iPad Games (and Apps) Catch All

I hadn't stayed abreast of the Star Command fiasco; I had just seen the KS content right after it closed, and was pretty excited by what the game offered. Sad to hear about the kerfuffle and resulting impact to development.

Eclipse most likely tonight (In Review now - few hours for the final verdict), Leviathans tonight and Frozen Synapse right around the corner.

I'll be in my bunk.

I missed pretty much all the hubbub over Star Command, makes me conflicted in buying it. Have they named a price?

As for Eclipse, do apps release outside US business hours? I'm assuming no but certainly hoping yes.

troubleshot wrote:

I missed pretty much all the hubbub over Star Command, makes me conflicted in buying it. Have they named a price?

As for Eclipse, do apps release outside US business hours? I'm assuming no but certainly hoping yes.

Star Command: 2.99 USD initially, to be put up to 4.99 USD at some point

There have been apps released a 2345 GMT -6, so it's certainly possible. Whether the developers went to bed or not...that's something else

Wow, I've changed my stance on Star Command after reading more. Didn't know anything about how they've been acting. Awful stuff.

Anyway, downloading Eclipse right now:)

Eclipse is up on the App Store now! Downloading it as I type.

Edit: iTunes store link:
https://itunes.apple.com/us/app/id62...

Goodbye productivity!

Thanks for the link! I'm looking forward to learning the game.

troubleshot wrote:

Eclipse is up on the App Store now! Downloading it as I type.

Edit: iTunes store link:
https://itunes.apple.com/us/app/id62...

Goodbye productivity!

Yay!

Eclipse on the iPad has a pretty solid tutorial, I've just played through it and was thinking it was pretty overwhelming. But there is a lot of depth in this game so with the tutorial done I think it was an efficient way of getting a player started.

Some of the mechanics that are clear to someone who has played the table top version may seem a bit obscure to new comers however. But it is gorgeous and elegant much like the board game.

Much quicker to play as well. I played a 3 player offline game against 2 'Peaceful AI' and I think it came in at under an hour. Without the setup time or analysis paralysis a lot of time can be saved. Tempted to start up another match... but I do have this night shift work to attend to...

shoptroll wrote:

Might & Magic: Duels of Champions

Even though I'm in Europe I only heard about this from the NA release. Being an avid Magic the Gathering player in the past I decided to check it out. Having felt that all previous lane based games of this type (Spectromancer, Kard Kombat, SolForge) have not really been that good, I was quite surprised with how much I liked this. The three different 'resources' and double lanes really add to the strategy and tactics. The games have depth, yet are quick enough to just play when you have 10-15 minutes spare.

As to the free-to-play model it is quite generous, as Shoptroll mentions you get enough credits (seals) from the introductory single player to buy a box of boosters which will help expand your starter deck. You earn gold and experience from every match you play, and every time you level up you get more gold and seals. The only real issues are that there are no ways to get reliably get specific cards. There is only the Infernal Pit or something in which a card appears every 8 hours and you can trash existing cards in your collection to have a chance of obtaining it. Some kind of secondary market and/or card store would be appreciated, even if it required real money. You could spend forever opening boosters and never getting any copies of specific cards you would like to fill out your decks.

I'm on there as TorqGWJ

Torq wrote:

Even though I'm in Europe I only heard about this from the NA release. Being an avid Magic the Gathering player in the past I decided to check it out. Having felt that all previous lane based games of this type (Spectromancer, Kard Kombat, SolForge) have not really been that good, I was quite surprised with how much I liked this. The three different 'resources' and double lanes really add to the strategy and tactics. The games have depth, yet are quick enough to just play when you have 10-15 minutes spare.

I'm definitely liking the double-lane approach which keeps it distinct enough from SolForge to make me want to play both. It's a fairly meaty experience despite the F2P nature.

As to the free-to-play model it is quite generous, as Shoptroll mentions you get enough credits (seals) from the introductory single player to buy a box of boosters which will help expand your starter deck. You earn gold and experience from every match you play, and every time you level up you get more gold and seals. The only real issues are that there are no ways to get reliably get specific cards. There is only the Infernal Pit or something in which a card appears every 8 hours and you can trash existing cards in your collection to have a chance of obtaining it. Some kind of secondary market and/or card store would be appreciated, even if it required real money. You could spend forever opening boosters and never getting any copies of specific cards you would like to fill out your decks.

The generosity is weird for such a large entity like Ubisoft. By my estimates it looks you can "earn" a free 12 card booster pack after about 25 matches on average (500 gold/match). Judging by the FAQ that went up in their forums recently, they would like to get some sort of secondary market going but they need to figure out how to do so without making the game more "pay to win" than it already is (since it's a CCG). The lack of a secondary market isn't really bothering me a ton since I'm just starting out and I'm having a bit of success (and fun) at the low end of the ELO pool without a large quantity of rares in my Haven deck.

I'm on there as TorqGWJ

Cool, will friend you when I get home.

So how did Star Command turn out? Did anyone get it?

Demiurge wrote:

So how did Star Command turn out?

