iPad Games (and Apps) Catch All

I saw that as well. If anyone else has any impressions please share them.

Titan HD just got a huge update today. I've been playing some 3-player matches, and as long as the game moves, it is very good fun.

868-hack is amazing. Same guy who made zagaa.

For you Kerbal Space Program fans, check out Simple Rockets. It's basically a 2-D version of KSP.

Happy Dave wrote:

Anybody played the Call of Duty: Strike Team iPad game that's being pushed so heavily on the App Store? It looks alright, but the reviews are somewhat mixed. Anyone given it a try?

Robear wrote:

I'm looking at ARMA Tactics more - it's turn-based, and Bohemia generally knows what they are doing.

I'd love to hear any impressions you guys have (hint hint).

dibs wrote:

868-hack is amazing. Same guy who made zagaa.

I picked this up, haven't figured it out yet! I wasn't expecting the puzzle/board game feel.

Edit: after about 30 games I still don't get what I'm really supposed to do. Every description on the Internet I've found just makes me feel stupid for not understanding.

MrWynd wrote:

I picked this up, haven't figured it out yet! I wasn't expecting the puzzle/board game feel.

Edit: after about 30 games I still don't get what I'm really supposed to do. Every description on the Internet I've found just makes me feel stupid for not understanding.

It seems to me that the object is to maximize your score across the 8 screens.

Gunner, I have not actually picked up ARMA Tactics yet. If I do, I'll post about it.

This is totally me. I completely suck at them, but will try, get frustrated and get a walkthrough just so I can see the ending. But I buy them occasionally because they tend to be among the most well-made games on the Ipad and I like to support developers making quality games when there is so much crap out there (looking at you Simpsons Tap Out!).

Mex wrote:
beanman101283 wrote:

The Room got updated today with a new Epilogue. Hopefully the sequel isn't too far out!

Uuuughh, I hate The Room, I'm so bad at Puzzle games. I couldn't even figure out how to open the damn box, but somehow I keep trying them...

The Room was fun, but it was too short. It also repeated some elements, so that when you saw a particular physical item, you knew it would eventually slide, or twist, or whatever. It's very Myst-like, just not 20 hours worth.

Robear wrote:

The Room was fun, but it was too short. It also repeated some elements, so that when you saw a particular physical item, you knew it would eventually slide, or twist, or whatever. It's very Myst-like, just not 20 hours worth.

Well, it's $1. Given the repeated elements, I'd argue it was too long.

For a 6 hour flight, if you could only play 1 game, what game would that be?

Avadon? I'd probably go with that. Or, you know, XCom.

polypusher wrote:

For a 6 hour flight, if you could only play 1 game, what game would that be?

Definitely the new SimCity... oh.

Robear wrote:

Avadon? I'd probably go with that. Or, you know, XCom. :-)

XCOM!!!!!

Anyone can recommend (other than MineCraft PE or their clones) good multiplayer Ipad games for kids 8-12 (or even adults)?

Robear wrote:
MrWynd wrote:

I picked this up, haven't figured it out yet! I wasn't expecting the puzzle/board game feel.

Edit: after about 30 games I still don't get what I'm really supposed to do. Every description on the Internet I've found just makes me feel stupid for not understanding.

It seems to me that the object is to maximize your score across the 8 screens.

That's the gist. Think of it more like a roguelike than anything. If you want some help (or at least as much as I know) ask
Away and I can do some spoilers.
My favourite iOS game all year I think.

I grabbed Civilization Revolution for iPad. Been years since I've played the other versions so it'll basically be fresh. I'm happy to have more suggestions. Maybe deep strategies are the way to go.

I'll throw out FFT, Battle of the Bulge and Ravensmark. Already had my fill of those

Little Big War Game and Great Big War Game.

SixteenBlue wrote:

http://infinityblade.com/

A 3rd game isn't a huge surprise given they just put out another tie-in novel/novella for it despite cancelling Dungeons. Unfortunately I burned out on IB 2 so I don't see myself getting IB 3 in the near future.

Looks like the woman is playable? Looks more like martial arts style than sword play. Could be interesting.

Paying it forward... just got a couple Starbucks free-app cards for Slingshot Racing on iOS Universal.

First 2 non-grinder PM's get em

I just completed Limbo on the iPad. A clever game, with some good puzzles, but the controls on the iPad are a bit imprecise for the platforming/timing puzzles.

Maybe the Vita/DS people have a point about physical controls...

Pro Strategy Football 2013 is out, listed as an iPhone game. I'm not a football expert, but it's a decent way to learn more, and I'm enjoying it very much. It's a coaching simulator where you pick plays and formations.

