Elite Dangerous Catch-All

zeroKFE wrote:

Although, it occurs to me that given the mining boost in RESes, pairing up a honey pot Anaconda miner and a bounty hunter or two in a wing might be quite fun (and profitable) all around.

Those are the kind of things I'd be interested in trying out. I'm up for pretty much anything cooperative, the game can get pretty lonely sometimes.

Last week of vacation, flying to Palawan in a bit. Just getting a chance to read thru the thread and looking forward to getting back and updating. Lot of neat stuff. Fly safe!

Not the best font choice...

IMAGE(https://i.imgur.com/cZuCF7Vl.jpg)

Do prospector limpets work any better these days? All they were before was a missile you fired into asteroids to figured out yield. They worked okay but even the top of the line version was kind of dull to use.

Also have they fixed the refinery bins so that you don't have to okay every. single. mineral. that comes in one at a time? They more or less fixed the pain of scooping with drones, but the refinery was to irritating to manage.

More sneaky peeks by Braben. Federal Corvette does a flyby!

Orphu wrote:

More sneaky peeks by Braben. Federal Corvette does a flyby!

I like this

Orphu wrote:

More sneaky peeks by Braben. Federal Corvette does a flyby!

OOOO.

Tamren wrote:

Do prospector limpets work any better these days? All they were before was a missile you fired into asteroids to figured out yield. They worked okay but even the top of the line version was kind of dull to use.

Also have they fixed the refinery bins so that you don't have to okay every. single. mineral. that comes in one at a time? They more or less fixed the pain of scooping with drones, but the refinery was to irritating to manage.

Prospector Limpets: Before the 1.4 change, I could run 4 Collectors and keep up with mining 3 rocks at a time. With the changes in 1.4, I can sit for 5+ minutes while those same 4 collectors pick up from one rock. 40-50 fragments per rock with a prospector, I was seeing 12-14 without one. One of the better (albeit short) mining runs last night I managed 50 tons mixed between Gold (10), Silver (6), Palladium (10), Platinum (5), Panite (10) and Osmium (9) in 30 minutes.

Refinery Bins: I didn't have to hit each individual ore, but it would need my input every 2-3 full collector runs. So, every 2-4 minutes. Overall, it was much faster than it used to be.

Yeah, even with 9 collectors (I switched to three 5A controllers from two 5A and one 3A after my first trip), the bottleneck was definitely waiting for all the chunks to be fetched for me. On my next trip out I might add back in another 3A.

Overall, I'm pretty sure I'll only putz around with it for another couple hours, but it's definitely a unique and fun way to play the game.

JeremyK wrote:
Orphu wrote:

More sneaky peeks by Braben. Federal Corvette does a flyby!

I like this

You'd have to be dead inside not to.

-- --

I've been totally thrilled by everything the've been taking about for Horizons content so far, but I really wish they'd talk a bit more about the new ships -- the Corvette and Cutter especially -- so we can know a bit better what will be needed to play with them when 1.5 drops. Hopefully this is a sign that maybe they are close to ready to unveil a bit more there.

Wow the changes to mining seem pretty good. I still remember mining when you had to line up the chunks so you can scoop them one by one.. barefoot backwards and up a hill. I spent an entire afternoon doing that. Now you can't collect them fast enough?! What is this crazy talk.

How do prospectors work? Is it one drone per asteroid or does the drone go from asteroid to asteroid?

So I got my X52 Pro set up last night. This is... different. In a good way. I definitely have to relearn jumping out of supercruise, as I didn't have incremental thrusters set up on the throttle, nor have I figured out a means (yet) of auto-setting thrusters to optimal power. I was getting so good with the 360 controller that I could jump out of supercruise within 100Km of my targets, but now I'm constantly overshooting

The best part was when my wife walks in, looks at the setup with a raised eyebrow and says,"It looks so.... phallic." Then she proceeded to sit down and start pushing all the buttons on the joystick. I had to yell at her to stop and wait for me to fly away from Tombaugh and drop into deep space where she wouldn't accidentally fire on the federali and get me into trouble.

