Rust

So I got Rust as part of the Dwarven Dairy bundle and thought I'd give it a shot. Was a little dismayed to see that it's multiplayer-only as that usually means there's going to be a few people with all the cool toys running around murdering the newbies. While that is absolutely the case here, I lucked out and had a really good experience first.

Started off in a field, in a world very reminiscent of Miasmata. Lots of dramatic lighting, nature, etc. etc. Found a tree, banged on it with my rock a little bit, got some wood out of it. Then I heard a weird buzzing sound and looked around until I saw a plane fly over and drop a parachute nearby. As it drifted downward I saw that it was a container of some sort, like a supply drop. I ran that way, and soon noticed that lots of other people had the same idea. Especially when I started hearing gunshots. So I kept my distance and watched the people murder each other over the mysterious box of goodies, then started to wander off in hopes of not dying.

I found another player in rags huddled over three backpacks, moving quickly between them while holding a crude axe. He had voice chat and begged me not to take anything, so I just hung out and watched from a few yards away. Then another player showed up and was not as friendly as I, so the two started fighting, and the first guy ran off, and the other guy gave chase, and eventually I found myself alone with these three backpacks. I looked around for the first guy for a little while, kind of trying to guard his stuff with my stupid rock, watching for the other guy to come back. But after a couple minutes, no one had returned. I figured, no sense just abandoning these bags... might as well take a look.

Within the bags I found a pistol with two rounds, some first aid kits, and some body armor. Since I'd decided their original "owner" wasn't coming back, I suited up and set to wandering again. Visibly armed and armored, the rare player I encountered was much more afraid of me than I was of them, and left me alone.

Finally I found two guys huddled around a campsite in a little shack and thought I'd come see what they were up to, especially since the sun was setting. They were very apprehensive and asked me a few times (in text and on voice chat) if I was friendly, so I told them, "the friendliest" and put my gun away just to prove it. They told me they were collecting wood to make a hut (they'd just found the other), so I started to help.

Then a fourth player approached. One of my new friends accosted him for stealing our supplies from a nearby crate, so I brought out my gun and squeezed off a shot at the thief. My new buddy cheered me on as I fired, but this being a stress server, both shots missed. My gun still made an impressive show, but was harmless as a weapon. I gave chase with my trusty rock, caught up with the villain, and beat his skull in. Then I retrieved the stolen goods and backtracked until I found my two friends again.

They were amazed that I'd caught the guy and gotten their stuff back, which included a lot of wood, some charcoal, and some uncooked chicken. The three of us headed up into the mountains and built a little shack with a firepit inside, where we set our chicken to cook. Then one of them had to log out (he crouched down in-game as players are persistent), so the two of us locked up and went hunting.

The sun was rising and it was a beautiful morning. But as we crested a hill, my friend looked back to see someone sniffing around our campsite. Fearing for our friend's safety, we returned.

And then a dude named PimpDaddyJuan used his giant assault rifle and blew us all away in two seconds.

This seems like a great game! Might have to check it out at some time. This made me laugh though:

Warning
Contains violence and caveman themed nudity.

I poked around the forum a bit for a Rust thread shortly after I got it and just assumed it wasn't very popular since it wasn't on the first couple pages. I didn't think one didn't exist in the first place! We definitely need to get a GWJ - or rather C(avemen)WJ - group together sometime, as this game is very similar to DayZ in the manner of "everyone is hostile." I didn't really enjoy DayZ that much until I had people to play with and this seems to be going about the same way. Fun, but "meh" without friends. Love the story though!

I've been looking at this game a little but that's one of the best experience write-ups I've read.

I've heard people talking about the game on Twitter and been interested. That write up makes me far more than just interested. Really hope that the game continues to display that level of depth of experience and interaction.

What I'm hoping for is some way to preserve that kind of experience and interaction. What I took from my time with the game is that it's possible to have a deep, interesting experience but that the depth and length of that experience depends entirely on how long it takes an asshole to find you.

This game could be a ton of fun on a private server but all of the servers currently available have 100+ people on them, and these kinds of games tend to reward psychopaths more than socializers, even though you could easily argue that the psychopath ends up with a far inferior overall experience.

I guess in a sandbox there will always be the kids who want to build sandcastles and the kids who just want to kick sand.

And then that slow kid in the corner who just sits there eating sand. That kid is weird.

Yeah, go kick sand on him.

Strongly considering buying this. Enablement? Dis-enablement?

