SimCity 5 Catch-All - Offline mode coming in next update

omnipherous wrote:
MoonDragon wrote:
omnipherous wrote:

A few mentions of Emergency vehicle fixes, but no mention of the 'clumping'? That gives me a sad face.

EA wrote:

Tuned traffic congestion and fixed some intersection traffic issues

Do you think that directly relates to multiple (for example) fire trucks responding to the same fire? That's not really to do with traffic...

EDIT: The forums seem to suggest not..

I totally misunderstood your comment. I thought you were talking about intersection clumping. But you clarified it to be about EV clumping. My bad.

Anybody know if they fixed fire helis by any chance?

So my circle city that had the billion or so people crammed onto a single train still seemed broken.

I loaded up my grid city, and it seemed a lot better. I reconnected a bunch of streets that I had disconnected around the highway entrance, and everything flowed smooth, with one exception. I was able to trace a traffic jam around to a bus stop that was right in front of where a residential tower's "entrance" was on the street. Moving the bus stop two notches away fixed that. I let it run for a while, and my population went up slightly, but my income went up significantly. I guess it was a side effect of sims getting where they needed to go.

The emergency-vehicle clumping isn't as nearly as game-breaking as the mass-transit clumping. If the buses and street cars would make even half-dumb choices instead of staying at the same two or three locations forever, my city would be much happier.

Where is the spreadsheet & NA East thread again? I can't find any thread but this one. And I can't seem to find the search function on this site anymore...

omnipherous wrote:

A few mentions of Emergency vehicle fixes, but no mention of the 'clumping'? That gives me a sad face.

Edit: I'm assuming that the free game won't just be an Origin Key? That would be beneficial as I could at least gift a game I already own to someone...

Nope. I logged on tonight and it said "Hai! Sorry for screwing up the launch, pick a free game". Once I did it got added directly to my Origin games list.

Shoal07 wrote:

Where is the spreadsheet & NA East thread again? I can't find any thread but this one. And I can't seem to find the search function on this site anymore...

https://docs.google.com/spreadsheet/...

davet010 wrote:

I'm also somewhat confused about recycling plants (well, many things, but mainly recycling plants for now). Mine started off working well, I had plenty of recycling collection lorries, but then the plant ceased to recycle anything even though the trade ports would accept the output, and thus my lorries ceased to collect anything. I was therefore left with a 110k heap of scrap and a rapidly rising pile of garbage - even after Omnipherous kindly bussed over his tame Garbagezilla to eat it

Anyone know why it seemed to stop ?

That's a bug I think. My recycling centre did that too! After googling a bit, I found the answer: create a second recycling centre. Yes I know that costs a lot but it does solve the problem, and in fact you're going to need it for a few months because you now have a huge backlog of recycling to pick up. The great part is that that backlog is like gold in your pocket! You're going to get so much cash once you get it unstuck.

omnipherous wrote:

Do they? I know they are supposed to, but I've played in three different regions now where one city had a city hall improvement that the others just plain up didn't recognise. Does it only work for certain Departments? Bug?

I know it's working in at least one of the reigons I'm playing in. I have a small city with no CH upgrades and have the advanced buildings and ability to tax individual (RCI) groups.

omnipherous wrote:

Did you see the trucks moving? If not, you might be falling foul of the 'service trucks never leave station' bug? I have that issue with my Fire Stations in one city. I have a large fire station, and a small - NO fire trucks ever leave the station. I had to build another station to get any kind of fire coverage, the others just sit their eating money until I turned them off.

I was watching for the trucks and they were coming and going. I'm not sure if it's a bug or placement in my case. I took a few nights off from SC but I'm poking at it more tonight.

On another note, Sim City style mapping of real city data. As a cartographer and a Simcity fan, I approve.

Edit:

Shoal07 wrote:

Where is the spreadsheet & NA East thread again? I can't find any thread but this one. And I can't seem to find the search function on this site anymore...

And the NA East Thread. Both are also in the OP.

clever id wrote:

On another note, Sim City style mapping of real city data. As a cartographer and a Simcity fan, I approve.

That was an amazing read!