Based on reviews and Kickstarter update notes they scaled back a significant amount of the sim/strategy aspects which leaves it currently at a fairly casual linear game (and not the tycoon sim/management game mixed with some FTL most people were expecting). By the sound of it, the plan is to re-introduce most of the stuff they dropped with free updates but they haven't talked much about when that will happen. Haven't played it yet since I'm wavering on buying now or just waiting for the PC beta to start.

On the plus side, the soundtrack is quite good though and I still like the pixel art they did.

Demiurge wrote:

So how did Star Command turn out? Did anyone get it?

I got it and it is fun. I haven't ever looked at what was dropped but what is there is fun. I don't know perhaps I am just not picky enough but at $3 I don't feel like I have a lot invested.

Jumped on Eclipse, looks nice and deep. Once I get a hang of it I would be open to playing with others! Thinkklinck is me on gamecenter.

thinkklinck wrote:

Jumped on Eclipse, looks nice and deep. Once I get a hang of it I would be open to playing with others! Thinkklinck is me on gamecenter.

I got Eclipse too. I went through the tutorial and still have no idea how to play. I guess after a few games against the computer, I'll get the hang of it.

PWAlessi wrote:
thinkklinck wrote:

Jumped on Eclipse, looks nice and deep. Once I get a hang of it I would be open to playing with others! Thinkklinck is me on gamecenter.

I got Eclipse too. I went through the tutorial and still have no idea how to play. I guess after a few games against the computer, I'll get the hang of it.

I did last night and am now doing a second pass through the it, it's starting to sink in now I think lol

Some light reading for the gym today! Thanks

thinkklinck wrote:
PWAlessi wrote:
thinkklinck wrote:

Jumped on Eclipse, looks nice and deep. Once I get a hang of it I would be open to playing with others! Thinkklinck is me on gamecenter.

I got Eclipse too. I went through the tutorial and still have no idea how to play. I guess after a few games against the computer, I'll get the hang of it.

I did last night and am now doing a second pass through the it, it's starting to sink in now I think lol

Some light reading for the gym today! Thanks

We've played the board game 6 times now I think, after playing the iOS game I realized there's still a couple small things we're doing out of order.

Excellent, thanks, that should definitely help!

Demiurge wrote:

So how did Star Command turn out? Did anyone get it?

I picked it up, it's cute and fun. I'm about to finish the main storyline, (looks like there are two or three more unlock able ships) and at this point I'd have to say there is very little depth here. It's very much Game Dev Studio meets a super light version of FTL. Totally worth it for $3 but I'd have to say not worth it if it jumps up to $7 as I've heard it's meant to. I didn't buy int or read much of the hoopla surrounding it and wasn't aware it existed until three months ago FYI.

Now what IS worth $7 is Eclipse, since I've bought it I've played 6 games against the AI with varying races and difficulties in games of four players or higher. It's a great adaptation to digital and if anyone has played the board game and liked it, I'd say this is a must buy. Very elegant, intuitive (if you know some of the rules to start) and gorgeous.
If you don't know the rules but are interested, I'd still recommend it. The tutorial helps and reading the rule book helps even more.

If anyone would be up for a big game session with four players plus on vent, I'd be totally down. May even raise this with the Sunday night online board game thread here...

mrwynd wrote:
thinkklinck wrote:
PWAlessi wrote:
thinkklinck wrote:

Jumped on Eclipse, looks nice and deep. Once I get a hang of it I would be open to playing with others! Thinkklinck is me on gamecenter.

I got Eclipse too. I went through the tutorial and still have no idea how to play. I guess after a few games against the computer, I'll get the hang of it.

I did last night and am now doing a second pass through the it, it's starting to sink in now I think lol

Some light reading for the gym today! Thanks

We've played the board game 6 times now I think, after playing the iOS game I realized there's still a couple small things we're doing out of order.

Yep, I've learnt a rule or two, such as this doozey which helped me out on a massive Planta win.
http://imgur.com/wp3s5IZ
Turns out damage incurred by a single weapon IS split between targets, but only when wiping out colonies AFTER the combat phase.
Also figured out a nice little strategy to beat plasma missiles (with a little luck). I love the options this game brings to the table and how there are many paths to victory it's just all about how you leverage tech etc in concert to great effect. Another game that always has you making a compelling decision and never quite letting you get to a point where you couldn't have done with another turn to get your empire to where you want it.

thinkklinck wrote:

So after a few start and stop games and one full run through vs. 2 "peaceful" AI, and I think I have the hang of it now. It's a pretty fantastic game, definitely not gonna put this down for a while.

How did you go score wise? Interestingly enough I've had more luck winning against Normal AI than Peaceful AI. But that may be my play style. It seems the only difference is in Peaceful the AI will not instigate combat with you, and will only defend, but otherwise will still do everything outside of that to win. So I guess knowing that you can leverage that to win. I recommend stepping up to Normal soon, it's more fun in my opinion.

So after a few start and stop games and one full run through vs. 2 "peaceful" AI, and I think I have the hang of it now. It's a pretty fantastic game, definitely not gonna put this down for a while.

