iOS Games Thread Catch All

LarryC wrote:

Looks like Tim Shaefer's Broken Age Kickstarter game just came out on iOS for $9.99. Might be of interest to Shaefer fans.

You appear to be correct. They must have the marketing team of Moron's inc. because it wasn't on any list of this week's releases - TouchArcade, Appspy, or even promoted on the App store itself.

Tim Schaefer had teased this on his Vine back in May:

https://vine.co/v/MrndT7t673w

nel e nel wrote:

Tim Schaefer had teased this on his Vine back in May:

https://vine.co/v/MrndT7t673w

Oh I knew it was coming. Appspy even had a article a couple weeks ago saying it was coming soon. However on launch week you get the name out. You get the big sites to post videos, you get people talking.

Finally one site has something

Kotaku

Broken Age Is As Charming As Ever On The iPad

Taichi Panda looks kind of fun. And since there are not hundreds of "Diablo" clones out there I will be interested in seeing more,

Taichi Panda looks kind of fun. And since there are not hundreds of "Diablo" clones out there I will be interested in seeing more,

Appspy Hands-on

Hands on with Moster Hunter Freedom Unite

farley3k wrote:
LarryC wrote:

Looks like Tim Shaefer's Broken Age Kickstarter game just came out on iOS for $9.99. Might be of interest to Shaefer fans.

You appear to be correct. They must have the marketing team of Moron's inc. because it wasn't on any list of this week's releases - TouchArcade, Appspy, or even promoted on the App store itself.

It's Apple's Editor's Choice on the UK App Store. That's some pretty good marketing.

Poppinfresh wrote:

Maybe Toca Train? Not sure if that's exactly what you're looking for.

Thanks, this was exactly the kind of thing I was looking for. Also thanks for the other suggestions people have made.

spider_j wrote:
farley3k wrote:
LarryC wrote:

Looks like Tim Shaefer's Broken Age Kickstarter game just came out on iOS for $9.99. Might be of interest to Shaefer fans.

You appear to be correct. They must have the marketing team of Moron's inc. because it wasn't on any list of this week's releases - TouchArcade, Appspy, or even promoted on the App store itself.

It's Apple's Editor's Choice on the UK App Store. That's some pretty good marketing.

Well sure over there...

farley3k wrote:
spider_j wrote:
farley3k wrote:
LarryC wrote:

Looks like Tim Shaefer's Broken Age Kickstarter game just came out on iOS for $9.99. Might be of interest to Shaefer fans.

You appear to be correct. They must have the marketing team of Moron's inc. because it wasn't on any list of this week's releases - TouchArcade, Appspy, or even promoted on the App store itself.

It's Apple's Editor's Choice on the UK App Store. That's some pretty good marketing.

Well sure over there...

Down here in AU too, if you can get the spiders, snakes and crocodiles away from your iPad

I think I'm meant to get a version of this at some point as a backer. I think I need to look into that. Kind of stopped following developments as I wanted to avoid spoilers.

Qvadriga is out for IOS today.

Robear wrote:

Qvadriga is out for IOS today. :-)

Is it good?

m0nk3yboy wrote:
farley3k wrote:
spider_j wrote:
farley3k wrote:
LarryC wrote:

Looks like Tim Shaefer's Broken Age Kickstarter game just came out on iOS for $9.99. Might be of interest to Shaefer fans.

You appear to be correct. They must have the marketing team of Moron's inc. because it wasn't on any list of this week's releases - TouchArcade, Appspy, or even promoted on the App store itself.

It's Apple's Editor's Choice on the UK App Store. That's some pretty good marketing.

Well sure over there...

Down here in AU too, if you can get the spiders, snakes and crocodiles away from your iPad

I think I'm meant to get a version of this at some point as a backer. I think I need to look into that. Kind of stopped following developments as I wanted to avoid spoilers.

Isn't there some problem with crowd funded iOS games, as Apple only give out a limited number of codes to devs? I seem to recall that Republique had to go free for a day or two because they only had 100 codes to hand out.

Lords of Waterdeep is currently on sale for 99c. Go get it!

Qvadriga is very good, PW. Unless they totally hosed the port, it's an instant buy. (I've got it, haven't fired it up on my iPad yet.... Soon...)

Chumpy_McChump wrote:

Lords of Waterdeep is currently on sale for 99c. Go get it!

Not in the Dutch store

Played Quadriga for an hour or so. No crashes or glitches. Identical in everything, including performance, to the version on my pc. Wonderful port!

Chumpy_McChump wrote:

Lords of Waterdeep is currently on sale for 99c. Go get it!

Are either of the expansions on sale?

So much free-ness in this thread. Thanks a lot, snagged both Deus Ex and Wolf. Had no idea IGN had this monthly program either. It's quite nice!

spider_j wrote:

Isn't there some problem with crowd funded iOS games, as Apple only give out a limited number of codes to devs? I seem to recall that Republique had to go free for a day or two because they only had 100 codes to hand out.

