iPhone Games Catch-All

DUNGELOT sounds awesome, considering I had no problem grinding to beat the final boss in Pen and Paper RPG *brushes off shoulders*. I'll be sure to purchase and download that tonight.

I'm still playing FFIV on my iphone, it is quite good.

Chumpy_McChump wrote:
LeapingGnome wrote:

I like the vamp too, I've made it up to level 22. I hate the axe throwers.

Just hit 25 (with my pally, no less!); haven't played with dwarf yet. I have decided to always keep a polymorph scroll handy for the goblin king.

I have been too chicken to try polymorph on the King for fear it wouldn't count as quest completion. I have the Assassin now almost maxed out, undecided if I like him or the vampire more. Haven't made it over level 40 yet.

I like the pally a lot more than the vamp. Am I missing something? He always just dies on me:( 28 is my best so far.
The game is a little buggy with sheep and freezing. I've been left with floating unbreakae tiles a few times, but nothing game breaking yet.

Do you guys clear a floor, or just head down as soon as the stairs are available?

I clear everything at first, but at the point where I start to notice my stats dropping ill start to flee at first opportunity. The map/compass etc. come in very handy at that point.

Oh. Ill do quests and arena if I find them.

At the beginning when I can one-hit stuff I clear the whole level. When the monsters get tougher I start just clearing what I can without fighting and then going for the stairs. My highest level was obtained when I had the key, compass and treasure map early in the game. I knew where the traps were, the treasure was and the key was so it was pretty cool that I could just go for what I wanted.

If you guys aren't playing Clash of Clans you should. It's free and awesome. I am working my way to making a Clan Tower so I can create a GWJ clan.

Infinity Blade is free today. Guess I'll finally get to see what people talked about (assuming I get home in time to bother).

I've also been putting a couple minutes here and there into clash of clans (is it possible to find things to do that keep you in game for longer without resorting to tons of the green gems?). Playing on an iphone screen makes the dialogue text nearly illegible at best. Is there a way to fix it. The text also seemed to be about half the size it should have been to fill the boxes in the tutorial.

mrtomaytohead wrote:

Infinity Blade is free today. Guess I'll finally get to see what people talked about (assuming I get home in time to bother).

I've also been putting a couple minutes here and there into clash of clans (is it possible to find things to do that keep you in game for longer without resorting to tons of the green gems?). Playing on an iphone screen makes the dialogue text nearly illegible at best. Is there a way to fix it. The text also seemed to be about half the size it should have been to fill the boxes in the tutorial.

If you like the idea of Punch-Out as an RPG, you'll like it.

So, I know it isn't a great game, but I still play Guardian Cross. I've mentioned it on here before, but if I can recruit friends, I get some nice cards Currently they have a new promo, and I would love to get the card for 10 friends, thus why I'm posting about this again. If you haven't installed this before ( it remembers if you had ), and you could use my referral code - HI36961 - I would be very grateful. If you decided you actually liked the game ( I doubt it ), I would send you some rare cards as well.

So if you're a Kairosoft fan, they've done a pokemon/city builder hybrid called Beastie Bay which is free with ads. You can pay to unlock landscape mode and get rid of ads.
There are in app purchases (which don't show up until pretty deep into the game), but IMO they're not really necessary to progress so long as you know what you're getting into and already down for the grind of a pokemon style game.

Beastie Bay sounds interesting, I'll have to check it out.

I beasted through Dungelot this weekend. The brewer was my MVP. After I maxed out his abilities he was a super tank. The key to success is to grind a bunch of gold, and then blow it all at the store on attack power when you want to make that deep run to levels 35+.
The Golden Compass is a must-have item to make a deep run, and the lantern is a close second. Don't be afraid to blow your spells to get through a tight spot. I especially reccomend using polymorph on axe throwers when they spawn far away. It's not worth taking 20 damage just to kill him, then still have to kill the key-monster, especially if there is another enemy blocking your access to the axe guy. Make an effort to complete a quest if you have one, and ALWAYS find your body if you died on that floor, the bonus is usually like, 70 hp and some attack damage.

Great game, I reccomend it.

Squee9 wrote:

Great game, I reccomend it.

And free at the moment. So there's that.

Squee9 wrote:

I beasted through Dungelot this weekend.
...

Great game, I reccomend it.

Had a paladin run this weekend where I made it to level... 105, I think. It was redonkulous. Triple armor + shield really helped.

Chumpy_McChump wrote:
Squee9 wrote:

I beasted through Dungelot this weekend.
...

Great game, I reccomend it.

Had a paladin run this weekend where I made it to level... 105, I think. It was redonkulous. Triple armor + shield really helped. :)

Dungelot is free right now on the app store.

Middle Manager of Justice really just sucked up so much time on my commutes over the past week. It's tons of fun but has started slowing down a bit towards the end. It's free and really good so I can't complain. Also has some good bits of Double Fine humor.

The latest update for Dungelot actually made me delete the game. I was enjoying the game as a Vampire, still hadnt unlocked the brewer or the assassin, so I was frequently taking too much damage by level 20 to get very far. It was a fun challenge to try and eke those last few levels out to unlock the next character.

The new version is SO easy I got to something like 60 with my Vampire on the first try and unlocked every character in the game along with enough gold to purchase lots of upgrades. After that I got to 100 with the Assassin on my first try. At 101 I decided to just stop and delete the game for now, it was just an unfun slog with no challenge.

I did enjoy the game while it lasted but they made it a bit too easy.

TempestBlayze wrote:

Middle Manager of Justice really just sucked up so much time on my commutes over the past week. It's tons of fun but has started slowing down a bit towards the end. It's free and really good so I can't complain. Also has some good bits of Double Fine humor.