Seems the traffic update came out :

Update 1.7

General:
All units and buildings can now be demolished using the bulldoze tool.
Performance improvements for low spec systems.

Traffic Improvements:
Tuned traffic congestion and fixed some intersection traffic issues.
Emergency Vehicles will drive in empty lanes to get around traffic at intersections.
Emergency and Delivery vehicles get priority over regular traffic when leaving garage.

Going to check and see if it worked.

Where have you been?

I've read mixed reports of how it is working...

I've found the traffic patch to be a good step in the right direction. My traffic patterns in Gridlock City have cleared up quite a bit. Delivery vehicles have improved their throughput, and I'm making money on my mining consistently now.

As for the GWJ West 4 region, would it be all right if I sent a friend of mine an invite?

I was talking to my friend over the weekend and told him SimCity was neat when it works, but don't get it for at least a month. Seems like he didn't listen.

Alright, so there is definitely an improvement. My oil and recyclables are moving much better and I am not hemorrhaging so much money anymore. I also realized that my streetcars were the cause of a lot of traffic since they would clump up and prevent cars from moving. Screw those, im sticking with busses. Once I shut those down plus the traffic improvement update the highest congestion I have is yellow in a few aves.

Traffic patch? Might actually play some more then.

TempestBlayze wrote:

Alright, so there is definitely an improvement. My oil and recyclables are moving much better and I am not hemorrhaging so much money anymore. I also realized that my streetcars were the cause of a lot of traffic since they would clump up and prevent cars from moving. Screw those, im sticking with busses. Once I shut those down plus the traffic improvement update the highest congestion I have is yellow in a few aves.

Nice. I haven't gotten a chance to look at the traffic patch's effect on my city of Middlebrough, but I'm looking forward to it. My garbage and recycling collection is a source of big money for my city, but only if the trucks can get where they need to get. I've found that buses have helped my traffic problems considerably, but this should help a lot with the congestion for utility vehicles.

My next objective is to try to emulate some of the cities that I know. It's going to be tricky though - most of the specifics of the maps don't fall in with the cities that I know. But perhaps I can find a city that uses some of the same resources and/or terrain. I think it'll be fun to try to reproduce a city like... Gary, Indiana. Big industry that eventually dried up and left the city as a shadow of its former self. Perhaps I can save Gary from itself? I like those kinds of challenges.

Hi GWJ'ers - Longtime lurker first time poster

Anyone interested in a new GWJ Region in Reflection Atoll (aka Specialization Island)? I'd love to get a good group working together on a region without separated cluster.

I've update the google doc with a new 7 city region for NA East2

The changes to traffic seem to fix some of the glaring issues. But I'm having a new bug that's been plaguing one of my cities. The best I can describe it is a traffic accident that doesn't go away. What happens is that a car will be exiting high density low value commercial building's parking lot onto a high capacity avenue. It will collide with a car on the avenue and both of them will get stuck on each other. This will cause the line of cars on the avenue to come to a grinding halt. Other lines will have cars that want to merge into the blocked lane and will block their own lanes behind them as they sit half&half across both lanes. The only solution I have found so far is to delete that segment of the road, along with the associated zoning. Recreating the road and repainting zoning will reset the situation for a while. In an hour or two of playing, I had the same thing happen, three times, in an approximately same area.

Edit:Nevermind

TempestBlayze wrote:

Got a question:
My city needs Plastic and alloy. My other city has TONS of it and I am just selling it off. If there a way to give the plastic and alloy to the city that needs it rather than selling it?

Loading screen tooltips say yes. Have you tried selling it from the same screen region screen where you can give gifts of money?

I have not seen that car accident thing, Moon, but then I have a lot of traffic, so I would not necessarily notice it.

The traffic patch has indeed greatly helped with my grid-city traffic jams. I also deleted my ex[t,p]ensive streetcar system, including stops, which improved traffic. I've had to add buses and another train station to carry the commuters the streetcars were. (They actually carried more people than I have in my city.)

I also added a second shipping depot, which opened the floodgates for my manufacturers. Apparently the bug had hit and I had not noticed it (there's a bug where shipping can stop if you've only got one depot, or so I've heard.)