No, that's standard Apple procedure. For every update you do to an app in their store, you get 100 free keys to hand out.

I was going to pick up Lords of Waterdeep, but at $6.99 it's kinda expensive for an iOS game. Does anyone here play? I asked Dan Hsu and he said the games take forever, but the game is very well done. He plays with his wife, but not online. If folks here play, I'll pick it up, but don't want to just play the AI.

Coolbeans wrote:

I was going to pick up Lords of Waterdeep, but at $6.99 it's kinda expensive for an iOS game. Does anyone here play? I asked Dan Hsu and he said the games take forever, but the game is very well done. He plays with his wife, but not online. If folks here play, I'll pick it up, but don't want to just play the AI.

You better believe we do. Here's the thread for the current tournament. There will be more.

Coolbeans wrote:

I was going to pick up Lords of Waterdeep, but at $6.99 it's kinda expensive for an iOS game. Does anyone here play? I asked Dan Hsu and he said the games take forever, but the game is very well done. He plays with his wife, but not online. If folks here play, I'll pick it up, but don't want to just play the AI.

Async games with GWJers can take a week or so to finish, but I've been having a lot of fun playing -- even though with the long delay between turns sometimes, you have to re-familiarize yourself with the game state each time you take your turn. (What lord am I, what active quests do I have, what intrigue cards do I have, what plot quests have I completed, what resources do I have, what board spots are available, what do my opponents appear to be doing... there's a lot there!)

I'd also like to announce that after months of score-chasing and hundreds of retries, I've finally surpassed Dixie_Flatline's score of 497k in Punch Quest with a by-far personal best (and apparently top 500 worldwide, per Gamecenter) of 653k, using a build of Flyin' Fist, Hungry Man (hat), Discodunk, Power Slam (belt), and Thunderpunch. Man that was a lot of work, but also a ton of fun!

Angry Birds Epic is awesome. That is all.

Fredrik_S wrote:
spider_j wrote:

Isn't there some problem with crowd funded iOS games, as Apple only give out a limited number of codes to devs? I seem to recall that Republique had to go free for a day or two because they only had 100 codes to hand out.

No, that's standard Apple procedure. For every update you do to an app in their store, you get 100 free keys to hand out.

That's what I mean. How can they hand out copies to backers if they only get 100 keys per update?

spider_j wrote:
Fredrik_S wrote:
spider_j wrote:

Isn't there some problem with crowd funded iOS games, as Apple only give out a limited number of codes to devs? I seem to recall that Republique had to go free for a day or two because they only had 100 codes to hand out.

No, that's standard Apple procedure. For every update you do to an app in their store, you get 100 free keys to hand out.

That's what I mean. How can they hand out copies to backers if they only get 100 keys per update?

They don't. Apple gives 100 codes, per update. That's it. If the Kickstarter has more than 100 slots for the free version of their iOS game, I don't back them because it's obvious they didn't do their research.

Crockpot wrote:

Angry Birds Epic is awesome. That is all.

Yeah, I was hesitant to mention this on here, because (a) I wasn't sure if it had come out a while ago and I was just completely oblivious to it until now, and (b) I figured everyone was totally burned out on the Angry Birds franchise already -- but this one's completely different: a turn-based RPG! It's really fun! I gave them a 99c tip to permanently unlock a full chili pepper at the start of every fight, just because.

athros wrote:

They don't. Apple gives 100 codes, per update. That's it. If the Kickstarter has more than 100 slots for the free version of their iOS game, I don't back them because it's obvious they didn't do their research.

That's a good call actually. I've been burned twice on this. To their credit both projects made it right in their own convoluted way, one setting up their own code authentication system in-game and making the initial game itself free and unlocking the bulk of the content through this system, the other by a guy gifiting me something equivalent to the cost of the game on steam, but both these things took time and frustration. If you want to be able to play when the thing actually comes out, it's safer to just wait and buy it.

Apparently one solution that works is if you're from the same region as the game maker is they can just buy $ value itunes credit and gift that to you (presumably at not much of a cost to them), but I'm in Canada and these projects were from the US and that doesn't work cross-region.

WolverineJon wrote:

I'd also like to announce that after months of score-chasing and hundreds of retries, I've finally surpassed Dixie_Flatline's score of 497k in Punch Quest with a by-far personal best (and apparently top 500 worldwide, per Gamecenter) of 653k, using a build of Flyin' Fist, Hungry Man (hat), Discodunk, Power Slam (belt), and Thunderpunch. Man that was a lot of work, but also a ton of fun!

Congrats -- that's impressive! I didn't realize I'd set a bar to hurdle, but my major focus has been trying to complete the set of perfect idols. I already put together a spreadsheet mapping the 12-bit idol IDs to the idol names, so I have perhaps been a touch obsessive about this. At this point I just want to find the rest of the perfect idol nicknames.