be tricky to target what you're looking for.

Mining v1.5 just adds surface warts to asteroids that you can pop off with a special laser, and then sub-surface features that you can pop off with a separate special laser. The benefit is you tend to get more of the substance you're targeting, so it can be faster.

Mining v2 is core mining. You search forever for special asteroids. With experience you can recognize them mostly by sight after sending out a pulse to ID potential rocks for you. After you find a rock with a core you set up explosives around the rock, set them off, then scoop up the goodies (add in the wart popping from v1.5 to double your money).

The sell value of Mining v1 is best measured in 10's of thousands of credits and scales with the size of your cargo, refinery installed, and number of collector drones you control.

The value of v1.5 is basically the same, just faster and more targeted. I imagine most of the v1 miners graduate to add in v1.5 (these are all my version terms by the way, not some kind of canon)

The value of core mining is measured in MILLIONS. It takes a little longer, requires some setup and the most focus and its the most rewarding as a result. I think that's great overall, it just makes the first 2 types pointless. I'm not sure what they should do about it. There's basically no risk, it's fun to do, and its profitable.. I'd hate to see them nerf any of those (except maybe risk) so maybe instead they should just work on making the other kinds of mining more interesting.

Razgon wrote:

How IS the game these days? I didn´t understand half of what I was supposed to do, and had trouble just warping when it released - Are the explanations and controls in general better, or is the same?

Oh - and is mining fun and viable path to credits? Thanks!

They've been working on the new player experience a lot this year. Lots of improvements already, and the next update will have a lot more. That will be a good time to come back if you bounced off the poor onboarding before.

ETA on that new player experience is apparently September-ish

OK... what happened to the Thargoids...

polypusher wrote:

The value of core mining is measured in MILLIONS. It takes a little longer, requires some setup and the most focus and its the most rewarding as a result. I think that's great overall, it just makes the first 2 types pointless. I'm not sure what they should do about it. There's basically no risk, it's fun to do, and its profitable.. I'd hate to see them nerf any of those (except maybe risk) so maybe instead they should just work on making the other kinds of mining more interesting.

I think the big tradeoff right now is that core mining is very hit-or-miss. And rings do get depleted of good core mining rocks from overmining so you are encouraged to keep exploring. It's great when the conditions line up (and with skill you can make them line up more consistently) but it's a boom/bust thing.

Also I need to stop chasing after Void Opals and just go for solid-high-tier returns...

There's a number of design curves in the game where there's a low-end version with a small, cheap ship, a high-end bulk version with a big ship, and one or more in-between spiky sweet spots with different incentives. Trading, for example, has short-range hops with the most profitable thing you can afford, followed by rare commodities and long-range travel with expensive stuff, followed by finding trade loops that take advantage of conditions in the systems, followed by bulk trading where the problem is finding enough stuff to shovel into the Anaconda in the first place.

Core mining is one of those mid-tier things right now that's punching above its weight. I agree that I'd prefer they boost everything else because finding income to justify the high-end ships is tricky otherwise.

I find your lack of thargoids disturbing...

polypusher wrote:

ETA on that new player experience is apparently September-ish

Thanks - Thats a long wait if I´m interested in chilling to space trucking now, though

I found the game pretty accessible when I was playing earlier this year. I did need to google a few things, but compared to Warframe and Eve it's way easier to find what you need.

I may have made a terrible mistake.

Not long after the Skyrim PSVR bundle first came out, I bought that. For lots of reasons not related to the system itself, I haven't actually touched in since about a week after I bought it, but yesterday it occurred to me that maybe it could be hooked up to the PC. And it can! But I've not been having great luck with it. I've first tried with the free version iVRy with my wireless xbox controller. I could manage to move around and do some things in the steam VR home, though I couldn't click some buttons, and there was no response at all within the ED menu. I read that turning on xbox controls in Steams Big Picture settings would help. I did that, and I was able to navigate the menus and login, hooray! Things were a little blurry at time, and the resolution difference was obvious ... but many was it awesome looking around my cockpit. This is definitely the way to play it ... so much that I'm not sure I'll be able to enjoy playing without VR. But I might have to try, because although I could get through the menu's, nothing actually responded to controls in game, so it was a very cool looking and totally non-functioning cockpit.

