DayZ Standalone Catch-All: It's getting cold out here!

Battlegrounds has all of the best parts from Dayz packaged in a 1 - 35 minutes experience.

Looks like it's missing the stuff I liked most from DayZ's early days, and focuses on the things I liked least. What I liked about DayZ was that encountering other players was rare, and didn't always end in trying to kill each other. Meeting another survivor, NOT killing them while we loot a town together, then heading our separate ways was always way more of a rush than shooting on sight.

I'd be up for some DayZ soon I think.. I have to reinstall, but that's no trouble.

I'll try to remember to put it on my system tonight.

Add me on Steam if you want to team up!

Stengah wrote:

Looks like it's missing the stuff I liked most from DayZ's early days, and focuses on the things I liked least. What I liked about DayZ was that encountering other players was rare, and didn't always end in trying to kill each other. Meeting another survivor, NOT killing them while we loot a town together, then heading our separate ways was always way more of a rush than shooting on sight.

Those were exceedingly rare moments. Finding hackers was much more common than finding that type of interaction.

ranalin makes an unfortunately valid point.

TempestBlayze wrote:
Sydhart wrote:

I haven't played for about a year and was thinking about picking this back up. From what I've read sounds like there are still a lot of frustrations in the game. I do like to play in a group though so if people are playing and don't mind having a guy run around behind let me know and I'll add on steam.

TBH, just get Battlegrounds. It's a better and more streamlined experience at this point. A bunch of us are playing on Curse/Twitch as well

What is this Battlegrounds you speak of? I've been really busy lately (like for about the last year since our 3rd baby girl was born lol) so haven't been able to keep up on much gaming news.

PLAYERUNKNOWNS BATTLEGROUNDS

boogle wrote:

PLAYERUNKNOWNS BATTLEGROUNDS

Interesting, another Brendan Greene project. This does kind of worry me though as he keeps jumping around from one kickstarter to the next.

Sydhart wrote:
boogle wrote:

PLAYERUNKNOWNS BATTLEGROUNDS

Interesting, another Brendan Greene project. This does kind of worry me though as he keeps jumping around from one kickstarter to the next.

Still he's basically the father of this style of gameplay. At least within the DayZ/Arma spheres. Out of all the copy cats out there this has the most potential and honestly the most fun i've had with them.

If what you liked of DayZ was the shootem up with other players, you should play PUBG.

PUBG has much more that just some random Shootem up. Has looting just abridged from something like Dayz (5-7 minutes a game rather than days), Strategic realistic combat, Vehicles, Airdrops and a large map (not dayz large but still pretty large/varied. Simply the abridged version forced to an end by the map closing in. The only thing really lacking is 1. no food/water survival systems (maybe in furture) 2. as said above no peaceful interactions with other players but this was really only something that happened early on in dayz and become very rare.

I think reducing DayZ to just a longer Battle Royale is badly missing the game's point.

For the players interested in DayZ, though, I would say: sit tight. The time to revisit this game will be towards the end of the year with the expected beta release.

They merged the new rendering engine in, it runs fantastically, zombie spawning is finally coming back, and a lot of other gameplay tech is in the process of getting merged in. A lot of technical roadblocks are starting to fall as their big engine rewrite actually starts bearing fruit.

It will be a much better experience when this stuff stabilizes. It's still fun to jump in here and there, especially now that the game no longer runs like hot garbage, but it's still in a half-and-half state while they're furiously merging in big new chunks of tech (like the entirely new animation system, which is the next big piece on the precipice of merging).

PUBG is great, but Battle Royale games and DayZ aren't the same thing.

ranalin wrote:
Stengah wrote:

Looks like it's missing the stuff I liked most from DayZ's early days, and focuses on the things I liked least. What I liked about DayZ was that encountering other players was rare, and didn't always end in trying to kill each other. Meeting another survivor, NOT killing them while we loot a town together, then heading our separate ways was always way more of a rush than shooting on sight.

Those were exceedingly rare moments. Finding hackers was much more common than finding that type of interaction.