Robear wrote:

Pro Strategy Football 2013 is out, listed as an iPhone game. I'm not a football expert, but it's a decent way to learn more, and I'm enjoying it very much. It's a coaching simulator where you pick plays and formations.

Damn. I was hoping no one would say it was good, that way I wouldn't have to buy it...

I'm not an expert in that kind of game, is what I'm saying. So maybe it's terrible in comparison. But I'm enjoying it, and learning something about formations and plays and strategies as well.

Asphalt 8 is free Today

TempestBlayze wrote:

Asphalt 8 is free Today

I noticed Season Unlocks are IAPs. Can they be unlocked through regular play, or do you really have to pay a tiered system of increases to progress?

I bit on Arma:Tactics, and here are my thoughts. General impressions: I'm a bit disappointed. There's not much depth here, it's very basic turn-based tactical combat. There's really not any options besides shooting or throwing grenades (occasionally you have the option to knife someone).

The game is set up where you're commanding a 4-person squad on a variety (and I'm using that term loosely) of missions. The missions have various objectives, and take about 30-45 minutes per mission. Your soldiers have 2 action points per turn, which can be used moving, throwing grenades, shooting (snap shot for 1 AP, aimed shot for 2 AP), or providing first aid (which you'll need to do a lot). If you don't spend all your AP on a turn, your soldiers will have a chance to interrupt and shoot at an enemy that presents during the enemy turn. The gave has an implicit cover system where if you move your soldiers behind certain objects, they'll automatically take cover (in practice, this doesn't seem to make a lot of difference). At the end of a successful mission, you get some money to spend on guns/grenades/medkits and some XP to use to level your soldiers.

So, as I said before, the missions and combat is very simplistic. Most missions seem to be ultimately moving your soldiers from point A to point B, and destroying any resistance along the way. There are a few twists to this, such as having to disarm bombs or disable AA guns along the way, but that's basically it. One big downfall about the mission structure is that the almost all require all 4 of your soldiers to be alive to complete the mission. So, if one guy bites it, you basically have to restart, and at 30-45 minutes per mission, it can get pretty frustrating to lose someone near the end of a mission. Like XCOM, if someone goes down, you have a few turns to get over to them and revive them. If you don't get there in time, it's game over. The problem with this is that you can't move very far in a turn, and it can be a real struggle to get your troops up if they go down. The practical aspect of this is that you can't split up your forces, and everyone has to move in a tight clump. Furthermore some of the objectives require all 4 soldiers to be present to complete. The enemy AI is not particularly great, and some of these guys will let you take potshots at them for many turns without acknowledging you.

There's not a lot of variety in the equipment either. You have a choice of 4 weapons (at least as far as I've gotten, maybe others later?), an assault rifle, a machine gun, a sniper rifle and a shotgun. They do as you would expect they would. You've got a choice of 3 grenades (frag, flashbang, smoke). I haven't encountered any hostage rescue type scenarios yet, so the flashbangs are only marginally useful. The grenades and medkits are consumables, which require you to purchase them using in-game currency after every mission. The vast majority of the cash I earn at the end of a mission goes into medkits and grenades.

The combat is shallower than the new XCOM. As I mentioned before, you've got the option for taking a snap shot, or an aimed shot. If you're within a step or two of an enemy, you can knife them. Unless you're really close, the chances of you hitting an enemy with a snap shot are pretty abysmal, so you'll almost always go with the aimed shot.

I'll touch on is the UI a bit. Of course, being a Bohemia game, it has some really awkward interface options at time. First one that gets me is that moving can be either a double-tap, or a tap and drag. With this setup, I've ended up moving guys where I didn't want to move them when I'm trying to pan the map. Similar problems exist when trying to place a grenade. Also, to do something like throw a grenade, you have to select your soldier, click on the soldier, click on the hand icon, click on the type of grenade, and then click (click/drag) to the location you want the grenade to go. If you want to deploy a medkit, a similar 4-5 step process exists.

Finally, I've been experiencing a lot of crashes with the game. This is a known issue and a fix is supposed to be in the works, but it's pretty annoying. The crashes seem to be tied to the graphics and when they switch into transparency mode to show your soldiers behind a building or something. It's not particularly game-breaking, because it auto-saves every turn, so you can go back to your most recent turn easily, but it just takes time.

TL;DR version: Very shallow tactical combat, can be tedious at times and requires you to keep all your guys alive to win. Not a bad time waster, but not a very deep game either. Also suffers from some user interface issues and crashes.

The 3 year old Small World App from Days of Wonder got quietly upgraded today with a lot of new features including async-multi.