So traffic-wise, my city is greatly improved with minimal physical changes.

MoonDragon wrote:

It will collide with a car on the avenue and both of them will get stuck on each other. This will cause the line of cars on the avenue to come to a grinding halt.

This sounds a lot like how traffic jams in SimCopter worked. I hope this triggers a little helicopter to come by and start yelling "Keep moving you stupid idiots!" through the megaphone

Whoa, 14 hours since last post in this thread? Either everyone got bored and moved on, or did the traffic patch fix that much stuff that everyone is busy playing it?

I had a quick blast to see what the traffic patch would do for me and it does appear to have eased up some of the largest queues, and (possibly related) some fire trucks have finally started appearing. Now all I need is the 'clumping' from service trucks to be gone, and I can continue to build endless cities!

I wish there was a constant way to send things like alloy and plastic. Right now the only option is to go to one city gift, then go back. It gets annoying because of the city loading and it needs to be done over and over. One of my cities is big oil and the other is electronics.

TempestBlayze wrote:

I wish there was a constant way to send things like alloy and plastic. Right now the only option is to go to one city gift, then go back. It gets annoying because of the city loading and it needs to be done over and over. One of my cities is big oil and the other is electronics.

I was under the impression that your Trade Depots could import resources from the region. Is this not the case?

namikaze wrote:
TempestBlayze wrote:

I wish there was a constant way to send things like alloy and plastic. Right now the only option is to go to one city gift, then go back. It gets annoying because of the city loading and it needs to be done over and over. One of my cities is big oil and the other is electronics.

I was under the impression that your Trade Depots could import resources from the region. Is this not the case?

Only thing I ever see is Exporting for $ and then importing for $ not constant gifting.

TempestBlayze wrote:

I wish there was a constant way to send things like alloy and plastic.

Please add a post onto my "suggestion" (when it was something the game should have already had, I don't consider it a suggestion) post here.

Duplicate, silly iPad.

Wow, so I started up a new region with a friend of mine. I got a mining city running that would provide power for us, then moved over to try a city focused on tourism. Everything was going well, I had an expo center pulling in 180k/day and no traffic issues to get to it.

I was starting to rezone the entire city, so more commercial zones would be placed next to the expo center. I was also trying to free up space to start putting more tourist destinations. Then I got an error stating the city couldn't be processed and I'd have to abandon it or roll it back. So I rolled it back, lost all of my rezoning work and tried again. I let it run for a few in game hours without doing anything, and got the same error. Figured I'd reinstall, in case there was something local causing the problem.

Nope.

The server issues were one thing, and I was dumb for buying the game the week it released. Seriously, what how many MMOs have stable launches. The traffic issue didn't really cause me problems before it was fixed, and even when I was running into it it still felt like an interesting puzzle to solve. This processing error? It's wiped out an entire city. I had a similar issue happen last week where I couldn't load a city (reinstalling fixed that). Too much maintenance.

I'm out.

So I decided to play a bit last night. I was sure I was going to finally get enough coal and ore traded to upgrade my Metals HQ.

Then an earthquake hit, destroying one of my trade depots, part of one of my ore mining facilities, and my police station, unleashing a flood of criminals in to the street. A couple Sim-days later I get the crime back under control and I'm ready to get the Metals HQ upgraded again.

The next day, a fire breaks out in one of the buildings next to the freeway entrance. Immediately the fire trucks park there and block all traffic in or out of my city, effectively cutting off trade for most of the day.

The following day I get visited by the Big Lizard. It of course pops up from right under my previously undestroyed trade depot and clips my power plant on its way to the dump, where it proceeds to eat my 0 tons of garbage I had there.

So approximately a Sim-week after I knew I was going met the requirements, I finally manage to get my Metals HQ upgraded.

For those of you that are disappointed with Sim City I recommend looking into the newest Cities XL.

I started it up this week when I saw that it was on sale ($20). I know it had a really rough start, but it seems to have gotten past that and is now very good. It has a lot of the features Sim City 5 was touting as well. (No online play though, you build all the cities).