The Great Video Game Business and Financial (In)Stability Thread

I sorry that my comment wasn't written clearly enough and that I caused offence. I wasn't not accusing Tango Gameworks of having a toxic culture.

What I was trying to say that delivering a acclaimed game is not sufficient to guarantee a studio's future, if a wider business case isn't there. And this seems to me to be exactly what Microsoft is saying: "Hi-Fi Rush was amazing, but we don't see a viable commercial future for the developer."

What I went on to try to point out is that - as gamers - we are trying to navigate a world where we are having to separate products we enjoy from the way those products are produced. What I should have done is use 'Star Citizen' here as my example. A potentially genre-defining game being funded by an (arguably) obnoxious business model, and being delivered using terrible working practices.

An acclaimed game could be unprofitable.

The criticisms that ring true for me are those that point out that Microsoft, as a publisher, seems to be clueless about how to be a console maker/leader.

Critically acclaimed games should be viewed in more than a "spreadsheet" way. A console manufacturer needs the entire portfolio to fill a number of slots across many genres. If it doesn't, and only looks tactically at which games broke even (or, worse, which games can become the next Modern Warfare), they are undermining the strategy of having being a console manufacturer. They will gut talent for short term gains, reduce the chances of boundary-breaking games in the future and increase risk that they are the home of generic/everyplace games that are non-differentiated from their competitors. Strategy is all about deciding what you do differently and doing it. And all I'm hearing is, "spreadsheet said frowny-face, so, uh, sorry talent."

Maybe Microsoft just doesn't get this and needs to exit hardware entirely.

Good take by SkillUp

DSGamer wrote:

Meanwhile Nintendo is as profitable as ever with their strategy of sustainable development and not engaging in the war to push out the most Ks.

That's because they're too busy engaging in the war with content creators and emulator makers, and being a 130-year-old Japanese company, they know the perils of a two-front war.

PaladinTom wrote:

Good take by SkillUp

So good it was posted twice

ranalin wrote:
PaladinTom wrote:

Good take by SkillUp

So good it was posted twice :P

Opps

Hey, did y'all see this SkillUp vide...

oh.

RIP Tom Clancy's The Division: Not Really the Division: Shartland. Pity; I was holding out hope for Tom Clancy's The Division: Match 3.

Re: Tango Gameworks: I'll never forget what my editor at The Zone told me circa 2001: "Our core competency is middle management." Why develop games from scratch when you can just buy out a scrappy little team, get their product across the finish line, then cut them loose if they don't have something just as good in the pipeline?

I don't know what became of Bungjyie after MS used them to launch the Xbox and permanently deep-six the future of gaming on Mac, but they had a lengthy and girthy track record of making good games and would have been useful to hold on to.

They went radio silent on Heartland when they announced Division 3. No surprise it's canceled

Was IGN taken over by private equity?

They were a long time ago but then sold on to Ziff Davis a while back.

Where's my dislike button?

Someone needs to create a new Rock Paper Shotgun. It hasn't been the same since all the original people left, but there's not nearly enough PC-centric outlets, and certainly not enough that get down to the the kind of depth (random gems on itch.io) that RPS regularly does.

[Everyone disliked that]

since they put most of their substantial pieces behind subscription paywalls, they've been less useful to me (I'm just not willing to pay money for something like that). I'm hoping someone else will create a replacement.

I know of most of those websites (brands?) only because they've come up in my search results over the years. I've never read any of them regularly. My only regular tech & gaming 'read' now is GWJ... though in the dim and distant past I was an Endgadget reader.

Is there significant value in these brands? Eurogamer, for example, feels like a real blast from the past rather than a brand at the cutting edge.

One of the things that's struck me over the 5 years or so has been how frequently these properties seem to change hands now. It feels like only yesterday that Gamespot, Giant Bomb et al were sold... again.

Where, and how, are (young) people getting their gaming news and info now? Has this all shifted to social media and places like Twitch? I'm old, so I still get a copy of Edge delivered to my home once a month (I don't even subscribe to the digital version!).

Eurogamer is a pretty regular checkin for me but I engage via rss.

Discord is the new lace to be, apparently.

WizKid wrote:

Discord is the new lace to be, apparently.

For people with entirely too much time on their hands, maybe. Scrolling through a bunch of idle jabber chat histories to me is Not It.

*Legion* wrote:

Scrolling through a bunch of idle jabber chat histories to me is Not It.

That is because You're Old.

Jonman wrote:
*Legion* wrote:

Scrolling through a bunch of idle jabber chat histories to me is Not It.

That is because You're Old.

Well, yeah, but you have to admit, the signal to noise ratio on most Discord servers is pretty damn low.

WizKid wrote:

Discord is the new lace to be, apparently.

Hard pass.

Jonman wrote:
*Legion* wrote:

Scrolling through a bunch of idle jabber chat histories to me is Not It.

That is because You're Old.

Me too.

I have very little patience for Discord and only visit reluctantly for certain things that use it as their main support forum.

FWIW, the GWJ Discord is a pretty chill place. I have tried other Discords and they’ve been too active, too noisy. GWJ is the only one I’m in.

That said, whether it is Discord or Twitter, Threads or FB, if people are getting their news from these places, I think that’s usually through links to actual games journalism websites? Even if they only read the headlines…

Don’t forget podcasts and YouTube. That’s where I get all my game news nowadays.

I rarely check my “Games” RSS feed anymore.

Apart from occasional "spammer got control of a mod's account" stuff, personally I've never had any issues with discord. In particular I've found the GWJ discord noticeably less toxic than the forum.

But I feel like it's way too successful to stay privately owned. One of these days it feels inevitable that it'll get bought by Microsoft or Tencent or somebody.

PaladinTom wrote:

Don’t forget podcasts and YouTube. That’s where I get all my game news nowadays.

I rarely check my “Games” RSS feed anymore.

Replace YouTube with two podcasts (ReMap and Nextlander) and that’s me. I couldn’t tell you the last time I visited a game website to see news unless it was a game that I was seeking out something specific (like College Football 25 or DADW).

I guess what I was saying is that there’s a number of different methods for hearing/reading the news but the sources are articles written by reporters. Podcasts and Youtubers generally aren’t doing their own reporting but relaying and discussing the news reported by others. So further consolidation will also impact those who get that news secondhand.

Probably stating the obvious ultimately.

I’d like to believe they wouldn’t be allowed under anti-trust concerns, but here we are anyway.