One thing I noticed that I haven't found a solution for yet, is that the scroll wheel, mouse button & thumbstick on the throttle aren't recognized by either Windows 8.1 or E:D (they work in the controller properties, though). The only solution I found someone posted on the frontier forums was to basically nuke the drivers from orbit and start the install over completely, which I didn't want to spend my entire night doing so I haven't tried yet. They were also on W7 so that might not even be a good solution for W8.1 anyway (though it probably is).

Carlbear95 wrote:

Wow the changes to mining seem pretty good. I still remember mining when you had to line up the chunks so you can scoop them one by one.. barefoot backwards and up a hill. I spent an entire afternoon doing that. Now you can't collect them fast enough?! What is this crazy talk.

How do prospectors work? Is it one drone per asteroid or does the drone go from asteroid to asteroid?

I've always used Collector Limpets personally. I don't have the patience to line up the fragments.

1 drone per asteroid. It will not move from that asteroid once attached. Depending on the Prospector Limpet Controller you get, you can have multiples up at once. I go for the smallest since I'm rarely bouncing from rock to rock now, though I'm tempted to go for 2 at a time to mark my progress.

athros wrote:

I've always used Collector Limpets personally. I don't have the patience to line up the fragments.

You say this as if Collector Limpets have always been in the game

How do you think we did it before the invention of these wonderful toys?

Carlbear95 wrote:
athros wrote:

I've always used Collector Limpets personally. I don't have the patience to line up the fragments.

You say this as if Collector Limpets have always been in the game

How do you think we did it before the invention of these wonderful toys?

I'm a dirty console peasant riding on the coattails of my betters (per most folks in the official Frontier forums/sub-reddit/most of the internet ) so they've always been present for me.

In all fairness, I tried to line them up and pick up, and all it got me was multiple rebuys as I kept trying to scoop the asteroid, rather than the fragments.

WipEout wrote:

So I got my X52 Pro set up last night. This is... different. In a good way. I definitely have to relearn jumping out of supercruise, as I didn't have incremental thrusters set up on the throttle, nor have I figured out a means (yet) of auto-setting thrusters to optimal power. I was getting so good with the 360 controller that I could jump out of supercruise within 100Km of my targets, but now I'm constantly overshooting

Have you set it up as full range throttle? (-100% to +100%?) or do you have a reverse thrust toggle so your only going 0% - 100%? Its pretty easy to hit the 75% mark by feel if you are set up the latter. In fact, to me this is one of the coolest parts of using a HOTAS. I'm on an X55, so not quite the same, but I love doing the old 0:06 second rule by feel. When I get to 0:06 I basically down throttle till i'm at the low part of the blue section, the ETA timer usually pops up to 08 or 09 and I just ease up on the throttle to get it to 6 and leave it there.

I know just pushing a button to 75% is a lot more efficient, and I started by binding something to it, but if you use that then you can't touch the throttle again, which IMO defeats the purpose of having it.

As far as dials and wheels, despite having so many of them on an X55, I really don't use them. As they are considered axes, if you don't leave them in the center position, they can screw something up. I still use a "shift button" and keep a lot of function on the joystick.

Carlbear95 wrote:
WipEout wrote:

So I got my X52 Pro set up last night. This is... different. In a good way. I definitely have to relearn jumping out of supercruise, as I didn't have incremental thrusters set up on the throttle, nor have I figured out a means (yet) of auto-setting thrusters to optimal power. I was getting so good with the 360 controller that I could jump out of supercruise within 100Km of my targets, but now I'm constantly overshooting

Have you set it up as full range throttle? (-100% to +100%?) or do you have a reverse thrust toggle so your only going 0% - 100%? Its pretty easy to hit the 75% mark by feel if you are set up the latter. In fact, to me this is one of the coolest parts of using a HOTAS. I'm on an X55, so not quite the same, but I love doing the old 0:06 second rule by feel. When I get to 0:06 I basically down throttle till i'm at the low part of the blue section, the ETA timer usually pops up to 08 or 09 and I just ease up on the throttle to get it to 6 and leave it there.

