
I leaped on the Hoplite train, and dang, that was a fun but short ride. The base mechanics of the game is pretty great, but it took less than 20 attempts to make it all the way down to the fleece. I was pumped, and ready for the next quest for the next fun item...but that was it...
The cheevo hunting is not grabbing me at all, so for now it's back to Jetpack Joyride and Super Stickman Golf 2 for my iOS needs.
You are a lot better at Hoplite than me then! Haha. I've gotten the fleece a few times now. It's a pretty sweet little time waster.
With games like Hoplite there are generally a few tactics or abilities that are stronger than the others, I feel like I just found that combination early.
I was hoping for something more like Dungelot, where the character advancement would be a little deeper, and continue endlessly as you delved deeper down. Hoplite doesn't seem to have that depth (I'll stop now), and unfortunately they patched Dungelot to be the easiest game to get to lvl 100 in since Dragon Ball Z power ratings.
There might be some mileage in trying to delve deeper once you get the fleece. You stop getting power ups at that point. I'm happy to tip away untill I get to being able to get the fleece semi-reliably, after that i'll drop it. I've never come close to mastering 686-HACK, I think hopilite just seemed like an easier diversion on the theme!
If you're looking for a challenge with Hoplite, try going for an atheist run -- no altars. Try to get the fleece using only the abilities you're given at the start of the game.
I'm not nessecarily looking for a challenge of that nature, as I said before, the achievements aren't grabbing me in this game. I was looking for a bit more mileage out of the mechanics. More monster types, maybe a few unique monster hero boss things, some different environmental challenges. That kind of thing. I generally dislike doing naked runs, "white mage only" runs, or goofy stuff like that.
I guess what I'm saying is I just wanted more Hoplite. For sure a great game, perfect for the mobile platform.
Threes is out, and is a pretty slick little puzzle score chase: https://itunes.apple.com/us/app/thre...
Played threes last night. Stayed up late. Played threes this morning, late for work.
Dangerous ground...(It's very good though)
Warhammer Quest on sale for a buck. I loved Hunters 2 so I jumped on this in a heartbeat. This looks to add a little more RPG into the tactics that Hunters had.
Is threes similar to, what is it, the matching game with the wandering bears? Triple Town?
From the match things to upgrade and so on pov, but the method of mashing things together is different. Also, power up free which makes for a nice tight set of moves to master. I like it a lot.
Is threes similar to, what is it, the matching game with the wandering bears? Triple Town?
Definitely going to pick it up at some point, but I really need to finish some other games. My recent iOS backlog has become a little ridiculous.
The Flappy Bird creator has pulled the game from the app store
This is a strange story for an otherwise normal Saturday, but apparently Dong Nguyen, creator of the international super hit Flappy Bird [Free], has had enough of everything that comes with being an overnight sensation and is going to take the game down from the App Store. He apologizes to Flappy Bird players, and states via Twitter "22 hours from now, I will take 'Flappy Bird' down. I cannot take this anymore."
I guess I don't understand what he can't take. Is there just a ton of emails? Can he be pestered in other ways?
Seems he was getting tons of racist tweets sent to him, probably emails too.
The press was hounding him for human interest/success story details, and I wouldn't be surprised if there was an angry internet mob over some of the art looking fairly derivative of Mario (the pipes in particular).
EDIT: What's crazy to me is that he was making $50k daily purely on ad revenue. That's pretty ridiculous for a simple product that wasn't good by most gaming standards.
https://twitter.com/EliLanger/timeli...
That might make me want to pull the game off the App Store.
https://twitter.com/EliLanger/timeli...
That might make me want to pull the game off the App Store.
What is wrong with people these days? "I'll kill you."; "Go Kill yourself."
That's ugly stuff.
https://twitter.com/EliLanger/timeli...
That might make me want to pull the game off the App Store.
And those are just the ones from after he made the announcement.
TheCounselor wrote:https://twitter.com/EliLanger/timeli...
That might make me want to pull the game off the App Store.
What is wrong with people these days? "I'll kill you."; "Go Kill yourself."