TheHipGamer wrote:

Strongly considering buying this. Enablement? Dis-enablement?

Wait on it. There isn't much to do right now except log on to an overcrowded server and get murdered by a griefer.

LobsterMobster wrote:

Then one of them had to log out (he crouched down in-game as players are persistent), so the two of us locked up and went hunting.

err so when you log off your character just hangs out on the server doing nothing? I have to think the majority of the time this would mean logging in to a dead character ?

krev82 wrote:
LobsterMobster wrote:

Then one of them had to log out (he crouched down in-game as players are persistent), so the two of us locked up and went hunting.

err so when you log off your character just hangs out on the server doing nothing? I have to think the majority of the time this would mean logging in to a dead character pretty much every time?

Yep. You can bang on a tree until you have enough lumber to make a shack with a wooden door, but players can break down wooden doors. Popular wisdom seemed to be that the only way to survive a log-out was to build a shack high in the mountains, out of line-of-sight, with a metal door. I never saw any metal, so I'm not sure how practical that is.

For a game that's supposedly about building up a community of survivors, it's really hard to play as anything but a murderous psychopath or a corpse. I'm hoping that will change down the line but from what I understand not even the devs are entirely sure what they want their game to be.

When I orginally scanned the forum for this I read that player persistence is a server setting. So you should be able to find one where your soulless avatar isn't turned into hotdogs.

I picked this up and I think there needs to be a GWJ Rust server so we can avoid some of the stupid. I've had some pretty good runs and found some interesting stuff, especially on the modded servers with faster build times and more supplies.

having a reasonable time on the Server Shawn Elliot mentioned on twitter. Not too crowded. Could use some backup.

LobsterMobster wrote:
krev82 wrote:
LobsterMobster wrote:

Then one of them had to log out (he crouched down in-game as players are persistent), so the two of us locked up and went hunting.

err so when you log off your character just hangs out on the server doing nothing? I have to think the majority of the time this would mean logging in to a dead character pretty much every time?

Yep. You can bang on a tree until you have enough lumber to make a shack with a wooden door, but players can break down wooden doors. Popular wisdom seemed to be that the only way to survive a log-out was to build a shack high in the mountains, out of line-of-sight, with a metal door. I never saw any metal, so I'm not sure how practical that is.

For a game that's supposedly about building up a community of survivors, it's really hard to play as anything but a murderous psychopath or a corpse. I'm hoping that will change down the line but from what I understand not even the devs are entirely sure what they want their game to be.

Metal is pretty easy. Actually all the recipes are pretty easy to make that I've seen. And as you pick you recipies you retain those past death so thats good. I can make kevlar armor and metal building stuff now.

You can also put down sleeping bags which can function as a spawn point on a timer, and you can build massive fortresses with tons of doors and walls people have to blow through with lots of C4 to get to you and your sleeping bag / crates of goodies.

Sounds great at first glance, till you realize people can counter build your fotress you spent tons of time on and brick it easily.

The coolness of this early access game is only equaled by the ease of griefing other players in it in terrible terrible ways beyond just shooting them and stealing their stuff. I played a while on a couple servers and eventually had to just shelve it.

If by counterbuild you mean stairs, there are ways to prevent/deal with that.

Ok, I'm hooked. Some naked dude chased me around trying to chat with me while I was minding my own business trying to hit a tree with a rock so there is already potential for some pretty hilarious situations.

I finally got set up with a 9mm and a semi-secure hut. We'll see if I'm still alive when I log back in...

Don't play if you don't have a high tolerance for griefing and pvp though.

Any GWJers playing? I can't get enough of this game and the last patch cut down on the hackers significantly (and even with the hackers it was still fun).

If you're out there, post and we should link up and fend off nekid bandits!

I just bought this and would love to group up with the GWJ crew. Friend me on Steam.

After listening to the RebelFM folks discuss this, I'm thinking of getting into the game now rather than waiting for release. The crafting aspect seems like a nice perk compared to DayZ.

dariuskeel, you may want to change your username from your email address to just "dariuskeel". I'd PM Certis if so. He should be able to sort you out.

Just bought this game. Steam name is moonmanslc. would love to play with some GWJ cats

Can anyone who has played explain how to meet up with another person in game? Is it like DayZ, where you can switch servers, or do you pick one server and your character is stuck there forever?

Thinking about buying Rust having played a lot of DayZ recently, but haven't yet pulled the trigger.

I am considering the plunge. Hard to make heads or tails of it even at this point. I would definitely prefer knowing people who are in there already. It seems like solo players get manhandled, or worse.

