Elite Dangerous Catch-All

Oops, double-post.

I'll have to check to be sure, but since the Vixens control the major station in the system, I expect that it'll take some effort to get to a point where a local war would benefit us. I suspect that the state we want to aim for is Expansion.

So I took a delivery mission for The Double Vs before checking the destination.

So you'll find me about 100 ly away from Orcus - which is a really long way away when your maximum jump distance is 7 ly ! I moved into a Vulture last night and couldn't upgrade the default FSD.

*sigh*

Under gunned as well.

Hopefully a good session tonight will see me back at Orcus with properly sized weapons.

I think we should think about having the same goals as far as VV is concerned. Some ideas:

- Get our influence in Orcus high.
- Get control of the other station in Orcus.
- We should also pick a neighbor to destabilize to expand into (preferably not aligned to a major power).

Not sure how to go about the last. Any ideas, anyone?

I'm not quite sure of the criteria for picking a good system to expand into, or what we need to do to destabilize them, but that seems like the next step after solidifying control in Orcus. (Based on what I've seen elsewhere, I'd guess that trying to nab all of the stations might be more trouble than it's worth, at least for now: getting a second system seems more useful than those small outposts.)

I might be wrong, but don't you need to push your system rep really high so it goes into a 'boom' or 'expansion' state or something like that, at which point your faction starts offering missions in nearby systems? I'm a bit out of touch with the mechanics but I thought thats how it worked?

Goo wrote:

I might be wrong, but don't you need to push your system rep really high so it goes into a 'boom' or 'expansion' state or something like that, at which point your faction starts offering missions in nearby systems? I'm a bit out of touch with the mechanics but I thought thats how it worked?

If that's the case, we're already in a Boom state.

Yeah, I just ran a mission for the Vixens in Mbere, which happened to be the first actual combat mission I ran in 70 hours of playing E:D. Just killed a couple of pirates for us.

As a side note, don't attack an Asp in a Cobra. Just... don't.

Gremlin wrote:
Goo wrote:

I might be wrong, but don't you need to push your system rep really high so it goes into a 'boom' or 'expansion' state or something like that, at which point your faction starts offering missions in nearby systems? I'm a bit out of touch with the mechanics but I thought thats how it worked?

If that's the case, we're already in a Boom state.

I tried to follow the background sim explanation that zero linked, but am having trouble following it all.

At this point we should just do missions and turn in combat bonds, etc as much as possible for Tombaugh station right? What is the next phase that we are working towards? Gaining control of another system, or another station within Orcus? I thought I read the little stations might not be worth taking over vs another system, however I think that was talking about the major powers. Eventually can we become a minor power? Or is that something still to come (ie to be patched in).

I just got 3 missions from Tombaugh for quick deliveries to Regira system that totalled 250k, so our faction is offering some decent BB missions right now (all were like 5t of cargo)

Only thing I'd suggest is if you do see a Vixens mission in a neighbouring station, it's probably helpful to do it to expand the factions reach. Outside of that I have no idea!

Don't forget!

Elite Newsletter wrote:

Tune in to our official YouTube channel at 7PM GMT on Tuesday October 27, to watch Edward Lewis, Michael Brookes and other guests give you a further look at a live build of Elite Dangerous: Horizons, showing combat on the planet surfaces for the first time.

Link to the stream

Oh, Tuesday rather than Wednesday, eh? Thanks for the heads up!

Also, an easy money PSA for newer players:

If you haven't familiarized yourself with community goals, this evening might be a good time to try one out. If you deliver even one ton of any metal to Neville Horizons in Kaushpoos, you will earn at the very least 3 million credits when the goal there finishes. (It will probably be more like 5 million, actually, as there are two tiers to go and it will probably make it through those tiers.)

This is important, though:

When you arrive at the station, do NOT sell your metal immediately. Go to the bulletin board and sign up to participate in the community goal FIRST, then go to the commodities board and sell your metals. Contributions to community goals only count if turned in AFTER you've signed up to participate.

EDIT: Then, when the goal ends (either by reaching its final tier, or by reaching the deadline noted in the details of the goal), return to the station to collect your reward for participating.