Sadly it's always been this way, but everything's out in the open now. I found an interview with one of the Heroes of Might & Magic producers and their staff were getting death threats back in the late '90s
There were already a number of reasons he was getting flak from other devs, as well. Rumors and speculation that he ran bots to up all of his games' popularity in the App Store, that his work was not only derivative in art but also gameplay (to be fair, though, the concept is extremely simple). Also that what he made was essentially the final product of a few tutorials, and could be easily developed in a couple hours.
Not to justify the hate and death threats though-- those kids are unstable idiots-- but I think Nguyen was getting flak from all sides not long before the decision to pull the product.
There were already a number of reasons he was getting flak from other devs, as well. Rumors and speculation that he ran bots to up all of his games' popularity in the App Store, that his work was not only derivative in art but also gameplay (to be fair, though, the concept is extremely simple). Also that what he made was essentially the final product of a few tutorials, and could be easily developed in a couple hours.
The bot thing is dubious. However, if he makes a game that people play...a lot...who cares if it was developed in a few hours! Not everyone is striving for the Citizen Kane of video games in their iPhone time wasters for the masses. People are dumb and have stupid jealousies.
(Or, Citizen Kang...)
Oh, I agree. He would probably have been better off adjusting the art further just to get the jealous devs (and that's really what they are-- my god the Indie feed on Facebook is aflame with angry wannabes) off his back. But I really don't blame him for the move he's pulled: for a casual game dev developing mini games casually, why would he want to deal with all the crap he's getting?
There were already a number of reasons he was getting flak from other devs, as well. Rumors and speculation that he ran bots to up all of his games' popularity in the App Store, that his work was not only derivative in art but also gameplay (to be fair, though, the concept is extremely simple). Also that what he made was essentially the final product of a few tutorials, and could be easily developed in a couple hours.
Not to justify the hate and death threats though-- those kids are unstable idiots-- but I think Nguyen was getting flak from all sides not long before the decision to pull the product.
Nyugen said that he created the app in two or three days and didn't do anything to promote it. It's been out since May 2013, and suddenly became popular. I bet there's a fascinating story there, if it ever gets told.
WipEout wrote:There were already a number of reasons he was getting flak from other devs, as well. Rumors and speculation that he ran bots to up all of his games' popularity in the App Store, that his work was not only derivative in art but also gameplay (to be fair, though, the concept is extremely simple). Also that what he made was essentially the final product of a few tutorials, and could be easily developed in a couple hours.
Not to justify the hate and death threats though-- those kids are unstable idiots-- but I think Nguyen was getting flak from all sides not long before the decision to pull the product.
Nyugen said that he created the app in two or three days and didn't do anything to promote it. It's been out since May 2013, and suddenly became popular. I bet there's a fascinating story there, if it ever gets told.
There was some speculation a streamer like PewDiePie did a video of the game and that's part of how it got popular, in addition to the boring allegations. Regardless, once it hit the top of the charts it went viral and the media interest was probably helping a lot too.
Not that I think the "review bots" argument holds water, but the accusation was made, and here's a link in case you're interested. I'm sure, like most free apps, popularity increased by word of mouth. I'm also sure PewDiePie's video helped a tremendous amount as well. It seems, from the angry developers' standpoint, though, that this guy capitalized and is profiting on a clone of someone else's game (and various others' art). Which, to be fair, has long been an issue with the App Store, but I think this case has blown up because it's one of the few in which the clone has gained far greater success than the original it is supposedly cloning.
Who cares about tweets and press requests? Just ignore them or delete your twitter account and keep raking in dough. I don't get it.
Who cares about tweets and press requests? Just ignore them or delete your twitter account and keep raking in dough. I don't get it.
Same here, unless perhaps he received some threats IRL? Or threats including his home address? Especially if he has a family.
LeapingGnome wrote:Who cares about tweets and press requests? Just ignore them or delete your twitter account and keep raking in dough. I don't get it.
Same here, unless perhaps he received some threats IRL? Or threats including his home address? Especially if he has a family.
I dunno-- whether the threats are IRL or not, receiving so much constant hate can wear a person down. According to Mashable, he said local reporters were also searching him out, so I'm sure the angry plebs were doing the same thing.
Back on topic: play Threes!! I'd totally do that myself but I don't actually have an iPhone
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