iOS Games Thread Catch All

Aspyr Media Is Giving Players of ‘Civilization VI’ the Opportunity to Unlock All Scenario and Civilization DLC for Free for the Holiday Season

December 18th until 20th: Poland Civilization and Scenario Pack
December 20th until 22nd: Vikings Scenario
December 22nd until 24th: Australia Civilization and Scenario Pack
December 24th until 26th: Persia and Macedon Civilization and Scenario Pack
December 26th until 28th: Nubia Civilization and Scenario Pack
December 28th until January 1st: Khmer and Indonesia Civilization and Scenario Pack

I missed it last year, so I'm glad they're running this promotion again.

I got a couple iTunes gift cards for Chritmas but I can't think of what is worth buying in the app store these days.

Any great game recommendations?

farley3k wrote:

I got a couple iTunes gift cards for Chritmas but I can't think of what is worth buying in the app store these days.

Any great game recommendations?

Without knowing what you prefer, here are a few I have enjoyed or have my eye on right now:

Dead Cells
Grim Valor
Monster Hunter Stories
Swords of Ditto
Dust: An Elysian Tale
Don't Starve Series
Bridge Constructor Portal
Evoland 2
Oddmar

watching videos now.

Star Traders: Frontiers should be at the top of your list.

farley3k wrote:

I got a couple iTunes gift cards for Chritmas but I can't think of what is worth buying in the app store these days.
Any great game recommendations?

The entire Blackwell series of adventure games
Monument Valley 1 & 2 if you haven't played those already
FTL: Faster than Light is best on iPad too.

If you haven't tried it, can you use part of the gift card to try out Apple Arcade for a month or whatever?

I found good value and some great games I never knew about for $5 a month.

The Room series if you like myst-likes and haven't played those.

But also, yeah I personally think Apple Arcade is worthwhile, though a lot of people are down on it. Be sure to do whatever you need to in order to ensure it doesn't auto renew if you're not sure about it though.

Among the Arcade titles I've played and liked or am still playing:
Assemble with Care
Grindstone
Jenny LeClue
Cat Quest 2
Sayonara Wild Hearts
Manifold Garden
King's League 2
Tangle Tower
Mini Motorways
Pilgrims

Haven't yet got to but expect to be decent:
Neo Cab
Mutazione

I played Neo Cab on Switch. The reviews are spot on: fun dialogue story development, great world-building, nice visuals and sound. Not a huge long experience but well done. It’ll leave you thinking about it for a while as it’s not a filler game.

On the other hand, as much as I liked it through once, I haven’t been able to get myself excited for another playthrough.

How is "Crashlands"? I seem to recall it being popular and it looks kind of fun. It is really hard to find something to buy on the iPad!

Crashlands is amazing and easily one of my top - if not my top - mobile game of all time. Kinda surprised I didn't think to mention it, but to be fair it's been a little over 4 years since it came out and over a year since the last time I played it.

Not sure if you got Star Trader: Frontiers...

Also, look at:

Twilight Struggle
Donut Country
Dream Quest
Imbroglio
Invisible Inc.
Heroes of Normandie
Banner Saga
King of Dragon Pass
Six Ages
Cultist Simulator
Ultimate General Gettysburg
TIS-100P
Plague Inc.
Rebel Inc.
FTL
Solitairica
Sentinels of the Multiverse
Missile Cards

Kingdom Rush

Robear’s list is excellent, but I caution anyone that Ultimate General Gettysburg is NOT as feature-rich as the PC version. Whereas in PC you advance through a dynamic campaign based on your choices, the iOS version is linear. The combat is still as good, but you’re not getting the full experience.

(Unless they updated this since launch; I haven’t played recently at all.)

Crashlands is great. I never miss an opportunity to embed the best trailer in video games

Has anyone played their latest - Levelhead?

Disclaimer: I don't know if it's on iOS or not, but since we're talking about Crashlands and there's at least one of fan besides meself here, I thought I'd ask.