----

Participating in community goals are often one of the most profitable things you can do in the game. Some are MUCH more generous than others (the recent "gifts for the emperor" goal was a serious credit giveaway, for example, and this current goal is pretty generous too), but either way it's worth being aware of how they work, and what's currently going on in the galaxy.

Community goals come in a variety of flavors, but most frequently they involve one of the following:

- Selling a specific kind of commodity to a specific station.
- Cashing in specific kinds of bounties at a specific station.
- Cashing in specific kinds of war bonds (payment from combat zones) at a specific station.
- Turning in exploration data at a specific station.

Combat goals are almost always worth participating in. Basically, you get the same payment you always would for the specific type of combat you are doing (not counting bonuses you might get from power play effects, of course), and then you get a big bonus when the goal is complete. While the size of the rewards can vary widely from goal to goal, as long as it is reasonable for you to reach the system where the goal is happening, it's always basically a bonus on top of what you'd already be earning bounty hunting or fighting wars.

The same goes for exploration goals -- as long as it's not a pain in the ass to get to the station where you have to turn in the data, it's always a bonus on top of what you'd already be getting.

Trade goals can be a bit more tricky, though. Sometimes they focus on commodities with terrible (or even negative!) profit margins, and as the goal progresses, supply in nearby systems almost always gets a bit tapped out. As a result, sometimes you can get a situation where the loss of profits from regular trading might not be made up for by the bonus you would receive. Of course, this is much more a concern if you are an established player. Newer players will probably be much more likely to find the bonuses profitable, even if it's harder for them to qualify to the top end payouts.

EDIT: That's the basics, but there is a bit more to it than that. A more comprehensive guide can be found here.

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As for how to keep on top of what's going on, the official Frontier community site posts information, and the in game GalNet news generally features stories that will point you towards places where goals are happening. However, probably the best resource (currently, at least) is the following SubReddit:

https://www.reddit.com/r/EliteCG/

Check in a few times a week and you'll always be on top of what money making opportunities are currently available.

Big +1 to what zeroKFE wrote, especially the part about not selling your metals before first going to the BB and signing up for the community goal. Due to n00bness I missed out on (as it turned out) 10 MILLION credits I could have made for participating in the recent CG in Achenar thanks to selling the goods before signing up. By the time I made it back the next day the CG was over.

There's also a combat CG in Namarii-Hughes Hub, Tabaldak-Rogers Dock, & LTT 874-Parkinson Orbital that has you fighting in civil war's against or for Emperor's Dawn. The reward is already at 12 million for the top 5%.

Edit: As mentioned in that link

If you're like me and hate sifting through reddit, there's always an updated post on current CG's and their progress on the forums here

https://forums.frontier.co.uk/showth...

The OP is always updated. This is thread #3, as there is a maximum size, but I find it easier than other sources.

HERE WE GO!

athros wrote:

HERE WE GO!

The stream isn't working for me. Sad commander.

zeroKFE wrote:
athros wrote:

HERE WE GO!

The stream isn't working for me. Sad commander. :(

They're answering questions now. Some of the stuff from the last stream.

Try this link? Link - link url: https://gaming.youtube.com/frontierd...

SRV Turret Interface.

IMAGE(http://i.imgur.com/aBB47hC.jpg)

IMAGE(https://dl.dropboxusercontent.com/u/31816623/Screen%20Shot%202015-10-27%20at%201.45.52%20PM.png)

A solid summary

And the archived version is up:

I'm pretty sure I'm going to head out into the black and do some exploring. I need roughly $150 million in credits in order to achieve elite status. My loadout I'm aiming for is here.

I don't have huge amounts of credits, and a comparative Asp build is ~40 million.

Any thoughts?

I don't know the math on how heat is calculated but I'd be curious if a 2A powerplant would be able to withstand the heat long enough to fill with a 4A scoop. I'm guessing it will have a lower heat tolerance and lower durability than a 4D or 4C power plant no?

athros wrote:

I'm pretty sure I'm going to head out into the black and do some exploring. I need roughly $150 million in credits in order to achieve elite status. My loadout I'm aiming for is here.

I don't have huge amounts of credits, and a comparative Asp build is ~40 million.

Any thoughts?