They were most of the moments I had when I was actively playing. The first few months of the ARMA II mod. It was basically over by the time the Standalone was announced, let alone released. By then the hackers and bandits had driven everyone else away.

Edit - to be clear, I didn't dislike the PVP aspect at all. I just really liked that it wasn't always a given, that there was maybe a 25% chance you could meet another player and not end up shooting at each other, either due to a spirit of cooperation or simply self-preservation (shooting at each other will draw zombies and even if you won the gunfight, you could still bleed out).

escher77 wrote:

as said above no peaceful interactions with other players but this was really only something that happened early on in dayz and become very rare.

We had very different DayZ experiences my man.

I have 507 hours in DayZ and I would venture to say more than 9/10 of that playtime was enjoyable. I have run into cheaters, liars, mean players, friendly players, newbies, you name it, but overall it was fun. I played all play styles too, friendly, mean, solo, squad, etc. Moto and I even trolled a few youtubers, which was great fun. I stopped playing as the development (i.e. bug fixes, new item's, etc) was and still is very lacking for the time frame given to this game.

*Legion* wrote:

I think reducing DayZ to just a longer Battle Royale is badly missing the game's point.

For the players interested in DayZ, though, I would say: sit tight. The time to revisit this game will be towards the end of the year with the expected beta release.

Only reason i still believe that this may actually happen is that they announced a couple months ago that Hall's other game he was working on was cancelled.

ranalin wrote:
*Legion* wrote:

I think reducing DayZ to just a longer Battle Royale is badly missing the game's point.

For the players interested in DayZ, though, I would say: sit tight. The time to revisit this game will be towards the end of the year with the expected beta release.

Only reason i still believe that this may actually happen is that they announced a couple months ago that Hall's other game he was working on was cancelled.

Whether it reaches "beta" or not, the tech merges are happening. The renderer went in, the dynamic zombie spawn system went in, all that new audio tech from ARMA 3 Apex went in. Along the way, DayZ went from being "spin up a standalone version of the mod" to "the project for writing the engine tech that will power the next round of BIS games". Kind of a brutal project arc for fans of the game itself, but the upside is that a lot of the jank gets replaced as new subsystems merge in and completely replace old ones.

huh, this is still a thing even though the Hall basically gave everyone the finger and went to climb Everest?

*Legion* wrote:
ranalin wrote:
*Legion* wrote:

I think reducing DayZ to just a longer Battle Royale is badly missing the game's point.

For the players interested in DayZ, though, I would say: sit tight. The time to revisit this game will be towards the end of the year with the expected beta release.

Only reason i still believe that this may actually happen is that they announced a couple months ago that Hall's other game he was working on was cancelled.

Whether it reaches "beta" or not, the tech merges are happening. The renderer went in, the dynamic zombie spawn system went in, all that new audio tech from ARMA 3 Apex went in. Along the way, DayZ went from being "spin up a standalone version of the mod" to "the project for writing the engine tech that will power the next round of BIS games". Kind of a brutal project arc for fans of the game itself, but the upside is that a lot of the jank gets replaced as new subsystems merge in and completely replace old ones.

Just because those have been on the roadmap doesn't mean anything. It took them almost half a decade to implement the little bit they have, and from all accounts it's not much better than what we're experiencing with PUBG. The complaints on the forums are basically the same, drops in FPS in towns, buggy vehicles, memory leaks, buggy audio... It's definitely not something that's ready for something as enhanced as ARMA 4 should be.

ranalin wrote:

and from all accounts it's not much better than what we're experiencing with PUBG. The complaints on the forums are basically the same, drops in FPS in towns

Let me stop you there.

Let me give you a first hand account from playing both of these titles on the same hardware. Comparing PUBG's performance profile to DayZ post-Enfusion is, quite frankly, laugh-out-loud funny.

IMAGE(https://i.imgur.com/mjuZQbJ.jpg)

This is DayZ outside of cities. Framerate on my 5-year-old Ivy Bridge i5 + RX 480 goes way above my 144hz display's refresh rate. It can creep up into the 200s. This is with overall normal detail settings, AA and AO off. Less aggressive than I set PUBG. PUBG does not come close to this performance in any context, any settings, anywhere on the same hardware.