The last act they added with the V-Day update place a really sizable difficulty spike. Unfortunately, that's kinda how the whole game proceeds: hit wall, grind stats, clear wall, hit another wall, repeat.

Fortunately, they're not in your face about the microtransactions which is good, but they're still very much stuck in an uncanny valley where they can't seem to decide if they want to be a proper tycoon game or a cow clicker.

Is that the version that just went up over the weekend? Because the release notes in the app store for version 1.55 say "Game difficulty increased".

Katy wrote:

Is that the version that just went up over the weekend? Because the release notes in the app store for version 1.55 say "Game difficulty increased".

... All this talk of update made me curious so I started up a quick game... WTF? I'm at level 20 and haven't run into a single monster with an attack greater than 1 (granted, I have two armors, but STILL! Before I was ROUTINELY encountering enemies with 9+ damage at this point)

polypusher wrote:

The latest update for Dungelot actually made me delete the game. I was enjoying the game as a Vampire, still hadnt unlocked the brewer or the assassin, so I was frequently taking too much damage by level 20 to get very far. It was a fun challenge to try and eke those last few levels out to unlock the next character.

The new version is SO easy I got to something like 60 with my Vampire on the first try and unlocked every character in the game along with enough gold to purchase lots of upgrades. After that I got to 100 with the Assassin on my first try. At 101 I decided to just stop and delete the game for now, it was just an unfun slog with no challenge.

I did enjoy the game while it lasted but they made it a bit too easy.

Mirrors my experience with the updates. Broke the game for me.

So Civ Revolution just updated with new units and multiplayer but they are items for purchase. 3.99 and 2.99 respectively. I'll wait for a $1 sale since I don't know if my friends will actually play it.

Plants vs Zombies HD is free today.

Also, I am down for Civ Multigames if anyone wants to play.

Gamecenter ID is TempestBlayze

DDR is back! DDR Dance wars is now in the App Store and its free. Brings back many memories for me in the arcades a decade ago.

Anyone else playing Pixel People? it's a rather fun (and free) town building sim, where you splice various jobs together to create new jobs. There's a lot of stuff to build, and a nice sense of humor; nearly every profession has a fun quote. Some of the splicing combinations are amusing and somewhat dark as well, when you start to think about the combinations.

It has IAP, but I haven't been tempted by any so far. All it does is speed up the building/splicing progress, so if you're willing to wait a bit and play in short stretches you'll be fine (perfect treadmill game!)

It was interesting trying to find the combos, but that's all. I got to the expansion where they wanted 9M, so I knew my free time was up, and my grind time beginning. Purged.

Puce Moose wrote:

Anyone else playing Pixel People?

If by 'playing' you mean 'built a spreadsheet to track building earning rates and record known splicing combinations?' Then yes.
Which reminds me that I need to update with the changes of the Valentines day patch...
Current stats:
153 of 155 professions unlocked.
194 of 204 tiles used.
1282 cps
Population 175

Edit: Last two jobs unlocked.
Oh, and absolutely no money thrown into the IAPes. Hooray for boring meetings.
If I let each building run through a single cycle I earn 2,561,160 coins.

Spoiler:

While the City Square gets you the most cash per second, it is the Arena that earns the most per cycle. With all the slots filled it will earn you 345,600 every two hours.

TempestBlayze wrote:

DDR is back! DDR Dance wars is now in the App Store and its free. Brings back many memories for me in the arcades a decade ago.

What, you never played Beat Beat Revelation?

I haven't tried the DDR Dance Wars app, but Touch Arcade was reporting it has a pretty nasty IAP structure.

If you like DDR on your iPad, I recommend Cytus.

Well, since I'm getting no love on the roguelikes thread I'll cross-post over here hoping to get some feedback/provide useful information (probably was the right thread to begin with):

So I've been playing some iOS roguelikes lately. The situation is (maybe as expected) dire. I should preface this by saying I avoided conversions of classic PC roguelikes (Nethack, Rogue). From worst to best, the ones I tried are:

- Sword of Fargoal: sort of realtime, very nice looking. Also extremely simplified, with no meaningful interactions and vary plain enemy types. You walk around a dim dungeon and bump into stuff. No food clock or anything pushing you forward, few interesting items.
- Cardinal Quest: bit of a disappointment! Also very good-looking, slightly more complex than Fargoal. The interesting part are the skills you collect along the way which have cooldown timers, making the gameplay a little more varied and tactical. Also more types of enemies with different attacks and movement patterns. Very little inventory management (which could be seen as a plus), not much in the way of interaction beside hitting stuff, no food clock and -gasp!- two lives before you really die.
- Zaga33: the simplest of the bunch, but it uses that to its advantage. One-screen levels, skills are single use artefacts. Enemies don't drop loot, and always take two hits. You have 9HP, and regain 1 for every cleared level. Simple, clean. The only problem for me was that after a few games I got tired of the puzzle-like feel, since nothing unexpected ever happens. Still, quite good and quick to play.
- 100 Rogues: this is the most "complete" roguelike of the bunch, with inventory, some unusual ways to use items, skills to gain, all the elements of the genre. I found the interface a bit finicky at times, and the animations far too slow, but the thing that really turned me off was the business model: the game costs 2.99$ to buy, and for that price you get two classes and a classic gameplay mode. The rest is locked away behind IAP. There are two more gameplay modes and about a dozen more classes, each costing 0.99$ with no convenient bundle. I found it a bit distasteful since they are very prominently displayed each time you start a new game, but I might be alone in this, and none of that is necessary to play a "regular", complete game. Clearly the best of the bunch, which is a bit disheartening considering it's almost three years old.

Beside those, I know Fargoal 2 and CQ2 are in development, but that's about it. Anyone know about others I might have missed, or have different takes on the above-mentioned?