EDIT: So to pile on what troubleshot said about so many ways to win, indeed there are. In my game I played very conservatively in the beginning, not taking many spots on the board with scouts, but by the end I had a fleet upgraded to all hell taking over whatever I set them too. I ended up losing by a few points, but it was very rewarding nonetheless. Oh and I played as the Hydran.

troubleshot wrote:
thinkklinck wrote:

So after a few start and stop games and one full run through vs. 2 "peaceful" AI, and I think I have the hang of it now. It's a pretty fantastic game, definitely not gonna put this down for a while.

How did you go score wise? Interestingly enough I've had more luck winning against Normal AI than Peaceful AI. But that may be my play style. It seems the only difference is in Peaceful the AI will not instigate combat with you, and will only defend, but otherwise will still do everything outside of that to win. So I guess knowing that you can leverage that to win. I recommend stepping up to Normal soon, it's more fun in my opinion.

Edited previous post to mention that stuff lol sorry for the confusion. I think I had 28 vs the AI's 32 or something like that. The third AI was much lower as I stomped him good for expanding so fast, the Planta ended up winning mine last minute kind of how you did haha.

shoptroll wrote:

The lack of a secondary market isn't really bothering me a ton since I'm just starting out and I'm having a bit of success (and fun) at the low end of the ELO pool without a large quantity of rares in my Haven deck.

I take this back. Played 4 matches last night, lost half of them because I don't have any cards in my library which allow me to deal with ongoing enchantments. Fortunately, they exist for my hero but I'll need to start putting my match earnings into some boosters if I want to remedy this problem. For troubleshooting like this I wish there was a secondary market where I could easily get the cards I think I need.

troubleshot wrote:

I picked it up, it's cute and fun. I'm about to finish the main storyline, (looks like there are two or three more unlock able ships) and at this point I'd have to say there is very little depth here. It's very much Game Dev Studio meets a super light version of FTL. Totally worth it for $3 but I'd have to say not worth it if it jumps up to $7 as I've heard it's meant to. I didn't buy int or read much of the hoopla surrounding it and wasn't aware it existed until three months ago FYI.

Their FAQ says the price will be going up to $4-5 after the first week.

troubleshot wrote:

If anyone would be up for a big game session with four players plus on vent, I'd be totally down. May even raise this with the Sunday night online board game thread here...

Something is wrong with these games and platforms if we need to sit at our PCs to use vent to play a game on our iPads.

Thanks for the comparison between Eclipse and Star Command.

Keithustus wrote:
troubleshot wrote:

If anyone would be up for a big game session with four players plus on vent, I'd be totally down. May even raise this with the Sunday night online board game thread here...

Something is wrong with these games and platforms if we need to sit at our PCs to use vent to play a game on our iPads.

Thanks for the comparison between Eclipse and Star Command.

Perhaps, I'm sure Eclipse would run just fine without voice chat, I just enjoy that side of these kinds of games myself.

I just finished the first run though on Star Command, 4hrs, now have a new ship and due to 'amnesia' we are back at the start of the same story. Not sure ill make it all the way through another run despite having a new ship. Must add this, the 'story' is quite bad, and not that I'm a master of it myself, but the English in this game is very poor. Did they not get someone to proofread this? There really isn't much dialogue, they could at least get it right.

On the flip side, everything that Eclipse does, it does wonderfully.

Keithustus wrote:
troubleshot wrote:

If anyone would be up for a big game session with four players plus on vent, I'd be totally down. May even raise this with the Sunday night online board game thread here...

Something is wrong with these games and platforms if we need to sit at our PCs to use vent to play a game on our iPads.

Thanks for the comparison between Eclipse and Star Command.

Can you use the Skype app on the iPad to voice chat while in game?

troubleshot wrote:
Keithustus wrote:
troubleshot wrote:

If anyone would be up for a big game session with four players plus on vent, I'd be totally down. May even raise this with the Sunday night online board game thread here...

Something is wrong with these games and platforms if we need to sit at our PCs to use vent to play a game on our iPads.

Thanks for the comparison between Eclipse and Star Command.

Perhaps, I'm sure Eclipse would run just fine without voice chat, I just enjoy that side of these kinds of games myself.

...

On the flip side, everything that Eclipse does, it does wonderfully.

I should add I am not a 4X person at all and I am enjoying it quite a bit. I would play with others.

troubleshot wrote:

I just finished the first run though on Star Command, 4hrs, now have a new ship and due to 'amnesia' we are back at the start of the same story. Not sure ill make it all the way through another run despite having a new ship. Must add this, the 'story' is quite bad, and not that I'm a master of it myself, but the English in this game is very poor. Did they not get someone to proofread this? There really isn't much dialogue, they could at least get it right.

Seems to me the big question with this game is whether or not they'll manage to polish it with future updates. They're developing on platforms where that's possible, and I've seen titles like Magicka come in as a hot mess and those first time devs managed to beat it into submission over time. On the other hand, I've seen titles like Orion: Dino Beatdown crash and burn on launch and fail to really fix things with additional updates.