IMAGE(https://i.imgur.com/c71haMw.jpg)

Cities are worse, yes. Here I ran to Elektro. Framerate drops basically into the 70-110 range. That's around the range PUBG runs on my cranked-down settings in its best conditions. (And I'm not talking about the unplayable borderless performance issues, but rather in exclusive fullscreen).

Look, I know you are hardcore loving PUBG right now, and that's great. But if PUBG's performance tomorrow started equaling even this first iteration of the new DayZ renderer, you'd think it was Christmas.

DayZ performance pre-Enfusion was comparable to PUBG. DayZ performance post-Enfusion is not. (And quite frankly, PUBG does not compete on visual quality at similar settings either)

As for other bugs and such, yeah, things like vehicles and such are all being overhauled for the new engine. Basically all game development stopped for a long time while they transitioned to new engine development, and the game is being rewritten on top of the new engine. And players have a right to feel like they've been waiting forever, because they have. But to not recognize that, oh yeah, this new tech is making some big differences as it gets merged in, is just being silly.

We've had this conversation before. When we last did i went to the forums to read up on the new engine. I wasn't saying that the new engine wasn't a mass improvement to the game. Just that it wasn't ready for new BiS games(ARMA 4 as you and others have alluded to), and that they're experiencing the same problems with the engine that we're experiencing inside of PUBG. They just re enabled vehicles a couple months ago.

Wait, DayZ finally has vehicles?!

Well I agree the engine isn't ready to power ARMA 4, it's not done yet. Entire subsystems are still being developed.

So for real, are there actual working vehicles now? I remember a few months after initial alpha started they had bikes for just a couple of weeks but then removed them. One of the reasons I stopped playing was because I was tired of running everywhere.

A month or so ago when I fired up DayZ (I do that from time to time just to feel the existential dread), I came across trucks that could be interacted with and "fixed". I did not attempt to do so, but I imagine that had I fixed them I could have driven them. Instead I was climbing the walls of Rog fortress and promptly feel to my death.

Cars used to be relatively common and fixable.

Masher and I played for a few hours yesterday. After dying a few times from starvation, we finally found a server that had loot and were able to make it to Novy Sobor before we both had to log. The inventory is still glitchy and I found that out when my 357 just disappeared on me. We both also had our faces disappear when looking at the inventory menu. I do have to say though I set the video settings to normal and my FPS never dropped below 60 with my R280X. I think I will venture to NW Airfield later today.

I hopped in a few weeks ago. Spawned east coast, looted my way through NE airfield, and fought off a pack of wolves with my bow and and an axe. Picked up some rifles, and made my way to Green Mountain, setting myself up to meet with a friend later on. Battlegrounds happened, and we haven't met up, but my public hive character is still chilling on Green Mountain. Heard one shot on my venture there, assume someone dispatching a zombie, and tried to stalk them. I never did find anyone. For me, it's still DayZ, and I still enjoy it.

Lightning, did you guys check apple trees? They're my main source of food in the start, followed by chickens which provide bones for improved arrows. Hit me up if you guys are playing and you see me online.

@Sydhart

Vehicles have been in for a while now, starting with V3S truck. Initially they could be found working, and would require fuel(Gas can which is fueled at a gas station). Busses, sedans, and an offroad coupe were added eventually. Now vehicles spawn in a state of disrepair, requiring spark plugs, battery, oil, fuel, tires, etc. Getting one up and running is quite the process finding all the required loot, which is easily interrupted by anyone happening by. I put a long session in fixing up the offroad coupe a long time ago, only to find that it had already been repaired, crashed, and stripped beforehand. If the vehicle had been destroyed, it remained interactable, just would not hold fuel or work at all. So I fixed it up, and discovered I was SoL. Haven't undertaken that venture since. It would be fun to work with a group to get one up and running.

DayZ was at its best when we had a group maintaining a makeshift camp that we would all keep stocked with weapons and ammo. I'm not sure what the state of server persistence is these days, but certainly once the game gets closer to release state, that would be something I'd like another go at.

I could be convinced to DayZ again.