So a few of us on them there Tweetzers were talkin' video content production. Things like hardware for game capture and such. I promised I'd make a thread dedicated to the topic, and in my natural fashion I've done it several weeks after I promised.
For the most part those of us discussing were trying to figure out what we needed first, but I figured this would be a great place to share other information. Plus, maybe folks would like to team up and work on projects together. Or maybe people just want to share their own projects or the latest thing they've posted.
ccesarano - RamblePak64
EverythingsTentative - Everything's Tentative
ParallaxAbstraction - Retro Flashback/All Together Now
tanstaafl - The Paleogamer
MysticViolet - Valhalla Playground/Valhalla Historia
The Conformist - Comedy!
Baron of Hell - BaronSquared
Hardware for video capture
For those of us console gamers looking to capture video, there's a few hardware options to make things easier.
Avermedia seems to have a few options available. A month ago their GameCapture HD was about $130 off of Amazon and more available, but it doesn't seem to be available directly through Amazon at the moment. The primary advantage is if your consoles are away from your computer then this device will still work. You just slap a 2.5" hard drive in there and record onto it. Uses Component cable and USB.
Roxio also has their own Game Capture HD as well, which seems to focus on connectivity between the game system and the computer. Allows for HDMI or Component.
EZGamer lacks user reviews, which makes me iffy.
There are also a bunch of video capture cards, but that seems beyond my area of expertise (because clearly I know so much about these options).
Video capture software
This is something I started experimenting with myself. I'm not sure if the quality of video captured is more dependent on your hardware or how well the software is programmed. If it's the former I'm probably screwed.
In any event, I started with CamStudio Recorder and was not pleased. It didn't run well at all, and when I started messing around with settings to try and capture just a single window instead of my entire desktop, or trying to capture sound "from my speakers" (as opposed to "microphone" and "no sound") it had issues running a function.
It didn't seem to do its job well when I finally did get around to recording something.
I've heard folks mention FRAPS, but I have no knowledge of its quality. I'll probably try it out next.
Since a lot of older consoles are probably a bitch and two halves to record from I decided to try Cloud Emulator Console Classix, which I'm hoping is legal. I pay $6 a month to get access to a whole slew of systems. I experimented with Mega Man X today.
The GUI isn't always intuitive. I had to restart the software to find where to change controls so I could map out my wired 360 game pad, then I had to figure out how things worked in the cloud ZSNES emulator. Once you figure that out, though, it works pretty well. So if I want to do a more retro game, this will be my go-to source.
So if anyone has any suggestions, any links to share, or any questions, feel free to comment and discuss.