The game is out!
GWJ Region Google doc: https://docs.google.com/spreadsheet/...
Find Origin player names for goodjers here: https://docs.google.com/spreadsheet/...
East Region 1 catch all
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The Escapist is reporting some rumors over a possible SimCity 5 announcement next week.
The interview is translated from German to Spanish to English, so there will be a little bit of specificity lost. Nevertheless, Bradshaw mentioned that the new Glassbox engine will have built-in multiplayer, roads that won't have to follow straight lines, and upgrade-able buildings. She nixxed the idea of importing your house from The Sims into your city, however.
Ars Technica article on the actual announcement:
Insider's Look trailer:
I had a lot of fun with SimCity 4, though traffic was an impossible problem in the vanilla game (had to be fixed with the Rush Hour expansion). It did suffer from the late-game problem I had with SimCity 3000 though: I have a lot of trouble making a large city stay profitable without decay. I put about 30 total minutes into SimCity Societies before deciding it was absolutely not what I wanted, so I hope they don't move that direction.
Built-in multiplayer? Ugh. Whatever, as long as it doesn't interfere with my playing singleplayer, like they tried to do with Cities XL.
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[size=16]UPDATE:[/size] Word has come down that because of its "internet-dependent experience", SimCity 5
will require a constant internet connection.
[size=16]UPDATE 2:[/size] EA has clarified that an internet connection is only required each time you launch the game.
[size=16]UPDATE 3:[/size] Your save files are all "in the cloud herp derp" and you can't reload an older save.