iOS Games Thread Catch All

athros wrote:
ruhk wrote:

I can't speak for Oily, but I stopped playing after about two hours because I kept getting random events that were stealing so much gold from me that I literally couldn't afford to buy or upgrade anything. I eventually uninstalled in disgust because I had hit a wall that felt like I was required to buy gold to progress since the game wouldn't let me accumulate enough on my own.

This +1. The random events that took gold were a really sh*tty design decision. Pretty graphics and ok tactics - but that caused me to uninstall it.

The one thing I learned early was to minimize actions in town as much as possible, since everything you click on has a chance of triggering some random event, usually bad. (What I really hate is having someone run over by a wagon.). I visit the market once to sell loot, and go to the training grounds to level characters, but that's it.

I only really felt the lack of gold in the mid- and late-game, when leveling your characters becomes expensive, but I never bought gold via IAP. Sorry it was rough for you guys, but it's more bad luck than design, I think. I've had a lot of fun with it. Currently on my 3rd play-through (on hard this time) and just lost a whole party of 4th-level characters to permadeath thanks to a pesky Necromancer. Time to start leveling their replacements...

Sparhawk wrote:

Agricola on sale again $0.99

Well, that's a nasty surprise for anyone who bought it on the $3.99 sale. (Although I won't complain, since I managed to resist it at 4 bucks. Bought it for myself and a buddy at a buck each.)

Yeah, luckily for me I was lazy about buying it at the $3.99 sale.

For those on the fence, I can heartily recommend Hitman Go. The first few levels are very introductory and not very interesting, but as soon as you get a bit further in more mechanics are revealed and the game gets very cool indeed. Super slick presentation and some great brain puzzlers.

There's an IAP if you don't want to get X number of successes in each "box of levels" (such as pickup briefcase, solve under x turns or don't kill anyone), but when you finish a set of levels you are usually pretty close to the target to unlock the next set, and the challenges are interesting enough that you won't mind going back and cleaning up some of the levels that you rushed through.

Great way to spend a few dollars.

TAG.

This thread is "it."

Ascendancy is free at the moment (was $6.99). I spent a lot of time with this 4X space game in its original format on the PC years ago.

Fredrik_S wrote:

For those on the fence, I can heartily recommend Hitman Go. The first few levels are very introductory and not very interesting, but as soon as you get a bit further in more mechanics are revealed and the game gets very cool indeed. Super slick presentation and some great brain puzzlers.

There's an IAP if you don't want to get X number of successes in each "box of levels" (such as pickup briefcase, solve under x turns or don't kill anyone), but when you finish a set of levels you are usually pretty close to the target to unlock the next set, and the challenges are interesting enough that you won't mind going back and cleaning up some of the levels that you rushed through.

Great way to spend a few dollars.

Excellent. I'll definitely appreciate more thoughts, but I'm basically sold.

Sparhawk wrote:

Agricola on sale again $0.99

Looks like it's back up to $3.99.

merphle wrote:
Sparhawk wrote:

Agricola on sale again $0.99

Looks like it's back up to $3.99. :(

Too bad, I got it right away. Maybe it was a mistake and they fixed it.

Probably. I've never played a game of Agricola in my life, but $3.99 is quite a reasonable enough price to give it a shot, so I did.

Why didn't I think to do this!?

gravity wrote:
LarryC wrote:
gravity wrote:
Switchbreak wrote:

Yomi looks interesting: http://www.pockettactics.com/reviews...

Yomi is awesome. I've been playing it with what spare time I've got and so far it's a polished well put together app. The game itself seems to be living up to its reputation as a deep design that captures a lot of what makes fighting games great.

I'm getting a $9.99 purchase plus a $9.99 one-time in-app purchase. Is that right?

Yep. The IAP is totally optional and is only if you want to play as the 10 expansion characters. You can play against them with the original purchase though, so it's not like they're fully locked out for you with the base set.

As far as I can tell, they're doing almost everything right with this release. It's cross-platform play against people using the web version, so it grows the Yomi online community. I haven't dipped in to online play yet, but from Sirlin's announcement post it sounds like you start out online as a "student" class, with no ranking penalty for losing matches, and only start to lose ranks when you move in to the "master" class.

That link also has a fun rant as to why he thinks Yomi is a better competitive game than something like Hearthstone where people who grind more or spend more money have a very real competitive advantage. It's something I identify with personally.

My only complaint about the app is that there's no pass and play. I'd love to be able to play against my wife without making a set or shelling out $100 for the cards.

I got to thank you for the link. I've seen quite a few attempts at simulating Fighting Games, Fight! being a RPG and White Wolf's Streetfighter trying to be both a RPG and a card game. But I have to say Yomi is the closest to that feel I've seen yet.

The fact that it uses normal poker cards as a base is genius and helps makes it easier to grasp the concept, something that Project:Dark uses to it's advantage as well.
So sequential card numbers, like in a poker straight, is how you do combos and build up your specials, which are your Aces. The other face cards are your special moves and all the cards are double edged for flexibility and unpredictability. Then attacks -> throws -> blocks -> attacks in a rock-paper-scissors relationship with dodges thrown in to mix it up.

Simple but goes very deep strategically with speed and abilities building on that foundation. Personally I think some of the abilities slow the game down, and while the iOS app helps keeps all the rules enforced, it would be nice if it didn't require you to tap pass for phases that you have no eligible cards to play on.

Fluxx is for free atm

farley3k wrote:
bobbywatson wrote:

Monument Valley is visually incredible, and the game itself is excellent. Well worth the 399 pennies it costs. I only played for 30 minutes (about 40% of the game), but I know I will feel like Zoidberg after he ate the last ever can of anchovies: I want MORE!