The mistake is that now I have to try much harder to not go out and buy VR great that will work without tinkering.

I came back from my exploration trip with a bunch of data to sell. I got to the site of the CG (Delphi System) on Wednesday night, then went to bed before selling my data because I thought I had another day to do it.

I was incorrect. This one ended on earlier than usual for some reason, so I missed out on the CG. I sold it anyway, and that put me over 1B credits for the first time, so that's my consolation prize I guess.

I shame and disgust I figured I should go back out on another exploration trip, so I'm closing in on the Bubble Nebula.

IMAGE(https://i.imgur.com/2fuzLnp.png)

After that, I plan to visit Heart & Soul, then maybe the Formadine Rift and a trip to the edge of the galaxy.

I just finished the leg of my trip leading up to the Bubble Nebula. It's very pretty up close.

IMAGE(https://i.imgur.com/DG2qBoc.png)

IMAGE(https://i.imgur.com/ETtiJ7t.png)

IMAGE(https://i.imgur.com/opzNz6v.png)

Looking through the nebula in that last image, you can see my next destination: the NGC 281 Nebula.

I've completed my hop over to the NGC 281 Nebula.

IMAGE(https://i.imgur.com/4Mcss1k.png)

There was one big Type O star there, BD+55 191. The system had a single planet with some Space Anemones.

IMAGE(https://i.imgur.com/DZmNRYI.png)

Next up - Heart and Soul Nebulae.

On one of my earliest exploration trips a few years ago, these were supposed to be my destination. I ended up going back to the bubble early to take part in a CG or something.

This time I made it out there. It really is pretty when you get up close.

IMAGE(https://i.imgur.com/b0WImb7.png)

IMAGE(https://i.imgur.com/OKBXIxa.png)

IMAGE(https://i.imgur.com/sXFi9OU.png)

Next I plan to fly out to the edge of the galaxy just to get a nice picture from something like the antipode of Beagle Point.

I have bad news.
Veloxi's Vixens faction's influence in Orcus system took a nosedive over the last three weeks. There was an election, and the Vixens no longer control Tombaugh Station there.
https://inara.cz/galaxy-starsystem/7959/

The Vixens are still a presence in 9 systems, but control only 2 stations now.
IMAGE(https://i.imgflip.com/36jl2o.jpg)

lorenzolio wrote:

I have bad news.
Veloxi's Vixens faction's influence in Orcus system took a nosedive over the last three weeks. There was an election, and the Vixens no longer control Tombaugh Station there.
https://inara.cz/galaxy-starsystem/7959/

The Vixens are still a presence in 9 systems, but control only 2 stations now.

TBH, I'm surprised that we kept it as long as we did.

A little while ago I paid a visit to the megaship Zurara, out past the Heart & Soul Nebulae toward the Formidine Rift.

IMAGE(https://i.imgur.com/IqV0LGS.png)

I am currently in the Formidine Rift itself, working my way toward the edge of the galaxy. The stars are starting to thin out a little, but I've got another couple of KLY to go before they really get sparse.

I stopped for the night on the surface of a 1.6G, extremely hot world with fumaroles, rings, and a nice view of the distant galactic core.

IMAGE(https://i.imgur.com/3I7pOUe.png)

Announced at Gamescom Fleet Carriers

Details on the Announcement here

TLDR: Customizable Carriers. One Carrier per Commander. Probably expensive. 500 LY range. Sounds like you don't fly the carrier, but you "schedule" where the carrier can travel too.

So I can park all my ships on my own carrier and fly it around? Where do I sign?

What happened to the Fleet Carriers? They were supposed to be owned by Squadrons.