I know just pushing a button to 75% is a lot more efficient, and I started by binding something to it, but if you use that then you can't touch the throttle again, which IMO defeats the purpose of having it.

As far as dials and wheels, despite having so many of them on an X55, I really don't use them. As they are considered axes, if you don't leave them in the center position, they can screw something up. I still use a "shift button" and keep a lot of function on the joystick.

Yeah, I have the throttle set to toggle forward/reverse thrust. Like I said, jumping out of SC with this setup is just something I need to get used to doing-- in the ~1 hour I got to fiddle with it in game last night, I found myself doing almost the same as you describe-- I just need to keep reminding myself to do that rather than press a button and forget about it

And yeah, I wish I could think of functions for the dials on the throttle, but so far I haven't been able to think of anything else that would utilize a single axis like that.

Thanks for the tips!

zeroKFE wrote:

*cough*

*cough* *cough*

I was looking heavily into the CH stuff, but honestly the whole HOTAS setup was just outside of my price range. I definitely appreciate the simplicity of the design, though.

Speaking about getting used to something.. I finally sucked it up and got my Anaconda last night from Sirius Space.

Wow.. its like flying a cruise ship. Just seeing that front part of your hull from the windshield was so weird to me and that took a lot of getting used to. I'm uising 7 (or 8?) D thrusters and its soooo slow to move. Getting in and out of the mail slot was also fun. I didn't realize how "tall" an anaconda is and that the cockpit is really at the top, not center. Bottom of my ship scraped the mail slot plenty of times.

Almost had a complete disaster with an interdiction. I used coriolis to build out my ship and saw that I didn't have any power issues while deployed. So something interdicts me, I figure.. what the heck, lets kill it.. and deploy.. suddenly all systems shut down and I'm a sitting duck. Turns out I made one change to my actual build that I didn't change on coriolis and that put me over the 100% power allocation.

I started to panic and yelling like C3PO telling R2 what to do with the trash compactor: "Shut it down.. shut them all down!". Finally got the thing going again and jumped out, but was a lot closer than it should have been.

WipEout wrote:
zeroKFE wrote:

*cough*

*cough* *cough*

I was looking heavily into the CH stuff, but honestly the whole HOTAS setup was just outside of my price range. I definitely appreciate the simplicity of the design, though.

Yeah, you went from asking about sticks to buying too fast for me to pimp my setup a few pages back, but I have a hard time imagining a better throttle for Elite than the CH Throttle. The X52 and X55 are probably better for various other kinds of sims (particularly with the split throttle on the X55 for complex flight sims), but the CH throttle has a few key differentiators that really make it stand out:

- It has a ton of controls, all of which are usable without moving your hand. The three buttons and hat on the back of the throttle rest perfectly under your pinky, ring, middle, and index finger (with your index finger having essentially four buttons accessible to it via the hat) and the other three hats and the analog stick are all perfectly and comfortably situated for your thumb to use. So, that's 19 buttons, an analog stick, and a throttle axis with a nice feel all accessible with no fumbling or feeling around. (More buttons, actually, if you use all eight directions on the one hat that is eight way -- I don't, but you could.)

- The analog stick, while not quite as solid or precise as what you'd find on a console controller, is an ideal choice for lateral and vertical thrust. While you can fly with less ideal controls for them (or without), having a solid and intuitive control for them makes a huge difference.

- While it looks ugly, the build quality is fantastic. The analog stick does feel a bit less solid than the rest of the unit, and I was definitely worried about it at first, but the entire unit still functions as well as the day I bought it after many hundreds of hours of use (possibly over a thousand?) over the past year and a few months.

But, as you touched on, the real problem is finding a stick to pair it with that won't cost an even more ridiculous amount of money. Of course, if CH just had a stick with a twist axis, this wouldn't be an issue at all. Their Fighterstick also seems to have just about the best control layout I could ask for, and I'm sure it has similar build quality, but without a twist stick it's a no go for me (and I'm sure many others). Yes, they also make one of the best thought of sets of pedals, but even if cost was not an issue, that would probably still be a bit too far for me.