I have been playing it as well and going slow to savor it since I know it isn't very long. Well worth the price I paid.

Glad someone else is taking this approach. I'm deliberately limiting myself to about a level every week, because I know I'd happily blow through this in a few hours. Really stunning. Journey meets MC Escher.

Look, a game I will NEVER let my kids play! Seriously, swinging around with a $400 machine? No way.

Aretz wrote:
farley3k wrote:
bobbywatson wrote:

Monument Valley is visually incredible, and the game itself is excellent. Well worth the 399 pennies it costs. I only played for 30 minutes (about 40% of the game), but I know I will feel like Zoidberg after he ate the last ever can of anchovies: I want MORE!

I have been playing it as well and going slow to savor it since I know it isn't very long. Well worth the price I paid.

Glad someone else is taking this approach. I'm deliberately limiting myself to about a level every week, because I know I'd happily blow through this in a few hours. Really stunning. Journey meets MC Escher.

Interesting. I thought it was more of a "The Room" meets "Fez", personally. And I did happily blow through this in about two hours, and would encourage everyone else to do the same. It's really quite a satisfying game.

I'm itching to get home and put my daughter to sleep so I can try Hitman GO. Between the screen shots and the discussion on Jump The Shark, it looks and sounds right up my alley.

It really irritates me when I try to play a game and then listen to a podcast and the podcast stops because I go back into the game. It should be mandatory for ALL games to allow background music and sounds. Most games have terrible music and sound that I can easily enjoy the game without it.

The most recent game I ran into this with is Trials. What makes this even more irritating is that the levels don't even have music!!

TempestBlayze wrote:

It really irritates me when I try to play a game and then listen to a podcast and the podcast stops because I go back into the game. It should be mandatory for ALL games to allow background music and sounds. Most games have terrible music and sound that I can easily enjoy the game without it.

The most recent game I ran into this with is Trials. What makes this even more irritating is that the levels don't even have music!!

Another reason to love Lords Of Waterdeep. I was listening to the podcast on my subway commute today (as is my midweek routine), and got to make a move in our GWJ game while I was on the bridge (and had service). No interuptions. I could hear the dulcet, Canadian accented tones while casually plotting my dominance of the City of Wonders.

Speaking of the podcast, I'm now officially sold on Monument Valley. Going to pick it up soon!

Aretz wrote:

I'm itching to get home and put my daughter to sleep so I can try Hitman GO. Between the screen shots and the discussion on Jump The Shark, it looks and sounds right up my alley.

Quick impressions of Hitman GO, if anyone is considering it: very cool stylized graphics, rendering the entire game as a Hitman-themed board game (complete with the box), in which every character is a plastic 3D miniature. The interface is simple and works well. The actual game is a turn-based puzzle, really, just with a cool skin. I like the fact that there's no tutorial, per se... just a few very simple scenarios first. I played for a very quick-feeling hour. Difficulty for the first "box" feels about right. If you're the kind of person who's good at chess and can see how multiple pieces will shift a few turns in advance, you'll excel here. That's not my strong suit, but the game doesn't punish a lot of trial-and-error.

It's not going to be on anyone's end-of-year list, but it's a pretty brain teaser.

Aretz wrote:
Aretz wrote:

I'm itching to get home and put my daughter to sleep so I can try Hitman GO. Between the screen shots and the discussion on Jump The Shark, it looks and sounds right up my alley.

Quick impressions of Hitman GO, if anyone is considering it: very cool stylized graphics, rendering the entire game as a Hitman-themed board game (complete with the box), in which every character is a plastic 3D miniature. The interface is simple and works well. The actual game is a turn-based puzzle, really, just with a cool skin. I like the fact that there's no tutorial, per se... just a few very simple scenarios first. I played for a very quick-feeling hour. Difficulty for the first "box" feels about right. If you're the kind of person who's good at chess and can see how multiple pieces will shift a few turns in advance, you'll excel here. That's not my strong suit, but the game doesn't punish a lot of trial-and-error.

It's not going to be on anyone's end-of-year list, but it's a pretty brain teaser.

Would it be seriously diminished if it was played on a phone?

Anyone playing Family Guy : The quest for Stuff ?

Kinda addictive game for me.. It's better than the Simpson's game.

IUMogg wrote:

Would it be seriously diminished if it was played on a phone?

I have been playing Hitman GO on my iPhone 4. Haven't had a chance to fire it up on the ipad yet. I'm about half-way into the second "Box" so far. I am really enjoying it. Best ios game I've payed money for this year.

Anyone know if the saves will carry over between devices?

If you haven't given Solforge a try, I highly recommend it! Free to play. Dan Hsu turned me onto it and we've had a couple of games going for quite a while now.

Hey iOS gamers. We just passed a BIG milestone with our game Card Dungeon and we need people with iOS devices to help test it! Would you be interested in helping us find bugs?

If you are not familiar with my game: www.card-dungeon.com

Send me a PM with your email and I'll send out test flight invitation to you!

Fredrik_S wrote:

Hey iOS gamers. We just passed a BIG milestone with our game Card Dungeon and we need people with iOS devices to help test it! Would you be interested in helping us find bugs?

If you are not familiar with my game: www.card-dungeon.com

Send me a PM with your email and I'll send out test flight invitation to you!

Still restricted to iPad?

iPad / iPhone, yep.

Janci wrote:

Wayward Souls is finally out: https://itunes.apple.com/us/app/wayward-souls/id857555369?mt=8

Looks very dark.