hey, I kind of lost track, who still needs a code for Quozzle. Folks waiting for codes should PM me and please let me know what you think of it (it might be rough around the edges), but I think you might get something out of it... if you like John Cage mangeled with Paul Celan... use headphones for maximum impact.
cheers,
brof
hey, I kind of lost track, who still needs a code for Quozzle. Folks waiting for codes should PM me and please let me know what you think of it (it might be rough around the edges), but I think you might get something out of it... if you like John Cage mangeled with Paul Celan... use headphones for maximum impact.
cheers,
brof
It's a fun little game. I'm enjoying it quite a bit. The best thing I can say about it is that I'm still playing it every day, and I've had it for almost a week now. That's more than I can say for most iPhone games.
Has anyone played Hook Champ? It is a fun little 2d platformer that is kind of a cross between Bionic Commando and Spelunky with fun 8-bit graphics. You swing through abandoned ruins with your grappling hook collecting gold while trying to outrun a pissed off ghost thing. Once you get the hang of the swing mechanic, you can propel yourself through the levels at a pretty fast clip, and find hidden rooms and stuff. Between levels you can purchase equipment upgrades and maps to new locations. All the levels have leaderboards to compare yourself against. All in all it is a pretty great game.
I'm loving Angry Birds. Once I get through that, I think Quozzle will be next on the list. I'll just buy it, though. I like my developers well-fed.
"Yes it's truuuuue... Frontalot's destituuuuuute!" Most game devs can't write a song to encourage people to buy their stuff lol.
Thanks for the code for Quozzle, but where do I go to enter it?
In the iTunes appstore home, I think.
The Creeps released some new level packs the other day, and I promptly fell right back into my addiction. I don't know what it is about that game, but I can't stop playing it.
The Creeps released some new level packs the other day, and I promptly fell right back into my addiction. I don't know what it is about that game, but I can't stop playing it.
Hmm, how is this different from the other Tower Defense games? It's only 99 cents.. I might bite, but I need validation!
TheCounselor wrote:The Creeps released some new level packs the other day, and I promptly fell right back into my addiction. I don't know what it is about that game, but I can't stop playing it.
Hmm, how is this different from the other Tower Defense games? It's only 99 cents.. I might bite, but I need validation!
I really liked it. It's set path where you only have certain locations to place towers and the unique point of the game is that each map has destructable objects which you can target and give money when destroyed. As towers can usually only target one thing at once you are therefore always deciding how much time they can spare to target objects rather than enemies.
The game has a lot of charm from the way it looks to different awards for each level, a variety of achievements and multiple difficult modes to choose from for each level. I definitely found it to be the best tower defence game on the touch for my tastes.
It also has quite a few different game modes such as door buster in which you try to destroy the door on the level with your towers as quickly as possible, always balancing how much time you spend focusing on that rather than defending yourself.
Gizmodo had a recap from TouchArcade's list of the 53 best iPhone games here.
I think I've only got four of the games on that list. GeoDefense Swarm, Harbor Master, Peggle and Flight Control. Looks like time to hit the app store!
Gizmodo had a recap from TouchArcade's list of the 53 best iPhone games here.
I think I've only got four of the games on that list. GeoDefense Swarm, Harbor Master, Peggle and Flight Control. Looks like time to hit the app store!
The fact that Auditorium didn't make that list is absolutely tragic, as it's far and away the best iPhone game I've played, ever.
I also wish lists like this were more apparent on how the games control - I really, really can't stand the fake joysticks that a lot of those games have. I hated Zenonia, for example, because it had absolutely terrible controls.
I'll have to give a closer look at that list, though.
I'm with you, Dysplastic: controls are a big deal. I've been flogging away Doom Classic for awhile, but I'll probably put it down because of the controls. I can't deal with the fake joysticks.
I have Zenonia to try out, but I haven't fired it up yet. It's a shame to hear the controls are rubbish.
I'm with you, Dysplastic: controls are a big deal. I've been flogging away Doom Classic for awhile, but I'll probably put it down because of the controls. I can't deal with the fake joysticks.
I have Zenonia to try out, but I haven't fired it up yet. It's a shame to hear the controls are rubbish.
I have a tough time with fake joysticks too, I think that's my inherent problem with a lot of games I've tried - no matter what I do, I feel like I'm battling my thumbs from slipping from the "home zone" - so accuracy is thrown entirely out the window. I think that's why I lean more towards the "quick bite" games that incorporate easy touch controls and stay away from the FPS and console-port types.