I took the plunge. After DayZ, I am kind of being a punk and playing on a PvE server. Definitely has a Minecraft/MMO/DayZ lite vibe.

I am pretty sure your characters are server based. It may be a good idea for the group to pick a server to play on as a whole for many reasons. One of which is the whole raiding aspect where people can blow up your shacks and steal your crap. With a group of us helping one another to gain metal buildings the raiding could be minimalized. The other thing is bandits - seems like people will kill you for fun as I dont think your body can be looted. Another concern, for me, is how many resources are required for making things... and the small amount of resource piles (they respawn fairly quickly) to be had in a short distance. It could be a real time wasting game. I have a 1x2 shack with a metal door, 2 large storage bins, workbench, furnace, sleeping back, a ramp to the second Overwatch floor, spiked barricades all around, gateway with gate... that seemed to take me 3 hours I think to get the Mats for.

There are some good resources like https://rustmap.net/ where you can type /location in game chat and get your coordinates. Plug those into this website and it will show you where you are on the map. The map is huge and you don't seem to run extraordinarily fast like DayZ.

Shotguns and pistols rule vs AI. Overall I am enjoying myself tho, it is a nice break from the sheer tenseness of DayZ.

The entire last episode of RebelFM was about Rust with Shawn Elliott, and I think gives a pretty good idea of how the game works. It seems like because the environment isn't as dangerous as DayZ, Rust really is even more a Lord of the Flies type game.

I've realized my issue with these games: they attract the kinds of people whom we'd all shoot immediately in reality, and instead make them feel powerful while punishing the kinds of behaviors that would be desirable in a real survival situation.

Games like Rust aren't really about survival against the elements so much as social survival. I suggest listening to the RebelFM podcast though, as Shawn Elliott tends to be a horrible horrible person in games like this, and he has some interesting stories. In short though, it's the screwed up social interactions and emergent gameplay that make the game interesting to a lot of people. Like how most people play along with being taken prisoner when they could easily commit suicide and respawn. There are PVM Rust servers, but I don't really see the point when you could instead play a game like Minecraft.

complexmath wrote:

Games like Rust aren't really about survival against the elements so much as social survival. I suggest listening to the RebelFM podcast though, as Shawn Elliott tends to be a horrible horrible person in games like this, and he has some interesting stories. In short though, it's the screwed up social interactions and emergent gameplay that make the game interesting to a lot of people. Like how most people play along with being taken prisoner when they could easily commit suicide and respawn. There are PVM Rust servers, but I don't really see the point when you could instead play a game like Minecraft.

It's a shame that "interesting" and "griefing" have become synonymous. I would find a DayZ or a Rust type of game from a survival-against-the-elements perspective very interesting; what irks me about them in their current state is that they have almost universally become outlets for angry 16-32 year old males to take out their frustrations.

If someone created a game that provided an incentive to work together without mandating it, I would be all over it. Watching the same pathos play out in mind-numbing repetition isn't my cup of tea. (I don't mean to crap in the thread; I had an awesome time playing DayZ in the early days, when we worked together and before the hacking broke the game.)

Shawn presents some ideas along those lines, and I think they're good ones. Basically ways to get groups to work together, etc. In any game like this though, I think you're bound to end up with a social structure that's basically just competing, insular groups. And the rest just comes from boredom. Once you've sorted out survival (which tends to be pretty easy), what's left?

Personally, I think long term cooperation on a large scale is unlikely in a survival type game simple because people are different. It might be possible to find a group of 20 with roughly aligned goals, but an entire server? For that to happen, there would have to be a significant advantage for doing so, and even then, I think it would just devolve into power struggles of another sort. Maybe something very crafting and trade-centric, but then it's really a different kind of game.

TheHipGamer wrote:

If someone created a game that provided an incentive to work together without mandating it, I would be all over it. Watching the same pathos play out in mind-numbing repetition isn't my cup of tea. (I don't mean to crap in the thread; I had an awesome time playing DayZ in the early days, when we worked together and before the hacking broke the game.)

Disclosure: I have not played Rust yet but...

This seems like the type of game that will break that trend and this is why I'm following it. Building things seems to me to generate an actual goal beyond survival. I can imagine that cooperation is better rewarded in this game - get a "clan" together and build a new society while warding off bandits. I am hoping that it moves more towards that direction where "clans" will start planting crops and raising livestock, then what" contact with the other clans, trade, cooperation, war?