Edit: apparently the original announcement included a release for mobile, but they have since decided to focus on Steam and Switch. They are still making internal mobile builds, but are currently undecided whether or not they will or won't make a mobile release.

No quote. Bad man. BAD.

I thought Crashlands was a better PC game than mobile. I thought the UI was too small.

vypre wrote:

No quote. Bad man. BAD.

Huh, what? Dude, I was sleeping.

BadKen wrote:
vypre wrote:

No quote. Bad man. BAD.

Huh, what? Dude, I was sleeping.

Don't mind me. Just berating myself for hitting the quote button, instead of the edit button. Again.

vypre wrote:

Edit: apparently the original announcement included a release for mobile, but they have since decided to focus on Steam and Switch. They are still making internal mobile builds, but are currently undecided whether or not they will or won't make a mobile release.

That’s one of the things that grinds my gears about Butterscotch (and others) - they build a following on mobile, say they’ll stick around for more games because they built a solid following, port to PC and vanish, going from a mobile developer to straight PC/console and “maybe mobile”

That said - Crashlands is great, as are the other mobile offerings from Butterscotch.

Completely justifiable. If at the outset of a project you know you will need to charge more than $5 for your game (or base your revenue in IAP), it’s almost flat-out dumb to choose to build it for mobile. The userbase just doesn’t have the stomach for many of those, even if they’re quality games like Civilization.

Keithustus wrote:

Completely justifiable. If at the outset of a project you know you will need to charge more than $5 for your game (or base your revenue in IAP), it’s almost flat-out dumb to choose to build it for mobile. The userbase just doesn’t have the stomach for many of those, even if they’re quality games like Civilization.

Justifiable yes. Still sucks for people who were fans of them, did all the word of mouth and hyping them up, and so happen to be fans of mobile games who got the shaft.

Oh yes, I think we’ve all been burned like that at some point. The one that pissed me off the most is Card Hunter / Loot & Legends....

When development studio Blu Manchu released Card Hunter as a desktop flash-browser game, they said they would continue work to release a mobile version which would support cross-platform play. So I played browser Card Hunter for a while, which was a great game except that a browser was not the interface or form factor I or its other forum posters wanted.

So when eventually I saw prerelease material for Loot & Legends, I thought, "wow, ripping off Card Hunter. Can't wait for the real thing to come out on iPad."

Sadly, Loot & Legends turned out to be a bait and switch. It was a contracted studio’s easier and incompatible mobile version of Card Hunter, which wouldn't be a problem, except that many of us already had our characters and gear and campaign progress on Card Hunter, and expected to play it cross-platform eventually. Even thinking of playing Loot & Legends filled me with disgust at starting over or supporting the way they changed their promises, so I don’t even think I tried it.

It looks like everyone else was pissed too. Loot & Legends doesn’t seem to have lasted long, as I found a message from the dev team about shutting down the servers after only 12-15 months following release.

Spite!

Tiny Tanks is free this weekend on the App Store. The dev just pushed a big update so he’s celebrating by giving it away for a couple days.

Crashlands is also one of my favorite mobile games.

I still like it for the sheer novelty of being able to seamlessly share a save file between iPad and Steam. (And iPhone, though as LeapingGnome mentioned above, the UI is on the small side on that platform.)

This is part of the description of one of the new releases on Apple Arcade the app store* this week:

Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake.

I thought I'd seen it all, but now here's a game with a pharma company as the hero.

*Not Apple Arcade, in fact the game has IAPs up to $99. Why am I not surprised.

Some people like to play the villain.

Nice how “it” refers to the company and not the virus. Game better be programmed that way.

Does anyone have recommendations that meet the following criteria:

- Easy to play in short bursts
- Offline
- Portrait orientation

Basically, I’m looking for good subway/airplane/bathroom games that’ll still work with poor to no signal, and that don’t require two-hand stability (esp. when standing on the train)!