So, I pair it with the $50 T16000, which is an okay stick, but not nearly matched in quality with the CH throttle. The button layout is barely passable, and while the stick felt good and accurate at first it has not held up to the abuse I've put it through, and now has an occasional small drift that I can't can't calibrate out (instead, I hide it in deadlines). Of course, $50 for the amount of use I've gotten out it it isn't terrible, but it's still a bit disappointing. (I probably would replace it soon, but with the recent announcement of a new modular HOTAS system from Saitek/Madcatz cobranded for Star Citizen, I'm waiting to see if whatever stick they produce looks good and can be used without a throttle from the same product line.)

Carlbear95 wrote:

Speaking about getting used to something.. I finally sucked it up and got my Anaconda last night from Sirius Space.

Wow.. its like flying a cruise ship. Just seeing that front part of your hull from the windshield was so weird to me and that took a lot of getting used to. I'm uising 7 (or 8?) D thrusters and its soooo slow to move. Getting in and out of the mail slot was also fun. I didn't realize how "tall" an anaconda is and that the cockpit is really at the top, not center. Bottom of my ship scraped the mail slot plenty of times.

Yeah, it's a beast. When you throw on 7C (or when you can afford it, B or A) thrusters it handles bit better, and liberal use of thrust boosted turns and lateral/vertical thrust help (it CAN pitch surprisingly fast given how tough it is to manage otherwise), but it will always fly a bit like a brick. Better than dedicated trade ships (especially the Type 9) for sure, but still, nimble it is not.

Now you probably understand a bit better why I still prefer my Python for combat though, eh?

zeroKFE wrote:
Carlbear95 wrote:

Speaking about getting used to something.. I finally sucked it up and got my Anaconda last night from Sirius Space.

Wow.. its like flying a cruise ship. Just seeing that front part of your hull from the windshield was so weird to me and that took a lot of getting used to. I'm uising 7 (or 8?) D thrusters and its soooo slow to move. Getting in and out of the mail slot was also fun. I didn't realize how "tall" an anaconda is and that the cockpit is really at the top, not center. Bottom of my ship scraped the mail slot plenty of times.

Yeah, it's a beast. When you throw on 7C (or when you can afford it, B or A) thrusters it handles bit better, and liberal use of thrust boosted turns and lateral/vertical thrust help (it CAN pitch surprisingly fast given how tough it is to manage otherwise), but it will always fly a bit like a brick. Better than dedicated trade ships (especially the Type 9) for sure, but still, nimble it is not.

Now you probably understand a bit better why I still prefer my Python for combat though, eh?

For sure.. unless I have a bunch of turreted weapons that can kill stuff for me, i'm sticking with the Ptyhon for fighting. This ship will purely be for making money from trade, and powerplay. Shocking how much money one can make with it and yeah, I haven't been scanned running imperial slaves to my favorite black market in Archon Delaine space. A cool 1.6MM+ profit one way per trip, and its only 2 jumps compared to the same route taking 4 jumps in the python.

That being said, once you have something like 250 or 300 million to play with, definitely take a few hours to kit up the Anaconda a bit and take it into a combat zone so you can experience just how much of a juggernaut it can be. Not my preferred style of combat, but still something to be experienced.

zero:

You've got a bunch of great builds up on Coriolis. How about a sticky on the first post linking to them along with your recommended ship progression for trade, exploration, mining and combat?

IMAGE(https://mlblogsgreatlakesloons.files.wordpress.com/2015/09/thatd-be-great-office-space.jpg)

Edit to add:

At the moment I'm using a controller + occasional keyboard control, especially for thrust increments (25%, 50%, 75%) etc. How does a throttle behave if you set, say, 75% thrust via the keyboard?

If you touch the throttle after setting it via keyboard/button, it will go to wherever the throttle is. So I can be at 100% power on the throttle, but hit a button to go to zero throttle. The engine would drop to zero, but if I touched the throttle control, it would jump back up to 99% or wherever.

Moggy wrote:

zero:

You've got a bunch of great builds up on Coriolis. How about a sticky on the first post linking to them along with your recommended ship progression for trade, exploration, mining and combat?