Two games have completely taken over my bus rides. I've mentioned one already, but Driver is simply a fantastic racing game. It has all of the features from the original game, plus some added radio stations. The cut scenes are delightfully hammy and the difficulty is reasonable. I remember the PC version being an absolute bear of a game, but I've actually beaten the Miami story missions and am now playing San Fransisco, something I had a ton of trouble doing years ago. There are four cities: Miami, San Fransisco, NYC and L.A.; the first two are available in Free Ride from the start, but unlocking the other two isn't too difficult. Plus, Miami and SF are the two most fun cities anyway. The game reminds me a lot of the Steve McQueen movie, "Bullit." It's not a cheap iPhone game ($5.99?), but it really is a great blast from the past and has a ton of repeatable content. The only problems with the game are the problems that came from the PC version: Cops are brutal and do not care what they crash into to stop you. The cops will never stop chasing you so once you commit a crime (i.e. going one mile per hour above the speed limit), the cops will never stop coming. Overall, the atmosphere and feeling of whipping around city blocks is completely worth the flaws that carrying over from the PC version. Two thumbs up!
The second game is called Electric Box, that is a iPhone version of "a popular online flash game." The premise is simple. You're give a square grid with an on/off switch and something which needs to be powered. Within this grid are preset objects such as wires, lasers, barriers, ect. that help/hinder your goal of connecting the switch with the goal. You're also given objects that you need to use in a specific way to solve the puzzle, by placing them in the grid so that everything connects. The art style is pretty neat too. Nothing mind-blowing, but I like how the symbols for the things on the grid all look like industrial warning signs. I normally hate puzzle games, but this one has me hooked. I think it's $1.99.
Gizmodo had a recap from TouchArcade's list of the 53 best iPhone games here.
I think I've only got four of the games on that list. GeoDefense Swarm, Harbor Master, Peggle and Flight Control. Looks like time to hit the app store!
Just to note, this is just their list of the best iPhone games of 2009 not of all time. Can't argue with most of their choices, I own about 12 games on the list and all but one are great.
TheCounselor wrote:The Creeps released some new level packs the other day, and I promptly fell right back into my addiction. I don't know what it is about that game, but I can't stop playing it.
Hmm, how is this different from the other Tower Defense games? It's only 99 cents.. I might bite, but I need validation!
I think it's a combination of art style, approachability, and a good difficulty curve. I have the star (for perfectly completing a level) on every level in the original game except two. Some of them were impossibly hard, but I kept trying different solutions and eventually beat them. It felt like I really did something.
I've probably spent upwards of 30 hours on that game so far. The new levels add a lot. New enemies, new objects, etc. I'm loving them.
adam.greenbrier wrote:I'm with you, Dysplastic: controls are a big deal. I've been flogging away Doom Classic for awhile, but I'll probably put it down because of the controls. I can't deal with the fake joysticks.
I have Zenonia to try out, but I haven't fired it up yet. It's a shame to hear the controls are rubbish.
I have a tough time with fake joysticks too, I think that's my inherent problem with a lot of games I've tried - no matter what I do, I feel like I'm battling my thumbs from slipping from the "home zone" - so accuracy is thrown entirely out the window. I think that's why I lean more towards the "quick bite" games that incorporate easy touch controls and stay away from the FPS and console-port types.
Isotope has an interesting take on fake dual thumsticks. Wherever you first plant your thumb during any given move is 'home' and you move from there. When you pick up your thumb again, 'home' is nowhere until you plant your thumb once more. On a screen as small as the iPhone the view still gets quite crowded but I like this idea for virtual control in general. Without a tactile feel for where home is, why lock it down?
I imagine the concept will come into its own more when touch screens are larger and our fat fingers taking up viewing real estate will be less of an issue.
Isotope is a fun game by the way. A nice little Geometry Wars take.
Swat wrote:adam.greenbrier wrote:I'm with you, Dysplastic: controls are a big deal. I've been flogging away Doom Classic for awhile, but I'll probably put it down because of the controls. I can't deal with the fake joysticks.
I have Zenonia to try out, but I haven't fired it up yet. It's a shame to hear the controls are rubbish.
I have a tough time with fake joysticks too, I think that's my inherent problem with a lot of games I've tried - no matter what I do, I feel like I'm battling my thumbs from slipping from the "home zone" - so accuracy is thrown entirely out the window. I think that's why I lean more towards the "quick bite" games that incorporate easy touch controls and stay away from the FPS and console-port types.
Isotope has an interesting take on fake dual thumsticks. Wherever you first plant your thumb during any given move is 'home' and you move from there. When you pick up your thumb again, 'home' is nowhere until you plant your thumb once more. On a screen as small as the iPhone the view still gets quite crowded but I like this idea for virtual control in general. Without a tactile feel for where home is, why lock it down?