A few:

- Personally, I'd drop one of the repair units and take a shield. Yes, you don't need a shield once you get beyond occupied space. However, you can easily get interdicted on your way out (or far worse, on your way back in) and even a cut weight, tiny shield generator could save many, many hours worth of exploration data. For the same reason you might consider bringing one chaff launcher, just in case.

- Additionally, you can probably save a good chunk of cash by using less than A grade repair units. Even B grade would save you 3 million or so (before Sirius Corp discounts, that is). Really, the repair units are there in case you screw up and let yourself overheat while scooping, and maybe this is just crotchety old man, three miles both ways kind of talk, but when I took my trip out towards the center we didn't have repair units available at all, and I was just fine for a 30k+ round trip. Of course, they weigh nothing, so no reason not to bring them if you can afford them.

- If you can find space, an extra fuel tank couldn't hurt either. You'll be totally fine without, BUT there are patches of space where scoopable stars are few and far between, and having a bit of extra breathing room can be nice.

- And, finally, regarding using an Asp instead: it really doesn't have to be that much more expensive, honestly. Sure, with a 6A scoop you're going to be looking at something in the 40 million credit range, but even an Asp with a 6E scoop will refuel faster than your DBE with a 4A, and a 6E costs about 2 million less.

So, my recommendations:

Budget Asp Explorer: About 14 million before discounts. That's roughly the same price as your DBE (mostly because of the super cheap repair option), but it jumps a hair further, refuels in about 2/3rds the time, has shields, and has space to expand beyond that. If you really want to go shieldless, you can jump a smidge further still.

Reasonably Priced Asp Explorer: About 20 million before discounts. Same jump range, but now it refuels in less than half the time as your DBE.

Risk Adverse Asp Explorer: For about 4 million more, you can carry 1/4 more fuel, upgrade your repair unit, and pack along a backup repair unit just in case. Incidentally, this is probably what I'd fly if I were to go out exploring right now.

Money is No Object: And, finally we're looking at that 40 million+ build. Well, 53 million, but if you just want the 6A scoop, that's 40 million or so. Honestly, though, the gains from the 6B to the 6A really aren't THAT amazing. I'd go with it if I was going to make another attempt at the center of the galaxy, but otherwise I'd probably just stick with one of the 6B builds above.

And, while we're at it, here's an updated comparison of my exploration ship builds: http://goo.gl/q08KNX

So I made the trip to Koosh, joined the community goal, sold all my metal and got nothing? Any idea what I did wrong?

Bear wrote:

So I made the trip to Koosh, joined the community goal, sold all my metal and got nothing? Any idea what I did wrong?

When the community goal is complete, return to the issuing station and get your reward. You can track the status of the community goal in your transaction list in the meantime.

zeroKFE wrote:
Bear wrote:

So I made the trip to Koosh, joined the community goal, sold all my metal and got nothing? Any idea what I did wrong?

When the community goal is complete, return to the issuing station and get your reward. You can track the status of the community goal in your transaction list in the meantime.

Sumbitch. I've got to go back? It took me 40 jumps to get there!

Anyhoo - dropped off 8 tons of titanium, which should be good for 3 large. Now off to Robigo to kill baddies. Another 40 freaking jumps!!

zeroKFE wrote:

When the community goal is complete, return to the issuing station and get your reward. You can track the status of the community goal in your transaction list in the meantime.

Oh, ok i thought it was supposed to be immediate. I thought i just went through 30+ jumps for nothing!

Moggy wrote:

Sumbitch. I've got to go back? It took me 40 jumps to get there! :-)

Bear wrote:

Oh, ok i thought it was supposed to be immediate. I thought i just went through 30+ jumps for nothing!

If they haven't fixed anything, you'll have at least a solid week to get back there to pickup your creds.

McIrishJihad wrote:
Moggy wrote:

Sumbitch. I've got to go back? It took me 40 jumps to get there! :-)

Bear wrote:

Oh, ok i thought it was supposed to be immediate. I thought i just went through 30+ jumps for nothing!

If they haven't fixed anything, you'll have at least a solid week to get back there to pickup your creds.

I believe you have an indefinite period of time to pick it up, actually. Could be wrong, or it could have changed, but I've collected as much as a month or two later on at least one goal.