So, the way coriolis.io builds it's share links is a bit odd. I can give you a link to all of my currently saved builds, like so:

http://goo.gl/1s5hWe
(Caveat emptor: Some builds might be outdated or intended for comparison, not necessarily for part by part use. And even up to date builds meant to be used directly are best seen as templates to start from, as they are inherently and deeply informed by my personal gameplay preferences.)

But, if I update them, add any new builds, or remove ones I no longer want to share for one reason or another, they won't be reflected in that link, even though that is a link to what is presented by the "compare all" option. (EDIT: Even updates aren't reflected in the shared comparison. I tweaked the miner build, and in order to get it reflected here I had to update the link.)

As people have asked throughout the months, I've posted my current recommendations (usually tinted by the context of what that person is looking for), the most recent of which was a few pages back, and Wayfarer added a few of the earlier ones to the OP from time to time. But yeah, I really should be tracking them every time I make them, so that at the very least I can refer people back to them when I don't have time to type updated/context appropriate responses -- and, at some point I might do something to that effect.

Or, what I've also been thinking about is putting together a google doc to share (one better organized than my private notes). If I do, though, it will probably be around the time when 1.5/2.0 comes out (or at least when the beta comes out), and we know more about the new batch of ships and how ALL the ships interact with Horizons content and what will make ships well suited for planetary exploration.

Bookmarked! Thanks Zero!

Yes, I realize that the link will become outdated, but it's good enough for now.

With the size if this thread, it's hard to find the information. I did look, but I obviously didn't go back far enough.

Moggy wrote:

Bookmarked! Thanks Zero!

Yes, I realize that the link will become outdated, but it's good enough for now.

With the size if this thread, it's hard to find the information. I did look, but I obviously didn't go back far enough.

Well, I couldn't help myself, and got started on a document for sharing various notes and bits of information about the game. You can find it here:

https://docs.google.com/document/d/1...

Mostly it's just an outline, and again, I'll probably wait to fill out the details on ships until we know a bit more about the new ships and other features that are coming soon. But, I did fill in a few things:

- I made an index of my various big info dump forum posts. Currently it only goes back about a month or so, but posts much older than that are more likely to be outdated anyway. But, it does include a few posts discussing ship outfitting and progression, which may be of interest to you now.

- I provided a link to my controls doc, and brief notes on my personal setup.

- I added a section that I'll attempt to keep up to date with my ship build link.

zeroKFE wrote:
Moggy wrote:

zero:

You've got a bunch of great builds up on Coriolis. How about a sticky on the first post linking to them along with your recommended ship progression for trade, exploration, mining and combat?

So, the way coriolis.io builds it's share links is a bit odd. I can give you a link to all of my currently saved builds, like so:

http://goo.gl/1s5hWe
(Caveat emptor: Some builds might be outdated or intended for comparison, not necessarily for part by part use. And even up to date builds meant to be used directly are best seen as templates to start from, as they are inherently and deeply informed by my personal gameplay preferences.)

But, if I update them, add any new builds, or remove ones I no longer want to share for one reason or another, they won't be reflected in that link, even though that is a link to what is presented by the "compare all" option. (EDIT: Even updates aren't reflected in the shared comparison. I tweaked the miner build, and in order to get it reflected here I had to update the link.)

As people have asked throughout the months, I've posted my current recommendations (usually tinted by the context of what that person is looking for), the most recent of which was a few pages back, and Wayfarer added a few of the earlier ones to the OP from time to time. But yeah, I really should be tracking them every time I make them, so that at the very least I can refer people back to them when I don't have time to type updated/context appropriate responses -- and, at some point I might do something to that effect.

Or, what I've also been thinking about is putting together a google doc to share (one better organized than my private notes). If I do, though, it will probably be around the time when 1.5/2.0 comes out (or at least when the beta comes out), and we know more about the new batch of ships and how ALL the ships interact with Horizons content and what will make ships well suited for planetary exploration.

Zero, if linking in the OP to a google doc on your recommended builds makes it easier to maintain, just post a link. I'm totally down for that

aaaand of course your last post has that very link Will update OP now