I imagine the concept will come into its own more when touch screens are larger and our fat fingers taking up viewing real estate will be less of an issue.
Isotope is a fun game by the way. A nice little Geometry Wars take.
Hmm, that's a good idea. My thumbs (yes, they are large) tend to want to gravitate upwards along the screen to the point where they block a lot of the action, so I have to consciously re-adjust my thumbs near the bottom a lot. For Sandstorm (pretty decent MW2 FPS clone!) I didn't mind the fake sticks as much because they cranked the auto-aim, so I do have a feeling devs will just "get it" at some point and find that sweet spot.
On a side note, any word on Plants vs Zombies? I think I heard January release somewhere.
I've just finished a game called Hoggy. Once I started, I couldnt put it down. It is a puzzle platformer that has the easiest control scheme ever: Tilt to move and tap to jump. Like the control scheme, the puzzles are clever but quickly ramp up to become very challenging.
The graphics are very cozy and are basically a mix of Kirby and Mario 2.
I highly recommend you try the lite version. I think it has about 14 levels.
A warning about the full version though, the harder levels require thinking but also quick reflexes. If you dont like games that demand manual dexterity and split second timing, then you wont like the later levels. I didnt have very much trouble with most levels except with the final boss level which was pretty frustrating, although it was excellent overall.
I am doing a tutorial series for Quozzle on you tube. I think it might be helpful for you players out there. Writing down the rules is pretty interesting, I think board games tend to get bigger tutorials and manuals. When I started the game I thought of, okay 5-6 rules that's it. Now I can't put a number out. I don't know how many rules... it is a living system
http://www.youtube.com/watch?v=MgRlF...
It might contain the most important information of all tutorials. So definitely a must read and watch...
cheers,
I'm "sommermatt" on Words with Friends, if anyone wants to get into a game.
Apparently GTA: Chinatown Wars is out now. I'm pretty tempted to get it, as I need another big iPhone game that I will never ever finish. Anyone played the DS/PSP versions, or already got the iPhone version, and have any encouragement/caution?
I am doing a tutorial series for Quozzle on you tube. I think it might be helpful for you players out there. Writing down the rules is pretty interesting, I think board games tend to get bigger tutorials and manuals. When I started the game I thought of, okay 5-6 rules that's it. Now I can't put a number out. I don't know how many rules... it is a living system
http://www.youtube.com/watch?v=MgRlF...
It might contain the most important information of all tutorials. So definitely a must read and watch...
cheers,
YAY! I like the game, but I feel like I'm missing out of half of it because I don't know what's going on, outside of making rows of tiles.
I have been playing a lot of Sword and Poker. It is .99 cents and a lot of fun. Check out the touch arcade review since they say it better than I can.
Apparently GTA: Chinatown Wars is out now. I'm pretty tempted to get it, as I need another big iPhone game that I will never ever finish. Anyone played the DS/PSP versions, or already got the iPhone version, and have any encouragement/caution?
It's cool to see more expensive and robust games get ported to the iPhone for a much cheaper price tag - it's a trend I definitely like. I picked up Chinatown Wars for $39.99 or something when it came out, and I think that was on sale. I might just bite on this one though because the iPhone has become my handheld gaming machine of choice - not because it's better than the others, but it's always in my pocket. The best part about Chinatown is the buy/sell drug mini-games!
I picked up Chinatown Wars, and while the touch controls take a little getting used to, I do love the fact that Rockstar was really smart about getting you into the game quick. It takes roughly 8 seconds for the game to load from the time you touch it's icon. There is just a plain looking legal screen at the beginning and then you are loaded into the main character's apartment, free to roam the city as you wish. There are no fancy splash graphics at the front, or movies to skip. This will probably become my go to game when I have 10 - 15 minutes to waste.
I have been playing a lot of Sword and Poker. It is .99 cents and a lot of fun. Check out the touch arcade review since they say it better than I can.
Thanks for this. I checked out the lite version on your recommendation and have been digging it.
GTA: Chinatown Wars is fantastic. I missed both the PSP and DS versions, so i'm gushing over the freshness of it along with the awesome overall design that Leeds put in. If GTA never went 3D, Chinatown Wars would be GTA3. Touch controls work mostly fine. If you've played any other game with on-screen buttons, you'll know what you're getting into. It looks awesome in motion, sounds great, plays excellent, etc. I think every other review for the DS version is still applicable to this release, only now it has the lowest price point yet. At $10 this is a steal on any platform.
On screen buttons....sigh.
Pass.
On screen buttons....sigh.
Pass.
Wait? How would it have controlled without some form of on screen button?
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